| 0 A.D. | |
|---|---|
| Developer(s) | Wildfire Games |
| Publisher(s) | Wildfire Games |
| Engine | Pyrogenesis |
| Platform(s) | GNU/Linux, Windows, Mac OS X |
| Latest release | Alpha 10 (May 16, 2012)[1] |
| Genre(s) | Real-time strategy |
| Mode(s) | Single-player, Multiplayer |
| Media/distribution | Download |
| System requirements | |
0 A.D. (zero eh-dee) is a free, open-source, cross-platform real-time strategy game under development by Wildfire Games. It is a historical war and economy game focusing on the years between 500 B.C. and A.D. 500.[3][4] The game is cross-platform, playable on Windows, Mac OS, and GNU/Linux.[5] The game aims to be entirely free and open-source, using GPL license for game engine and CC-BY-SA for game art. In addition, the developers do not get paid for their work, nor will they charge for their product. The game has been in development since 2000, with actual work starting in 2003. There is no official release date set for the finished version.[6]
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0 A.D. features the familiar real-time strategy gameplay components of building your base, training your army, combat, and researching of technologies.[7] The game is about economic development and warfare.[4] Wildfire Games aims to deliver an experience that is refreshingly innovative but at the same time familiar, focusing mostly on the military aspect of real-time strategy. The game will pursue a strong sense of historical accuracy without damaging gameplay. It also aims for a high degree of replay ability by being easily moddable and the formation of a large online community. The player will have to build a city and an army following the rules of standard real-time strategy games, collecting resources and constructing buildings. The game will include multiple units and buildings specific to each civilization as well as both land and naval units.[8]
Multiplayer functionality has been implemented that uses peer-to-peer and it has been confirmed that there will be no central server.[9]
0 A.D. will allow the player to control any of eight ancient civilisations from antiquity.[10][11]
0 A.D. originally began as a huge total conversion mod concept for Age of Empires II: The Age of Kings in June 2001. With limited design capabilities, the team soon turned to trying to create a full independent game based on their ideas.[12][13][14]
In November 2008 developers confirmed that they would soon be releasing the project as open source.[15] On 10 July 2009, Wildfire Games released source code for 0 A.D. under the GPL 2, and made the art content available under the CC-BY-SA.[16][17][18][19]
There were about ten to fifteen people working on 0 A.D. around 23 March 2010, but since development started there have been over 100 people who have contributed.[20]
| Version | Name | Release date | Features | |
|---|---|---|---|---|
| Pre-Alpha | 1 | 2 April 2010 | Snapshot for developers with source code, resources and compiled version of project.[21] | |
| 2 | 12 June 2010 | New unit movement system (precise pathfinding and obstacle avoidance); training queues in buildings; added units to the minimap.[22] | ||
| 3 | 11 July 2010 | Added multiplayer support, redesigned GUI; improved pathfinding: added terrain passability constraints and terrain movement costs, added floating units.[23] | ||
| Alpha | 1 | Argonaut | 16 August 2010 | New maps, animal AI, redesigned unit AI, added in-game multiplayer chat.[24] |
| 2 | Bellerophon | 20 October 2010 | Added fog of war, group movement and basic formations; victory conditions; improved pathfinder performance, improved in-game GUI; added new biome (savanna), remodeled Celtic buildings, added new maps.[25] | |
| 3 | Cerberus | 11 December 2010 | Added resource shuttling, circular maps, garrisoning, improved pathfinding; new Hellenic and Celtic ships, Greek buildings; improved game setup screen, redesigned loading screen and added summary screen; new maps.[26] | |
| 4 | Daedalus | 12 March 2011 | Added initial prototype version of opponent AI; improved fog of war rendering, added opt-in automatic feedback system; new naval units, siege weapons, bridges, new in-game sound effects.[27] | |
| 5 | Edetania | 20 May 2011 | New civilisation: Iberians; improved bot: JuBot; random map scripting; unit promotions; improved formations; particles: fire, smoke, construction dust, sparkles near mines, falling leaves; unit silhouettes; new map, sound effects, music track.[28] | |
| 6 | Fortuna | 10 July 2011 | Unit stances: Violent, Aggressive, Defensive, Stand ground, Avoid; new terrain textures, sound effects, maps, units and buildings; scenario editor interface improvements; flying units support and test map with P-51 Mustang planes.[29] | |
| 7 | Geronium | 17 September 2011 | New civilisation: Carthaginians; all-new dynamic territory design, a brand new main menu design, several new music tracks, new maps.[30] | |
| 8 | Haxāmaniš | 23 December 2011 | New civilisation: Persians; bartering system, support for saving and loading games, multiplayer reconnection support, improved AI, and three new music tracks.[31] | |
| 9 | Ides of March | 15 March 2012 | New civilization: Romans; trading system, new combat system, improved AI, new random maps and new animations.[32] | |
| 10 | Jhelum | 16 May 2012 | New civilizations: Athenians, Macedonians, and Spartans (replacing the generic Hellenes civilization); basic technologies, click-and-drag walls, healing, specular effects, and new graphics options.[11] | |
0 A.D. was voted one of the Top 100 Best Mods and Indies of 2008 by Mod DB.[33] For 2009, it made it in the Top 100 Best Mods and Indies[34] as well as winning third place for Player's Choice Upcoming Indie Game of the Year.[35] For 2010, 0 A.D. received an honorable mention for Player's Choice Upcoming Indie Game of the Year.[36] 0 A.D. has been generally well received.[37]
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