Select the object you want and make a step event. Then under the step event put "jump to position" and for the values put mouse_x and mouse_y. This means every step it will jump to the exact position of the mouse. The steps are equivalent to about a millisecond, so it should move right along with your mouse. Hope this helps.
Whatever code you're using to make the object follow the character, place this in the step event. Then, the object will always be moving towards the other. Specifically, make it move towards point: X: character.x Y: character.y
make a variable true until you press the button. in step event for the object use a move twards point action and set "x" to "mouse_x" and "y" to "mouse_y"
when it is play, use a variable like "inplay" and set it to true. if it isn't, set "inplay" to false. so use the Test Variable action and say if inplay is equal to true, use the action to move towards the point.
To make a 2D sword or gun and create it in Game-maker 3D from first person view takes a lot of steps. You will have to have drawings of the object, point to the object with the camera, run the program, and have collision detection and finally performing the object to what you want it to do.
A point object is refers to a tiny object which is calculated or counted as dot object to simplyfy the calculations...
when the object is at rest
An object is in motion only if its distance from a reference point is changing. The average speed of the object is given by the object's rate of change of displacement from the reference point over time.
Yes, that is one meaning of "reference point", although the reference point need not be an object, but may simply be a location.
No because enable to see if the object is moving it needs a reference point other than itself.
Depends on what the object is.
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Initially he relents and asks that the ghost do what he came to do and he (Scrooge) will follow). At this point Scrooge is already seeing that he has no option other than make the changes required of him or suffer the consequences