Yahtzee is a dice game where players roll five dice to try to achieve certain combinations and earn points. Players have up to three rolls to complete a set of combinations on their scorecard for each round. The player with the highest total score at the end of the game wins.
In the game of Yahtzee a full house is worth 25 points. A full house consists of 2 dice with the same number and three dice with the same numbers.
Each die is going to land on 1 of 6 faces, therefore, one die = 1/6
There are five dice in yahtzee so you multiply the six chances of the first die by the six chances of the second, by the six chances of the fourth, etc.
1/6 * 1/6 * 1/6 * 1/6 * 1/6 = 1/7776 When rolling five die, all at the same time, there are 7776 combinations of numbers you can get.
Im not sure but i have a 1972 model with all the original packageing and im not sure either
There are 4 games on the electronic Yahtzee flash. Game 1-3 are single player. Game 4 is at least 2 player.
Game 1) Basically 1 person Poker.
Game 2) Try to match up as many numbers as possible. For example you want to get 5 sixes.
Game 3) Try to get a Yahtzee in as little time as possible.
Game 4) Try to get Yahtzee before time runs out then pass to the next player. If you don't get Yahtzee before time runs out then your out and its the next players turn. This keeps going until someone wins
Its very simple to cheat handheld yahtzee all you have to do is do a roll hold the high numbers then roll again DONT ROLL A THIRD TIME press the arrow keys go to the highest number you have then press and hold one of the hold buttons and press enter you will get the points but you can keep using that same spot over and over
In the board game Yahtzee, a Yahtzee is a five-of-a-kind, when all five dice show the same value.
Yahtzee was invented in 1954 by an anonymous Canadian Couple.
he player that wins the first turn then rolls all 6 dice at once. A turn consists of one or more rolls of the dice. Each roll of the dice the player must score points or their turn ends with no points added to their score.
To score points, the player must accumulate at least a minimum amount of points and finish his turn (press the End Turn button) before he has a roll with no points in it(a farkle). At the start of the game, the minimum is 1,000 points in one turn. After the player has a turn that scores 1,000 points or more, all subsequent turns require only 350 points minimum to score. This is fairly standard, but you can change this in Preferences...
The points, of a roll, are determined as follows:
a 1 is worth 100 points
a 5 is worth 50 points
3 of a kind is worth 100 times the number, e.g. 3 threes is worth 300 points. 3 1s is 1000. Think of a 1 as a 10.
4 of a kind is worth twice what 3 of a kind is worth - e.g. 4 threes is worth 600 points
5 of a kind is worth twice what 4 of a kind is worth - e.g. 5 threes is worth 1200 points
6 of a kind is worth twice what 5 of a kind is worth - e.g. 6 threes is worth 2400 points.
one of each number (1-2-3-4-5-6) is worth 1500 points
3 pairs is worth 500 points - e.g. 1-1-2-2-4-4 (you can change this to 750 in Preferences...)
with 3 consecutive farkles a player is penalized 1000 points
Points are scored by moving the selected dice to the "selection" area. You do this by clicking on the die. You then either roll the remaining dice or finish your turn (by pressing the End Turn button.)
The player does not have to select all of the dice that are worth points. But he must select something that is worth points before he can roll again. Play continues until the player either gets no points on a roll (farkles) or the player ends his turn (presses the End Turn button.)
If all of the dice are scored, the player can roll all six dice again or end his turn (press the End Turn button).
If a player farkles on 3 consecutive turns, the player is penalized 1000 points. This can be turned off in Preferences...
The maximum score of 375 is achieved by scoring five aces (5 points), five twos (10 points), five threes (15 points), five fours (20 points), five fives (25 points), five sixes (30 points), the Bonus for Upper Box row score equaling or exceeding 63 points (35 points), five sixes played as Three-of-a-kind (30 points), five sixes played as a Four-of-a-kind (30 points), a Full House (25 points), a Small Straight (30 points), a Large Straight (40 points), a Yahtzee (50 points), and five sixes played as Chance (30 points).
If the Yahtzee bonuses are included, this score can be elevated to 1,575 points. This would mean 12 bonuses of 100 points are awarded for each of the 12 non-Yahtzee boxes. In this case, one would fill in the Yahtzee box first, then each box in the Upper Section, and then use the remaining Yahtzees as wild cards for the Lower Section boxes. This requires employing the "Jokers" rule using the Yahtzees as wild cards in the small and large straight spots.
No. If you have a good combination after the first or second roll you can score it right there.
Roll the dice and who gets the highest number wins. If there is another tie, roll again.
In the game of Yahtzee, five of a kind can be scored as a Yahtzee, as four of a kind, as three of a kind, as "Chance", or as a full house in the lower section, or as 5 of whatever number in the upper section.
The only reasons to ever score it as anything other than a Yahtzee are:
There are many websites and companies that offer Yahtzee online for those looking. Some of these websites that offer Yahtzee online are Yahtzee Online, Pogo and Fun Pages.
In order to play Yahtzee one must have Java installed on their comupter. One should also register, though doesn't have to, in order to keep tokens won and earn prizes.
I don't think it makes any different from cup or hand