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The Binary Bard is revealed as Mordred.

To solve the puzzle, you have to press 10 of the panels exactly once each. They are arranged in 5 rows of four cards each. The easiest way is to press each card in the 2nd row exactly once (in any order). Then press only the middle two cards of the 3rd row. Then press each card in the 4th row. (for a numbered version see below)

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The puzzle door is made of twenty panels; 4 in each row, and 5 rows. Numbered from upper left they are:

1 2 3 4
5 6 7 8
9 10 11 12
13 14 15 16
17 18 19 20

Press the panels in this order: 5, 6, 7, 8, 10, 11, 13, 14, 15, 16. As long as you press each one of the cards in the 2nd and 4th rows, and the middle ones of the 3rd row, the result is the same.

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Due to a flaw in the game program, you can begin the final battle WITHOUT solving the door. When you arrive, ignore the "Princess" and select "enter" instead, which bypasses the puzzle. (This doesn't help if you've already talked to the "Princess".)

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6y ago
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6y ago

* To enter Mordred's castle, press all four panels in the 2nd row, the middle two panels in the 3rd row, and all four panels in the 4th row of the puzzle.

In the final battle scene in the Bard's planetoid castle, use the "skip" button to skip the video after you see it the first time. The battle is easier once you know how. (You and Merlin share a limited amount of health, so avoid being hit or you must start over.)

  1. As Merlin, fly above the spinning swords, and Dodge the red projectile (flying in circles usually works).
  2. Immediately go down and pick up one of the bombs that the Bard (Mordred) is chucking out. Avoid the red ones because they are about to explode.
  3. Fly either between or around the sword arms and above the warrior suit.
  4. Drop the bomb on the control capsule or the green orb as soon as the bomb turns red. It will explode and damage the suit.
  5. Repeat this process, but be wary that TWO of the projectiles may chase you before you can go down for the bomb.
  6. The second bomb provokes Mordred to zap Merlin.
  7. Jump or dodge the zap coming at YOU now!
  8. Duck down as the warrior suit comes right on top of you. It is now safe to JUMP UP ON THE ROBOT, and then jump to the Princess pedestal. Dodge any zaps that may be fired during this.
  9. Jump to a chandelier on either side of the room, as the robot suit rolls right beneath it. When it tries to zap you, it should hit the chandelier instead, bringing it crashing down.
  10. Repeat for the other side's chandelier, and the second hit will dislodge the orb and defeat Mordred, freeing the Princess.

Briefly

Pick up the bombs, and when they flash red, drop them on the orb. When Merlin is knocked out, jump on the warrior. The Princess will say that you have to jump on the hanging light. Do both sides, and the suit is destroyed. The Princess will be let out of the chamber, to knock out Mordred and take the orb. (You won!)

NOTE: Mordred will only move after firing at you, so you must be on the chandelier quickly, and he will roll underneath.

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13y ago

Once you defeat all three planets (jungle, fire, ice) and have all three knights with you, travel to the Giant Asteroid in the Asteroid Belt (X-11 Y-84) and use the Golden Key to open the portal to the other galaxy where the Binary Bard (Mordred) is hiding.

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10y ago

Logically, it only requires you to press 10 of the panels one time each :

Press all four of the panels in the 2nd row.

Press the middle two panels in the 3rd row.

Press all four panels in the 4th row.

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14y ago

When you first arrive at the door to Mordred's castle on the asteroid, and are met by the "Princess" (the Binary Bard in disguise), you can bypass the puzzle and keep your weapons. But this does nothing to alter the final battle.

When you see the "Princess", click on the door behind her, and you will start the final battle while keeping the three mystical weapons as "souvenirs".

(see related question)

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10y ago

In the first half of the battle with Mordred's robot suit, dodge the red spinner blades and grab one of the bombs that Mordred is dropping, when it is black. Red ones are about to explode. Pick one up, fly above the suit, and drop it when it turns red. After two of these hits, Mordred zaps Merlin.

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10y ago

Merlin is your helpful robot owl. Mordred is the villain.

(see related question)

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11y ago

He is only Mordred until he reaches his workshop (when you use the Stopwatch to open the door). For how to get his totem, see the related question below.

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Q: How do you solve Mordred's puzzle door on Astro Knights Island?
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