uhm, i think that the difference is that a virtual object is on the computer or on a screen like a television or a movie screen. and that the standard obejct is osmthing that the human can touch like a computer keyborad, some food, dirt, water, etc etc etc,
Physical objects are real-world objects that you can physically touch or interact with in the real-world. This includes objects such as the sun which cannot be physically touched, but we can feel its heat.
Virtual objects are completely imagined. All objects within a computer's memory are virtual objects, though they may be modelled upon physical objects. Similarly with objects you can see with your mind's eye.
Abstract objects, on the other hand, are neither physical nor imagined. They are conceptual. For instance, a shape is an abstract concept, whereas a circle is a type of shape that may be physical or virtual.
A physical object is a real-world entity -- one you can physically sense either by seeing it, touching it, smelling it, hearing it or tasting it. By contrast, a virtual object is one we can only imagine. In object-oriented programming languages such as C++, all objects are virtual entities that can be used to represent a physical entity or an imagined entity, or a combination of both, either in whole or in part.
An override is the specialisation of a virtual function. The new keyword instantiates an instance of an object in dynamic memory and returns a reference to that object (or null if the object could be instantiated). Both are used in C++, but not C.
The difference between roughness and flatness is that one, flatness, is the shape of an object. Roughness is the surface or texture of an object.
A floating object can be moved independently of the surrounding text characters.
A package is a grouping of similar classes. A class is a blue print for making an object. An object is, well, an object.
The term virtual object refers to computer simulations of real objects; it could be described as a technological illusion. Reality, in comparision, is what it appears to be. Not only does it look like a chair (for example) but you can actually sit in it. Whereas, a real person does not sit in a virtual chair, although a virtual person can do so.
Real image can be caught on a screen. But virtual cannot be caugtht so Real image is formed due to convergence of rays but in case of virtual there are only diverging rays and so they appear to diverge from one point where virtual image is located But both real and virtual could be seen by human eyes. Same way real object would definitely give out diverging rays But virtual object is considered as converging rays are assumed to come from such virtual object
The existence of an object or characteristic can be a physical or non-physical state. Existence might be defined as the difference between the actual and the imaginary.
The existence of an object or characteristic can be a physical or non-physical state. Existence might be defined as the difference between the actual and the imaginary.
The difference between software and hardware is that hardware is a physical object. Software is digital data stored on a physical [hardware] storage device. A motherboard is a circuit board, a physical object, and therefore hardware.
Quantitative is like how many of the object there are, and qualitative is its color or texture (physical stuff).
A physical object is a real-world entity -- one you can physically sense either by seeing it, touching it, smelling it, hearing it or tasting it. By contrast, a virtual object is one we can only imagine. In object-oriented programming languages such as C++, all objects are virtual entities that can be used to represent a physical entity or an imagined entity, or a combination of both, either in whole or in part.
in case of convex lense, when u place the object between focul length and pole, virtual image is formed behind the object at 25cm...
An override is the specialisation of a virtual function. The new keyword instantiates an instance of an object in dynamic memory and returns a reference to that object (or null if the object could be instantiated). Both are used in C++, but not C.
Partially is used when you talk about a condition or state. Partly is a part distinct from a whole such as a physical object
Physical change, changes the appearance or the surface. Chemical change, changes the minerals inside the object. Physical deals with the appearance and the surface. Chemical changes the structure of the minerals inside the object.
Yes virtual object is possible