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God of War II

 
Games: God of War II
 

Game Description

Kratos, thanks to your help, is no longer a lowly mortal but a legendary god. The former warrior of Sparta has not been the same after usurping Ares, however. His mind is filled with persistent thoughts of blood, brutal suffering, and violent conflict, as the rest of the gods on Mount Olympus embroil themselves in petty politics and duplicitous deeds. Kratos wishes to end his torment, and he makes a solemn oath to end his reign as the God of War in unprecedented fashion: by permanently altering his fate. God of War II has you twirling Kratos' twin blades for more adventurous action in Ancient Greece, as the grim hero encounters an assortment of new mythological creatures and environmental dangers on his path to redemption.

The epic quest will take Kratos to the Sisters of Fate, who possess the power to shift the sands of time. To get there, Kratos must prove his valor by trudging through dark swamps, past ancient temples and forgotten forests, and across uncharted terrain filled with vile beasts, towering boss characters, and devious puzzles. Skeletons, Cyclopes, Gryphons, and more will try to prevent Kratos from fulfilling his goal, but the warrior turned deity can return the favor by attacking specific body parts and lopping off arms, heads, wings, and more. New moves are available to master as well as new magic, which is now inspired by nature and can be combined to create new, freeform combo attacks. Other notable elements include the Golden Fleece power-up, allowing Kratos to reflect both projectile and melee attacks, and flight combat sequences on the wings of Pegasus.
~ Scott Alan Marriott, All Game Guide

Review: Overall

God of War was released in 2005 to massive commercial success and nearly universal critical praise, and was viewed by many as a shining example of the capabilities of the PS2. The game was so successful that many who worked on it were promoted, including series creator David Jaffe who rose to studio head at SCEA Santa Monica. With such success behind the original, the development team clearly had its work cut out for it when crafting the sequel. Fortunately for the team, and for gamers everywhere, God of War II meets its lofty expectations and serves as a perfect companion for the PS2's ride into retirement.

Spartan warrior Kratos, in an attempt to rid himself of the pain of murdering his own family, managed to kill the God of War Ares at the conclusion of the first game. But the pain didn't subside for Kratos, and things head south when he immediately begins laying siege to Greek poleis with his Spartan army. Goddess Athena punishes him by returning him to mortal size, and then giving life, and attack orders, to The Colossus of Rhodes. Thus, God of War II begins in truly spectacular fashion, with the entire first level revolving around a continuous battle with the Colossus. Kratos is betrayed by the Gods shortly after the battle, and this perfidy is the impetus that spurs his quest to find the Three Sisters of Fate who can help change his destiny.

The extended battle against the huge Colossus serves as the archetype for the rest of the game. The massive size and scale of the environments Kratos explores is breathtaking, and the boss battles, which are far more numerous here than in the original, tend to be epic combinations of brutal combat and location-specific puzzles. Though the game is fairly linear, the level designers have done a fabulous job creating nonlinear paths in which gamers are likely to spend hours exploring, solving puzzles, and fighting countless beasts only to end up right where they started, typically with some new ability or item that opens up a separate set of challenges.

Kratos acquires three new magical powers that all work reasonably well: His improved attack combos are crisp and deadly, his ability to dangle from ceilings and swing from grapple points with his blades adds depth to the gameplay, and stopping time with the Amulet of the Fates opens up a new puzzle-solving dynamic. The best new item is the Golden Fleece, which allows Kratos to absorb and return attacks from enemies, a skill that proves useful against projectile-wielding foes. Unfortunately, though new secondary weapons like the Spear of Destiny and the Barbarian Hammer are certainly cool, they aren't terribly useful. Two short levels that find Kratos riding a Pegasus and fighting griffons are very interesting, but they almost feel like a demo for a different game, and their brevity makes them seem out of place. Such peccadillos are trivial in an otherwise incredible game that fully lives up to its hype and will leave gamers pining for the inevitable "God of War III."
~ Christopher Brown, All Game Guide

Review: Enjoyment

God of War II is incredibly fun to play. The action is brutal, engrossing, and difficult; though never too hard that it can't be beaten with some practice. The puzzles are mild, yet they often produce "a-ha!" moments, and the pace seems to be meticulously crafted. The story isn't as engrossing as the original, but it's still quite good.
~ Christopher Brown, All Game Guide

Review: Graphics

The graphics are absolutely stunning. Everything is crystal clear, even when Kratos is whirling his blades at furious speeds. The giant enemies and geographical features look just as good from afar as they do up close. It looks like a PS3 game, and playing other PS2 titles afterward is not recommended.
~ Christopher Brown, All Game Guide

Review: Sound

Like its predecessor, God of War II features an unmatched orchestral score. Composers have pulled together brass performances from England, with strings and a 40-person choral accompaniment from Prague. The voice acting is solid, especially Linda Hunt as Gaia, and the gurgling, growling, and grinding sound effects are terrific.
~ Christopher Brown, All Game Guide

Review: Replay Value

Even though the game is over once the adventure ends {*God of War II} has above average replay value. Beating the game unlocks the extremely difficult Titan Mode, the Challenge of the Titans mini-game, and a number of new outfits. The game also comes with a second disc full of documentary features.
~ Christopher Brown, All Game Guide

Review: Documentation

The booklet is illustrated well and features all the important information, although portions of it can be hard to read. The pause menu also describes the abilities of, and button combinations for, each weapon and magical power.
~ Christopher Brown, All Game Guide

Production Credits

Company 1: Sony Computer Entertainment America; Game Director - Lead Designer: Cory Barlog; Producer: Steve Caterson; Lead Programmer: Tim Moss; Art Director: Stig Asmussen; Visual Development Director: Charlie Wen; Creative Director: David Jaffe; Executive Producer: Shannon Studstill; Associate Producer - Localization Coordinator: Chad Cox; Associate Producer - Animation Coordinator: Angie Howard; Assistant Producer - Cinematics Coordinator: Ariel Lawrence; Associate Producer - Project Coordinator: Rita Mines; Associate Producer - Design Coordinator: Aaron Orsak; Associate Producer - Lead Artist: Kenneth T. Roy; Associate Producer - Combat Coordinator: Joel Taubel; Producer - Design Manager: Whitney Wade; Additional Production Support: Yumi Yang; Assistant To Production: Christopher Beaver, Matthew Cappiello, William Weissbaum; Game Programmer: Matt Arrington, Magnus Danielsson, Thomas Miller IV, Fabrice Odero, Bob Soper, Phil Wilkins; Lead Engine Programmer: Christer Ericson; Additional Programming Support: Moumine Ballo, Ben Diamand, Vassily Filippov, Naty Hoffman; Design - Level Design and Scripting Lead: Michael Cheng; Design - Level Design and Scripting: Paul Edwards, Nathan Gary, Jonathan Hawkins, Ashley Morgan, Todd Papy, Jeremy Parker, Chip Sbrogna, Jo Wright; Design - Combat Scenarios: Cory Barlog, Nathan Gary, Todd Papy; Design - Combat Systems Lead: Eric Williams; Design - Combat Systems: Derek Daniels, Jason McDonald, Adam Puhl; Design - Camera Lead: Mark Simon; Design - Camera: Andy Ashcraft, Paul Edwards; Design - Sound and Music Scripting Lead: Todd Piperi; Design - Sound and Music Scripting: Paul Edwards, Michael Ha; Additional Design Support: Jason McDonald, Charles Pinady, Tobin Russell; Concept Artist - Environment Lead: Cecil Hong-Sik Kim; Concept Artist: Andy Park, Erik San Juan, Scott Seeto, Dwayne Turner; Additional Concept Art: Ryan Meinerding; Environment Artist Lead: Mark Ahlin, Christopher Sutton; Environment Artist: Raymond Arriaga, Paul Coda, Ken Feldman, John Palamarchuk, Timo Pihlajamaki, Nate Stephens, Lewis Walden; Additional Environment Art Support: Den Johnson; Character Artist Lead: Louis Lu; Character Artist: Kevin Anderson, Go Woon Choi, Ken Huynh, Erik San Juan; Game Animator Lead: Mehdi Yssef; Game Animator: Artak Avakyan, James Che, Jackie Corley, Sean Gilley, Tommy Ho, Jason McDade, Tim Pixton, Sonny Santa Maria, Bruno Velazquez; Cinematic Animator Lead: Jackie Corley; Cinematic Animator: Artak Avakyan, Jason McDade, Sonny Santa Maria, Bruno Velazquez; Cinematic Environment Artist: Wade Mulhern; Additional Cinematic Animation Support: James Che, Sean Gilley, Tommy Ho, Tim Pixton, Mehdi Yssef; Visual Effects Artist Lead: Maximilian Vaughn Ancar; Visual Effects Artist: Wade Mulhern; Character Technical Director: Giovanni Luis; Interface Technical Artist: Cory Barron; Technical Artist: Gary Kavanagh, Jason Minters, Alexander Stein; Additional Technical Art Support: Mark Anderson, Richard Greenspan, Sean Gilley; Game Tester Lead: Stephen Peterson; Game Tester: Saladin Begum, Rob Hargraves, Sean Manzano, Matthew Miller, Adam Root; Story By: Cory Barlog, David Jaffe; Game Written By: Cory Barlog, James Barlog, Marianne Krawcyzk; Additional Writing By: Ariel Lawrence, William Weissbaum; Project Manager: Jim Miller; Director of Tools and Technology: Christer Ericson; Director of Technology: Tim Moss; Director of Internal Production: Shannon Studstill; Director, Product Development: Allan Becker; Vice President, Product Development: Shuhei Yoshida; Company 2: SCEA Audio Production Group; Director of Tools, Technology and Services: Buzz Burrowes; SCEA Sound Design Manager: Dave Murrant; Sound Design Manager: Phillip Kovats; Lead Sound Designer: Chuck Russom; Sound Design: Brad Aldredge, Tristan Des Prés, Paul Fox, Phillip Kovats, Emile Mika; Creature Sounds Special Effects: David Farmer; Dialog Supervisor: Greg DeBeer; Dialog Coordinator: Jacquie Shriver; Cinematic Audio Post Manager: Mike Johnson; Cinematic Audio Post Production: Chris Canning, Jeff Darby, Eric Kuehnl, Mike Johnson, Steve Johnson, Brian Min; PD Sound Project Coordinator: Davina Mackey; Foley Recording Provided By: Warner Brothers Post Production Services; Foley Artist: John Roesch, Alyson More, David Fein; Foley Mixer: David Fein; Foley Recordist: Scott Morgan; Company 3: SCEA Music Production Group; Director of Music: Chuck Doud; Senior Music Supervisor: Clint Bajakian; Music Supervisor: Jonathan Mayer; Music Mixing and Editing: Jonathan Mayer, Joel Yarger; Music Production Associate: Scott Hanau, Ernest Johnson; Manager, Music and Licensing: Jason Swan; Associate Music Producer: Tammy Tsuyuki; Music Operations Manager: David Mucci; Music Intern: Ryan Duda; Music Composed By: Gerard Kl. Marino, Ron Fish, Mike Reagan, Cris Velasco; Orchestrator and Conductor: Tim Davies; Additional Orchestration: James T. Sale, Kostas Christides; Music Preparation: Leland Bond, Mark Cally, Brandon Roberts; Music Performed By: London Session Brass Players; Music Contracted By: Isobel Griffiths Ltd; Music Recorded At: Angel Studios, Abbey Road Studios; Choir Conducted By: Jan Chalupeck; Choir Contracted By: Zdena Pelikanova; Choir Recorded At: C.N.S.O. Studios; Nejad, Persion Instrumentalist Contracted By: Greg Gordon; Nejad, Persion Instrumentalist Recorded At: Pyramind Studios; Company 4: SCEA Art And Animation Services Group; Director, Art and Animation Services Group: Dwayne Mason; AASG Senior Department Administrator: Nonet Vargas; AASG Department Administrator: Monique Williamson, Brian Rausch; Production Manager: Scott Peterson; Animation Manager: Chad Moore; Motion Capture Department Assistant: Tami Friend; Motion Capture Studio Supervisor: James Scarafone; Motion Capture Studio Technician: Ryan Beeson, Doug Hagstrom, Eduardo Contreras; Motion Capture Tracking Lead: Michael Shinkle; Motion Capture Specialist: Travis Parks, Sarah Back, Percy Sagun; Motion Capture Animation Lead: Frank Strocco; Motion Capture Animator: Brian Phipps, Michael Graessle, Eryn Roston; Motion Capture Technical Animation Lead: Johnny Walker; Motion Capture Technical Animator: Daniel Legg, Trisha Manbeck; Motion Capture Performer Casting By: Brigitte Burdine; Motion Capture Performer: Daz Crawford, Joseph Gatt, Ute Werner, Anthony Ray Parker, Bert Belasco, Chuck Kelley, Ben Hermes; Hi-Res Cinematics By: SemoLogic Inc.; Cinematic Supervisor: Jon Bo Kim; Project Supervisor: Se Min Tho; CG Supervisor: Jeung Soo Kim; Producer: Seung Won Park, You Shin Won, Kay Sasatomi; Character Animation Supervisor: George Zimmet; In-Game Cinematics By: Technicology Interactive Services; Vice President of Interactive Services: Mike Gollom; Senior Director of Interactive Services: Chan Park; Senior Art Development Manager: Joe McGuffin; CG Director: Robert Castaneda, Stephen Fedasz; Cinematics Production Coordinator: Eric Kovats, Iva-Marie Palmer; Cinematic and In-Game Post Effects By: Planet Blue; SCEA Voice Over Coordinator: Rita Mines; Voice Over Services Provided By: Soundelux Design Music Group; Executive Creative Director: Scott Martin Gershin; Voice Over Business Manager: William Beaman; Voice Over Coordinator: Erica Mehallo; Voice Over Recording Engineer: Justin Langley, Matt Beville, Dutch Hill; Voice Over Editor: Justin Langley, Chad Bedell, Eliza Engle, Mark Camperell, Bryan Celano, Dutch Hill, Bob Rankin; Voice Over Director: Kris Zimmerman Salter, Keythe Farley, Patrick Ginn; Voice of Narrator: Linda Hunt; Voice of Gaia: Linda Hunt; Voice of Kratos: TC Carson; Voice of Atlas: Michael Clarke Duncan; Voice of Athena: Carole Ruggier; Voice of Perseus: Harry Hamlin; Voice of Zeus: Corey Burton; Voice of Theseus: Paul Eiding; Voice of Barbarian King: Bob Joles; Voice of Icarus: Bob Joles; Voice of Lahkesis: Leigh Allyn Baker; Voice of Bathhouse Girl 2: Leigh Allyn Baker; Voice of Atropos: Debbie Maewest; Voice of Bathhouse Girl 1: Debbie Maewest; Voice of Medusa's Sister (Euryale): Jennifer Martin; Voice of Young Spartan: Josh Keaton; Voice of Typhon: Fred Tatasciore; Voice of Clotho: Susan Silo; Voice of Prometheus: Allan Oppenheimer; Voice of Translator 1: Robin Atkin Downs; Voice of Translator 2: Armin Shimerman; Voice of Cronos: Lloyd Sherr; Voice of Hercules: Cam Clarke; Voice of Boat Captain: Keith Furguson; Voice of Elevator Guy: Stefan Marks; Voice of Jason's Guard: Marc Worden; Voice of Rhodes Soldier: Greg Ellis, Khary Payton, Peter Lurie; Voice of Spartan Soldier: Peter Lurie, Khary Payton, Greg Ellis; Voice of Door Guy: Keythe Farley; Voice of Soldier: Keythe Farley; Voice Over Director: Keythe Farley, Kris Zimmerman, Gordon Hunt; Director: Michael Blackledge; Senior Test Manager: Ritchard Markelz; QA Test Manager: Mike Veigel; QA Test Supervisor: Cruz Garcia; Lead Quality Assurance Tester: Monty Rimorin, Robert Helsel, Rodger Aladray; Quality Assurance Tester: Dennis Miller, Josh Kaehlin, Daniel Guerrero, Jackie Sutherland, Mark Chao, Mark Runsvold; Contingent Game Test Analyst: Aaron Davis, Andrew Heino, Blake Nobles, Charlie Celestino, Collin McKusick, Daniel Peer, Gabe Landers, Jin Bong, John Walker, Ken Nguyen, Lindsay Lauters, Minh Lam, Nadim Hussami, Olivia Ting, Ryan Halverson, Shane Hebard, Steven Peer, Tiffany Sutton, Timothy Hill; Lab Technician: Vince Loughney; Senior Program Manager: Jim Wallace; Manager, Project Management: Eric Ippolito; Senior VP, Marketing: Peter Dille; Director, Online & Product Marketing: Susan Nourai; Senior Manager, Product Marketing: Jeff Reese; Product Marketing Manager: Asad Qizilbash; Product Marketing Specialist: Ken Chan; Sr. Director, Corporate Communications: Dave Karraker; Sr. PR Manager: Ron Eagle; PR Manager: Ryan Bowling; PR Specialist: Paul Murphy; Director of Online and Direct Marketing: Steve Williams; Senior Creative Services Manager: Jack Siler; Creative Services Specialist: Joseph Chan, JM Garcia; Packaging and Manual Design: Petrol Advertising; Manual Copy: Offbase Productions; Legal and Business Affairs: Lisa Lunger, Brian Fukuji, Mary Nappi, Sue Nopar, Ninalei Morrison, Christine DeNezza
~ Keith Adams, All Game Guide
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Wikipedia: God of War II
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God of War II

The North American box art, depicting Kratos overlooking the Palace of the Fates
Developer(s) SCE Studios Santa Monica
Publisher(s) Sony Computer Entertainment

Capcom (Japan)

Designer(s) Cory Barlog, David Jaffe,
Writer(s) Marianne Krawczyk
Engine Kinetica
Aspect ratio 16:9 / 4:3
Native resolution 480p (EDTV)[1]
480i (SDTV)
Platform(s) PlayStation 2
Release date(s) NA March 13, 2007
EU April 27, 2007
AUS May 3, 2007
Genre(s) Hack and slash, action-adventure
Mode(s) Single-player
Rating(s) BBFC: 18
CERO: D
ESRB: M
PEGI: 18+
USK: 18
Media DVD-9

God of War II is a hack and slash action-adventure video game and the sequel to the 2005 game God of War for the PlayStation 2. It was released in North America on March 13, 2007, in Europe on April 27, 2007,[2] and May 3, 2007 in Australia,[2] and October 25, 2007 in Japan. It is the second installment released in the God of War series and fourth chronologically.

The North American NTSC version of God of War II is packaged in a two-disc set. The first disc contains the game, and the second disc is dedicated to the game's development, including a diary of the game's production.[3] The European/Australian PAL version comes in two different editions: a single disc standard edition and a two disc "Special Edition" that comes in a different case than the single disc edition. It also includes different box art, a bonus DVD, as well as the PAL version of the game.

Contents

Gameplay

The gameplay of God of War II is very similar to that of its predecessor. The player controls Kratos in a combination of combat, platforming, and puzzle game elements. Kratos' main weapons are Athena's Blades, which are blades on the ends of long chains that Kratos is able to swing in destructive paths but also able to use to scale rock faces or swing from special hook points. Kratos received Athena's Blades at the end of the original game, after losing the Blades of Chaos in his battle with Ares. Other weapons and magic abilities are acquired as the plot progresses and can be used in conjunction with the Blades to dispatch enemies. Defeating foes using a combination of attacks, including chaining attacks together in combos, will release red experience orbs, used to power up Kratos' weapons and magic, and green, blue, and yellow orbs to replenish health, magic power, and the Rage of the Titans power, respectively. Chests distributed throughout the levels can also release these orbs, as well as providing Kratos with special artifacts to increase his maximum health and magic levels.

As with many foes in the first game, once Kratos has weakened an enemy, an indicator will appear above it. The player can then initiate a fatality minigame, which may require the player to hit a button, turn the analog stick, button-mash, or some combination thereof when prompted on-screen. A successful attempt will release additional orbs or life as a reward, while failure may result in damage to Kratos. Bosses can only be finished via these minigames, allowing for demises that are both cinematic and include player input.

New features in God of War II include additional relics introduced in the game. These allow Kratos to reflect magic spells back to their target, to slow down time when near special statues, and to open locked doors. Additionally, Kratos takes flight on the back of Pegasus with the combat similar in nature to rail games such as Panzer Dragoon Orta. A new "Challenge of the Titans" mode allows the player to attempt 7 different challenges with increasing difficulty after they have completed the main game once. There is also an "Arena of the Fates", in which the number and types of opponents can be customized. The experience points gained therein carry over to the main game. An overall rank of Titan must be achieved in the Challenge of the Titans in order to unlock the Arena of the Fates. Finally, a series of Grecian urns hidden throughout the game allow the unlocking of additional abilities when starting a New Game Plus, known in this game as a "Bonus Play".

Plot

God of War II takes place some time after the events of the first game; Kratos, after his defeat of Ares, has become the new God of War, but has not been accepted by the other members of the Greek pantheon due to his ruthless treatment of the other Greek city-states. Kratos is still haunted by memories of the deeds from his past while working under Ares and finds enjoyment the only way he can forget, by leading and aiding his Spartan army in conquering Greece. As a result, the gods are displeased with Kratos' campaign. Athena pleads for Kratos to stop, telling him that she cannot protect him much longer from the wrath of the gods while reminding him that he owes her for his divinity. Kratos nonetheless ignores her pleas and descends to Rhodes to assist his Spartan army.

As Kratos arrives to destroy the city, an eagle, which Kratos believes to be Athena in disguise, robs him of almost all of his godly power, infusing them into the Colossus of Rhodes and bringing it to life to kill Kratos. After a protracted conflict with the metal giant that rages across the city, Zeus offers Kratos the Blade of Olympus, which Zeus himself used to overthrow Cronos and the Titans. At Zeus' behest, Kratos infuses the blade with his godhood, rendering him mortal but enabling him to destroy the Colossus from the inside. However, when he jumps out of the falling Colossus and asks the gods if he needs to prove anything more to them, he is crushed and severely wounded by the Colossus' falling hand. Limping his way to the Blade of Olympus to save himself, he is interrupted as Zeus reveals himself as the eagle that stole his power. Zeus explains he betrayed Kratos to save himself and Olympus from the same fate that Ares would have offered them. Zeus then offers Kratos one final chance at being a god, provided that he forever serve him. Kratos refuses and Zeus, claiming to be left no other choice, slays him after a brief struggle. Zeus whispers that everything Kratos has ever known will suffer for his sacrilege - Kratos will never be the ruler of Olympus and 'the cycle ends here'. He then pulls the sword out of Kratos and uses the weapon's power to destroy the fighting warriors of Sparta and Rhodes. As Zeus is walking away, Kratos gives him a warning as he dies: "You will pay for this, Zeus… Be certain of that."

However, as Kratos is being dragged towards an eternity of torment in Hades, he is saved by Gaia, the mother of the Titans who reveals herself to be the franchise's narrator and she offers an alliance. When the Titans were defeated by the Olympians, they were punished and humiliated, and they want Kratos' help to get revenge. Kratos escapes the Underworld and is bidden by Gaia to find the Sisters of Fate in order to change his past. She gives Kratos the aid of the magical horse Pegasus to traverse the distance to the Fates. Kratos rides Pegasus a long distance, but on their way they are attacked by a mysterious rider and arrive at a mountain that houses the Titan Typhon and the former Titan Prometheus. As they fly through the mountain's cavernous innards, Typhon traps Pegasus, leaving Kratos to find a way to release him, while also discovering more secrets about the mountain. Some way into his adventure through the mountain, he finds a chained Prometheus outside in the blizzard, who tells him that Zeus punished him for bringing the Fires of Olympus to the mortals. Prometheus was made mortal and bound, and each day his inner organs were savagely consumed by a carnivorous bird. He begs Kratos to kill him, so that he can be free from his torment. However, without any tool to kill him, Kratos continues on back into the mountain and encounters Typhon face to face. Typhon, angered by Kratos' appearance, tries to send Kratos plummeting to his death with strong gusts of wind. Kratos resists, successfully rips Typhon's Bane from the Titan's eye and uses it to blind him. Now with a way of killing Prometheus, Kratos makes his way back to where the ex-Titan is being tormented and shoots him. Prometheus drops into the furnace below, and his ashes give Kratos extra strength in the form of Rage of the Titans. Kratos then returns to where Pegasus is being trapped and uses Rage of the Titans to lift Typhon's fingers off the horse, allowing them to escape.

Kratos flies to the Island of Creation where the Sisters of Fate (the Moirae) await. As he explores the island, Kratos encounters the likes of Theseus, whom he kills in battle to determine who is the greatest warrior of Greece (and to take his key in order to venture onward), Cronos who speaks to Kratos through a magical hologram and gives him the last of his magic: Cronos's Rage, Euryale who attempts to avenge the death of her sister, Medusa, but who gets decapitated by Kratos, who then uses her head as a method of immobilising his foes, Perseus, who is there to change the fate of his beloved Andromeda, and the revived Barbarian King from the original God of War who has fought his way out of Hades to change his fate. Kratos also encounters an elderly Icarus who is on the brink of insanity and wrestles Kratos off a cliff and into a massive chasm, saying that it is his fate, none others, to seek an audience with the Sisters. While both are falling, Kratos rips off Icarus's wings and sails below the Earth where it is being held up by the Titan Atlas, as Icarus falls into the Underworld far below.

Kratos lands upon Atlas and tries to communicate with him. At first, Atlas refuses to help Kratos, bent on crushing the human for his imprisonment. However, Kratos manages to persuade Atlas to help him so that he may change his fate and kill Zeus. The Titan accepts the offer, giving Kratos the last of his magic - Atlas Quake - and helps him back to the surface so that he may continue his quest. After an expedition through the Sisters' Palace, Kratos encounters an unknown warrior who is also seeking to reach the Sisters. Without either of them knowing who the other one is at the time due to the darkness, Kratos rams the man through a stain-glass window after a fight and is shocked to see that the man is the very Spartan he had told to return to Sparta and prepare for battle. The Spartan reveals that Zeus has destroyed Sparta and that he was seeking the Sisters to change the events. He tells Kratos as he dies that he has faith that Kratos will finish what he has started. Kratos is despondent and bereft of the will to carry on, so much so that when the next foe - the Kraken- emerges to fight, Kratos refuses to raise his weapons, simply calling out challenges to the gods, allowing the monster to grab him in his tentacles. As Kratos is about to succumb to the inevitable, he is inspired by Gaia to continue the battle, saying that if he dies, he will be tortured by Zeus and the other gods for all eternity. She promises Kratos that Zeus will fall, saying 'this battle is just the start of a Great War that is to come...'

His rage rekindled by her words, Kratos breaks free, battles and then slays the Kraken. Kratos then makes his way, on the back of the Phoenix, to the Palace of the Sisters, where he finally confronts the Sisters, Lakhesis, Atropos and Clotho, who operate and defend the Loom of Fate, which rules the lives of mortals and gods alike. Kratos first encounters Lakhesis. She reveals that it was she who decided the Titans' lost at the Great War and allowed Kratos to come this far. They fight and Kratos defeats her, but she then summons Atropos, who takes Kratos back to the time of his final fight with Ares in the first God of War. As Kratos and Ares disappear (as Kratos fights to protect his family in an illusion created by Ares), Atropos attempts to destroy the Blade of the Gods — the sword that Kratos used to kill Ares, with the intention that, if the sword is destroyed, Ares can kill Kratos, causing him to die in both the past and the present. Kratos stops her and goes back to the present to face Lahkesis one more time. As he fights Lahkesis, Atropos intervenes from the three mirrors in the room, meaning Kratos must fight both at the same time. Kratos destroys Atropos' first two mirrors, then traps Lahkesis and Atropos in the last mirror and destroys it, trapping the two Sisters within time for eternity, and opening the path to Clotho, who pleads with Kratos as he approaches that his manipulation of fate will destroy everything. It should be noted that before entering Clotho's chambers, Kratos sees three murals describing past, present, and future events. The first referencing the Great War between the Titans and Olympians in the past and the threat of its revival, the second showing a lone man (likely Kratos himself) surveying the carnage of a great battle that is waging on below him, and the last alluding to the journey of The Three Wise Men toward the birth of Christ. Upon reaching Clotho, Kratos impales her in the head with a swinging blade, leaving him to control the loom.

He first goes back to his death at Zeus' hands in Rhodes, reclaiming the Blade of Olympus and inciting a lengthy battle with the King of the Gods. At the end of the fight, Zeus is striking Kratos with an unstoppable lightning storm, leaving Kratos to call out to Zeus that he surrenders. Kratos asks him to release him from his life and his torment, and as Zeus is about to execute Kratos, stating that "I will release you from your life, my son, but your torment is just beginning", Kratos dodges the blow and pins Zeus' hands to the rock with his blades. Kratos then takes the Blade of Olympus and begins driving it into Zeus' abdomen.

Athena arrives and defends Zeus, explaining to an enraged Kratos that she has no intent to fight him, only to save Olympus. The badly wounded Zeus attempts to escape, telling Kratos he has started a war he cannot hope to win, as the Fates have already deemed Zeus victorious. As Kratos tries to charge forward and slay Zeus as he flees, Athena interposes herself, saving her father at the cost of her own life. Her dying words reveal that Zeus' actions are meant to break the cycle of son killing father, which goes back to Cronos killing Uranus, and Zeus defeating Cronos. By killing Kratos (the son) before he can kill Zeus (the father), Zeus had hoped to break the cycle—thus revealing that Kratos is, in fact, Zeus' own son, and begs him to relent in his quest for vengeance. After a moment of apparent shock and shame, Kratos' face darkens and he snarls that he has no father. Athena dies in Kratos' arms, saying that all the gods on Olympus will deny Kratos, defending Zeus so Olympus will prevail. She says that even though Kratos wishes to kill Zeus, Zeus is Olympus. Kratos then vows to exact retribution on Zeus and any god who will deny him his revenge, screaming that their time is at an end, swearing that "If all on Olympus will deny me my vengeance, then all on Olympus will die!"

Returning to the Loom, which is now collapsing, Kratos uses it once again to go further back in time to The Great War as it ends. He calls to Gaia, who claims that they were expecting him, but the gods are too powerful for them to defeat. Kratos then shouts to Gaia the following speech: "All on Olympus tremble at my name! Zeus is weak, Ares and Athena are dead, and I wield the blade. We can win the Great War, but not in this time! Together, we can destroy the petty gods and we will see Olympus crumble before us! Come with me Gaia, return to my time...Victory awaits!" He then brings Gaia and the Titans back to the present with him. Meanwhile, Zeus rallies his fellow gods Poseidon, Hades, Hermes and Apollo together, urging them to unite and defeat Kratos. As Zeus spits out triumphantly, "Olympus will prevail!", the entire temple of Olympus begins to shake. The gods run over to the balcony to see the Titans brought forward in time by Kratos, beginning to scale the mountain and bearing Kratos with them to end the Great War between the Gods and the Titans once and for all. As Zeus looks down in horror, Kratos shouts up to him, "Zeus! Your son has returned! I bring the destruction of Olympus!" as the city below them burns.

The game finishes with a prophetic warning: The End Begins....

Characters

Main characters

  • Kratos: At the start of God of War II, Kratos is the God of War after defeating Ares but not being released from his torment made his sorrow boil into hatred. He turns to his mortal army of Sparta to wage war on cities across the land, which raises the anger of Zeus and the other gods. Soon, he finds he is betrayed by Zeus and reduced to a mortal. Kratos must travel to the Sisters of Fate to exact revenge and destroy Zeus once and for all.
  • Athena: The goddess of wisdom, defensive war and industry. Though a constant companion in the first game, Athena appears only three times in this sequel: once to warn Kratos that his actions are displeasing the other gods, a second through a statue (as in the first game), and the last to save Zeus by stepping in the way of Kratos' killing blow. (Ironically, when Athena's mother, the Titaness Metis, was pregnant, Zeus attempted to kill both for fear that the child be the prophesied overthrowing son.)
  • Gaia: Mother of the Titans, and connected to all things of the Earth. Along with the other Titans, she was banished in the War of the Titans, and seeing Kratos' quest for revenge on Zeus, offers to lend her power to his cause. She helps Kratos throughout his journey in hopes that together they can bring about the fall of Olympus. She also acts as the narrator.
  • Lakhesis: The middle (matron) of the three Sister of Fate bears a feathered robe and wings along with a staff. She mocks Kratos by telling him that she was the one responsible for deciding both the defeat of the Titans in the Great War and letting Kratos reach the Sisters. She refuses to accept Kratos and tells him that he will fail in his quest to change his fate.
  • Atropos: The oldest (crone) Sister of Fate who was inside Lakhesis until she split off to fight Kratos. She mocked Kratos' attempt to change his fate, demonstrating her power by altering the event from the first God of War and attempting to destroy the Blade of the Gods so that Kratos would die by Ares' hand. Kratos is forced to fight in his own past (with the final battle of the first game raging in the background) in order to defeat her and preserve his existence.
  • Clotho: The youngest (maiden) Sisters of Fate that Kratos encounters, although she looks like anything but. She is a morbidly obese silkworm-like creature with multiple arms and breasts that sits within the multi-leveled Loom Chamber. She spins the thread of every mortal, god and titan. Kratos must defeat Clotho and learn how to work the loom in order to kill Zeus and change his fate.
  • Zeus: The King of Olympus who created the Blade of Olympus. He is the father of Ares, Athena and Kratos. He betrays Kratos in the beginning of the second game and is the antagonist during the rest of it.

Animal cruelty controversy

Sony's marketing campaign included the presence of a decapitated goat at a party held in Athens for the launch of the game.[4] Distribution of an issue of the "Official PlayStation Magazine" containing photos of the event was halted after condemnation from animal rights groups.[5]

Soundtrack

God of War II
Official Soundtrack
Soundtrack by various artists
Released April 10, 2007
Length 66:41
Label SCEI

The score of God of War II was composed by Gerard K. Marino, Ron Fish, Mike Reagan, Cris Velasco and released on CD on April 10, 2007. A rock arrangement of "The End Begins" was also released as a free downloadable track for the PlayStation 3 version of Guitar Hero III: Legends of Rock.


Critical reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 93%[7]
Metacritic 93/100[6]
Review scores
Publication Score
1UP.com A[8]
Electronic Gaming Monthly 9.17/10
Eurogamer 9/10[9]
GamePro 5/5
GameSpot 9.2/10
GameTrailers 9.5/10
IGN 9.7/10
Play Magazine 9.5/10

Upon its release, God of War II garnered overwhelming critical and commercial acclaim. God of War II won a Golden Joystick for "PlayStation Game of the Year 2007" at the 2007 Golden Joystick Awards.[citation needed] Many consider it to be one of PlayStation 2's best games,[10][11] and also one of the best action games of all time.[12][13][14] It contains four times as many boss fights and improved puzzles in comparison to the original.[12][15][16][17][18][19] The game is also considered to be the swan song of the PlayStation 2 era — in other words, the last great game released exclusively for the console.[12][20]

In North America, the game had sold 833,209 copies by the end of March 2007, twice as many copies as the next-best selling game.[21] In its first week of release in Europe, the game took the top spot in the UK charts as well.[22] The game went on to sell over one million copies in its first three months.[23] As of September 5, 2008, the game has sold 2.44 million copies.[citation needed] On March 13, 2008, God of War II joined Sony's renowned Greatest Hits list.

God of War II is ranked eighth on Game Informer’s list of The Top 10 Video Game Openings.[24]

References

  1. ^ Kotaku - Isle of Rhodes Site Unlocks GoW 2 HD Mode, New Countdown
  2. ^ a b "IGN: God of War II". IGN PlayStation 2. http://ps2.ign.com/objects/811/811719.html. Retrieved on 2007-02-21. 
  3. ^ Roper, Chris (2007-02-12). "IGN: God of War II Review". IGN PlayStation 2. 3 of 3. http://ps2.ign.com/articles/763/763624p3.html. Retrieved on 2007-02-21. 
  4. ^ "Horror at Sony's depraved promotion stunt with decapitated goat". http://www.dailymail.co.uk/pages/live/articles/news/news.html?in_article_id=451414&in_page_id=1770&ct=5. Retrieved on 2007-12-23. 
  5. ^ "Sony 'Goat' Ad Sparks Outrage". http://www.pcworld.com/article/id,131350-c,games/article.html. Retrieved on 2007-12-23. 
  6. ^ "God of War II". Meta Critic. http://www.metacritic.com/games/platforms/ps2/godofwar2?q=god%20of%20war%202. Retrieved on 2007-05-01. 
  7. ^ "God of War II Review". Game Rankings. http://www.gamerankings.com/htmlpages2/932295.asp. Retrieved on 2008-06-24. 
  8. ^ Leone, Matt (2007-02-11). "God of War II Review from 1up.com". UGO Entertainment. http://www.1up.com/do/reviewPage?cId=3157112&p=2&sec=REVIEWS. Retrieved on 2009-02-22. 
  9. ^ Reed, Kristan (2007-04-21). "God of War II Review". Eurogamer. http://www.eurogamer.net/article.php?article_id=75791. Retrieved on 2008-03-31. 
  10. ^ "God of War II Review - PlayStation 2". GameZone. http://ps2.gamezone.com/gzreviews/r29128.htm. Retrieved on 2007-03-12. 
  11. ^ "GameTrailers.com - God of War II (PlayStation 2)". GameTrailers.com. http://gametrailers.com/gamereview.php?id=2567. Retrieved on 2007-03-12. 
  12. ^ a b c "IGN: God of War II Review". IGN PlayStation 2. http://ps2.ign.com/articles/763/763624p1.html. Retrieved on 2007-03-12. 
  13. ^ "CANOE -- WHAM Gaming - PS2: 'God of War' sequel a PS2 epic". Wham. Canoe.PA. http://wham.canoe.ca/ps2/2007/03/02/3686626-torsun.html. Retrieved on 2007-03-12. 
  14. ^ Electronic Gaming Monthly, April 2007, p.90
  15. ^ "GameSpy: God of War II Review". GameSpy PS2. http://ps2.gamespy.com/playstation-2/god-of-war-2-divine-retribution/763910p1.html. Retrieved on 2007-03-12. 
  16. ^ "God of War II for PlayStation 2 Review - GameDaily". GameDaily.com. http://www.gamedaily.com/god-of-war-ii/playstation-2/game-reviews/5065. Retrieved on 2007-03-12. 
  17. ^ "Review: God of War II for PS2 on GamePro.com". GamePro.com. http://www.gamepro.com/sony/ps2/games/reviews/98528.shtml. Retrieved on 2007-03-12. 
  18. ^ "Game Informer Online". Game Informer. http://www.gameinformer.com/Games/Review/200704/R07.0213.1453.32648.htm. Retrieved on 2007-03-12. 
  19. ^ "GamingTrend Review". GamingTrend. http://gamingtrend.com/Reviews/review/review.php?ReviewID=789. Retrieved on 2007-03-12. 
  20. ^ "GameSpot: God of War II Review". GameSpot PlayStation 2. http://www.gamespot.com/pages/gamespace/reviews.php?pid=932295. Retrieved on 2007-03-19. 
  21. ^ "IGN: NPD: Kratos is God of March.". IGN Playstation 2. http://ps2.ign.com/articles/782/782103p1.html. Retrieved on 2007-05-10. 
  22. ^ "gamesindustry.biz: UK charts: God of War II takes top spot.". gamesindustry.biz. http://www.gamesindustry.biz/content_page.php?aid=24657. Retrieved on 2007-05-13. 
  23. ^ Sony Computer Entertainment Inc (2008-02-26). Sony Computer Entertainment America to Unleash Kratos in Limited-Edition God of War PSP Entertainment Pack. Press release. http://www.us.playstation.com/News/PressReleases/454. Retrieved on 2008-03-18. 
  24. ^ "The Top Ten Video Game Openings," Game Informer 187 (November 2008): 38.

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