A Fork in the Tale

- Platform: IBM PC Compatible
- Release Date: 1999
- Similar Games: Dragon's Lair (Nintendo Entertainment System), Dragon's Lair (IBM PC Compatible), Dragon's Lair (Philips CD-i), Dragon's Lair (Sega CD), Dragon's Lair (3DO), Dragon's Lair (Super NES), Phantasmagoria (IBM PC Compatible), Dragon's Lair (Atari Jaguar CD), Dragon's Lair (Arcade), Under A Killing Moon (IBM PC Compatible), Dragon's Lair (Game Boy), The X-Files (PlayStation), Phantasmagoria (Macintosh), Dragon's Lair [DVD-ROM] (Macintosh), Dragon's Lair (DVD Video)
Game Description
Imagine making a simple trip to the store, only to find yourself caught in the middle of a terrible crime. Then imagine a parallel universe, set on an island, teeming with inhabitants that want to see you dead. Finally, imagine that you suddenly find yourself on this island after washing up on its shores -- dazed, confused, disoriented and hurt. Imagine no more -- this is exactly what happens to you in the comedy/mystery/adventure A Fork in the Tale.As the main character in this interactive movie, you control many aspects that determine in which direction the game turns, all the while working toward a specific goal. In order to escape the island Eseveron, you'll need to react quickly, solve puzzles and unravel a centuries old mystery through the simple expedient of clicking on the proper icons that pop up on the screen during your adventures.
The game has three distinct skill levels that allow you to progress at a pre-determined pace depending on which you choose. The easy level (Visitor) contains fewer navigational choices and fewer steps required to solve tasks and lets you progress through the story without solving puzzles correctly. At the Competitor level (default), puzzles are more complex, more navigational choices are required and completion of tasks must occur before the story will proceed to the next scenes. The Hero level allows no progress unless all tasks are completed successfully and playing at this level gives you bonus scenes not available at the lower skill levels.
Only two keys are used in the entire game, one for pausing/resuming and one to access the main menu for administrative functions (saving, loading, etc.). The aforementioned process of clicking on correct icons during action scenes is integral to your success in moving the story along. A Fork in the Tale uses eight action icons and 19 speech icons, each representing a specific reaction to what's happening onscreen.
Although the game deals with some serious subjects, the level of comedy encountered depends a great deal on the player's ongoing choices -- the more speech icons you click on, the more comedy you will hear. The game contains more than 4,000 lines of randomly selected dialog to further the cause of comedy as you work your way through the adventure. Gameplay in A Fork in the Tale is from a first-person perspective and features the voice of comedian Rob Schneider as your onscreen alter ego. ~ Michael L. House, All Game Guide
Roots & Influences
Computer gaming companies have been trying to marry full-motion video films with player interaction in the last two decades of the 20th century. A Fork in the Tale is another such effort but with some unique twists and gameplay differences. All of the industries "interactive movie" titles that have preceded this game have in some small way impacted on how it has been developed. ~ Michael L. House, All Game GuideProduction Credits
Company 1: Advance Reality InteractiveWriter: Rob Lay
Producer: Rob Lay
Director: Rob Lay
Immersion Engine Software Engineering: Ken Carson, Kelby Chan, Chris Samaniego
Original Music Score: Charles Moselle
Sound Effects: Charles Moselle
Special Effects: Karen Anderson
3D Design and Animation: Tim Schaller
Video Editing: Monica Wittig Schauffler, Maury Boswell, Michael Wanger
Comedy Writing: Bill Braudis, Tony Camin, Cary Odes, Vernon Chapman, Michael Bossier, Debi Durst, Matthew Weinhold
Artwork: Dave McMacken
User Interface Consultant: UI Wizards Inc.
Cursors and Hot Spots: skeleton stoodios
Script Management: Eric McGranahan
Production Assistant: Tammy Ross
Post Production Management: Michael Wanger
Story Board: Tim Sunderman
Memory: Tim Sunderman
Key Art: Tim Sunderman
Business Administration: Michael Solomon
Production Director: Debra V. Quayle, Rob Lay
Art Director: Caroleen Green
Assistant Director: Catalina Castillo
Camera: Andy Nedermeyer, Saul Rouda, Steve Balick, Rob Lay
Lighting: Arthur Aravena
Live Sound Recording: Saul Rouda, Steven Balick, Mark Springer
Costumes: D. Madeline Smith, Jeff Elliot
Fight Director: J. R. Beardsley, R. Randall Miller
Legal Assistance: Craig Close
Voice of the Protagonist: Rob Schneider
Role of Naranya: Catherine Goodman
Role of Andre Conlin: Fred Barson
Role of King: Brian Vouglas
Role of Jim Cage: Steve Lee
Role of Mersham: Dale Morris
Role of Arisar: Nathan Smith
Role of Geebo: R. Randall Miller
Role of Talisan: Craig Close
Role of Castle Architect: Dale Morris
Role of Hyphastian: Jeremiah Nelson
Role of Sorena: Nancy Mormann
Role of Seshara: Peggy Mead Boelk
Role of Eleusia: Barbara Van Dermeer
Role of Atum: Fred Smith
Role of Bodyguard: Mark Vanslow
Role of Terrorist: Steve Bakunas, William Bergin, Michael Ford Harris, Ray Pon, R. Randall Miller, Michael Ronin, Damien Vega
Role of Paramedic: Dale Morris, Rich Ancotti, Jeff Sloan
Role of Arisar's Man: William Bell, Steve Bakunas, Eric Carlson, Craig Close, Jon Gaupset, Michael Ronin, Neal Shorstein, Jerome Spinks, Damien Vega, Michael Ford Harris, J. R. Beardsley
Role of Arisar's Son: Eric Newton
Role of Dungeon Guard: Craig Close, Eric Flom, R. Randall Miller, Mark Vanslow
Voice of the "Rules" Dungeon Guard: Joe Louis Hoffman
Voice of Castle Architect: Mark Springer
Role of Scientist: Mike Bertuluci, Benny Buttner, Martin Chow, John Ferreira, Eric Flom
Voice of LumaSeed: Heather Mathiesson
Role of Amalion: Christie J. Belinski, Annie Combs, Kaliopi Eleni, Helene Facon, Robbin Frey, Marimba Gold-Watts, Loretta J. Holland, Robin Huntington, Jett, Myrlia Jung, Joy Noel, Stephanie Potts, Jennifer Ray, Tracy Russell
Role of Daughter: Mary Ashley, Pamela Herron, Jody Mortara, Karen Sabo, Susanna Spies, Marcy Willis
Company 2: AnyRiver Entertainment Inc.
Producer: Stewart Bonn
Comedy Producer: Jim Bloom
Product Manager: Rick Naylor
QA Manager: Michael Gilmartin
Lead Tester: Brian Barton
Tester: Eric Bergerson, Bryce Bonn, Rebecca Colbourn, Tim Moore, Charles Schotborgh
Packaging Cover Art: Julie Bell
Packaging Design: Soo Hoo Design
Packaging Copy: Rick Naylor, Sue Seserman
User Manual Design: Wayne Samdahl
User Manual Copy: Rick Naylor ~ Michael L. House, All Game Guide





