No arr refers to address of array &arr refers address of address of array but compiler treats arr and & arr, so even you place arr and & arr no error only warnings will be displayed.
Of course not.
But arr and &arr[0] might mean the same thing, if 'arr' is an array.
Yes, arr, &arr and &arr[0] are the same thing: the address of the first element of the array.
Yes, 'ARR' and 'ARR' are the same for char20. Whatever it means.
All arrays are one-dimensional. A two-dimensional array is simply a one-dimensional array of one-dimensional arrays: int a[2][3]; This is an array of 2 elements where each element is itself an array of 3 integers. In other words it is an array of 6 integers. The two dimensions simply allow us to split the array into two sub-arrays of 3 elements each.
the address of variable (pointer) that contains array
The name of the array means the address of the first element, so 'arr==&arr[0]'
In the C and C++ languages the array notation arr[i] is completely equivalent to the pointer notation *(arr + i).
Yes, 'ARR' and 'ARR' are the same for char20. Whatever it means.
All arrays are one-dimensional. A two-dimensional array is simply a one-dimensional array of one-dimensional arrays: int a[2][3]; This is an array of 2 elements where each element is itself an array of 3 integers. In other words it is an array of 6 integers. The two dimensions simply allow us to split the array into two sub-arrays of 3 elements each.
$arr=array(2,5,4,6,7,8,1); for($i=0;$i<count($arr);$i++) { for($j=$i;$j<count($arr);$j++) { if($arr[$i] > $arr[$j]) { $temp=$arr[$i]; $arr[$i]=$arr[$j]; $arr[$j]=$temp; } } }
the address of variable (pointer) that contains array
The name of the array means the address of the first element, so 'arr==&arr[0]'
In the C and C++ languages the array notation arr[i] is completely equivalent to the pointer notation *(arr + i).
# include<stdio.h> # include<conio.h> void main() { int arr[10]; int i,j,temp; clrscr(); for(i=0;i<10;i++) scanf("%d",&arr[i]); for(i=0;i<9;i++) { for(j=i+1;j<10;j++) { if(arr[i]<arr[j]) { temp=arr[i]; arr[i]=arr[j]; arr[j]=temp; } } } printf("\nSorted array elements :\n"); for(i=0;i<10;i++) printf("%d ",arr[i]) ; getch(); }
for example:int arr[3];arr[0] = 1; /* ok */arr[1] = 2; /* ok */arr[2] = 0; /* ok */arr[3] = -1; /* wrong */arr[-1] = -3; /* wrong */
Its simple void main() { int *arr[10]; arr=(int*)malloc(sizeof(int)*10); ...... ...... ...... ...... free(arr); }
You data has to be stored in the array arr[] of size 10.double min(const arr[], int arrSize){double minimum = arr[0];for (int j = 0; j < arrSize; j++){if (minimum > arr[j]){minimum = arr[j];}}return minimum;}
The following example repeatedly asks for a number. As each number is entered, the array (arr) is dynamically resized to accommodate the new number. To finish entering numbers, enter any non-number (such as the letter X). If any numbers were entered, the array is then sorted using a simple bubble sort and the result is then displayed. Note that resizing an array like this is highly inefficient because the array must be copied each time it is resized. If you can determine how many numbers will be entered in advance (at runtime), then the array can be allocated just once, before reading the numbers into each array element. #include <iostream> int main() { float t, num = 0, *arr = NULL; int max = 0, i, j; while( 1 ) { printf( "\nEnter a number:\n(Any letter to quit)\n>" ); int iResult = scanf( "%f", &num ); if( !iResult ) break; arr = ( float * ) realloc( arr, ++max * sizeof( float )); arr[ max-1 ] = num; } printf( "%d numbers entered.\n", max ); if( max ) { for( i=1; i<max; i++ ) { for( j=0; j<max-i; j++ ) { if( arr[j] > arr[j+1] ) { t = arr[j]; arr[j] = arr[j+1]; arr[j+1] = t; } } } printf( "Sorted:\n"); for( i=0; i<max; i++ ) printf( "%f\n", arr[i] ); printf( "\n" ); free( arr ); arr = NULL; } return( 0 ); }
Random r = new Random9() for(int i = 0; i<arr lenght: i++{assuming the array variables is named arr... arr[i] = r nextlnt(2oo); }