50 Cent: Bulletproof

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AMG AllGame Guide:

50 Cent: Bulletproof

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Game Description

Intended exclusively for mature players, this unapologetically violent game features the monetarily monikered rapper in its starring role, as a streetwise tough seeking revenge against a mysterious gang of thugs that filled him with lead and left him for dead. The hero can gain access to a variety of firearms and other weapons, and can learn more than 25 deadly reversal moves. In the third-person shooter style of the popular 128-bit generation Grand Theft Auto games, players follow a series of missions that lead them through the game's storyline.

Bulletproof features previously unreleased music and video by 50 Cent, and the game allows players to set up their own music and video play lists of this included material. The voices and likenesses of other famous musicians portray supporting characters, including Lloyd Banks (lock pick), Tony Yayo (demolitions expert), and Young Buck (weapon specialist) as members of 50's G-Unit posse, Eminem as the "shady" Detective McVicar, and rap music luminary Dr. Dre as the wizened back-alley arms dealer Grizz.
~ T.J. Deci, All Game Guide

Production Credits

Written By: Terry Winter; Original Music Score Created By: Sha Money XL; Starring: Curtis Jackson, Lloyd Banks, Young Buck, Tony Yayo, Eminem, Dr. Dre, DJ Whoo Kid; With Special Guest: Steve Berman; Voice Over Talent: Boyuen, Dwayne Adway, Cheming Martinez-Carroll, Chad Coleman, Paulo Costanzo, John Di Maggio, Sean Donnellan, Nika Futterman, Jay Harik, Nick Jameson, Dominique Jennings, Phil Lamarr, Emil Lin, Tiny Lister, Nolan North, Barry Papick, David Pizzuto, Michael Ralph, Cisco Reyes, Gino Salano, David Sobolov, Andre Sogluizzo, Hershcel Sparber, Peter Vasquez, Tracey Walter, Ton Yuan, Karl Yune; Company 1: Genuine Games; Development Director: David Broadhurst; Lead Programmer: Steve J. Batiste; Lead AI Programmer: Petar Kotevski; Senior Programmer: Feng Hu, Hiep Dam; Particle Programmer: Marc McCall; Programmer: Brett Benedetti, Joe Moore Jr., Michael Sheldon; Lead Game Designer: Haydn Dalton; Lead Level Designer: Rob Reininger; Lead Character Artist: Han Randhawa; Character Artist: Murad Ainuddin, Katon Callaway, Richard Diamant; Lead Environment Artist: Gary Brunetti; Senior Artist: Peter Dollack, Andrew Clark, Louis Henderson; Environment Artist: Jeff Parrott, Justin Oh; Lighting Supervisor: Tony Nako; Lead Animator: Yanick Lebel; Rigger: Brian Weaver; Animator: Steven Rivera, Saeron Bae, Jason Baker; Concept Art: Pakin Liptawat, Bill Dely, Joan Igawa; Associate Producer: Ayal Moreno, Jennifer Dancy; QA Tester: Stephen Broadhurst; Office Manager: Kristina Starlin; Network Administrator: Nick Robertson; Chief Executive Officer: Russ Gubler; Chief Technical Officer: David Broadhurst; Lead Engine Programmer: Steve J. Batiste; Lead Platform Programmer: David Cowan; Consulting Producer: Connie Brammeier; External Art: The Ballistic Pixel Lab; VUG Support: Lina Hedgecoth, Joseph Shunk, Zachary Shaffer, Juan Delgado, Mark Yao; SwordFish Studios Support: Colin Nichols, Amanda Jeffrey, Nick Hall; Company 2: Vivendi Universal Games Inc.; Executive Producer and Director: Andre Emerson; Producer: Aaron Blean, Sean Krankel; Associate Producer: Cris Lee; Vice President: Bret Barry; Technical Director: Ryan T. Sammartino; Additional Production Support: Tom Gastall; Vice President, Marketing: Koren Buckner; Global Brand Manager: David Kim; Associate Brand Manager: Kristin Bruno; European Brand Manager: Antoine Molant; Brand Coordination Manager Europe: Angelina Coley; Brand Coordination Manager Asia Pacific: Deana Erickson; VP Corporate Communications: Leslie Hollingshead; Senior Global Public Relations Manager: Erik Reynolds; Associate PR Manager: Lisa Douet; VP Integrated Marketing: Thomas Melian; Senior Manager, Consumer Promotions: Julie Thomas; Events Coordinator: Nikki Pounds; Manager, Trade Marketing: Linda Ethridge; Trad Marketing Specialist: Jason Taylor, Ambra Roth; Senior Manager, Interactive Marketing: Amy Chen; Associate Manager, Interactive Marketing: Jason Rosenthal; Director, Business and Legal Affairs: Brent Rabowsky; QA Project Lead: Jared Yeager, Dereck Queza, Vincent Delupio; Tester: Marcus Quinn, Alex Schoenberg, Michael Celestino, Greg Lee, John Queza, Hector Salavarreita, Ernest Zamora Jr., Alvin Kim, James Kropf, Brian Carlson, Christian Gomez, Paco Erskine, Reilly Campbell, Tania Hack, Daniel Bradley, Jared Olmsted, Jason Colombetti, Kristen Carter, Jen Johnson, Kelly Kooser, Juan Delgado, Mark Yao; QA Manager: Michael Caradonna; Senior QA Manager Functionality: James Galloway; Technical Requirements Group Supervisor: Joe Olivas, Ali Raza, Joaquin Meza; Technical Requirements Group Tester: Jose Beltran, Mark Jihanian, Tom Craven, Robert Gardner, Lauren Kamieniecki, Michael Doonan, Brianjones, Kevin Jackson; Senior QA Manager Support Services: Christopher Wilson; Vivendi Universal Product Certification: Brandon Valdez, Cyra Talton, Fausto Lorenzano, Richard Benavides, William Colby; Burn Lab Manager: Jamie Rios; Burn Lab Group: Afolabi Akibola, Jason Perry, Chris Miller, Danny Koo, Edward Campos, Ken Sato; QA Network/EUS Supervisor: Eric Hoffmaster; IT Group: Terence Stephenson, Shawn Lomas; VP of Studio Operations: Rich Robinson; Sr. Administrative Assistant: Anna Nakada; Senior Manager - Resources: Michael Gonzales; QA Supervisor: James Pasque, Chris Richardson; Localization Team (Dublin): Gerry Carty, Berry Kehoe, Eithne Hagan; V.P. Director: Eric Weiss; Production Coordinator: Amy Allison; Sound Engineer and Editor: Rebecca Liu, Yuan Liu, Lisle Leete, Alan Porzio, Peggy Routledge, Lorita De La Cerna, Rich Seitz; Sr. Director of Video Services: Jim Carey; Project Manager Media Productions: Michael Herring; Digital Video Specialist: Tonya Stumphauzer; Gameplay Capture Operator: Blake Hill; CEO: Bruce Hack; EVP/COO, World Wide Studios: Peter Della Penna; EVP, Chief Marketing and Strategy Officer: Cindy Cook; SVP, World Wide Marketing: Ed Zobrist; EVP, General Counsel: Terri Durham; COO and President North America: Philip O'Neil; CFO: Jean-Francois Grollemund; EVP, Human Resources: Mark Halacy; Interscope Records: Jimmy Lovine, David Cohen, Steve Berman, Chris Clancy, Courtney Holt, Kelly Sato, Ingrid Erickson, Andrew Mains, Rachel Acheson, Rand Hoffman, Melissa Bethune, Manny Smith; Shady Records: Paul Rosenberg, Tracy McNew; Aftermath: Kirdis Postelle; G Unit: Sha Money XL, Nikki Marin, Derrick Prosper, Colin F. Gayle; Violator: Chris Lighty, James Cruz, Laurie Dobbins, Barry Williams, Brent Walker; CG/Cinematics By: Attitude Studios; V.O. Recording By: Right Track Recording, Ocean Way Recording, Quad Recording Studios, Sound On Sound Recording, 54 Sound Studios; Audio Design and Production: PCB Productions; Packaging Design and Art Direction: Creative Domain; Music Clearance Consultant: Julie Sessing-Turner
~ Keith Adams, All Game Guide
Wikipedia on Answers.com:

50 Cent: Bulletproof

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50 Cent: Bulletproof
50 Cent Bulletproof 2.jpg
Developer(s) Genuine Games
Interscope
High Voltage Software (PSP)
Publisher(s) Sierra Entertainment
Vivendi Games (PSP)
Platform(s) PlayStation 2, PlayStation Portable, Xbox
Release date(s)
  • NA November 17, 2005
  • EU November 25, 2005

PSP:

  • NA August 29, 2006
Genre(s) Action
Mode(s) Single-player, ad hoc multiplayer (PSP)
Rating(s)
Media/distribution DVD, UMD

50 Cent: Bulletproof is a video game for the PlayStation 2 and Xbox platforms. It was developed in response to Grand Theft Auto: San Andreas[citation needed] after 50 Cent was asked to voice the game's protagonist Carl "CJ" Johnson with 50 Cent stating that he will only voice himself in video games. The game was reworked into a PlayStation Portable version and titled 50 Cent: Bulletproof G Unit Edition, with a top-down perspective.

The titular protagonist is hip hop musician 50 Cent playing himself. The story revolves around 50 Cent's search for vengeance, hunting down the hitmen that attempted to murder him. The game also features Tony Yayo, Lloyd Banks, and Young Buck, members of the G-Unit rap crew, as 50's gang. Dr. Dre plays an arm dealer, Eminem plays a corrupt police officer, and DJ Whoo Kid playing as himself as a person selling "bootlegged" music (of the G-Unit camp) out of his trunk. There is also a video game soundtrack album available titled, Bulletproof, and released by DJ Red Heat's Shadyville Entertainment. It also won "Best Original Song" in the 2005 Spike TV Video Game Awards. A sequel, 50 Cent: Blood on the Sand, was released. The PS2 version of the game includes the ability to watch about a dozen 50 Cent music videos and listen to music tracks via the in-game pause menu; more videos and music are unlocked as the game progresses.

Contents

G-Unit edition

On August 29, 2006, Vivendi Games released a G-Unit edition for the PlayStation Portable. While the story and cutscenes are the same as the console counterpart, the game eschews the third-person perspective gameplay for a top-down, isometric viewpoint. Also added is multiplayer gameplay through ad hoc wireless connectivity. The PlayStation Portable version also featured a "Vitamin Water" mini-game in which you played as 50-Cent at the apex of his business endeavors.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 47.38% (PS2)[2]
54.02% (Xbox)[3]
54.02% (PSP)[4]
Metacritic 47/100 (PS2)
50/100 (Xbox)
52/100 (PSP)
Review scores
Publication Score
Allgame 3.5/5 stars
GameSpot 4.8/10
IGN 6.5/10

50 Cent Bulletproof received generally negative reviews due to poor gameplay mechanics. It received 1 out of 5 and a Golden Mullet from X-Play.[5]

However, it received a positive rating of 8/10 from PlayStation Official Magazine.

The PlayStation Portable G-Unit Edition was also poorly received by critics. GameSpot's Alex Navarro did, however, say that it was a better game than the PS2 or Xbox versions, but it still was not a "good" game, stating "While you can argue that G Unit Edition is better than the original Bulletproof, all you're talking about is a lighter shade of lousy."[6]

References

External links


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