A set of rules (code) for instructing a computer to perform specific tasks (like make a web-page, write a program, add two numbers). Examples include HTML, C++, Java, Fortran, and Cobol among many others.
The native language of the computer is machine code, which is written entirely in binary. Machine code is extremely difficult to both write and maintain so, to make it easier, we use programming languages that the computer can convert into machine code for us. To achieve this we must write a program to perform the conversion. Before there were any programming languages, the translation program had to be written in machine code and was therefore extremely primitive and low-level. Machine instructions and CPU registers were reduced to easy-to-remember mnemonics and memory addresses could be identified with user-defined names. These low-level languages became known as assembly languages because the translation program was known as an assembler. Assembly language sped up the process of writing and maintaining machine code and allowed programmers to create new translators which could convert ever more complex, high level languages that resembled natural language such as English.
every programming language consist of programming syntax,without syntax we couldn't put the logic in programming.syntax basically can be define as a block of instruction in a program ,within a syntax we can put our logic to develop the program.for example-if you have to evaluate condition,in this case u choose "if-else" syntax to write the logic within the if else syntax
syntax of "if-else" is -
if(condition)
{
statement;
}
else
{
statement;
}
in the above syntax after "if" there is the place for condition,in this field you have to put the logic such as (a=10),in such condition if the value of a is equal to 10 then the "if" block will execute otherwise if the condition holds false then the next block "else" will execute.
Do you mean Program Design Language?
Program Design Languagen is a method for designing and documenting methods and procedures in software. It is related to pseudocode, but unlike pseudocode, it is written in plain language without any terms that could suggest the use of any programming language or library.
programming language is just kind of a different language that we use to communicate with other , in same way we use these language to communicate with machine .
Programming code is the built in code which is understood by only programmer & the machine
A computer program is a set of instructions given to a computer, to do a specific task - or more commonly, to a human-readable version of such instructions, BEFORE converting it into "machine language" - the language the computer uses. A programming language refers to the specific set of rules that govern the writing of such instructions.
The rules of a language is called its syntax.
GML IS a real programming language. But anyway, all programming languages are about the same, with different syntax.
You don't. A programming language and a spoken language have quite different structures; you don't use one for the other. Most programming languages are based on English, but that's usually just a few keywords, and perhaps class names, and similar stuff, that's English; the syntax of the programming language has nothing to do with English syntax.
Syntax Error. which means that the command makes no sense in the designated programming language. It is usually followed by a line reference to help a programmer or debugger to locate the syntax flaw.
Syntax errors
The rules of a language is called its syntax.
syntax
Is a specification for the syntax of a programming language.
GML IS a real programming language. But anyway, all programming languages are about the same, with different syntax.
Well, syntax is the fancy name for programming code. Without syntax, you wouldn't really have a program. It's good to analyze syntax as you are making sure that it is correct. If it isn't correct, then it won't work.
You don't. A programming language and a spoken language have quite different structures; you don't use one for the other. Most programming languages are based on English, but that's usually just a few keywords, and perhaps class names, and similar stuff, that's English; the syntax of the programming language has nothing to do with English syntax.
Syntax Error. which means that the command makes no sense in the designated programming language. It is usually followed by a line reference to help a programmer or debugger to locate the syntax flaw.
Logic is same, but syntax is different.
syntax should be: import FileName;
Syntax errors
syntax error
Pseudocode. It is a cross between English and a programming language, designed to be quickly written and understood without worrying about syntax.