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S.P.E.C.I.A.L.Name Location QuoteBase ID Bobblehead - Strength *

Megaton: Lucas Simms' House, on the desk in the bedroom (the door to your immediate left at the top of stairs) on the second floor. His house is directly to the right when you enter Megaton.

* Collect this item before blowing up Megaton or you will not be able to get it!It's essential to give your arguments impact.00038832Bobblehead - PerceptionRepublic of Dave: In the Museum of Dave, on a bookshelf to the right of the room.Only through observation will you perceive weakness.00038833Bobblehead - EnduranceDeathclaw Sanctuary: Inside entrance, on a small platform next to the rotting brahmin corpse.Always be ready to take one for the team.00038834Bobblehead - CharismaVault 108: Cloning Lab, on top of a table in a large room with four beds and a copy of Lying, Congressional Style. The bobblehead is across the room from Lying, Congressional Style.Nothing says pizazz like a winning smile.00038850Bobblehead - IntelligenceRivet City: Science Lab, downstairs on one of the tables in the center of the lab, next to the lockers. The Science Lab can be reached through the Midship Deck and the Upper Deck.It takes the smartest individuals to realize there's always more to learn.0003885cBobblehead - AgilityGreener Pastures Disposal: In the office, on the desk next to an Average locked terminal.Never be afraid to Dodge the sensitive issues.000388e5Bobblehead - LuckArlington Cemetery North: In the Arlington House on a hill near the center of the cemetery. It is on a shelf in the basement.There's only one way to give 110%.000388e6

SkillsName Location QuoteBase ID Bobblehead - BarterEvergreen Mills/(foundry):Bazaar, in a dark cave-nook in the corner of the room to the right of Smiling Jack. Jump over the work bench, it's on the right-most shelves.Never forget to walk away with more than you've brought.000388f3Bobblehead - Big GunsFort Constantine: CO Quarters (little bungalow), in the basement. It is in an open safe along with some caps, and the ICBM launchcode.The best way to win an argument is to be the loudest.00038906Bobblehead - Energy Weapons *Raven Rock: On the right desk in Colonel Autumn's bedroom: after you pass the huge door from section 2B to 2C, when two Enclave soldiers come out of the right door, take the middle one.* Be sure to grab this before you leave the Enclave base, as you cannot return for it, and thereby forfeit the Vault-Tec C.E.O. Trophy/Achievement (unless you revert to before you left the base and correct your error).Arrive at peaceful resolutions by using superior firepower.0003892fBobblehead - Explosives**WKML Broadcast Station: Sealed Cistern, the sewer (manhole cover) behind the station. The manhole cover is tucked into the rocks (see picture below).The best way to solve a problem is to make it go away.00038930Bobblehead - LockpickBethesda Ruins: Bethesda Offices East, on a desk with an active lamp.Always strive for the unobtainable.00038931Bobblehead - Medicine *Vault 101: Dad's medical desk. It can be obtained before you take your G.O.A.T., during your escape from the vault or during your brief (optional) return to Vault 101. If taken this way, it is in the clinic where you speak to Amata. It is in the clinic's back room on a desk.* If you do not take the bobblehead prior to your initial escape from Vault 101, Trouble on the Homefront is your last chance to get it, as you'll be permanently banned from Vault 101 afterward unless you choose to sabotage the vault. (If playing on the PC, you can use 'activate' on the door via the console)The smart man knows bandages only hide his wounds.00038950Bobblehead - Melee WeaponsDunwich Building: Virulent Underchambers, in the center of a room near the exit to Dunwich Building.It's important to do business up close and personal.00038951Bobblehead - Repair *Arefu: Evan King's House (requires 50 Lockpick, no karma cost). As soon as you enter, look to your left. It is on the white table.* If you break the lock then this bobblehead will become unobtainable, unless you get the infiltrator perk.Why go down with the ship when you can try to fix it?00038952Bobblehead - ScienceVault 106: Living Quarters, on a shelf, in the east most room. As you enter the Living Quarters (uppermost floor) from the Vault Entrance, go east through the farther door and follow the passageway then it's straight in front of you in the room.Always be prepared to explain the how's and why's.00038953Bobblehead - Small GunsNational Guard Depot: National Guard Armory, sitting on a shelf in the sealed storage room in the basement. The switch for the utility door to access the armory is found on the 3rd floor that can only be reached by going through the Depot Training Wing and Depot Offices.Because it's easier to have courage from a safe distance away.00038954Bobblehead - SneakYao Guai Tunnels: Yao Guai Den, on top of a metal box north east of the big pool of water.The safest distance between two points is a shadowy line.00038955Bobblehead - SpeechParadise Falls: Eulogy's Pad, on the table right next to the terminal.Let your words be your weapon.00038956Bobblehead - Unarmed**Rockopolis: Due west of Smith Casey's Garage and due north ofGirdershade. The entrance (a large boulder) is below a party banner that is lit up at night. The bobblehead is next to Argyle's body.When words fail, there's always fists.00038958
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Q: What are the inscriptions on the Fallout 3 bobbleheads?
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What is the name of each of the twenty Bobbleheads on Fallout 3?

The bobbleheads in fallout 3 are split into 2 catagories, S.P.E.C.I.A.L. and your stats. The S.P.E.C.I.A.L. bobbleheads are: Strength, Perception, Endurance, Charisma, Intelligance, Agility and Luck. The stat bobbleheads are: barter, big guns, energy weapons, explosives, lockpick, medicine, melee weapons, repair, science, small guns, sneak, speech and unarmed. below is a site on where to find all the bobbleheads with video walkthroughs http://www.gamesradar.com/f/fallout-3-bobblehead-guide/a-200811079495387046 hope that helps :)


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