The PlayStation 2 (プレイステーション2, Pureisutēshon
Tsū?, abbreviated
"PS2") is Sony's second video game
console, the successor to the successful PlayStation and the predecessor to the
PlayStation 3 as part of the PlayStation
series. Its development was announced in March 1999, and it was released subsequently after a year in Japan.
The PS2 is part of the sixth generation era and is
the best-selling console to date[4], reaching its 120
millionth console shipment in 2007.[2] In
addition, the PS2 broke the record for the fastest game console to reach 100 million units shipped, accomplishing the feat within
5 years and 9 months from its launch. This was faster than its predecessor, the PlayStation, which took 9 years and 6 months
since launch to reach the same benchmark.[5]
History
Only a few million people had obtained consoles by the end of 2000 due to manufacturing delays. [6] The PS2 was so popular after its release that it was difficult to find units on
retailer shelves. Another popular option was purchasing the console online through auction websites such as eBay. The PS2 initially sold well partly on the basis of the strength of the PlayStation brand and the console's
backward compatibility, selling over 900,000 units in the first weekend in Japan. This allowed the PS2 to tap the large install
base established by the PlayStation — another major selling point over the competition. Later, Sony gained steam with new
development kits for game developers and more PS2 units for consumers.
A notable piece of advertising for the PS2 launch was accompanied by the popular "PS9" television commercial. 9 was to be the
epitome of development, which the PS2 was the next step on the way towards. The ad also presaged the development of a
portable PlayStation (first released in Japan on December 12 2004).
Many analysts predicted a close three-way matchup between the PS2 and competitors Microsoft's Xbox and the Nintendo
GameCube (which was the cheapest of the three consoles and had an open market of
games); however, the release of several blockbuster games during the 2001 holiday season maintained sales momentum and held off the PS2s rivals.[7]
Although Sony, unlike Sega with its Dreamcast, placed little
emphasis on online gaming during its first years, that changed upon the launch of the online-capable
Xbox. Sony adapted in late 2002 to compete with Microsoft, with several online first–party titles released alongside it,
such as SOCOM: U.S. Navy SEALs to show its active support for Internet
play. Sony also advertised heavily, and its online model had the support of Electronic Arts. Although Sony and Nintendo both
started out late, and although both followed a decentralized model of online gaming where the responsibility is up to the
developer to provide the servers, Sony's attempt made online gaming a major selling point of the PS2.
In September 2004, in time for the launch of Grand Theft Auto: San
Andreas (the best-selling game during the 2004 holiday season), Sony revealed a new, smaller PS2 (see Hardware revisions). In preparation for the launch of a new, slimmer PS2 model (SCPH-70000; also
known unofficially as the "PStwo"), Sony stopped making the older PS2 model (SCPH-5000x) during the summer of 2004 to let the
distribution channel empty its stock of the units. After an apparent manufacturing issue caused some initial slowdown in
producing the new unit, Sony reportedly underestimated demand, caused in part by shortages between the time the old units were
cleared out and the new units were ready. The issue was compounded in Britain when a Russian oil tanker became stuck in the
Suez Canal, blocking a ship from China carrying PS2s bound for the UK. During one week in
November, British sales totaled 6,000 units — compared to 70,000 units a few weeks prior.[8] There were shortages in more than 1700 stores in North America on the day before
Christmas.[9]
Games
-
The PS2's brand strength has led to strong third-party support for the system. Although the system's launch titles were
unimpressive in 2000, the Christmas season of 2001 saw the release of several best-selling and critically acclaimed games. These
games helped the PS2 maintain and extend its lead in the video game console market, despite increased competition from the
launches of the Microsoft Xbox and the Nintendo GameCube. In several cases, Sony made exclusivity deals with publishers in order
to preempt its competitors. Critically acclaimed games on the PS2 include the Grand Theft Auto series, several entries in the Final
Fantasy series, Metal Gear Solid 2 and
Metal Gear Solid 3, the Devil
May Cry series, four SSXs , the Ace
Combat series, Kingdom Hearts and Kingdom Hearts II, Gran Turismo 3: A-Spec
and Gran Turismo 4, SOCOM: U.S. Navy
SEALs, the Sly Cooper trilogy, Ape
Escape, the Splinter Cell series, the Jak and Daxter series, ICO, Shadow of the Colossus, the God of
War series, Champions of Norrath, Champions: Return to Arms, five Dragon Ball Z:
Budokai games, seven Tony Hawk games, the WWE SmackDown! series, and the Ratchet and Clank series. The PS2 has also been the home to many music games, such as
the latest Dance Dance Revolution and SingStar games and the guitar controller-based Guitar Hero series.
At the end of 2006, 8,571 PS2 titles had been released worldwide (4,745 in Asia, 1,375 in North America, and 2,451 in
Europe),[10] accounting for
cumulative production shipments of 1.205 billion units.[11]
Hardware compatibility
The PlayStation 2's DualShock 2 controller is cosmetically similar to the original DualShock.
The PS2 hardware can read both CDs and
DVDs. It is backward compatible with PlayStation
games and allows for DVD video playback. The ability to play DVD movies was an added incentive for consumers to be able to
justify purchasing the PS2 (the MSRP was US$300 in October 2000).
The PS2 also supports PlayStation memory cards (for PlayStation game saves only) and
controllers as well. There is also support for the internal PlayStation 2 HDD which is
placed in the expansion bay at the rear of the console (model SCPH-5000x only).
The PS2's DualShock 2 controller is essentially an upgraded PlayStation DualShock;
analog face, shoulder and D-pad buttons replaced the digital buttons of the original. All of the input buttons include the D-pad, the
right buttons (X,O,□,∆), the back buttons (R1, R2, L1, L2), the analog joystick buttons (R3, L3), and the middle buttons (Start,
Select, Analog). This design has been carried on to Sony's PlayStation 3 (PS3), which is
known as the SIXAXIS controller. The DualShock 2 controller has force
feedback, which is commonly called the "vibration" function. It is usually used to tell the user when they have been "attacked"
in a game. It is also commonly used in combination with an on-screen red mark, shake, blur, etc., to tell the player of an
attack in any direction (commonly used in shooting games).
When it was released, the PS2 had many advanced features that were not present in other contemporary video game consoles, including DVD-playback functionality,
USB support, and IEEE 1394 expansion ports. It
was not until late 2001 that the Microsoft Xbox became the second console to include USB support (USB 1.1 with a proprietary Microsoft Xbox-shaped socket) and DVD playback capabilities (sold
separately).
Compatibility with USB devices is dependent on the software supporting said USB device. For example, the PS2 BIOS will not
boot an ISO image from a USB flash drive or operate a
USB printer, as the machine's operating system does not include this functionality. By contrast, Gran Turismo 4 is programmed to save screenshots to a USB mass storage device and print images to certain USB printers.
Software compatibility
Support for PlayStation games was also an important selling point for the PS2, letting owners of an older system upgrade to
the PS2 and keep their old software, and giving new users access to older games until a larger library was developed for the new
system. As an added bonus, the PS2 had the ability to enhance PlayStation games by speeding up disc read time, adding texture
smoothing to improve graphics, or both. While the texture smoothing was universally effective (albeit with odd effects where
transparent textures are used — white borders would be seen around sprites),
faster disk reading could cause some games to fail to load or play incorrectly. Additionally some titles have unique bugs even
when the enhancements are not used — for instance, the famous RPG Tactics
Ogre cannot be used with the component video outputs. PlayStation 1 games do not support component video output. However,
they do work with the digital optical sound port.
A handful of PlayStation titles (notably Metal Gear Solid: Special Missions)
fail to run on the PS2 at all (Special Missions fails to recognize Metal Gear Solid at the disc swap screen, for
example). This problem appears to have been rectified in the slimline versions of the PS2, where most of the previously
unplayable PlayStation games can now be played. It is a common misconception that disc swapping in a game (for example, for
multi-disc games or expansion packs) is not possible on the PS2 without modifying the console. The anomalous failure of the above
title at its disc swap screen may have given birth to this rumor. Software for all PlayStation consoles implements
regional lockout by containing one of four region codes: NTSC/J for Japan and Asia, NTSC-U/C for North America, PAL for
Europe and Oceania, and NTSC/C for China.[12]
Online play
With the purchase of a separate unit called the Network Adapter (which is
built into the slimline model), some PS2 games support online multiplayer. Instead of having
a unified, subscription-based online service like Xbox Live, online multiplayer on the PS2 is split between publishers and run on
third-party servers. Most recent PS2 online games have been developed to exclusively support broadband Internet access. Xbox Live similarly requires a broadband Internet connection.
All newer online PS2 games (since 2003) are protected by the Dynamic Network Authentication System (DNAS). The purpose of this system is to prevent piracy and
online cheating. DNAS will prevent games from being played online if they are
determined to be pirated copies or if they have been modified. Recently, however, methods have been developed to get around this
protection by modifying key files in the pirated game.
Hardware revisions
The PS2 has undergone many revisions, some only of internal construction and others involving substantial external changes.
These are colloquially known among PS2 hardware hackers as V0, V1, V2, etc., up to V14c[13] (as of 2006).
Original case design
The original PlayStation 2 design.
Three of the original PS2 launch models (SCPH-10000, SCPH-15000, and SCPH-18000) were only sold in Japan, and lacked the
expansion bay (Dev9) of current PS2 models. These models included a PCMCIA slot instead of the
Dev9 port of newer models. A PCMCIA-to-Dev9 adapter was later made available for these models. SCPH-10000 and SCPH-15000 did not
have a built-in DVD player and instead relied on an encrypted player that was copied to a memory card from an included CD-ROM
(normally, the PS2 will only execute encrypted software from its memory card, but see PS2 Independence Exploit). V3 had a substantially different internal structure from the
subsequent revisions, featuring several interconnected printed circuit boards. As
of V4 everything was unified into one board, except the power supply. V5 introduced minor internal changes, and the only
difference between V6 (sometimes called V5.1) and V5 is the orientation of the Power/Reset switch board connector, which was
reversed to prevent the use of no-solder modchips. V7 and V8 included only minor revisions to
V6.
Assembly of the PS2 moved to the People's Republic of China during the
development of V9 (model numbers SCPH-50000 and SCPH-50001), which added the infrared port for
the optional DVD remote control, removed the IEEE 1394 port, added the capability to read
DVD-RW and DVD+RW discs, added progressive-scan output of DVD movies, and added a quieter fan. V10 and V11 were only minor
revisions to V9.
The PS2 standard colour is matte black. Several different variations in color have been produced in different quantities and
regions, including ceramic white, light yellow, metallic blue (aqua), metallic silver, navy (star blue), opaque blue (astral
blue), opaque black (midnight black), pearl white, Sakura purple, satin gold, satin silver, snow
white, super red, and transparent blue (ocean blue).[14][15][16][17]
Slim case design
The redesigned slim PlayStation 2 dubbed "PSTWO".
In September 2004, Sony unveiled its third major hardware revision (V12, model number SCPH-70000). Available in November 2004,
it is smaller, thinner and quieter than the older versions and includes a built-in Ethernet
port (in some markets it also has an integrated modem). Due to its thinner profile, it does not
contain the 3.5" expansion bay and therefore does not support the
internal hard disk drive. It also lacks an internal power supply, similar to
the GameCube, and has a modified MultiTap expansion. The removal of the expansion bay
has been criticized as a limitation [citation needed] due to the existence of titles such as Final Fantasy XI, which require the use of the HDD. The official PS2 Linux also requires an expansion bay to function. Currently only the modified MultiTap is
sold in stores, meaning that owners of older PS2s must find a used or non-Sony MultiTap in order to have 4 or 8 players during a
single game. Third-party connectors can be soldered into the unit giving hard drive support, however IDE connections were
completely removed in the V14 revision, thereby eliminating this option.
Comparison of the PSTWO design with the PlayStation 2, with an
Eye Toy on top.
There are some disputes [citation needed] on the numbering for this PS2 version, since there are actually two
sub-versions of the SCPH-70000. One of them includes the old EE and GS chips, and the other contains the newer unified EE+GS
chip, but otherwise they are identical. Since the V12 version had already been established for this model, there were some
disputes regarding these sub-versions. Two propositions were to name the old model (with separate EE and GS chips) V11.5 and the
newer model V12, and to name the old model V12 and the newer model V13. Currently, most people just use V12 for both models, or
V12 for the old model and V13 for the newer one.
The V12 model was first released in black, but a silver edition is available in the United
Kingdom, Germany, Australia, France, South Africa, and most recently, North America. It is unknown whether or not this will follow the colour
schemes of the older model.
V12 (or V13) was succeeded by V14 (SCPH-75001 and SCPH-75002), which contains integrated EE and GS chips, and different
ASICs compared to previous revisions, with some chips having a
copyright date of 2005, compared to 2000 or 2001 for earlier models. It also has a different lens and some compatibility issues
with a different number of PlayStation games and even some PS2 games, (see the list of
incompatible games as documented by SCEA).
The slim PlayStation 2 with silver finish.
In 2006, Sony released the latest hardware revisions (V15, model numbers SPCH-77001a and SPCH-77001b). It was first released
in Japan on September 15, 2006, including the Silver limited
edition. After its release, it was then shipped to North America and to other parts of the world. The new revision uses an
integrated, unified EE+GS chip, a redesigned ASIC, a different laser lens, an updated BIOS, and updated drivers. This revision is
currently shipping in retail game stores. The V15 model still has compatibility issues with some PS2 games and PlayStation games,
and it has been criticized due to overheating problems and disc read errors.
Later hardware revisions had better compatibility with PlayStation games (Metal Gear Solid: VR Missions operates on
most silver models); however, the new Japanese slim models have more issues with playing PlayStation games than the first PS2
revisions. [citation needed]
In the beginning of 2005 it was found that some black slimline console power transformers bought between November and December
2004 were faulty and could overheat. The units were recalled by Sony, with the company supplying a replacement model made in
2005. In July of 2007, Sony announced a new, lighter PlayStation 2. The new model SCPH-79000 of the PS2 hardware features a drop
in weight from 900 to 600 grams. The system's AC adapter has also dropped from 350 to 250 grams. Externally, the design remains
unchanged.[18]
The paper reports that the weight loss was achieved by a reduction of parts. [18]
PSX
-
Sony has also made a consumer device called the PSX that can be used as a digital video recorder and DVD burner in addition to playing PS2 games. The device, which was
only released in Japan, was poorly received, with some major features absent from the first
revisions of the hardware, and has thus far experienced very weak sales in Japan, in spite of major price drops.[19] The machine's future continues to be uncertain, with North
American and European launches considered to be distant, if at all, especially since the release of the PlayStation 3.
Accessories
-
The PlayStation 2's DualShock 2 controller is largely identical to the PlayStation's
DualShock, with the same basic functionality; however, it includes analog pressure
sensitivity on the face and shoulder buttons, is lighter and includes two more levels of vibration. The L2 and R2 buttons are also significantly larger. The fact that the design did not change
pleased some consumers who were already used to the DualShock controller.
Resident Evil 4 chainsaw controller compatible with the PlayStation 2.
Optional hardware includes DualShock or DualShock 2 controllers, a PS2 DVD remote
control, an internal or external HDD, a network adapter, horizontal and vertical
stands, PlayStation or PS2 memory cards, light guns
(GunCon), fishing rod and reel controllers, and various cables and interconnects:
Multitap for PlayStation or PS2, S-Video, RGB, SCART, VGA (for
progressive scan games and PS2 Linux only), component and composite video cables, RF modulator, USB camera (EyeToy), Konami microphone for use with the Karaoke Revolution
games, dual microphones (sold with and used exclusively for SingStar games), "guitar" controllers (for Guitar
Hero, Guitar Hero II and a different model, for Guitar Freaks), Onimusha 3 katana controller,
Resident Evil 4 chainsaw controller, USB keyboard, USB mouse and a headset. Unlike the PlayStation, which required the use of an official Sony PlayStation mouse to play mouse-compatible games, the few PS2 games with mouse support work with
standard PC-compatible USB mice. Early versions of the PS2 could be networked via an iLink
port, though this had little game support and was dropped. The original PS2 multitap cannot be plugged into the newer slim models
(as the multitap connects to the memory card slot as well as the controller slot and the memory card slot on the slimline is
shallower). New slim-design multitaps exist for these models, however third-party adapters exist to permit original multitaps to
be used.
Homebrew development
-
Sony released a version of the Linux operating system for the PS2 in a package that also
includes a keyboard, mouse,
Ethernet adapter and HDD. Currently, Sony's online
store states that the Linux kit is no longer for sale in North America. However as of July
2005, the European version was still available. The kit boots by installing a proprietary interface, the run-time environment, which is on a region-coded DVD, so the European
and North America kits only work with a PS2 from their respective regions.
In Europe and Australia, the PS2 comes with a free
Yabasic interpreter on the bundled demo disc. This allows simple programs to be created for the
PS2 by the end-user. This was included in a failed attempt to circumvent a UK tax by defining the console as a "computer" if it
contained certain software.
A port of the NetBSD project and BlackRhino GNU/Linux, an
alternative debian-based distribution, are also available for the PS2.
It is also possible to listen to MP3 music and watch DivX movies
with homebrew programs running in consoles that have a modchip installed or with network software like GameShark's Media Player.
Controversies
Disc read error
Owners of early PS2 models purchased from launch until spring 2003 often reported faulty optical drives in their consoles. The earliest drives suffered from a constantly misaligning
laser lens, but later defects were the result of a shift in voltage to the laser. The first problem was easily remedied by opening the console's casing and tweaking a cog
that controlled the lens' distance from the disc. However, this action voided the console's warranty. The second problem could be fixed by using an oscillator. After
many consoles had broken down, a class action lawsuit was filed against Sony. Sony agreed to provide free repair or replacement for the faulty consoles and continued to do so until
February 2005.[20]
Another problem that could cause a disc read error is wear on the coupling in the head assembly to the worm gear that moves the laser. A symptom of this is a loud repetitive clicking sound. However, this problem
rarely occurs on newer consoles.[citation needed]
A third problem is also found. A handful of early PlayStation 2 consoles were unable to read dual layered DVDs. Such problems
were found at the launch of the game Grand Theft Auto: San Andreas.
San Andreas was the first game to use a dual layered DVD for a PS2 game, however Sony promised to replace any old consoles
for a new console, if this problem has occurred to anyone.
Capabilities
Before the PS2 was even released in Japan, there were controversies over the capabilities of the PS2. Japan initially imposed
export restrictions on the PS2. The PS2 was even said to contain parts, especially its powerful graphics hardware, which could be
used in the guidance systems of military ballistic missiles.[21]
Technical specifications
The specifications of the PlayStation 2 console are as follows, with hardware revisions:
- CPU: 64-bit/128-bit "Emotion Engine" clocked
at 294 MHz (299 MHz on newer versions), 10.5 million transistors
- System Memory: 32 MB (MiB) Direct
Rambus or RDRAM (note that some obsolescent computers still use
this type of RAM)
- Memory bus Bandwidth: 3.2 Gigabyte per second
- Main processor: MIPS R5900 CPU core, 64 bit
- Coprocessor: FPU (Floating Point Multiply
Accumulator × 1, Floating Point Divider × 1)
- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator × 9, Floating Point Divider × 1), 128 bit, at 150 MHz.
- VU0 typically used for physics and other gameplay type things
- VU1 typically used for polygon transformations, lighting and other visual based calculations
- Floating Point Performance: 6.2 gigaFLOPS (single precision 32-bit floating point)
- FPU 0.64 gigaFLOPS
- VU0 2.44 gigaFLOPS
- VU1 3.08 gigaFLOPS
- 3D CG Geometric transformation: 66 million polygons/sec
- 3D CG Geometric transformations under curved surfaces: 16 million polygons/sec
- Compressed Image Decoder: MPEG-2
- I/O Processor interconnection: Remote Procedure Call over a serial link, DMA
controller for bulk transfer
- Cache memory: Instruction: 16 KB (KiB), Data: 8 KB + 16
KB (ScrP)
- Graphics: "Graphics Synthesizer" clocked at 147 MHz
- Pixel pipelines: 16
- Video output resolution: variable from 256x224 to 1280x1024 pixels
- 4 MB (MiB) Embedded DRAM video memory bandwidth at 48
GigaBytes per second (main system 32 MB can be dedicated into vram)
- Texture buffer bandwidth: 9.6 GBytes/s
- Frame buffer bandwidth: 38.4 GBytes/s
- DRAM Bus width: 2560-bit (composed of three independent buses: 1024-bit write, 1024-bit read, 512-bit read/write)
- Pixel Configuration: RGB: Alpha:Z Buffer (24:8, 15:1 for RGB, 16, 24, or 32-bit Z buffer)
- Dedicated connection to: Main CPU and VU1
- Overall Pixel fillrate: 16x147 = 2.352Gpixel/sec(rounded to 2.4Gpixel/sec)
- Pixel fillrate: with no texture, flat shaded 2.4(75,000,000 32pixel real-world triangles)
- Pixel fillrate: with 1 full texture(Defuse Map), Gouraud shaded 1.2 (37,750,000
32-bit pixel real-world triangles)
- Pixel fillrate: with 2 full textures(Defuse map + specular or alpha or other), Gouraud shaded 0.6 (18,750,000 32-bit pixel
real-world triangles)
- Multi-pass rendering ability
- Four passes = 300M pixels/second (300M pixel/sec divided by 32pixel = 9,375,000 triangle/sec lossed every four passes)
- Sound: "SPU1+SPU2" (SPU1 is actually the CPU clocked at 8 MHz)
- Number of voices: 48 hardware channels of ADPCM on SPU2 plus software-mixed channels
- Sampling Frequency: 44.1 kHz or 48 kHz (selectable)
- Output: Dolby Digital 5.1 Surround sound,
DTS (Full motion video only), later
games achieved analog 5.1 surround during gameplay through Dolby Pro Logic II
- I/O Processor
- CPU Core: Original PlayStation CPU (MIPS R3000A clocked at 33.8688 MHz or 37.5 MHz)
- Sub Bus: 32 Bit
- Connection to: SPU and CD/DVD controller.
- Interface Types:
- 2 proprietary PlayStation controller ports (250 kHz clock for PS1 and 500 kHz for PS2 controllers)
- 2 proprietary Memory Card slots using MagicGate encryption (250 kHz for PS1 cards, up to 2 MHz for PS2 cards)
- Expansion Bay (PCMCIA on early models for PCMCIA Network Adaptor and External Hard Disk Drive) DEV9 port for Network
Adaptor
- Modem and Internal Hard Disk Drive
- IEEE 1394 (only in SCPH 10xxx – 3xxxx)
- Infrared remote control port (SCPH 5000x and newer) — IEEE 1394 port removed and
Infrared port added in SCPH-50000 and later hardware versions.
- 2 USB 1.1 ports with an OHCI-compatible controller.
- Disc Drive type: 24x (PlayStation 2 format CD-ROM, PlayStation format CD-ROM), 4x (Supported DVD formats) — Region-locked
with anti-copy protection. Can't read "Gold Discs" i.e., normal CD-ROMs.
- Supported Disc Media: PlayStation 2 format CD-ROM, PlayStation format CD-ROM, Compact Disc Audio, PlayStation 2 format DVD-ROM (4.7 GB), DVD Video (4.7 GB). Later models are DVD-9
(8.5 GB Dual-Layer), [[DVD+RW]], and DVD-RW compatible.
Price history
|
Japan[22]
- JP¥39,800 (March 4, 2000, SCPH-10000, Launch Price)
- JP¥39,800 (December 8, 2000, SCPH-18000)
- Open price (April 18, 2001, SCPH-30000)
- JP¥35,000 (June 29, 2001, SCPH-30000)
- JP¥29,800 (November 29, 2001, SCPH-30000)
- Open price (JP¥25,000 avg.[verification needed]) (May
16, 2002, SCPH-30000)
- Open price (November 21, 2002, SCPH-39000)
- JP¥25,000 (May 15, 2003, SCPH-50000)
- JP¥19,800 (November 13, 2003, SCPH-50000 NB)
- JP¥17,800 (June 2004)[verification needed]
- Open price (November 3, 2004, SCPH-70000)[23]
- JP¥16,000 (September 15, 2006, SCPH-77000)[24]
North America[25]
Europe[26]
United Kingdom (including VAT,
currently 17.5%)[26]
France[26]
Germany[26]
Australia
|
Finland
- € 500 (Launch)
- € 149 (current)
Hungary (Including VAT, currently
20%)
- HUF 37000 (November 2006) €149
India
- Rs. 19000 (2004)
- Rs. 15000 (2005)
- Rs. 10000 (2006)
- Rs. 8,000 (August 2007)
- Rs. 7,000 (September 2007)
Republic of Ireland (including VAT, currently 21%)
- IR£ 379.99 (€ 482.58) (Launch)
- €149.99 (Early 2006)
Middle East (in Saudi Riyals)
- SAR 2200 (Launch) US$550
- SAR 1200 (September 2002) US$450
- SAR 800 (August 2004) US$ 210
- SAR 550 (Current 2006) US$149
Norway
- NOK 4500kr (Launch)
- NOK 999kr (June 2007)
Pakistan
Philippines
- PHP 8,000 (current price)
Poland
- PLN 2,599,00 zł (starting)
- PLN 499,00 zł for Black Slim and 525,00 zł for Silver Slim (current)
Russia
Singapore
- SGD Various (different for each video game shops) (Launch)
Serbia
- CSD 14900 (October 2007) €193
Sweden
Republic of China (Taiwan)
- NT$10,900 (January 24, 2002, SCPH-30007, Launch Price)
- NT$ 7,980 (January 1, 2003, SCPH-30007)
- NT$ 6,980 (2003, SCPH-39007)
- NT$ 6,980 (October 10, 2003, SCPH-50007)
- NT$ 6,480 (January 1, 2004, SCPH-50007)
- NT$ 5,888 (June 1,
|