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007 Racing

 
Games:

007 Racing

Game Description

In 007 Racing, you'll take to the streets as the world's most famous spy. Over the course of the game, you will get to drive Bond's various vehicles, such as the Aston Martin DB5, BMW 750, BMW Z8, Lotus Esprit, and BMW Z3. But these aren't just base models, as that would hardly suit a world class leader of espionage. These fast cars have been updated with the high-tech gadgets and armor that one would expect from Q's secret underground shop. Along with powerful (and stylish) armor, the cars can be equipped with rockets, automatic guns, smoke screens and oil slicks.

Each of your missions are objective-based, giving you an area in which to drive and a list of different tasks to accomplish, including hunting down enemies, escaping areas with counter-agents hot on your tail, or locating different items before the bad guys do. You'll globe hop to accomplish your mission, heading to places such as Eastern Europe, Amsterdam, South America, Mexico, Monte Carlo, Louisiana and New York.
~ Jon Thompson, All Game Guide

Review: Overall

It's probably safe to assume that most gamers have at one point or another dreamed of filling James Bond's shoes, especially when Bond jumps behind the wheel of a sports car filled with gadgets and guns. 007 Racing lets you do this, and it's a great concept for a videogame. Unfortunately, it fails to deliver the excitement one would expect from such an interesting license.

Even with a host of intriguing concepts, 007 Racing doesn't manage to entertain, especially considering its great theme. Jumping into a fast car and blowing things up should fundamentally be an engaging experience, and when people manage to get it wrong, questions must be asked and companies must be held accountable. Such is the case with this title, which has the ideas but lacks the control, design consistency, and smooth, attractive look that the concept demands.

While the cars all have noticeably different handling, they don't control quite as well as you would hope from their expensive and exclusive reputations. Rather, they're all fairly sluggish, with turning and acceleration that misses the mark. They don't feel attached to the road enough, and that really hurts the title, since they are the focus and attraction to the game in the first place.

The weapons aren't as fun to use as they should be, either. For starters, you can hold but one, meaning if you accidentally pick a weapon that you don't want by running over it, there's nothing that can be done to stop it. And aiming is impractically difficult, often making you wish that you had a crosshair to guide you as you fire away.

The missions given to you are certainly varied, but their problem is that the quality is inconsistent. Most of the missions are of the hunt-and-kill variety, and these are generally annoying only because of the game's suspect control. But others, where racing is the predominate theme, can range from thrilling to incomprehensible to just plain dull.

Even the great missions only serve to highlight how disappointing the game is, although they do at least manage to deliver some enjoyment for your hard-earned money. But they won't satisfy anyone enough to justify playing through the rest of the game.

007 Racing looks as if it came out the day after the console was released rather than during the year 2000. Nearly every visual aspect of the game is substandard, from the bulky models, made even more apparent by the smooth sheen that sports cars should feature, to the textures, map design, and so forth. Everything looks downright ugly, which is disappointing when you consider the number of beautiful games released on the platform. What went wrong?

In the end, despite a theme that seemed infallible, complete with Spy Hunter gameplay and some interesting objectives to complete, the control, look, and overall feel of 007 Racing fails to thrill, chill, shake, or stir your consciousness to warrant giving it a go.
~ Jon Thompson, All Game Guide

Review: Enjoyment

While the concept was interesting, the execution leaves much to be desired. If only it was better designed, this could have been a great title, but all of its kinks serve to render it very weak.
~ Jon Thompson, All Game Guide

Review: Graphics

The graphics of this game are horrible, considering how far along the PlayStation has come in the past five years. There's no excuse for the muddled mess that appears onscreen.
~ Jon Thompson, All Game Guide

Review: Sound

The sound in this game, from the purr of the engines to the Bond soundtrack, is a little better than average, which for this game makes it outstanding.
~ Jon Thompson, All Game Guide

Review: Replay Value

There are a lot of different objectives to complete, and they could keep you busy for a while if you could stand to play it that long.
~ Jon Thompson, All Game Guide

Review: Documentation

The instruction manual is decidedly bland and average.
~ Jon Thompson, All Game Guide

Production Credits

Project Management: Brian Jobling; Programming Manager: Andrew Perella; Studio Manager: Malcolm Montgomery; Lead Programmer: Peter Davie; Programming Team: Cameron Patterson, Joanne Middleton, caleb Leeke, Steven Stewart; Art Team: Michael Cairns, Brian Howie, Jonathon Chater, Malcolm Chater, John Collins, Richard Coates, Oliver Gainford, Steven Mulholland, Chris Owens, Michael Owens, Anthony Thornton, Mark Ward; Game Design: Kev Shaw, Paul Jobling, Malcolm Montgomery, Brian Jobling, Andrew Perella, Darren Jobling, Peter Davies; Game Set Up: Graham James, Campbell Muir, Steven Haigh, Jonathon Stobbs,; Operations Manager: Darren Jobling; Sound Effects: Jonathon Colling-Octagon Music Productions; Menu Music: Allister Brimble; PRODUCED BY EA CANADA Executive Producer: Hanno Lemke; Producer: Tony Parkes; Associate Producer: Serena Whitters; Assistant Producer: Jason DeLong; Localization Producer: Arlaine Walker; Contributing Producer: Scott Blackwood; Contributing Designer: Scott Probin; Production Coordinator: Xenia Mul; Senior Development Director: Marcel LaForce; Development Director: Brett Bradstock, Harry Ross; Technical Drector: Brad Gour; Art Director: Scott Jackson; Mission Music: Morphadron, Wicked Lester, Crispin Hands, Lionshead Entertainment; Mix Engineer: Hiwatt Marshall; Speech Engineer: Jennifer Lewis; Speech Editor: Rob Plotnikoff, Crispin Hands, Saki Kaskas; Charactere Dialogue: Richard Schenkman, Global Multitronics; Original Story and Characters: Brooke Burgess; Video Compression: Mark Ricard; Photography: Adam Myhill; Marketing Manager: Peter Royea; European Marketing Manager: Audrey Meehan; Intro and Finale Sequence: Digital Animations; "Bond Girl" Sequences: Ballistic Pixel Lab; Title Sequences: William Morrison; Special Guest Talent: John Cleese; Voice Talent: Miles Anderson, Tim Bentnick, Adam Blackwood, Caron Pascoe; Voice Talent Canada: Allister Aibell, Deborah Demille, Phillip Hayes, Bill Mondy, Rebecca Reichert, Kim Restell, Elizabeth Carol Savenkoff, Cathy Weseluk, Serena Whitters; Character Model Talent: Inez Jesionowski, Liesa Norman, Mary Kwan, Sara Stockstad, Kenneth Jeary; EA CANADA QA QA Project Manager: David Ham; QA Team Lead: Darcy Pajak; QA Software Testers: Gordon Thornton, Paul Byrom; Project Testers: Michael Bromley, Tim Dale, Navdeep Gil, Ryan Greenlow, Mike Love, Robert McDermott, Michael Mahar, Avinash Narayen, Andrew Pojar, Brad Porteous, Dan Smith, Carvy Spindler, Justin Wiebe, Chris Dellinger; QA Tech Lead: Brian Oberquell; Mastering: Peter Petkov, Cary Chao, Rafael Erana; QA Database Administration: Bob Purewal, Jason Feser; EA REDWOOD SHORES Package Design: Mike Lippert; Package Design Management: Vyn Arnold; Public Relations: Jerris Mungai; Internet: Bobby Lew; Package Illustration: MGM; Documentation: Anthony Lynch; Documentation Layout: Big Idea Group; Customer Quality Control: Anthony Barbagallo, Tony Alexander, Benjamin Crick, Dave knudson, Micah Pritchard, Darryl Jenkins, Andrew Young, Dave Kellum, Benjamin Smith; LICENSING EA INC.; VP Business Affairs: Joel Lizner; Director Of Business Affairs EARS: Robert Gonzales; Director Of Business Affairs EAC: Brian Ward; Director of Business and Product Development: Frank Pape; Legal: Sue Garfield, JoAnn Covington; Aston Martin Lagonda Limited: David Byrne, Julia Dalton; BMW AG: Lars Freisinger, Hans Peter-Ketterl; Group Lotus Limited: Katie Dann; MGM INTERACTIVE President, Home Entertainment Group: David Bishop; Executive Producer: Neil Hadar; Executive Producer: Simon Matthew; Executive Producer: Pamela Trucano; Executive Vice President, Business and Legal Affairs: Robert Rader; Senior Test Lead: David Guzman; Testers: Carlo Serrano, James Myers; Senior Financial Analyst: Eric Medel; Assistant: Laura Wilson; MGM Special Thanks: Phyliss Gordon, Mark Leino, Matt Lieberman, Chris Neel, David Elsey, Lee Nedler, Alyssa Moore, Davis Pope, DANJAQ, LLC, Megan Crawfor John Ryan, Leigh Matty, Jonathon Cook, Gail Murphy, Hobson International, Trina Allen, Karen Roberts, Pacific Artist Management, Karen Roberts, Post Modern Sound, David Croft At The Tape Gallery, Mark Lange, Sam Hofer, Tom Raycove, Francois LaFleur, Jessica Cecena, Carmen Vars, John Casablancas, Vancouver Model Management, Tracy Juliver, Tse Chung Lo
~ Eric Caroen, All Game Guide
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Wikipedia:

007 Racing

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007 Racing
007 racing.jpg
North American boxart
Developer(s) Eutechnyx
Publisher(s) Electronic Arts
Platform(s) PlayStation
Release date(s) November 21, 2000
Genre(s) Racing
Mode(s) Single player, multiplayer
Rating(s) ESRB: T (Teen)
OFLC: M

007 Racing is a racing game based on the James Bond licence. It was developed by Eutechnyx, published by Electronic Arts, and released on November 21, 2000 exclusively for the PlayStation console system. This game marks the seventh appearance of Pierce Brosnan's James Bond; the game included his likeness but not his voice.

Contents

Gameplay

In 007 Racing the player takes on the role of British secret agent Commander James Bond behind the wheel of some of his most famous vehicles from the then-current 19 official films. Cars include the Aston Martin DB5 made famous in its initial appearance in Goldfinger, the Lotus Esprit from The Spy Who Loved Me and For Your Eyes Only, and the BMW Z3 that briefly appeared in GoldenEye as well as 7 other automobiles. Each car is equipped with all the usual gadgetry and weapons issued by Q, the Quartermaster of a special branch of MI6 referred to as Q-Branch. 007 Racing is often compared to the 1983 video game Spy Hunter because of the weapons, gadgets, and the goal of destroying your enemies on the road.

Gadgets and weapons

Most of the gadgets and weapons in 007 Racing are inspired by the James Bond films, specifically Goldfinger, The Spy Who Loved Me, and The Living Daylights.

Reception

The game did not get a very positive response with a Metacritic rating of only 51. [1] Also the game got 5.3 from GameSpot. [2]

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