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Links Extreme

 
Games: Links Extreme
  • Platform: IBM PC Compatible
  • Release Date: 1999
  • Genre: Sports
  • Style: Golf
  • Similar Games: Links LS (IBM PC Compatible), Links LS 2000 (IBM PC Compatible)

Game Description

In a quasi-application of the Links LS series, Access Software Inc. blends Links gameplay with the macabre themes of zombie-infested and militarily bedeviled golf courses. Two courses, one 18-holes and the other nine, take you to Mojo Bay in the Caribbean and through a time/space rift to World War I France into Dimension X, respectively.

Four modes of play (five including regular Stroke Play) are available in Links Extreme. The first, Armadillo Al's Demolition Driving Range, allows you to practice your aim and distance striking abilities by zeroing in on various onscreen targets such as animals, balloons, statutes, cars, cows, people and more with atomic golf balls, located in Splattered Lizard, Nevada.

The other three modes introduced in Links Extreme include Extreme Golf, Poison and Deathmatch. In Extreme Golf, you can choose from 17 types of golf balls, each with unique traits and behavior with a customization feature that allows you to set the number of each to be used during the round. In Poison, based loosely on stroke play, you can attack your opponents as well as the hole with up to five different types of ball: Big Bertha (exploding), howitzer, 13-pounder, frag bomb and grenade.

In Deathmatch, based on match play, each player has a set number of health points (ranging from 50 to 200) in a game of survival. Various options allow customization of these matches including usage of exploding balls, ball types and establishment of the green as a safe haven.

As in normal Links LS play, three swing types are offered: amateur, the classic 2- or 3-swing meter and Power Stroke. Popup menus are similar to the original Links LS and the game provides eight real-life golfer animations from which to choose. Multi-player action is supported via LAN, modem or on the Internet with Real-Time Voice Chat (not available on Windows NT 4.0) and chat messaging.
~ Michael L. House, All Game Guide

Roots & Influences

Rather than just an add-on course, Links Extreme takes the game to a different dimension, zombie-based with military explosions and macabre environments. The game owes its design completely to the Links LS and Links series developed by Access Software.
~ Michael L. House, All Game Guide

Review: Overall

The gaming industry has seen designs of extreme versions of football, baseball, and basketball games in the late 20th century. No doubt, the effort is to create entertaining titles in an attempt to attract not only sports enthusiasts but non-sports fans as well. And, now, with the release of Links Extreme, even golf gets an extreme makeover. With most golf games differing only slightly in the basics such as courses provided or types of swings, Access Software tries to put a new spin on an old game.

Unfortunately, other than the graphics and the catch phrases, the game really isn't that much different than the Links LS version after which it's modeled. The Demolition Driving Range is perhaps the most unique aspect, in that it allows you to aim at specific targets such as an old married couple or hot air balloons. Several options are available in this mode that make it worthwhile (e.g., racing against the clock or accumulating points) as a nice diversion when the course play becomes repetitive, which happens very quickly.

For years, the complaints against the Links LS series ran the gamut from "too hard" due to realism (not much fun) to "far too easy" by the "expert" players who tweak the controls and manipulate the game into not-uncommon, unrealistic and ridiculously steady rounds in the mid to upper 50s. It's due in part to this very perception of how easy it is to score low in Links LS play that Access Software developed an "extreme" version to be more like Midway sports games: fast paced, furious, off the wall and not so easy.

It's a silly version designed in the same "challenging" way as their Devil's Island fantasy course, which was specifically targeted at those who feel gameplay is too easy. And, in some respects, the designers went a bit overboard here as they did there. However, the "off the wall" part is accomplished quite successfully. For example, the use of the green as a safe haven in Deathmatch, which is match play gone wild, is a wonderful idea. Also, the exploding balls that can be used throughout the game, especially in Poison mode, are very creative.

Unfortunately, mastering the swing is a major problem in Links Extreme and becomes so frustrating that any appreciation for game creativity is quickly lost. The alternative is to use either the "Kwik" or "Amateur" swings, which are so ludicrously easy they eliminate any sort of challenge. Putting is a joke, as the greens are too hard to read and distance is simply based on luck. And, while you can choose between different stroke types (2- or 3-click method or power stroke), making a perfect shot takes far too much concentration to be enjoyable.

Oddly enough, while the graphics are excellent, something that's expected from the line of Links games, they aren't at all extreme. For example, the image of the solider playing golf may be interesting, but one would expect much more in the way of graphics in an "extreme" game. Instead, the developers remain too true to the formula of past games.

The biggest downfall is the limitation of only two courses, Mojo Bay, the 18-hole main course set in the Caribbean, and an unconventional 9-hole course in a World War I setting. The latter course, Dimension X, is so well done, it's a shame it isn't the 18-hole course instead. The multiple modes are nice, but gameplay gets old quickly after playing the same tracks repeatedly.

Realistic versus extreme settings aside, the one mode of play that doesn't hold much interest is Extreme Ball, which is basically normal stroke play with a large selection of different balls to use on the course. Examples include the water skipper ball, which bounces over any water hazard onto the dry surface, as well as the pin seeker ball, which goes straight to the hole. The limitation is the need for a perfect swing to land the ball as close to the direction line as possible -- something easier said than done. The ball types make the hole so incredibly easy it's not fun or are simply pointless and add nothing to gameplay.

Links Extreme is a mix of a good idea with poor execution, although some golf purists will be put off by the effort in the same way a true horror film fan might detest humor mixed in their movie.
~ Shawn Nicholls, All Game Guide

Review: Enjoyment

Enjoyment takes a back seat to graphics and tedious swing requirements. Optional easy swing types leech any challenge from the game.
~ Shawn Nicholls, All Game Guide

Review: Graphics

Good realistic graphics are a staple of Links golf games. The only aspect needing improvement in Links Extreme is the golf ball, which is just a small white speck.
~ Shawn Nicholls, All Game Guide

Review: Sound

The sound in the Demolition Driving Range, the explosions and other effects, are good, as are the surrounding sound effects on the course.
~ Shawn Nicholls, All Game Guide

Review: Replay Value

The different modes are nice, but having only 27 holes hurts the replay value.
~ Shawn Nicholls, All Game Guide

Review: Documentation

Nothing unique or "extreme," with few pictures and only black and white screen shots.
~ Shawn Nicholls, All Game Guide

Production Credits

ACCESS SOFTWARE INC.; President: Bruce Carver ; Executive Producer: Chris Jones ; Vice President Development: David Curtin ; Product Manager: James Alger, Keith Grochow ; Lead Programmer: Matt Dawson ; Lead Artist: Doug Vandegrift ; Art Director: Nathan Larsen ; Producer: Kevin Homer ; Administrative: Angela Strong ; Software Development: Jerry Frazier, Kevin Homer, Russell Hunter, Tyson Jensen, Mark Knight, George Manousakis, Bruce Ward, Linda Ward ; Zombie's Database Programming: Near-Death Queries, Inc. ; Links LS Software Development: Chris Carver, Roger Carver, Travis Driscoll, Mike Dufort, John Emerson, Bruce Gifford, Jeff Harward, JJ Hoesing, Dan Hilton, Paul Johnston, Matt Kendall, Mark Knight, Rich Moore, Mark McArthur, Scott Robison, Matt Smith, Mark Snow, Brian Stringham, Jeff Thomas, Steve ZoBell ; Zombie's Hairdresser: Santiago Loazia ; Art: Jared Bastian, Spencer Black, Allen Brockbank, Roger Chamberlain, Steve Cluff, Matt Dazley, Neil Galloway, Adam Ingleby, Brian Johnson, Paul Johnson, Jason Luetz, Brandon Wright, David Wright, Steve Wynn, Mike Yurth ; Courses Producer: Bill Biggs, Mark McArthur ; Zombie's Limb Removal: "Looks Like He Lost His Limb, Jim" Amputations ; Course Design: Bill Biggs, Lanny Nielsen ; Course Builder: Bill Biggs, Jeremy Carver, Mark Mazzei (Carver), John Harmon, Mark McArthur, Thorsten Moeckel, Bret Petric, Scott Wright ; Zombie's Wardrobe Mistress: Dennis Rodman ; Voice: Steve Barnes, Mayte Bastida, Harry Bonner, Jeremy Carver, Jon Clark, Maureen Clark, Erin Conners, Neil Galloway, Gerry Grave, Curly Green, Chris Jones, Kevin Jones, Jaime Manrique, Doug Vandegrift ; On-Screen Actor: Armadillo Al, Kevin Jones ; QA (Bug Extermination Crew): Kevin "Remoh" Homer, Mike "ROM" Russell, Nick "Mesomorph" Perkins, Seth "Madhatterguy" Behunin, Bill "Own Office" Biggs, Michael "Junior" Burge, Bruce "Human Thumb" Darby, Russ "Jinx" Jenkins, Alan "Flyboy" Johnson, Chris "Wedgemaster" Okleberry, Lynn "Colonel 32" Rees, Jay "The All-Seeing Eye" Richards ; QA Gruntwork: Derrick; QA: Pat Carver, Dave Guerts, Ben Kohler, Robert ZoBell ; Zombie's Choreographer: Indigo Montoya ; Animator: Brad Beck, Jessica Beck, Nick Carver, Ryan Fedor, Seth Robison, Clark Spencer, Lindsay Spencer ; Sound Design: Jon Clark ; Video Editing: Dave Brown ; Box Design: Jim Fedor, Darren Steele ; Zombie's Caterer: Death-on-a-Shingle Catering ; Web Programming: Ken Adams, Mark Hulka, Philip Knight ; Golfer: Jeremy Sasser, Chris Lynn, Annie Winchester, Nick Carver, Pat Carver, Tony Carver, Phil Parker, Brandon Wright, Chris (Ryan) Carver, Mike Malaska ; Documentation: Aaron Conners, Ross Curtin, Nick Perkins, John Emerson, Lynn Rees ; Online Help: Nick Perkins, John Emerson ; Lessons: Ross Curtin, Parham Mohadjer, Jared Bastian, Spencer Black, Roger Chamberlain ; Angelic Catering: Angela Strong ; Zombie's Polygraph: MindMeld Data Acquisition International
~ Michael L. House, All Game Guide
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