The near-future setting of A Sound of Thunder holds an amazing technological breakthrough. The secret of time travel has been discovered. Travel companies can now offer amazing vacations -- a million years into the past. As in the Ray Bradbury short story on which this game and the corresponding film are based, three important rules are established for these high-class temporal vacationers: don't change anything in the past, don't leave anything behind, and don't bring anything back.
Perhaps someone didn't take these rules seriously enough, for the timeline has been corrupted and changes made in the past are having cataclysmic consequences in our own era. A new path of evolution has been created and a variety of horribly mutated creatures now run wild in the city streets. Players take the role of Travis Ryer, who must uncover the source of corruption and prevent the end of human existence.
A Sound of Thunder follows the plotline of the Warner Bros. feature film of the same name. Play involves exploration, armed combat, and tactical puzzle-solving. Also notable is a portable translation of the Max Payne-style "bullet time" effect, as Ryer is armed with a Time Freeze Disruptor that can "slow down" the world around him as he battles on at regular speed. Multiplayer features include four-player deathmatch on one cartridge and a two-player cooperative mode with two cartridges.
~ T.J. Deci, All Game Guide
Production Credits
Company 1: Franchise Pictures; Executive Producer: Elie Samaha; Producer: Leeza-Maria Elkhazen; World Wide Marketing: Lori Drazen; President of Development & Acquisitions: Tracee Stanley; Company 2: Mobius Entertainment; Programming: Mike Shepcar, David Box, Finlay Munro; Art: James Taylor, Paul Coll, John Wigle, Alan Bowke, Dan Roberts, Paul Smith, James McHale, Dan Hunter; Mobius Godhead: Gordon Hall; Company 3: BAM! Entertainment; Producer: Barry Simpson; Executive Producer: Nick Goldsworthy; Director of European Development: Joe Booth; Product Manager: John Merchant; Brand Manager: Ant Parkins; Director of European PR: Dawn Beasley; European PR Manager: Cat Channon; Test Manager: Erkan Kasap; Lead Tester: Richard Wilson; Additional Testing: The Test Station; Company 4: BAM! Entertainment - North America; VP of Development: Alain Tascan; Director of North American PR: Susan Kramer; PR Manager: Mika Kelly; Senior VP Worldwide Marketing: Jill Braff; Product Marketing Manager: Sean Bartlett; Test Manager: Robert Daly
The game follows the exploits of Travis Ryer, who is a Time Safari guide and biologist. After a tourist kills a butterfly in the prehistoric era, the future feels the consequences when they return. Ryer must then go back in time to prevent this from happening. The main special feature provided to Ryer is the Time Freeze Disruptor, which can slow down his surroundings while he continues to move at regular speed (similar to bullet time).