Text files do not contain int types, only char types. Alternating between the two when reading a text file is an exercise in futility.
The assumption here is that the text file contains integers in string form. To extract the integers you must convert the digits into values. The digit '4' is not a number; four is the number, 4 is just the symbol for the number four. However, '4' is ASCII character code 52, thus if we subtract 48 we get its value. Character '0' is ASCII 48, thus subtracting '0' is the same as subtracting 48. If 0 <= value <= 9, then we know the character is a digit.
The following example demonstrates how to extract integers from strings. The code can be easily adapted to extract integers from text files.
#include <iostream>
int main()
{
char str[] = "This is a string that has 54 characters and 2 numbers.";
std::cout << "'" << str << "'\n" << std::endl;
int idx = 0;
again:
int number = 0;
while( str[idx] )
{
char value = str[idx++] - '0';
if( value >= 0 && value <= 9 )
{
number *= 10;
number += value;
}
else if( number )
break;
}
if( number )
std::cout << "The number " << number << " was found in the string." << std::endl;
if( str[idx] )
goto again;
return( 0 );
}
Output:
'This is a string that has 54 characters and 2 numbers.'
The number 54 was found in the string.
The number 2 was found in the string.
#include<iostream>
#include<fstream>
#include<string>
std::string load_text( std::ifstream& in )
{
std::string result;
// we'll read 4k at a time
const size_t bufsize = 4096;
// intialise a buffer (include a null-terminator)
char buffer[bufsize+1];
memset( buffer, 0, bufsize+1 );
while( in.good() )
{
// read characters
in.read( buffer, bufsize );
// append to result
result.append( buffer );
// reset buffer for next read
memset( buffer, 0, bufsize );
}
return( result );
}
int main ()
{
// assign a filename to an input file stream
std::ifstream in( "c:\\readme.txt" );
// ensure the file is good
if( in.bad() )
return( -1 );
// load the text into a string
std::string str = load_text( in );
// finished with file
in.close();
// output the string
std::cout << str.c_str() << std::endl;
}
Here is a simple program that saves the contents of a file to a string:
#include <iostream>
#include <fstream>
#include <string>
using namespace std;
void main()
{
string VariableName;
ifstream infile;
infile.open("TextFileHere.txt");
while(!infile.eof) //Gets all the lines
{
getline(infile,VariableName); //Saves the string to the variable
cout << VariableName; //Outputs the variable to the console
}
infile.close();
system("pause");
}
Use an input file stream (ifstream) object to read a text file.
char
#include <stdio.h> #include <stdlib.h> void reverse(FILE * file) { int fscanf_return_value; char x; /* read a char */ fscanf_return_value = fscanf(file,"%c",&x) ; if(fscanf_return_value == EOF) { //fscanf returns EOF as the END OF FILE return; } reverse(file); //Get the next char //do something with the char e.g. print putchar(x); return; } int main(int argc, char *argv[]) { int i; FILE *fd; if (argc!=2) { printf("Usage : \n %s FILENAME\n",argv[0]); exit(0); } if(!(fd=fopen(argv[1],"r"))) { printf("Opening file error\n"); exit(1); } reverse(fd); printf("\n\n\t---\tenoD - Done\t---\n"); close(fd); exit(0); } .....................if u like it get ask me more my FB ID is phani.9885120096@gmail.com.
you can use inputstream for reading the file java.io.fileinputstream and write the file using outputstream..
The following function will read any valid file name one byte at a time. int read_file(char* filename) { FILE* input=fopen( filename,"rb" ); if( !input ) { std::cerr<<"File access error: "<<filename<<std::endl; return( -1 ); } char ch; while( fread( &ch, 1, 1, input )==1 ) { // process the byte... } fclose( input ); return( 0 ); }
First of all, these two classes are on different levels of abstraction. An InputStream is used for reading any stream of bytes, while a FileReader is used to read characters from a file. If you want to ask between a FileInputStream and a FileReader, then we need to look at what type of data you are reading. If you're reading plain-text file, for example, you want to use a FileReader because it was designed to read in characters. For other types of data, the FileInputStream would be better, as it is used to read in generic streams of bytes from a file.
gotta get iexplorer to do that download it for free then download a skin then overwrite the char file
char
Yes you can. All you have to do is: if its a character you have to move the .char file and the .ragd file over to the character folder and the ragdoll folder. Then in order to play with them in two player mode you have to go to the 2playersettings.txt and type in the char file.
Alternate references to a file/directory.
You don't, because that's pirating intellectual property. And it's illegal.
#include <stdio.h> #include <stdlib.h> void reverse(FILE * file) { int fscanf_return_value; char x; /* read a char */ fscanf_return_value = fscanf(file,"%c",&x) ; if(fscanf_return_value == EOF) { //fscanf returns EOF as the END OF FILE return; } reverse(file); //Get the next char //do something with the char e.g. print putchar(x); return; } int main(int argc, char *argv[]) { int i; FILE *fd; if (argc!=2) { printf("Usage : \n %s FILENAME\n",argv[0]); exit(0); } if(!(fd=fopen(argv[1],"r"))) { printf("Opening file error\n"); exit(1); } reverse(fd); printf("\n\n\t---\tenoD - Done\t---\n"); close(fd); exit(0); } .....................if u like it get ask me more my FB ID is phani.9885120096@gmail.com.
Yes. You can either create a file for both reading and writing, or you can re-open a file for reading after creating and writing to it.
Use the manual/help.char *fgets (char *s, int size, FILE *stream);
Reading Sensors..
Put a function prototype in a header file or before the function is called in a C source file. void foo(void); or int bar(int,float char*);
I have no idea what you mean by that... Some examples for pointers of different types: int *intptr; char *charptr; void *generic_ptr; FILE *stdin; int (*funptr)(int, char **);
first... you get tha ending file (def, sff and mp3 or midi, etc)now you open your charactr DEF, look for arcadeand write the name of the ending file for example....introstoryboard =endingstoryboard = data/capend/ending.defy put the espeificationof the ending file if you need to put the ending for more than 1 char..... or put the ending file into the character carpet if the ending is just for this char like this....endingstoryboard = ending.def