- The act, process, or result of imparting life, interest, spirit, motion, or activity.
- The quality or condition of being alive, active, spirited, or vigorous.
- The art or process of preparing animated cartoons.
- An animated cartoon.
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an·i·ma·tion (ăn'ə-mā'shən) ![]() |
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Background
Animation is a series of still drawings that, when viewed in rapid succession, gives the impression of a moving picture. The word animation derives from the Latin words anima meaning life, and animare meaning to breathe life into. Throughout history, people have employed various techniques to give the impression of moving pictures. Cave drawings depicted animals with their legs overlapping so that they appeared to be running. The properties of animation can be seen in Asian puppet shows, Greek bas-relief, Egyptian funeral paintings, medieval stained glass, and modern comic strips.
In 1640, a Jesuit monk named Althanasius Kircher invented a "magic lantern" that projected enlarged drawings on a wall. A fellow Jesuit, Gaspar Schott, developed this idea further by creating a straight strip of pictures, a sort of early filmstrip, that could be pulled across the lantern's lens. Schott further modified the lantern until it became a revolving disk. A century later, in 1736, a Dutch scientist named Pieter Van Musschenbroek created a series of drawings of windmill vanes that, when projected in rapid succession, gave the illusion of the windmill circling around and around.
The magic lantern became a popular form of entertainment. Traveling entertainers, visiting the villages and towns of Europe, included it in their shows. In London, the Swiss-born physician and scholar Peter Mark Roget, most famous for compiling the Thesaurus of English Words and Phrases, was fascinated by the scientific phenomenon at play and wrote an essay entitled "Persistence of Vision with Regard to Moving Objects" that was widely read and used as a basis for subsequent inventions. One of the first was the thaumatrope, developed in the 1820s by John Paris, also an English doctor. The thaumatrope was simply a small disk with a different image drawn on either side. Strings were knotted onto two edges so that the disk could be spun. As the disk twirled around, the two images appeared to blend. For example, a monkey on one side appeared to sit inside the cage on the opposite side.
The next major innovation was the phenakistoscope, created by Joseph Plateau, a Belgian physicist and doctor. Plateau's contribution was a flat disk perforated with evenly spaced slots. Figures were drawn around the edges, depicting successive movements. A stick attached to the back allowed the disk to be held at eye level in front of a mirror. The viewer then spun the disk and watched the reflection of the figures pass through the slits, once again giving the illusion of movement.
In Austria, Simon Ritter von Stampfer was toying with the same idea and called his invention a stroboscope. A number of other scopes followed, culminating in the zoetrope, created by William Homer. The zoetrope was a drum-shaped cylinder that was open at the top with slits placed at regularly spaced intervals. A paper strip with a series of drawings could be inserted inside the drum, so that when it was spun the images appeared to move.
By 1845, Baron Franz von Uchatius invented the first movie projector. Images painted on glass were passed in front of the projected light. Forty-three years later, George Eastman introduced celluloid film, a strip of cellulose acetate coated with a light-sensitive emulsion that retained and projected images better than those painted on glass. The first animated cartoon Humorous Phases of Funny Faces by J. Stuart Blackton, of the New York Evening World, was shown in the United States in 1906. Two years later, French animator Emile Cohl followed suit with Phantasmagorie. Winsor McCay introduced Gertie the Dinosaur in 1911. Other cartoonists who brought their characters to the screen included George McManus (Maggie and Jiggs) and Max Fleischer (Betty Boop and Popeye). By 1923, Walt Disney, the world's most famous animator, began turning children's stories into animated cartoons. Mickey Mouse was introduced in Steamboat Willie in 1928. Disney's first animated full-length film, Snow White and the Seven Dwarfs, debuted in 1937.
Yellow Submarine, a 1968 animated film starring the Beatles, featured the process of pixilation, in which live people are photographed in stop-motion to give the illusion of humanly-impossible movements. In the film The Lord of the Rings, directed in 1978 by Ralph Bakshi using rotoscoping, live action was filmed first. Then each frame was traced and colored to create a series of animation cels. By the late twentieth century, many in the industry were experimenting with computer technology to create animation. In 1995, John Lassiter directed Toy Story, the first feature film created entirely with computer animation.
Raw Materials
Although the most important raw material in creating animation is the imagination of the animator, a number of supplies are necessary to bring that imagination to life. Sometimes these items are purchased; sometimes they are constructed by the animator.
The animator works at an animation stand, a structure that holds a baseboard on which the drawings are attached by register pegs. The animation stand also supports a camera, lights, a work surface, and a platen (clear sheet of glass or plexiglass that holds the drawings in place).
The drawings are executed on cels, drawing paper, or on film. The majority of professional animation is drawn on cels, transparent acetate sheets five millimeters thick. Each cel measures approximately 10 in by 12 in (25.4 cm by 30.5 cm). Holes are punched along the top edge of the cels, paper, or film, corresponding to the register pegs on the animation stand and baseboard. The pegs keep the drawing surface rigid.
Opaque inks and paints, and transparent dyes are the most common media for drawing the story. Felt markers, crayons, and litho pencils can also be used.
Professional animation is photographed with 35mm cameras. However, it is possible to use Super 8 or 16mm models. A variety of camera lenses are employed, including standard, zoom, telephoto, wide angle, and fish-eye lenses.
The Manufacturing
Process
Creating an animated short or full-length feature is a long, tedious process. Extremely labor-intensive, the average short cartoon has approximately 45,000 separate frames. To make a character say "Hello, Simon," can require 12 drawings to depict each movement of the character's lips.
The story is written
The dialogue, music, and sound effects are recorded
Dialogue measurements are entered on an exposure sheet
Model character sheets are created
Artists create the layout or set design
Characters' actions are sketched
6 Using the model sheets, the head animator sketches the primary, or "extreme," action. For example, if the character is running, the head animator will draw the foot leaving the floor, the foot in the air, and the foot returning to the floor. Or if the story calls for the character to blink, the head animator will sketch the eyes going through the motions. Animation assistants then fill in the details.
The drawing is done on a transparent drawing board that is lighted from below. After one drawing is completed, a second sheet of paper is laid on top of the first and the second drawing is varied slightly to signify movement.
Drawings are cleaned up and checked for accuracy
A video test is conducted
Artists create backgrounds
Sketches are inked in and painted
10 If the animation drawings have been executed on paper, they are now transferred to cels using xerography, a process similar to photocopying. In a few studios, the inking is still done by hand, tracing the pencil sketches onto the cels.
Colors are applied to the reverse side of the cel, usually by computer, in the same manner that background colors are applied. All inked and painted materials are checked several times for accuracy.
The action is filmed
The sound is dubbed
The dubbing track and print are combined
The Future
In the last decade of the twentieth century, computer-created animation began to make great strides. Although purists decry this development, it is unlikely that computer animation will disappear. What remains to be seen is whether or not traditional cel animation survives.
Anime, a cartoon form from Japan, is also changing the nature of animation. Story lines and characters are more detailed and reality-based. Varied camera angles bring the viewer further into the action.
Where to Learn More
Books
Cawley, John and Jim Korkis. How to Create Animation. Pioneer Books, 1990.
Locke, Lafe. Film Animation Techniques. Betterway Publications, 1992.
Periodicals
Harmon, Amy. "Making a Face." Los Angeles Times, March 25, 1996, p. D-l.
Considine, J.D. "Toon in Tomorrow." The Baltimore Sun, April 14, 1996, p. 1H.
[Article by: Mary F. McNulty]
| Marketing Dictionary: animation |
In television or motion picture filming, movement added to static objects, whereby inanimate objects appear to come to life. Animation is very useful in a situation where live action is not possible. Because the process of filming requires that each frame be shot individually, animation is very costly. A typical 30-second commercial may require more than 1000 drawings or movements of objects, making the cost of materials and labor very expensive. Animation may be accomplished through the use of animation cameras or supercomputers. The computers delete the process of individual cel (see acetate) preparation, but they are still very costly to use, ranging from $2000 to $5000 per second.
| Thesaurus: animation |
noun
| Antonyms: animation |
Definition: liveliness and activity
Antonyms: discouragement, dullness, inactivity, inertia, lethargy, sluggishness
| Britannica Concise Encyclopedia: animation |
For more information on animation, visit Britannica.com.
| Blogs: Related blogs on: animation |
| Wikipedia: Animation |
Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways. The most common method of presenting animation is as a motion picture or video program, although several other forms of presenting animation also exist.
Contents |
Early examples of attempts to capture the phenomenon of motion drawing can be found in paleolithic cave paintings, where animals are depicted with multiple legs in superimposed positions, clearly attempting to convey the perception of motion.
A 5,200 year old earthen bowl found in Iran in Shahr-i Sokhta has five images of a goat painted along the sides. This has been claimed to be an example of early animation.[1][2][3] However, since no equipment existed to show the images in motion, such a series of images cannot be called animation in a true sense of the word.[4][5]
The phenakistoscope, praxinoscope, as well as the common flip book were early popular animation devices invented during the 1800s, while a Chinese zoetrope-type device was invented already in 180 AD.[6][7][8][9] These devices produced movement from sequential drawings using technological means, but animation did not really develop much further until the advent of cinematography.
There is no single person who can be considered the "creator" of the art of film animation, as there were several people doing several projects which could be considered various types of animation all around the same time.
Georges Méliès was a creator of special-effect films; he was generally one of the first people to use animation with his technique. He discovered a technique by accident which was to stop the camera rolling to change something in the scene, and then continue rolling the film. This idea was later known as stop-motion animation. Méliès discovered this technique accidentally when his camera broke down while shooting a bus driving by. When he had fixed the camera, a hearse happened to be passing by just as Méliès restarted rolling the film, his end result was that he had managed to make a bus transform into a hearse. This was just one of the great contributors to animation in the early years.
The earliest surviving stop-motion advertising film was an English short by Arthur Melbourne-Cooper called Matches: An Appeal (1899). Developed for the Bryant and May Matchsticks company, it involved stop-motion animation of wired-together matches writing a patriotic call to action on a blackboard.
J. Stuart Blackton was possibly the first American filmmaker to use the techniques of stop-motion and hand-drawn animation. Introduced to filmmaking by Edison, he pioneered these concepts at the turn of the 20th century, with his first copyrighted work dated 1900. Several of his films, among them The Enchanted Drawing (1900) and Humorous Phases of Funny Faces (1906) were film versions of Blackton's "lightning artist" routine, and utilized modified versions of Méliès' early stop-motion techniques to make a series of blackboard drawings appear to move and reshape themselves. 'Humorous Phases of Funny Faces' is regularly cited as the first true animated film, and Blackton is considered the first true animator.
Another French artist, Émile Cohl, began drawing cartoon strips and created a film in 1908 called Fantasmagorie.[10] The film largely consisted of a stick figure moving about and encountering all manner of morphing objects, such as a wine bottle that transforms into a flower. There were also sections of live action where the animator’s hands would enter the scene. The film was created by drawing each frame on paper and then shooting each frame onto negative film, which gave the picture a blackboard look. This makes Fantasmagorie the first animated film created using what came to be known as traditional (hand-drawn) animation.
Following the successes of Blackton and Cohl, many other artists began experimenting with animation. One such artist was Winsor McCay, a successful newspaper cartoonist, who created detailed animations that required a team of artists and painstaking attention for detail. Each frame was drawn on paper; which invariably required backgrounds and characters to be redrawn and animated. Among McCay's most noted films are Little Nemo (1911), Gertie the Dinosaur (1914) and The Sinking of the Lusitania (1918).
The production of animated short films, typically referred to as "cartoons", became an industry of its own during the 1910s, and cartoon shorts were produced to be shown in movie theaters. The most successful early animation producer was John Randolph Bray, who, along with animator Earl Hurd, patented the cel animation process which dominated the animation industry for the rest of the decade.
(Also called cel animation or hand-drawn animation) Traditional animation was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, which are first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels, which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one onto motion picture film against a painted background by a rostrum camera.
The traditional cel animation process became obsolete by the beginning of the 21st century. Today, animators' drawings and the backgrounds are either scanned into or drawn directly into a computer system. Various software programs are used to color the drawings and simulate camera movement and effects. The final animated piece is output to one of several delivery mediums, including traditional 35 mm film and newer media such as digital video. The "look" of traditional cel animation is still preserved, and the character animators' work has remained essentially the same over the past 70 years. Some animation producers have used the term "tradigital" to describe cel animation which makes extensive use of computer technology.
Examples of traditionally animated feature films include Pinocchio (United States, 1940), Animal Farm (United Kingdom, 1954), and Akira (Japan, 1988). Traditional animated films which were produced with the aid of computer technology include The Lion King (US, 1994) Sen to Chihiro no Kamikakushi (Spirited Away) (Japan, 2001), and Les Triplettes de Belleville (2003).
Computer animation encompasses a variety of techniques, the unifying factor being that the animation is created digitally on a computer.
2D animation figures are created and/or edited on the computer using 2D bitmap graphics or created and edited using 2D vector graphics. This includes automated computerized versions of traditional animation techniques such as of tweening, morphing, onion skinning and interpolated rotoscoping.
Examples: Foster's Home for Imaginary Friends, SpongeBob SquarePants(certain sequences only), Danny Phantom, The Fairly OddParents, El Tigre: The Adventures of Manny Rivera
3D animation digital models manipulated by an animator. In order to manipulate a mesh, it is given a digital skeletal structure that can be used to control the mesh. This process is called rigging. Various other techniques can be applied, such as mathematical functions (ex. gravity, particle simulations), simulated fur or hair, effects such as fire and water and the use of Motion capture to name but a few, these techniques fall under the category of 3d dynamics. Many 3D animations are very believable and are commonly used as Visual effects for recent movies.
Examples: Toy Story, Shrek, Pocoyo
2D animation techniques tend to focus on image manipulation while 3D techniques usually build virtual worlds in which characters and objects move and interact. 3D animation can create images that seem real to the viewer.
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| Translations: Animation |
Dansk (Danish)
n. - livlighed, munterhed, levendegørelse
Nederlands (Dutch)
animatie (film), levendigheid, het in leven zijn
Français (French)
n. - animation, vivacité, film d'animation, entrain
Deutsch (German)
n. - Lebhaftigkeit, Animation
Ελληνική (Greek)
n. - ζωτικότητα, ζωντάνια, απεικόνιση σε κινούμενα σχέδια, ξενοδοχειακή ψυχαγωγία
Italiano (Italian)
vivacità, animazione
Português (Portuguese)
n. - animação (f), vivacidade (f), entusiasmo (m)
Русский (Russian)
оживление, воодушевление
Español (Spanish)
n. - viveza, actividad, animación
Svenska (Swedish)
n. - upplivande verkan, livlighet
中文(简体)(Chinese (Simplified))
卡通制作, 活泼, 生气
中文(繁體)(Chinese (Traditional))
n. - 卡通製作, 活潑, 生氣
日本語 (Japanese)
n. - 生気, 動画, アニメーション
idioms:
العربيه (Arabic)
(الاسم) حيا, انعاش, حياه, حيويه
עברית (Hebrew)
n. - חיות, עירנות, הנפשה, אנימציה
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| sluggishness | |
| animatedly | |
| inanimate |
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