If it is sunny, then you can use SolarBeam without charging. Sun can be activated by either Sunny Day or Groudon's Drought ability.
These are some other effects caused by weather:
Sunlight (Move: Sunny Day or Groudon's Ability: Drought)
- The power of Fire-type moves is increased by half
- The power of Water-type moves is halved
- SolarBeam does not need to charge
- Thunder's accuracy falls to 50%
- Moonlight, Synthesis and Morning Sun recover 2/3 HP instead of half
- Pokémon with Chlorophyll have double Speed
- Pokémon with Dry Skin lose 1/16 HP each turn
- Cherrim's Attack and Special Attack are increased by half. If in a double battle, its partner also gets this bonus
- Pokémon with Leaf Guard are unaffected by burn, paralysis, poison or sleep
- Pokémon with Solar Power lose 1/8 HP each turn, but their Special Attack is increased by half
- Weather Ball becomes a 100 power Fire-type move
- Castform transforms to Sun Forme and becomes Fire-type
- Cherrim transforms to Positive Forme
Rain (Move: Rain Dance or Kyogre's Ability: Drizzle)
- The power of Water-type moves is increased by half
- The power of Fire-type moves is halved
- SolarBeam takes 2 turns to charge
- Thunder always hits and has a 30% chance to hit through Protect and Detect
- Moonlight, Synthesis and Morning Sun recover 1/4 HP instead of half
- Pokémon with Swift Swim have double Speed
- Pokémon with Dry Skin or Rain Dish gain 1/16 HP each turn
- Pokémon with Hydration are healed of burn, paralysis, freeze, poison and sleep at the end of each turn
- Weather Ball becomes a 100 power Water-type move
- Castform transforms to Rain Forme and becomes Water-type
Sandstorm (Move: Sandstorm or Tyrannitar/Garchomp's Ability: Sand Stream)
- Pokémon that are not Rock, Steel or Ground-type take damage each turn unless they have Sand Veil
- The Special Defense of Rock-type Pokémon is increased by half
- SolarBeam takes 2 turns to charge
- Moonlight, Synthesis and Morning Sun recover 1/4 HP instead of half
- Pokémon with Sand Veil have 20% extra evasion
- Weather Ball becomes a 100 power Rock-type move
Hail (Move: Hail or Snover/Abomasnow's Ability: Snow Warning)
- Pokémon that are not Ice-type take damage each turn unless they have Ice Body or Snow Cloak
- Blizzard always hits and has a 25% chance to hit through Protect and Detect
- SolarBeam takes 2 turns to charge
- Moonlight, Synthesis and Morning Sun recover 1/4 HP instead of half
- Pokémon with Ice Body heal 1/16 HP each turn
- Pokémon with Snow Cloak have 20% extra evasion
- Weather Ball becomes a 100 power Ice-type move
- Castform transforms to Hail Forme and becomes Ice-type
Fog
- All moves are 25% more likely to miss or fail
- Weather Ball becomes a 100 power Normal-type move
Shadow Sky (Move: Shadow Sky)
- All non-Shadow Pokémon take damage each turn
- Only appears in Pokémon Colosseum XD
solar beam instead of taking 2 turns it takes only 1
YES! TOTALLY APROPRIATE FOR A SUNFLORA (obviously)
Hyper Beam.
The TM for Solar Beam (TM22) can be brought from the Veilstone Department store.
She doesen't You have to get a TM
Solar Beam. If Sunny Day is used, Solar Beam can be used without needing a turn to charge.
Venusaur: Sunny day, Solar beam, Synthesis, Sludge bomb Charizard: Fly, Flamethrower, Sunny day, Solar beam Blastoise: Earthquake, Surf, Skull bash, Dig
I would say flamethrower, sunny day, psychic if possible, and solar beam.
solar beam instead of taking 2 turns it takes only 1
YES! TOTALLY APROPRIATE FOR A SUNFLORA (obviously)
Yes, it is. It has a wide range of amazing attacks! Also it learns very good moves when you first get it. So if I were you then i would choose it. Here is a good moveset: Sunny Day Solar Beam Synthesis Frenzy Plant Sunny day powers up both Solar Beam and Synthesis and then Frenzy Plant is just good. Hoped this helped!!!
no it can not learn it but you can get ice beam as a TM is number 13
Solar Beam does 120 damage and has 100 accuracy
It depends on which Pokemon learns it, what type they are, what level they are, etc. But hyper beam needs one turn to recharge, and solar beam doesn't. I would say hyper beam although, because recharging moves usually inflict more damage. Answered by christopher it really depends on the user's type. if its a grass Pokemon that is using solarbeam its power would be 180 instead of 120 because of stab. Oh this is a different person but you can also use Sunny Day to have Solarbeam only take one turn to charge. Sunny Day + Solarbeam combo is amazing.
Simi Toxic Solar Strike , Solar beam
Hyper Beam.
You don't need an item for it. You need to have sunny weather in the game for it. There are two ways to get sunny weather. They are: A. Get a Pokemon that learns the Sunny Day move B. Send Groudon out into battle, which has the ability drought so it makes sunlight happen