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Native resolution

 
Computer Desktop Encyclopedia: native resolution

The maximum resolution of a monitor or printer. In a flat panel display, the native resolution is significant because, unlike a CRT, which can display several resolutions (640x480, 800x600, 1024x768, etc.) at the same quality level, the highest (native) resolution of a flat panel provides the best quality.

When given a resolution lower than its native resolution, the flat panel has two display options. In order to retain the most sharpness, it can display the lower resolution in the screen's native resolution as a rectangle in the middle of the screen with surrounding borders. However, in most cases, it scales the lower resolution to fit the entire screen and has to create pixels via interpolation. The display quality of the latter approach varies considerably among brands. Even on the same monitor, one non-native resolution may display better than another. For example, on a flat panel with a 1280x1024 native resolution, 1024x768 may look significantly better than 800x600. See flat panel display.

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Wikipedia: Native resolution
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Example of non-native display (video driver setting of 800x600 as displayed through a native 1024x768 LCD)

The native resolution of a LCD, LCoS or other flat panel display refers to its single fixed resolution. As an LCD display consists of a fixed raster, it cannot change resolution to match the signal being displayed as a CRT monitor can, meaning that optimal display quality can be reached only when the signal input matches the native resolution. An image where the number of pixels is same as in the image source and where the pixels are perfectly aligned to the pixels in the source is said to be pixel perfect. [1]

While CRT monitors can usually display images at various resolutions, an LCD monitor has to rely on interpolation (scaling of the image), which causes a loss of image quality. An LCD has to scale up a smaller image to fit into the area of the native resolution. This is the same principle as taking a smaller image in an image editing program and enlarging it; the smaller image loses its sharpness when it is expanded. This is especially problematic as most resolutions are in a 4:3 aspect ratio (640×480, 800×600, 1024×768, 1280×960, 1600×1200) but there are odd resolutions that are not, notably 1280×1024. If a user were to map 1024×768 to a 1280×1024 screen there would be distortion as well as some image errors, as there is not a one-to-one mapping with regard to pixels. This results in noticeable quality loss and the image is much less sharp.

In theory, some resolutions should work well, if they are exact multiples of smaller image sizes. For example, a 1600×1200 LCD could display an 800×600 image well, as each of the pixels in the image could be represented by a block of four on the larger display, without interpolation. Since 800×600 is an integer factor of 1600×1200, scaling should not adversely affect the image. But in practice, most monitors apply a smoothing algorithm to all smaller resolutions, so the quality still suffers for these "half" modes (for a VGA connection, when the monitor is responsible for scaling). In the case of a DVI connection, the scaling is provided by the video adapter, not the monitor.

Due to the native resolution issue, some computer game enthusiasts refuse to use LCD monitors, since the native resolution is so high that it may cause frame rate issues when playing a game; however, the distortion that occurs when an LCD monitor is set to a resolution lower than its native resolution can be less noticeable during game play, especially if the user's graphics card supports anti-aliasing or if the game involves a lot of movement.

Most LCD monitors are able to inform the PC of their native resolution using Extended display identification data (EDID); however, some LCD TVs, especially those with 1366x768 pixels, fail to provide their native resolution and only provide a set of lower resolutions, resulting in a less than picture perfect output.

Some widescreen LCD monitors optionally display lower resolutions without scaling or stretching an image, so that the image will always be in full sharpness, although it will not occupy the full screen.

See also

References

  1. ^ AfterDawn.com - Native Resolution

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