2-in-1 Fun Pack: Shrek 2 and Madagascar: Operation Penguin

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2-in-1 Fun Pack: Shrek 2 and Madagascar: Operation Penguin

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Game Description

2 in 1 Game Pack: Shrek 2 and Madagascar: Operation Penguin is based on the DreamWorks movies Shrek 2 and Madagascar. The gruff but lovable ogre returns to Game Boy Advance in a platform-hopping adventure that encourages teamwork among a small squad of onscreen characters. Players control Shrek and up to three of his companions as they side-scroll through levels based on locations in the feature film sequel, Shrek 2. Different obstacles require the abilities of different characters to overcome them, so players must switch between their chosen team members as each situation requires. Shrek is strong enough to move objects that others can not, for example, while Donkey is able to kick open doors and Fiona can slow down time for easier attacks. The game also features characters and areas not seen in the film, offering fans new fairy tale people to meet and lands to explore.

Madagascar: Operation Penguin follows the storyline of the 2005 computer-animated film, from the perspective of the intrepid Private Penguin. Players must help Private escape from a hazard-filled zoo and rescue fellow animals from a life of captivity. What ensues is a side-scrolling platform game spanning 18 levels, taking players from monkey cages and lion pens to subways and African plains. Private Penguin can run, jump, swim, and perform his trademark karate chop on such beastly foes as baboons, crocodiles, and snakes. Gadgets can be acquired to assist in the cross-continental journey, including hamburger-wrapper parachutes and soda-bottle jet packs. Movie characters Alex, Marty, Melman, and Gloria are also playable in specific stages tailored to their distinct abilities.
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Production Credits

Company 1: Vicarious Visions; CEO/Chief Creative Officer: Karthik Bala; President: Guha Bala; Lead Designer: Jeremy Russo; Lead Engineer: Brian Ondov; Lead Artist: Yin Zhang; Lead Animator: Chris Sinclair; Design: Kenneth Bowen; Art: Tiffany Nelson; Animation: Travis Cameron; Additional Design: Jorge Diaz; Additional Programming: Robert Koon, Robert Trevellyan; Additional Art: Chris Sweeney; Music: Manfred Linzner; VV Aditional Support: MAndy Allcorn, Kerry Coffey, Lauren Costello, Nehme Frangie, Dawn Harrington, Sergio Sanchez, Jason Seltwitz, Rick Stegmann, Dan Wall; Tester: Nick Alesio, Finius Browne, Katelyn Coffey, Adiana Fay, Shannon Fay, Alex Felter, George Karathomas, Brian Lovelace, Max Sanchez, Jacob Skolnick, Jonah Stallard, Sierra Wallace, Emma White, Jake Yonkers; VP Product Development: Tobi Saulnier; Project Manager: Craig Derrick; Game Design: Jorge Diaz; Level Design & Game Balancing: Jorge Diaz, Andrew Marlowe; Programming: Robert Trevellyan, Brian Sox; Lead Artist: Yin Zhang; Lead Animator: Chris Sinclair; Additional Art: Nina Stanley, Rob Gallerani, Chongguang Zhang, Rui Tong; Soundtrack: Shin'en Multimedia; Tester: Ben Roy, Travis Collins, Ashley Collins, Mike Woodgate, Marcus Campito, Mike Brunick, Michael Campito, Nick Irwin, Madeline Roy; Company 2: Dreamworks Animation; Dreamworks Animation: Denis Couchon, Kendal Cronkhite, Paul Elliott, Anne Globe, Amy Krider, John Moore, Meaghan Nix, Rick Rekedal, Cindy Strowman, Mark Swift, Gary Trousdale, Charley Walters; Company 3: Activision; VP, North American Studio: Laird Malamed; Sr. Producer: Nicole Willick; Producer: Kelly Byrd; Project Lead: Tony Meysenburg; Senior Project Lead: Jason "Fox" Potter; Senior Manager, Quality Assurance: Tim Vanlaw; Test Team: Colin Tistaert, Josh Maxman, Brandon Biffle, Brett Cawley; Sr. Manager: Marilena Rixford; Sr. Lead: Siôn Rodriguez Y Gibson; Project Lead: Aaron Camacho; TRG Tester: Sasan Hemli, Robert Lara; VP: David Pokress; Director: Rachel Silverstein; Global Brand Manager: Jennifer Daniels; Assoc. Brand Manager: Cindy Liu; PR: Lisa Fields, Lindsay Morio; Manual Design: Ignited Minds LLC; Packaging Design: Hamagami/Carroll Inc.; Casting & Voice Direction: Margaret Tang; Recording, Engineering, Editing, Voiceover Effects Design: Rik W. Schaffer; Voiceovers: Chris Knights, Chris Miller; President, Activision Publishing: Kathy Vrabeck; VP, North American Studio: Mark Lamia, Murali Tegulapalle; Production Coordinator: Kekoa Lee-Creel, Andre Kinniebrew; Executive Producer: Chris Hewish; Producer: Ryan Rucinski; Localization Producer: Patrick Dwyer; Associate Producer: Jason Kim, Lalie Fisher; Vice President, Global Brand Management: Lisa Gaudio; Director, Global Brand Management: Rachel Silverstein; Global Brand Manager: Deanna Natzke; Associate Brand Manager: Michelle Turk, Matt Geyer; Manager, Corporate Communications: Lisa Fields; Legal: Greg Deutsch, Phil Terzian, Mike Larson, David Kay, Danielle Kim; VP, Creative Services & Operations: Denise Walsh; Marketing Creative Director: Matt Stainner; Creative Services Manager: Jill Barry; Manual Written By: Kekoa Lee-Creel; Project Lead: James Lara; Senior Project Lead: Matt McClure; QA Manager: Marilena Rixford; Floor Lead: Alex Ortiz; Tester: Jason Naglic, Wayne Williams; Manager, Technical Requirements Group: Marilena Rixford; Sr. Lead, Technical Requirements Group: Siôn Rodriguez Y Gibson; Tester, Technical Requirements Group: Aaron Camacho, Robert Lora, Taylor Livingston, Marc Villanueva; Manager, Customer Support: Bob McPherson; Customer Support Lead: Gary Bolduc, Michael Hill

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