Share on Facebook Share on Twitter Email
Answers.com

ergonomics

 

- ergonomics

  • The word ergonomics means laws of (nomos) work (ergon).
  • Ergonomics is the science of adapting the job and/or the equipment and the human to each other for optimal safety and productivity.
  • Computers are a major area where ergonomics is relevant. Other areas are automobiles, cockpits, machinery and factories.
Search unanswered questions...
Enter a question here...
Search: All sources Community Q&A Reference topics
Dictionary: er·go·nom·ics   (ûr'gə-nŏm'ĭks) pronunciation
Top

n.
  1. (used with a sing. verb) The applied science of equipment design, as for the workplace, intended to maximize productivity by reducing operator fatigue and discomfort. Also called biotechnology, human engineering, Also called human factors engineering.
  2. (used with a pl. verb) Design factors, as for the workplace, intended to maximize productivity by minimizing operator fatigue and discomfort: The ergonomics of the new office were felt to be optimal.

[Greek ergon, work + (ECO)NOMICS.]

ergonomic er'go·nom'ic or er'go·no·met'ric (-nə-mĕt'rĭk) adj.
ergonomically er'go·nom'i·cal·ly adv.
ergonomist er·gon'o·mist (ûr-gŏn'ə-mĭst) n.

ergonomics
Profession of designing machines, tools, and work environments to best accommodate human performance and behaviour. It aims to improve the practicality, efficiency, and safety of a person working with a single machine or device (e.g., using a telephone, driving a car, or operating a computer terminal). Taking the user into consideration has probably always been a part of tool design; for example, the scythe, one of the oldest and most efficient human implements, shows a remarkable degree of ergonomic engineering. Examples of common devices that are poorly designed ergonomically include the snow shovel and the computer or typewriter keyboard.

For more information on ergonomics, visit Britannica.com.

The science of people-machine relationships. An ergonomically designed product implies that the device blends smoothly with a person's body or actions.

Ergonomics
Although ergonomically designed seats, keyboards and mice are important, perhaps the most beneficial aspect of ergonomics is teaching people to get up periodically and stretch. (Redrawn from original illustration courtesy of Hewlett-Packard Company.)

Download Computer Desktop Encyclopedia to your iPhone/iTouch

Insurance Dictionary:

Ergonomics

Top

Risk Management control device used to minimize accidents and injuries to employees resulting from an unsafe working environment. For example, potential Cumulative Trauma Disorders losses may be lowered by using office furniture that reduces the physical and mental stress resulting from repetitive motions, such as constantly reading a computer screen.

Business Encyclopedia:

Ergonomics

Top

Ergonomics is the science of fitting the job to the worker and adapting the work environment to the needs of humans. An overall goal of ergonomics is to promote health and safety and to optimize productivity.

The term ergonomics comes from the Greek words ergon, meaning "work", and nomos, meaning "laws"—thus, laws of work. The study of ergonomics as a way to reduce human error began in the military during the Korean War. In planes used for pilot training, the eject button was poorly placed and pilots sometimes accidentally ejected themselves—often at too low an altitude for their parachutes to open. The button's location was changed and fewer lives were lost.

Principles of ergonomics are now applied to the design of many elements of everyday life, from car seats to garden tools. Many different occupations are involved in implementing these "human factor" principles in the workplace, such as human factors/ergonomics specialists; safety engineers; industrial hygienists, engineers, designers; human resource managers; occupational medicine physicians and therapists; and chiropractors. Research in ergonomics is ongoing.

Knowledge of basic ergonomics principles is important for both workers and employers because both share responsibility for a safe work environment. One can easily imagine the potential hazards in manufacturing settings where equipment is operated and heavy materials are handled, but hazards exist in other environments, too. And technology (especially computer use) has brought about widespread changes in how work is accomplished.

Attention to ergonomics principles helps to reduce workplace injuries and illnesses that result in workers' compensation costs, medical claims, and lost work time. Many disorders and injuries are preventable when work conditions are designed for human safety and comfort. People need training in how to recognize hazards and safety problems as well as how to control their own behaviors for maximum comfort and health.

One of the key considerations in ergonomics is adjustability of physical elements. People come in all shapes and sizes, and the "average" workstation configuration will not fit everyone. Making changes during a workday in the physical setup of equipment, such as adjusting chair height, can alleviate discomfort and fatigue. Work surfaces should be at comfortable heights in relationship to a chair or to a standing position. Equipment and related items should be arranged conveniently.

Whenever a mismatch occurs between the physical requirements of a job and the physical capacity of a worker, musculoskeletal disorders can result. People working with intense concentration or at high speeds often work with poor posture. Cumulative trauma disorders (also called repetitive strain injuries) are caused by repeating the same motion in awkward positions or with noticeable force, such as in lifting heavy objects. Carpal-tunnel syndrome, a disorder affecting nerves in the wrist that has the potential to permanently disable, is a condition affecting people in a variety of occupations from meatpackers to musicians. Wrist pain can be severe, with treatment involving wrist splints, anti-inflammatory drugs, or even surgery. And people who use a computer extensively are especially prone to developing carpal-tunnel syndrome. Computer use often contributes to vision problems, too.

Posture in standing and in seated positions is important to avoid musculoskeletal disorders. The natural curve of the spine should be maintained, with the head balanced over the spine. When a person is seated:

  • Feet should rest on the floor, with legs and body forming 90 to 110 angles.
  • The body should be straight, with the neck upright and supporting the head balanced on the spine (not forward or twisted to the sides).
  • Upper arms should be perpendicular to the floor; forearms should parallel the floor.

Symptoms of musculoskeletal disorders can begin as numbness or stiffness in joints or tingling, aching sensations in muscles. Pain or burning sensations may be evident, too. Often symptoms progress gradually, becoming more severe with prolonged exposure to the condition causing them. Damage to nerves, tendons, joints, or soft tissue can result.

With computer use so prevalent, poor work habits will contribute to musculoskeletal disorders for many people who spend long hours seated at a computer. These include the following:

  • Wrists misaligned or excessive force used with a keyboard
  • Poor posture used with an incorrect seating height
  • A monitor incorrectly positioned, resulting in eye strain and vision problems
  • Inappropriate lighting, causing glare on monitors and other work surfaces
  • High concentration, causing infrequent breaks

The following paragraphs provide a few guidelines for working conditions when using a computer.

Chair: A well-designed chair with easy-to-implement adjustability is essential. A user can vary angles of back support and the seat pan to control the degree of pressure on the thighs and back. Weight should be evenly distributed, with no extreme pressure points. An upright posture is a little easier to achieve if the seat pan is tilted slightly forward of horizontal. When a person is seated, feet should rest on the floor and the chair seat pan should be even with the back of the knee, ranging from 13 to 19 inches above the floor depending on an individual's height. A foot rest may be used to relieve pressure on the thighs. Both lumbar and mid-level back support are needed. Arm rests, adjustable for height, are helpful to many people. The chair should have a five-point base for stability and casters for easy movement.

Keyboard : The keyboard provides the primary means of interacting with a computer. The keyboard should be in a comfortable position, and wrists should "float" over the keyboard when keying with a light touch so wrists and forearms remain straight. Although wrist pads are helpful for resting when not keying, they can actually create problems when a user keeps wrists on them when keying because the wrists can bend down. Different opinions exist on the appropriate angle of the keyboard; some people prefer a flat position while others find a reverse incline more comfortable. Split and curved key boards are available, too. However, the most important part of keyboard use is keeping the wrists straight in line with the forearm and not bent to the side. When voice-recognition technology be comes commonly used, dependency on the key board will be reduced.

Mouse : A mouse should be positioned next to the keyboard, reachable without extending the arm in an awkward position. Again, a light touch is needed and users should avoid gripping or squeezing the mouse. A wrist support or adjustable mouse platform may be helpful if a user begins to develop wrist problems. A variety of shapes are available for these pointing devices, and a trackball can be used for the same purpose.

Monitor : A monitor should be directly in front of the user, with the top of the screen at or below the line of sight, 18 to 30 inches away from the eyes, and tiltable to avoid glare from overhead lighting and windows. If necessary, antiglare filters can be added. Screen size should be large enough for easy reading of screen character sizes with a screen refresh rate fast enough to avoid a visible flicker. An individual can experience blurred vision or fatigue from a poor monitor viewing angle, reflected glare, or a low-quality monitor. Because glands in the eyelids produce tears that cleanse eyes as the eyelids blink and the eyes move, irritated eyes can develop because one's blink rate tends to decrease when one is concentrating.

To avoid neck and eyestrain, an individual should do the following:

  • Use a copyholder positioned near the monitor to support material used with computer work.
  • Use lower levels of lighting to reduce glare on monitors. Many older offices have high illumination levels that are necessary for paper-intensive tasks—but are too highly lighted for computer work. Softer overall, or ambient, lighting should be used, with task lighting added to surfaces as needed for more illumination.
  • Relax eye muscles by shifting focus from the computer screen to distant objects for a few seconds every 5 to 10 minutes.
  • Take micro breaks to stretch the neck, shoulders, hands, wrists, back, and legs as well as to rest the eyes. Stretching exercises can be simple neck rotations, shoulder shrugs, fists clenched and then released, or arms hanging down naturally for a few moments. Get up and move around about every 30 minutes. Take a brisk walk if possible. Exercises with hand weights will help with stretching and will give the body isometric exercise.

While it may be ideal to have individually adjustable temperature controls, this is not feasible in many work situations. For business offices, most people are comfortable with temperature levels at 68 to 72 in the winter and 72 to 76 in the summer. Humidity levels should be maintained between 40 to 60 percent not only for comfort but also for proper functioning of office equipment. Indoor air quality involves more than heating and cooling—air should be cleansed of pollutants (bacteria, dust, fumes, etc.), with fresh air added before circulation. Many factors affect the efficiency of HVAC (heating, ventilation, and air conditioning) systems. These systems must be designed for the number of people and the equipment to be used in each area because computers and other devices can produce almost as much heat as a human body produces.

Another important concept is adjustability of work pace. Jobs may require redesign to allow workers to accomplish tasks at varying speeds or to enable workers to rotate to different tasks or to use a variety of work methods that permit different movements. Rest breaks are important, too, and microbreaks can be taken to interrupt in tense situations, to rest arms and wrists, or to rest eyes.

Much ergonomics information is available in print and on the Internet, published by organizations such as the Occupational Safety and Health Administration (OSHA), the National Institute of Occupational Safety and Health (NIOSH), the National Safety Council, the Human Factors and Ergonomic Society, and others. OSHA is developing ergonomics program standards that were to be published in 2000 (OSHA 1999). Consultants can provide technical expertise to help with all phases of ergonomics assessment and the implementation of corrective measures and/or training programs.

Bibliography

"Occupational Safety and Health Administration." http://www.osha~slc.gov/SLTC/ergonomics/. 1999.

[Article by: PAT R. GRAVES]

World of the Body:

ergonomics

Top

Why is the video recorder one of the most frustrating domestic items to operate? Why do some car seats leave you aching after a long journey? Why do some computer work-stations confer eye strain and muscle fatigue? Such human irritations and inconveniences are not inevitable — ergonomics is an approach which puts human needs and capabilities at the focus of designing technological systems. The aim is to ensure that humans and technology work in complete harmony, with the equipment and tasks aligned to human characteristics.

Ergonomics has wide application to everyday domestic situations, but there are even more significant implications for efficiency, productivity, safety, and health in work settings. For example:

(i) Designing equipment and systems, including computers, so that they are easier to use and less likely to lead to errors in operation — particularly important in high stress and safety-critical operations such as control rooms.
(ii) Designing tasks and jobs so that they are effective and take account of human needs such as rest breaks and sensible shift patterns, as well as other factors such as the intrinsic rewards of work itself.
(iii) Designing equipment and work arrangements to improve working posture and ease the load on the body, thus reducing instances of Repetitive Strain Injury/Work Related Upper Limb Disorder.
(iv) Information design, to make the interpretation and use of handbooks, signs, and displays easier and less error-prone.
(v) Design of training arrangements to cover all significant aspects of the job concerned and to take account of human learning requirements.
(vi) The design of military and space equipment and systems — an extreme case of demands on the human being.
(vii) Designing working environments, including lighting and heating, to suit the needs of the users and the tasks performed. Where necessary, design of personal protective equipment for work in hostile environments.
(viii) In developing countries, the acceptability and effectiveness of even fairly basic technology can be significantly enhanced.

The multi-disciplinary nature of ergonomics (sometimes called ‘Human Factors’) is immediately obvious. The ergonomist works in teams which may involve a variety of other professions: design engineers, production engineers, industrial designers, computer specialists, industrial physicians, health and safety practitioners, and specialists in human resources. The overall aim is to ensure that our knowledge of human characteristics is brought to bear on practical problems of people at work and in leisure. We know that, in many cases, humans can adapt to unsuitable conditions, but such adaptation leads often to inefficiency, errors, unacceptable stress, and physical or mental cost.

The components of ergonomics

Ergonomics deals with the interaction of technological and work situations with the human being. The basic human sciences involved are anatomy, physiology, and psychology. These sciences are applied by the ergonomist towards two objectives: the most productive use of human capabilities, and the maintenance of human health and well-being. In a phrase, ‘the job must fit the person’ in all respects, and the work situation should not compromise human capabilities and limitations.

The contribution of basic anatomy lies in improving the physical ‘fit’ between people and the things they use, ranging from hand tools to aircraft cockpit design. Achieving good physical fit is no mean feat when one considers the range in human body sizes across the population. The science of anthropometrics provides data on dimensions of the human body, in various postures. Biomechanics considers the operation of the muscles and limbs, and ensures that working postures are beneficial, and that excessive forces are avoided.

Our knowledge of human physiology supports two main technical areas. Work physiology addresses the energy requirements of the body, and sets standards for acceptable physical work-rate and workload, and for nutrition requirements. Environmental physiology analyses the impact of physical working conditions — thermal, noise and vibration, and lighting — and sets the optimum requirements for these.

Psychology is concerned with human information processing and decision-making capabilities. In simple terms, this can be seen as aiding the cognitive ‘fit’ between people and the things they use. Relevant topics are sensory processes, perception, long- and short-term memory, decision making, and action. There is also a strong thread of organizational psychology.

The importance of the psychological dimension of ergonomics should not be underestimated in today's ‘high-tech’ world — remember the video recorder example at the beginning. The ergonomist advises on the design of interfaces between people and computers (Human Computer Interaction or HCI), information displays for industrial processes, the planning of training materials, and the design of human tasks and jobs. The concept of ‘information overload’ is familiar in many current jobs. Paradoxically, increasing automation, while dispensing with human involvement in routine operations, frequently increases the mental demands in terms of monitoring, supervision, and maintenance.

The ergonomics approach — understanding tasks … and the users

Underlying all ergonomics work is careful analysis of human activity. The ergonomist must understand all of the demands being made on the person, and the likely effects of any changes to these — the techniques which enable him to do this come under the portmanteau label of ‘job and task analysis’.

The second key ingredient is to understand the users. For example, ‘consumer ergonomics’ covers applications to the wider contexts of the home and leisure. In these non-work situations the need to allow for human variability is at its greatest — the people involved have a very wide range of capabilities and limitations (including the disabled and elderly), and seldom have any selection or training for the tasks which face them.

This commitment to ‘human-centred design’ is an essential ‘humanizing’ influence on contemporary rapid developments in technology, in contexts ranging from the domestic to all types of industry.

— David Whitfield, Joe Langford

Bibliography

  • Kroemer, K. (1997). Fitting the task to the human, (5th edn). Taylor and Francis, London.
  • Norman, D. A. (1988). The psychology of everyday things. Basic Books Inc., New York. (Reprinted in paperback as The design of everyday things. Doubleday, New York, 1990.)
Dental Dictionary:

ergonomics

Top

n

The field of science including all aspects pertaining to a comparison of the mental and physical exhaustion produced to the quantity and quality of the deliverable care.

Ergonomics is the science of fitting the demands of work to the physical capacities of the worker. Its inception during World War II by the U.S. military was in response to the realization that disparities in work demands and physical capacities can result in serious injury and death.

Ergonomic injuries have become the most common cause of workplace illness and injury in the United States. Back injuries and cumulative trauma disorders (CTDs) such as carpal tunnel syndrome, tendinitis, bursitis, and epicondylitis account for the overwhelming majority of nonfatal occupational injuries and illnesses, costing employers more than $12 billion per year in lost work time, workers' compensation payments, and medical expenses.

CTDs have increased dramatically since 1980, comprising roughly 18 percent of occupational illnesses in 1980 versus 65 percent in the late 1990s. Australia, Japan, and other countries experienced dramatic increases in ergonomics problems during the last two decades of the twentieth century. Over 332,000 cases of work-related CTDs were reported in the United States in 1994. Back injuries make up roughly 27 percent of the nonfatal occupational injuries annually, and the back is the part of the body most commonly injured during work. In November 2000, the U.S. Occupational Safety and Health Administration issued an Ergonomics Program Standard to help control ergonomics risks at work.

Occupational Risk Factors for Ergonomic Disorders

Occupational risk factors for ergonomic injuries include high force, high repetition, awkward postures, direct trauma or contact stress from hard or sharp surfaces, prolonged exposure to cold ambient temperatures, and exposure to whole body or segmental vibration. For cumulative trauma disorders, these risk factors may be present during hand-tool use, in manufacturing assembly or packaging jobs, or while working at computer workstations. High rates of CTDs are found in manufacturing, construction, and office trades. Back injuries are most prevalent among workers involved in manual materials handling, including truck drivers, nurses and nurses aides, forklift operators, and construction workers. High rates of back injuries are also found among workers in sedentary jobs, typically associated with postural stress.

While back injuries are administratively often handled as injuries (suggesting a single traumatic exposure) experts recognize that most back injuries and CTDs develop gradually over time from a combination of wear and tear on the nervous, vascular, and connective tissues of the body. Based upon this, corporations and experts focus their prevention strategies on reducing cumulative exposures to the risk factors described above.

Strategies for Prevention

Redesigning tools or workstations to reduce the risk factors is considered to be the best approach for preventing back injuries and CTDs. Making workstations adjustable to fit the range of body sizes of workers and providing specific training in risk avoidance goals and adjustment procedures are central to prevention. For example, computer workstations that can be adjusted to optimize the height and angle of the monitor, keyboard, and chair help to reduce ergonomic risks to the extremities and back, but are effective only if employees know how to adjust them. Other steps to manage ergonomic risks include providing a system for managers and employees to work jointly toward identifying and resolving problems, employee and supervisor training on risk factors and symptoms, job hazard analysis of ergonomic risks, and proper medical surveillance and management.

(SEE ALSO: Carpal Tunnel Syndrome, Cumulative Trauma; Ergonomics; Occupational Safety and Health; Occupational Safety and Health Administration)

Bibliography

Bernard, B. (1997). "Musculoskeletal Disorders and Workplace Factors." National Institute for Occupational Safety and Health, Publication No. 97–141.

— RICHARD M. LYNCH



Modern Design Dictionary:

Ergonomics

Top

Although there had been many studies into work efficiency earlier in the century, particularly in such fields as kitchen design, which underwent considerable changes in the early 20th century, the use of the term ‘ergonomics’ in connection with design was increasingly used in the decades following the end of the Second World War. Literally meaning the scientific study of the efficiency of human beings in their work environment, ergonomics was an important aspect of efficient work practices during the war. Known also as ‘human engineering’ or ‘human factors’ in the United States and ‘biotechnics’ in a number of European countries it was of increasing interest to those involved in design in industry and resulted in the establishment of numerous societies (such as the Ergonomics Research Society, established 1949), courses, and conferences around the world. Such leanings were in tune with the rise of the Design Methods movement that emerged in the later 1950s, an approach to designing that had a legacy in certain aspects of Design Management and the focus of the Design Research Society. Ergonomics also emerged in relation to the study and influence of Anthropometrics.

See also Gilbreth, Lillian; Schütte-Lihotsky, Margarete.

Study of the relationships between working humans and e.g. tools, machinery, and instrument panels to ensure the efficiency and usability of designs.

Bibliography

  • Murrell (1965)
  • Sanders & E. McCormick (1993)

The full bibliography for this book is available to download as a pdf file.
Download the bibliography for A Dictionary of Architecture and Landscape Architecture (PDF: 1.2MB)

The study of relationship between workers and their environment with particular emphasis on engineering aspects. In sport, ergonomics includes the study of designs that produce the most efficient racing cycles, canoes, and other sports equipment.

 
Columbia Encyclopedia:

ergonomics

Top
ergonomics, the engineering science concerned with the physical and psychological relationship between machines and the people who use them. The ergonomicist takes an empirical approach to the study of human-machine interactions. The objective is to improve the efficiency of operation by taking into account a typical person's size, strength, speed, visual acuity, and physiological stresses, such as fatigue, speed of decision making, and demands on memory and perception. Applications range from the design of work areas (including office furniture, automobile interiors, and aircraft cockpits) to the disposition of switches and gauges on the control panels of machinery to determining the size, shape, and layout of keys on computer terminals and character height, color, and clarity on video displays. The field of ergonomics is also sometimes called human or human-factors engineering, engineering psychology, and biotechnology.

Bibliography

See B. M. Pulat, Fundamentals of Industrial Ergonomics (1992); M. S. Sanders and E. J. McCormick, Human Factors in Engineering and Design (1993).


Health Dictionary:

ergonomics

Top
(ur-guh-nom-iks)

The technology concerned with the design, manufacture, and arrangement of products and environments to be safe, healthy, and comfortable for human beings.

  • The term is most often encountered in discussions of the design of furniture, tools, and other things built to be used by humans.

  • World of the Mind:

    ergonomics

    Top
    The study of efficiency of persons in their working environment, sometimes called 'human engineering'. It received its first impetus during the First World War, when the problem was to increase the productivity of semi-skilled munitions workers. This led to work by the British Medical Research Council's Industrial Health Research Board in the 1920s and 1930s on the effect of fatigue and boredom in repetitive tasks, and on the effect of the environment at work: lighting, heat and humidity, and noise. The main thrust came during the Second World War, when men in the fighting services had to handle equipment which was a lot more complex than they were used to. The obvious alternative to long and difficult training was to make the work easier.

    1. Design of displays
    2. Design of controls
    3. Control–display compatibility
    4. Layout of equipment
    5. The environment at work
    6. Interface between user and computer

    1. Design of displays

    Late in 1945, as soon as the war was over, Paul Fitts of the US Aero Medical Laboratory at Dayton, Ohio, started a comprehensive investigation of the problems facing people using the new complex equipment. He and his colleagues asked wartime pilots to describe actual experiences in which errors were made in reading and interpreting aircraft instruments. Of the 270 critical incidents reported, 40 involved a misreading of a three-handed altimeter by 1,000 feet (300 metres) or more.

    An altimeter tells the pilot how high he is flying. Its three hands are covered with luminous paint. One hand is for the 10,000s, one for the 1,000s, and the third for the 100s. A bedside clock has only two luminous hands; even so, when waking up at night it is possible to confuse the minute hand and the hour hand, when the minute hand is pointing to a likely hour like 2 or 4 a.m. With three hands to confuse, the altimeter provides still greater opportunities for error. On a clear day, an error in reading the height will be realized because the pilot can see the ground below; but on a dark night, and when flying in or above cloud, the pilot has no external means of telling that he has misread his height. An investigation in the laboratory compared reading the three-handed altimeter with reading the same heights from a digital counter, like the counter showing mileage in a car. The three-handed altimeter took longer to read, an average of seven seconds, compared with about one second for the counter. It caused more errors of 1,000 feet or more, which could be fatal in an aircraft — 10 per cent compared with less than 1 per cent for the counter. Three-handed altimeters were used by the commercial airlines for another twenty years and continued to result in accidents. But they are not used now.

    2. Design of controls

    Fitts and his colleagues also asked the wartime pilots about errors in operating the controls of aircraft. Practically all the pilots of the US Army Air Force who were questioned reported that they sometimes made errors. Of the 460 errors reported, 89 involved confusing the three engine controls which alter the throttle, the propeller speed, and the fuel mixture. This was because the three controls were located in three different orders in three of the standard aircraft in use at the time. A pilot who was used to flying one type of aircraft was particularly likely to make an error when he changed to flying one of the other two types. As Fitts remarked: 'Imagine the difficulty most car drivers would experience in learning to brake with the left foot and to use the clutch pedal with the right.' In aircraft the error can be serious if just after take-off the pilot inadvertently reduces the throttle or mixture, when he intends to reduce the propeller speed. Yet pilots are trained not to look at the controls they are operating: they have to look at their instruments, and at the world outside the aircraft. They should not need to look to see if they are operating the correct control.

    These and other reports of confusion between the controls of aircraft also led to laboratory investigations. One question investigated was the distance between controls needed to prevent a person from operating the wrong control. Another was the shape of control knobs needed, so that each could easily be identified and distinguished by touch. Following this work, the controls in aircraft are now separated and shaped to avoid confusion, and they are located in approximately the same position in each new type of aircraft. (See also transfer.)

    3. Control–display compatibility

    Of the 460 pilot errors reported in operating controls, 27 involved moving the control in the direction opposite to that required to produce the desired result. Some of these moves would have been in the correct direction if the pilot had been in his accustomed type of aircraft, and they are avoided by standardizing controls between aircraft. But other errors involved moving the control in the 'natural' or 'expected' direction, which happened to be wrong.

    This finding led Fitts to his principle of 'control–display compatibility'. The most compatible control is the display marker itself. In setting the minute hand of a clock, the minute hand is clasped directly with the fingers and rotated to the desired time. The nearer the control–display relationship can approximate to this, the easier it will be for the person operating the control. If the clock hand is controlled by a knob or key, the control should rotate in the same direction as the clock hand, not in the reverse direction. Where a number of instrument displays and their controls are located on a single panel, each control should be next to its display. The controls should not be mounted on a separate panel far away from their displays, or the person may operate the wrong control in error.

    4. Layout of equipment

    The investigations of displays and controls led naturally to investigations of the optimal layout for a set of displays and their related controls. People have to be able to see the displays and to reach the controls. Yet people come in different sizes: from anthropometry, the systematic measurement of body heights and lengths of limb segments, it became clear that seats must be adjustable, both in height and in the distance from the working surfaces. With adjustable seats, most displays and controls are now located in positions suited to the people who use them. The strength of the limbs operating controls in various positions has also been measured, to ensure that a control in a particular position is not too stiff to operate.

    The layout of individual workplaces is now often part of the overall layout of a control room or factory department. Since equipment has to be maintained as well as operated, it is necessary to leave space behind the consoles for the maintenance engineers. The time spent maintaining equipment may be small compared with that during which it is operated but, when equipment breaks down, it is inconvenient, expensive, or in the case of military equipment unacceptable if repairs cannot be carried out quickly. Thus maintenance needs have to be considered in design, as well as the needs of operatives.

    In planning a factory department, the ergonomist now usually considers the organization of the work to be done. Some functions can be performed automatically, while others require people. The layout of the machines and work stations is made to follow the sequence of operations to be carried out.

    5. The environment at work

    Equipment sometimes needs to be designed especially for the environment in which it is to be used. Driving farm tractors and harvesters over rough fields subjects both the driver and the equipment to vertical vibration and jolting. The vibration blurs the numbers on the instrument scales, and so they have to be larger than usual if they are to be read easily. The jolting may make the driver move a control accidentally: the chances of this happening may be reduced if the controls move horizontally — that is, at right angles to the vertical jolting.

    It is particularly important for the equipment which a person is using in a noisy environment to be designed ergonomically. In quiet surroundings a person can usually hear when he is operating equipment correctly: switches may produce audible clicks when they are pressed, and the tap of a hammer has a higher pitch when it hits a nail or rivet than when it misses and hits wood or canvas. In noisy surroundings such cues may not be audible, or may be difficult to distinguish one from another. If in operating equipment a person has to use his eyes, or sense of touch, instead of his ears, and if these senses are already heavily engaged, he may fail to notice mistakes.

    The medical problems of the environment at work are now giving ergonomics a new impetus. Loud noise causes industrial deafness, as well as masking sounds, and calls for noise control and hearing protection. Vehicles and aircraft crashing at speed cause injuries that call for better designs of safety harness and seat belts. Work under water, say on oil and gas installations, is carried out at pressures several times greater than atmospheric pressure, and requires foolproof equipment (see also diver performance). Industrial processes produce dusts, vapours, and gases which may cause cancer or other illnesses. Ionizing radiation, and electromagnetic radiation of short wavelength, like gamma rays, X-rays, ultraviolet light, and the microwaves used in cooking, can also damage the human organism. Dosimeters have to be designed and worn. The more generally harmful effects of atmospheric pollution need to be reduced by changes in industrial activity. Ergonomists today require knowledge of chemistry and physics in addition to their traditional knowledge of displays and controls.

    6. Interface between user and computer

    Research has now expanded to study the interface between people and computers. At first a computer system was considered acceptable as long as it worked. To use the system, the operator had to learn to think like the computer engineers who designed the system. The few full-time computer operators learnt to do this, but it was too difficult for many of the non-specialists who wanted to use a computer to help them with their job. Research is now directed towards designing 'user-friendly' interfaces, which are easy for the part-time and casual user to learn and use (Card, Moran, and Newell 1983).

    (Published 1987)

    — E. C. Poulton

      Bibliography
    • Card, S. K., Moran, T. P., and Newell, A. (1983). The Psychology of Human–Computer Interaction.
    • Fitts, P. M., and Jones, R. E. (1947). '(i) Analysis of factors contributing to 460 "pilot-error" experiences in operating aircraft controls; (ii) Psychological aspects of instrument display: analysis of 270 "pilot-error" experiences in reading and interpreting aircraft instruments'. Reprinted in Sinaiko, H. W. (ed.), Selected Papers on Human Factors in the Design and Use of Control Systems (1961).
    • Parker, J. F., Jr., and West, V. R. (eds.) (1973). Bioastronautics Data Book (2nd edn.).
    • Poulton, E. C. (1979). The Environment at Work.
    • Van Cott, H. P., and Kinkade, R. G. (eds.) (1972). Human Engineering Guide to Equipment Design (rev. edn.).


    Veterinary Dictionary:

    ergonomics

    Top

    The science of relating the physiological and anatomical characteristics of the working or racing animal to the physical aspects of its working environment.

     
    Blogs:

    Related blogs on: ergonomics

    Top

    • Safe Computing Blog Know the basic tips about office ergonomics, workstation ergonomics, computer ergonomics, laptop ergonomics and ergonomic seating.
    Aviation Dictionary:

    human engineering

    Top
    The activity or science of designing, building, or equipping mechanical devices or artificial environments to the anthropometric, physiological, or psychological requirements of the men and women who will use them.

    Wikipedia:

    Ergonomics

    Top
    Ergonomics: the science of designing the job, equipment, and workplace to fit the worker.

    Ergonomics is the science of designing the job, equipment, and workplace to fit the worker. Proper ergonomic design is necessary to prevent repetitive strain injuries, which can develop over time and can lead to long-term disability.[1]

    The International Ergonomics Association defines ergonomics as follows.[2]

    Ergonomics (or human factors) is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data and methods to design in order to optimize human well-being and overall system performance.

    Ergonomics is employed to fulfill the two goals of health and productivity. It is relevant in the design of such things as safe furniture and easy-to-use interfaces to machines.

    Contents

    Overview

    Ergonomics is concerned with the ‘fit’ between people and their work. It takes account of the worker's capabilities and limitations in seeking to ensure that tasks, equipment, information and the environment suit each worker.

    To assess the fit between a person and his work, ergonomists consider the job being done and the demands on the worker; the equipment used (its size, shape, and how appropriate it is for the task), and the information used (how it is presented, accessed, and changed). Ergonomics draws on many disciplines in its study of humans and their environments, including anthropometry, biomechanics, mechanical engineering, industrial engineering, industrial design, kinesiology, physiology and psychology.

    Typically, an ergonomist will have a BA or BS in Psychology, Industrial/Mechanical Engineering or Health Sciences, and usually an MA, MS or PhD in a related discipline. Many universities offer Master of Science degrees in Ergonomics, while some offer Master of Ergonomics or Master of Human Factors degrees. In the 2000s, occupational therapists have been moving into the field of ergonomics and the field has been heralded as one of the top ten emerging practice areas.[3]

    Domains

    The International Ergonomics Association (IEA) divides ergonomics broadly into three domains:

    • Physical ergonomics: is concerned with human anatomical, and some of the anthropometric, physiological and biomechanical characteristics as they relate to physical activity. (Relevant topics include working postures, materials handling, repetitive movements, lifting, work related musculoskeletal disorders, workplace layout, safety and health.)
    • Cognitive ergonomics: is concerned with mental processes, such as perception, memory, reasoning, and motor response, as they affect interactions among humans and other elements of a system. (Relevant topics include mental workload, decision-making, skilled performance, human-computer interaction, human reliability, work stress and training as these may relate to human-system design.)
    • Organizational ergonomics: is concerned with the optimization of socio technical systems, including their organizational structures, policies, and processes.(Relevant topics include communication, crew resource management, work design, design of working times, teamwork, participatory design, community ergonomics, cooperative work, new work programs, virtual organizations, telework, and quality management.

    History and etymology

    The foundations of the science of ergonomics appear to have been laid within the context of the culture of Ancient Greece. A good deal of evidence indicates that Hellenic civilization in the 5th century BCE used ergonomic principles in the design of their tools, jobs, and workplaces. One outstanding example of this can be found in the description Hippocrates gave of how a surgeon's workplace should be designed and how the tools he uses should be arranged (see Marmaras, Poulakakis and Papakostopoulos, 1999) [4]. It is also true that archaeological records of the early Egyptians Dynasties made tools, household equipment, among others that illustrated ergonomic principles. It is therefore questionable whether the claim by Marmaras, et al., regarding the origin of ergonomics, can be justified (I G Okorji, 2009).

    The term ergonomics is derived from the Greek words ergon [work] and nomos [natural laws] and first entered the modern lexicon when Wojciech Jastrzębowski used the word in his 1857 article Rys ergonomji czyli nauki o pracy, opartej na prawdach poczerpniętych z Nauki Przyrody (The Outline of Ergonomics, i.e. Science of Work, Based on the Truths Taken from the Natural Science).

    Later, in the 19th century, Frederick Winslow Taylor pioneered the "Scientific Management" method, which proposed a way to find the optimum method for carrying out a given task. Taylor found that he could, for example, triple the amount of coal that workers were shoveling by incrementally reducing the size and weight of coal shovels until the fastest shoveling rate was reached. Frank and Lillian Gilbreth expanded Taylor's methods in the early 1900s to develop "Time and Motion Studies". They aimed to improve efficiency by eliminating unnecessary steps and actions. By applying this approach, the Gilbreths reduced the number of motions in bricklaying from 18 to 4.5, allowing bricklayers to increase their productivity from 120 to 350 bricks per hour.

    World War II marked the development of new and complex machines and weaponry, and these made new demands on operators' cognition. The decision-making, attention, situational awareness and hand-eye coordination of the machine's operator became key in the success or failure of a task. It was observed that fully functional aircraft, flown by the best-trained pilots, still crashed. In 1943, Alphonse Chapanis, a lieutenant in the U.S. Army, showed that this so-called "pilot error" could be greatly reduced when more logical and differentiable controls replaced confusing designs in airplane cockpits.

    In the decades since the war, ergonomics has continued to flourish and diversify. The Space Age created new human factors issues such as weightlessness and extreme g-forces. How far could environments in space be tolerated, and what effects would they have on the mind and body? The dawn of the Information Age has resulted in the new ergonomics field of human-computer interaction (HCI). Likewise, the growing demand for and competition among consumer goods and electronics has resulted in more companies including human factors in product design.

    At home, work, or play new problems and questions must be resolved constantly. People come in all different shapes and sizes, and with different capabilities and limitations in strength, speed, judgment, and skills. All of these factors need to be considered in the design function. To solve design problems, physiology and psychology must be included with an engineering approach.

    Applications

    More than twenty technical subgroups within the Human Factors and Ergonomics Society [5] (HFES) indicate the range of applications for ergonomics. Human factors engineering continues to be successfully applied in the fields of aerospace, aging, health care, IT, product design, transportation, training, nuclear and virtual environments, among others. Kim Vicente, a University of Toronto Professor of Ergonomics, argues that the nuclear disaster in Chernobyl is attributable to plant designers not paying enough attention to human factors. "The operators were trained but the complexity of the reactor and the control panels nevertheless outstripped their ability to grasp what they were seeing [during the prelude to the disaster]."

    Physical ergonomics is important in the medical field, particularly to those diagnosed with physiological ailments or disorders such as arthritis (both chronic and temporary) or carpal tunnel syndrome. Pressure that is insignificant or imperceptible to those unaffected by these disorders may be very painful, or render a device unusable, for those who are. Many ergonomically designed products are also used or recommended to treat or prevent such disorders, and to treat pressure-related chronic pain.

    Human factors issues arise in simple systems and consumer products as well. Some examples include cellular telephones and other handheld devices that continue to shrink yet grow more complex (a phenomenon referred to as "creeping featurism"), millions of VCRs blinking "12:00" across the world because very few people can figure out how to program them, or alarm clocks that allow sleepy users to inadvertently turn off the alarm when they mean to hit 'snooze'. A user-centered design (UCD), also known as a systems approach or the usability engineering lifecycle aims to improve the user-system.

    Design of ergonomics experiments

    There is a specific series of steps that should be used in order to properly design an ergonomics experiment. First, one should select a problem that has practical impact. The problem should support or test a current theory. The user should select one or a few dependent variable(s) which usually measures safety, health, and/or physiological performance. Independent variable(s) should also be chosen at different levels. Normally, this involves paid participants, the existing environment, equipment, and/or software. When testing the users, one should give careful instructions describing the method or task and then get voluntary consent. The user should recognize all the possible combinations and interactions to notice the many differences that could occur. Multiple observations and trials should be conducted and compared to maximize the best results. Once completed, redesigning within and between subjects should be done to vary the data. It is often that permission is needed from the Institutional Review Board before an experiment can be done. A mathematical model should be used so that the data will be clear once the experiment is completed.

    The experiment starts with a pilot test. Make sure in advance that the subjects understand the test, the equipment works, and that the test is able to be finished within the given time. When the experiment actually begins, the subjects should be paid for their work. All times and other measurements should be carefully measured and recorded. Once all the data is compiled, it should be analyzed, reduced, and formatted in the right way. A report explaining the experiment should be written. It should often display statistics including an ANOVA table, plots, and means of central tendency. A final paper should be written and edited after numerous drafts to ensure an adequate report is the final product.

    Ergonomics in the workplace

    Fundamentals for the Flexible Workplace Variability and compatibility with desk components, that flex from individual work activities to team settings. Workstations provide supportive ergonomics for task-intensive environments.[6]

    Outside of the discipline itself, the term 'ergonomics' is generally used to refer to physical ergonomics as it relates to the workplace (as in for example ergonomic chairs and keyboards). Ergonomics in the workplace has to do largely with the safety of employees, both long and short-term. Ergonomics can help reduce costs by improving safety. This would decrease the money paid out in workers’ compensation. For example, over five million workers sustain overextension injuries per year. Through ergonomics, workplaces can be designed so that workers do not have to overextend themselves and the manufacturing industry could save billions in workers’ compensation.

    Workplaces may either take the reactive or proactive approach when applying ergonomics practices. Reactive ergonomics is when something needs to be fixed, and corrective action is taken. Proactive ergonomics is the process of seeking areas that could be improved and fixing the issues before they become a large problem. Problems may be fixed through equipment design, task design, or environmental design. Equipment design changes the actual, physical devices used by people. Task design changes what people do with the equipment. Environmental design changes the environment in which people work, but not the physical equipment they use.

    Fields of ergonomics

    Engineering psychology

    Engineering psychology is an interdisciplinary part of ergonomics and studies the relationships of people to machines, with the intent of improving such relationships. This may involve redesigning equipment, changing the way people use machines, or changing the location in which the work takes place. Often, the work of an engineering psychologist is described as making the relationship more "user-friendly."

    Engineering psychology is an applied field of psychology concerned with psychological factors in the design and use of equipment. Human factors is broader than engineering psychology, which is focused specifically on designing systems that accommodate the information-processing capabilities of the brain.[7]

    Macroergonomics

    Macroergonomics is an approach to ergonomics that emphasizes a broad system view of design, examining organizational environments, culture, history, and work goals. It deals with the physical design of tools and the environment. It is the study of the society/technology interface and their consequences for relationships, processes, and institutions. It also deals with the optimization of the designs of organizational and work systems through the consideration of personnel, technological, and environmental variables and their interactions. The goal of macroergonomics is a completely efficient work system at both the macro- and micro-ergonomic level which results in improved productivity, and employee satisfaction, health, safety, and commitment. It analyzes the whole system, finds how each element should be placed in the system, and considers all aspects for a fully efficient system. A misplaced element in the system can lead to total failure.

    History

    Macroergonomics, also known as organizational design and management factors, deals with the overall design of work systems. This domain did not begin to receive recognition as a sub-discipline of ergonomics until the beginning of the 1980s. The idea and current perspective of the discipline was the work of the U.S. Human Factors Society Select Committee on the Future of Human Factors, 1980-2000. This committee was formed to analyze trends in all aspects of life and to look at how they would impact ergonomics over the following 20 years. The developments they found include:

    1. Breakthroughs in technology that would change the nature of work, such as the desktop computer,
    2. The need for organizations to adapt to the expectations and needs of this more mature workforce,
    3. Differences between the post-World War II generation and the older generation regarding their expectations the nature of the new workplace,
    4. The inability of solely microergonomics to achieve reductions in lost-time accidents and injuries and increases in productivity,
    5. Increasing workplace liability litigation based on safety design deficiencies.

    These predictions have become and continue to become reality. The macroergonomic intervention in the workplace has been particularly effective in establishing a work culture that promotes and sustains performance and safety improvements.

    Methods[8]
    • Cognitive Walk-through Method: This method is a usability inspection method in which the evaluators can apply user perspective to task scenarios to identify design problems. As applied to macroergonomics, evaluators are able to analyze the usability of work system designs to identify how well a work system is organized and how well the workflow is integrated.
    • Kansei Method: This is a method that transforms consumer’s responses to new products into design specifications. As applied to macroergonomics, this method can translate employee’s responses to changes to a work system into design specifications.
    • High Integration of Technology, Organization, and People (HITOP): This is a manual procedure done step-by-step to apply technological change to the workplace. It allows managers to be more aware of the human and organizational aspects of their technology plans, allowing them to efficiently integrate technology in these contexts.
    • Top Modeler: This model helps manufacturing companies identify the organizational changes needed when new technologies are being considered for their process.
    • Computer-integrated Manufacturing, Organization, and People System Design (CIMOP): This model allows for evaluating computer-integrated manufacturing, organization, and people system design based on knowledge of the system.
    • Anthropotechnology: This method considers analysis and design modification of systems for the efficient transfer of technology from one culture to another.
    • Systems Analysis Tool (SAT): This is a method to conduct systematic trade-off evaluations of work-system intervention alternatives.
    • Macroergonomic Analysis of Structure (MAS): This method analyzes the structure of work systems according to their compatibility with unique sociotechnical aspects.
    • Macroergonomic Analysis and Design (MEAD): This method assesses work-system processes by using a ten-step process.

    Seating ergonomics

    The best way to reduce pressure in the back is to be in a standing position. However, there are times when you need to sit. When sitting, the main part of the body weight is transferred to the seat. Some weight is also transferred to the floor, back rest, and armrests. Where the weight is transferred is the key to a good seat design. When the proper areas are not supported, sitting in a seat all day can put unwanted pressure on the back causing pain.

    The lumbar (bottom five vertebrate in the spine) needs to be supported to decrease disc pressure. Providing both a seat back that inclines backwards and has a lumbar support is critical to prevent excessive low back pressures. The combination which minimizes pressure on the lower back is having a backrest inclination of 120 degrees and a lumbar support of 5 cm. The 120 degrees inclination means the angle between the seat and the backrest should be 120 degrees. The lumbar support of 5 cm means the chair backrest supports the lumbar by sticking out 5 cm in the lower back area. One drawback to creating an open body angle by moving the backrest backwards is that it takes ones body away from the tasking position, which typically involves leaning inward towards a desk or table. One solution to this problem can be found in the kneeling chair. A proper kneeling chair creates the open body angle by lowering the angle of the lower body, keeping the spine in alignment and the sitter properly positioned to task. The benefit of this position is that if one leans inward, the body angle remains 90 degrees or wider. One mis-perception regarding kneeling chairs is that the body's weight bears on the knees, and thus users with poor knees cannot use the chair. This misperception has led to a generation of kneeling chairs that attempt to correct this by providing a horizontal seating surface with an ancillary knee pad. This design wholly defeats the purpose of the chair. In a proper kneeling chair, some of the weight bears on the shins, not the knees, but the primary function of the shin rests (knee rests) are to keep one from falling forward out of the chair. Most of the weight remains on the buttocks. Another way to keep the body from falling forward is with a saddle seat. This type of seat is generally seen in some sit stand stools, which seek to emulate the riding or saddle position of a horseback rider, the first "job" involving extended periods of sitting.

    Another key to reducing lumbar disc pressure is the use of armrests. They help by putting the force of your body not entirely on the seat and back rest, but putting some of this pressure on the armrests. Armrest needs to be adjustable in height to assure shoulders are not overstressed.

    Organizations

    The International Ergonomics Association [1] (IEA) is a federation of ergonomics and human factors societies from around the world. The mission of the IEA is to elaborate and advance ergonomics science and practice, and to improve the quality of life by expanding its scope of application and contribution to society. As of September 2008, the International Ergonomics Association has 46 federated societies and 2 affiliated societies.

    The International Society of Automotive Engineers (SAE) is a professional organization for mobility engineering professionals in the aerospace, automotive, and commercial vehicle industries. The Society is a standards development organization for the engineering of powered vehicles of all kinds, including cars, trucks, boats, aircraft, and others. The Society of Automotive Engineers has established a number of standards used in the automotive industry and elsewhere. It encourages the design of vehicles in accordance with established Human Factors principles. It is one the most influential organizations with respect to Ergonomics work in Automotive Design. This society regularly holds conferences which address topics spanning all aspects of Human Factors/Ergonomics.[citation needed]

    In the UK the professional body for ergonomists is the Ergonomics Society and in the USA it is the Human Factors and Ergonomics Society [2]. In Europe professional certification is managed by the Centre for Registration of European Ergonomists [3] (CREE). In the USA the Board of Certification in Professional Ergonomics [4] performs this function.

    See also

    References

    1. ^ Berkeley Lab. Integrated Safety Management: Ergonomics. Website. Retrieved 9 July 2008.
    2. ^ International Ergonomics Association. What is Ergonomics. Website. Retrieved 21 August 2008.
    3. ^ Top 10 Emerging Practice Areas To Watch in the New Millenium, article on American Occupational Therapy Association web site
    4. ^ Marmaras, N., Poulakakis, G. and Papakostopoulos, V. (1999). Ergonomic design in ancient Greece. Applied Ergonomics, 30 (4), pp. 361-368.
    5. ^ Technical Groups page at HFES Web site
    6. ^ Unicor.gov. XXI Notes System Furniture. Retrieved 9 July 2008.
    7. ^ Wickens and Hollands (200). Engineering Psychology and Human Performance.
    8. ^ Brookhuis, K., Hedge, A., Hendrick, H., Salas, E., and Stanton, N. (2005). Handbook of Human Factors and Ergonomics Models. Florida: CRC Press.

    Further reading

    Books
    • Jan Dul and Bernard Weerdmeester, Ergonomics for Beginners - - A classic introduction on ergonomics - Original title: Vademecum Ergonomie (Dutch) -published and updated since 1960's
    • Stephen Pheasant, Bodyspace - - A classic exploration of ergonomics
    • Kim Vicente, The Human Factor Full of examples and statistics illustrating the gap between existing technology and the human mind, with suggestions to narrow it
    • Donald Norman, The Design of Everyday Things - - An entertaining user-centered critique of nearly every gadget out there (at the time it was published)
    • Liu, Y (2007). IOE 333. Course pack. Industrial and Operations Engineering 333 (Introduction to Ergonomics), University of Michigan, Ann Arbor, MI. Winter 2007
    • Wilson & Corlett, Evaluation of Human Work A practical ergonomics methodology. Warning: very technical and not a suitable 'intro' to ergonomics
    • Wickens and Hollands (200). Engineering Psychology and Human Performance. Discusses memory, attention, decision making, stress and human error, among other topics
    • Alvin R. Tilley & Henry Dreyfuss Associates (1993, 2002), The Measure of Man & Woman: Human Factors in Design A human factors design manual.
    • Valerie J Gawron (2000), Human Performance Measures Handbook Lawrence Erlbaum Associates - A useful summary of human performance measures.
    • Peter Opsvik (2009), "Re-Thinking Sitting" Interesting insights on the history of the chair and how we sit from an ergonomic pioneer
    • Thomas J. Armstrong (2008), Chapter 10: Allowances, Localized Fatigue, Musculoskeletal Disorders, and Biomechanics (not yet published)
    Peer-reviewed Publications
    (numbers between brackets are the ISI impact factor 2001-2003)
    • Ergonomics (0.747)
    • Applied Ergonomics (0.738)
    • Human Factors (0.723)
    • International Journal of Industrial Ergonomics (0.395)
    • Human Factors and Ergonomics in Manufacturing (0.311)
    • Travail Humain (0.260)
    • Theoretical Issues in Ergonomics Science (-)
    • International Journal of Occupational Safety and Ergonomics (-)

    Related software

    • 3DSSPP
    • ErgoFellow
    • RAMSIS

    External links


    Translations:

    ergonomist

    Top
    Ergonomics

    Dansk (Danish)
    n. - ergonomi

    Nederlands (Dutch)
    ergonomie

    Français (French)
    n. - ergonomie

    Deutsch (German)
    n. - Ergonomie (Studie über die Arbeitseffizienz von Menschen), %

    Ελληνική (Greek)
    n. - εργονομία, βιοτεχνολογία

    Italiano (Italian)
    ergonomia

    Português (Portuguese)
    n. - ergonomia (f)

    Русский (Russian)
    эргономика

    Español (Spanish)
    n. - ergonomía

    Svenska (Swedish)
    n. - ergonomi

    中文(简体)(Chinese (Simplified))
    人类工程学, 人体工学

    中文(繁體)(Chinese (Traditional))
    n. pl. - 人類工程學, 人體工學
    n. - 人類工程學, 人體工學

    한국어 (Korean)
    n. pl. - 인간 공학
    n. - 생물공학

    日本語 (Japanese)
    n. - 人間工学

    العربيه (Arabic)
    ‏(الاسم) علم البيئه‏

    עברית (Hebrew)
    n. pl. - ‮חקר פיריון העבודה, ארגונומיקה‬
    n. - ‮חקר פיריון העבודה‬


     
     
    Learn More
    Workstation Workout: Ergo Excercises for Computer Users (2000 Health & Fitness Film)
    How is a computer mouse made?
    Carpentry work (SIC 1751) (industry)

    Post a question - any question - to the WikiAnswers community:

     

    Copyrights:

    Answers Corporation Fast Facts. © 1999-2009 by Answers Corporation. All rights reserved.  Read more
    Dictionary. The American Heritage® Dictionary of the English Language, Fourth Edition Copyright © 2007, 2000 by Houghton Mifflin Company. Updated in 2009. Published by Houghton Mifflin Company. All rights reserved.  Read more
    Britannica Concise Encyclopedia. Britannica Concise Encyclopedia. © 1994-2009 Encyclopædia Britannica, Inc. All rights reserved.  Read more
    Computer Desktop Encyclopedia. THIS DEFINITION IS FOR PERSONAL USE ONLY.
    All other reproduction is strictly prohibited without permission from the publisher.
    © 1981-2010 The Computer Language Company Inc.  All rights reserved.  Read more
    Insurance Dictionary. Dictionary of Insurance Terms. Copyright © 2000 by Barron's Educational Series, Inc. All rights reserved.  Read more
    Business Encyclopedia. Encyclopedia of Business and Finance. Copyright © 2001 by The Gale Group, Inc. All rights reserved.  Read more
    World of the Body. The Oxford Companion to the Body. Copyright © 2001, 2003 by Oxford University Press. All rights reserved.  Read more
    Dental Dictionary. Mosby's Dental Dictionary. Copyright © 2004 by Elsevier, Inc. All rights reserved.  Read more
    Encyclopedia of Public Health. Encyclopedia of Public Health. Copyright © 2002 by The Gale Group, Inc. All rights reserved.  Read more
    Modern Design Dictionary. A Dictionary of Modern Design. Copyright © 2004, 2005 by Oxford University Press. All rights reserved.  Read more
    Architecture and Landscaping. A Dictionary of Architecture and Landscape Architecture. Copyright © 1999, 2006 by Oxford University Press. All rights reserved.  Read more
    Sports Science and Medicine. The Oxford Dictionary of Sports Science & Medicine. Copyright © Michael Kent 1998, 2006, 2007. All rights reserved.  Read more
    Columbia Encyclopedia. The Columbia Electronic Encyclopedia, Sixth Edition Copyright © 2003, Columbia University Press. Licensed from Columbia University Press. All rights reserved. www.cc.columbia.edu/cu/cup/ Read more
    Health Dictionary. The New Dictionary of Cultural Literacy, Third Edition Edited by E.D. Hirsch, Jr., Joseph F. Kett, and James Trefil. Copyright © 2002 by Houghton Mifflin Company. Published by Houghton Mifflin. All rights reserved.  Read more
    World of the Mind. The Oxford Companion to the Mind. Second Edition. Copyright © Oxford University Press, 2004. All rights reserved.  Read more
    Veterinary Dictionary. Saunders Comprehensive Veterinary Dictionary 3rd Edition. Copyright © 2007 by D.C. Blood, V.P. Studdert and C.C. Gay, Elsevier. All rights reserved.  Read more
    Answers Corporation Blogs. © 1999-2009 by Answers Corporation. All rights reserved.  Read more
    Aviation Dictionary. An Illustrated Dictionary of Aviation.. Copyright © 2005 by McGraw-Hill Companies, Inc. All rights reserved.  Read more
    Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Ergonomics" Read more
    Translations. Copyright © 2007, WizCom Technologies Ltd. All rights reserved.  Read more