James Cameron had a very clear idea of what he wanted out of his film Avatar, even when he first wrote an 80-page scriptlet for it in 1995. Hoping to begin production in 1997, he realized that available technologies would not allow him to create what he pictured. Cameron therefore put the project on hold. In 2005 he decided it was time, and by early 2006 work had begun.
The movie is a combination of live-action shooting and Photography, and CGI (computer generated imagery); about 60% CG and 40% live, according to Cameron. Many resources were allocated for the development, and even some new technologies created.
The filming took place in primarily two stages. About a month of motion-capture photography was taken in California, where Cameron used his "virtual camera system." This new motion-capture technique displays an actor in a digital surrounding in real time, allowing a director to make changes as if it were live shooting. Following this filming, production moved to New Zealand in October of 2007 for live action photography. A camera called a "simulcam," a combination of a 3D fusion camera and the virtual camera system, was used during live filming where CG elements interact with live ones. The camera can superimpose CG images over live action images, allowing a director to be able to tell an actor how to relate to the virtual images.
The computer generated and visual effects of the movie employed some very cutting-edge technology, as well as several new ones. New lighting techniques were used, as well as some new cameras. One camera, called "The Volume," was used to capture facial expressions for an accurate transition of an actor's expressions to their CG counterparts. The lead visual effects company was Weta Digital. The New Zealand-based company also did work on King Kong and the Lord of the Rings trilogy. Over 1,800 photorealistic visual effects shots were created by the studio for the film.
Creating the Na'vi and making them look as real as possible was a key goal, and made use of animation, motion capture filming and body rigging. A new way to digitally simulate skeletal and muscle systems was created by the team, allowing them to create realistic effects such as the movement of flesh. To make the facial animation as realistic as possible, Weta used a system based on the Facial Action Coding System (FACS), developed by Wallace Friesen and Paul Eckman. At one point, Weta had almost 900 people working on Avatar. The rendering of the film made use of Weta's 10,000-square-ft server farm employing 4,000 HP servers. Creating Pandora and the Na'vi consumed over a petabyte (1,000,000 gigabytes) of storage. The final film footage consisted of over 17 gigabytes of data per minute.
Performance Capture by Computer generated imagery (CGI), Digital Animation, Stereoscopic 3D Fusion Camera System and Virtual Camera and Simul-Cam.
It is a Science Fiction movie, the technology used in it actually does not exists. It uses the technology to enter someone else's dreams.
Unobtanium is only used in science-fiction. The uses of it vary by subject/film
Depending on the theater, the glasses will most likely be polarized 3D glasses or shutter glasses.
Opinion: I thought that Avatar was much better than the movie 2012. They both had formidable special effects, but 2012's were all overdone. In 2012, all the characters escaped from every scenario within an inch of their lives, which got extremely repetitive. However, in Avatar, the special effects were used in an entirely different way, they actually MADE the movie, as opposed to making it seem cheesy. Much of the acting in 2012 was over-the-top, and all in all, the movie held no higher meaning than big action-y blow ups, one after the other.
The word "avatar" in Hindu mythology refers to the incarnation of a deity on Earth, normally in a human or animal form. One opinion is that in the movie humans thought that they were superior to the Na'vi, so manifesting themselves as one of them could be used as a deity-like means of control or influence. The word "avatar" can also refer to an embodiment or temporary manifestation of an entity, idea, or principle; a human connects to and "embodies" their avatar body. Other opinions believe that this is the intended meaning.
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It is a Science Fiction movie, the technology used in it actually does not exists. It uses the technology to enter someone else's dreams.
technology made phones
Unobtanium is only used in science-fiction. The uses of it vary by subject/film
The digital technology has been used in the movie "The Congress turned humans into Toons".
To Punish and Enslave human.
in the old star wars movies, before they had the technology that they have today they used prosthetics to make the creatures in the movie
petrochemical.
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Depending on the theater, the glasses will most likely be polarized 3D glasses or shutter glasses.
Opinion: I thought that Avatar was much better than the movie 2012. They both had formidable special effects, but 2012's were all overdone. In 2012, all the characters escaped from every scenario within an inch of their lives, which got extremely repetitive. However, in Avatar, the special effects were used in an entirely different way, they actually MADE the movie, as opposed to making it seem cheesy. Much of the acting in 2012 was over-the-top, and all in all, the movie held no higher meaning than big action-y blow ups, one after the other.
Chlorine is used in technology because you can use it when you make cleaning materials and it also can help you to clean your pools. It may or may not be used in technology but it is used in every day life.