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Abyss

 
Games: Abyss
  • Release Date: 1987
  • Genre: Puzzle
  • Style: Adventure Puzzle

Game Description

In Abyss, players must navigate a pulsating round disc through the game's four levels filled with various types of blocks and other puzzles. Along the way, players will also have to fend off hunter-killer drones, and also avoid falling off the edge of the path into the abyss. Players start the game with ten extra lives, and when these lives are gone the game is over.

Players will encounter a variety of floor blocks throughout the levels. There are pyramid shaped blocks that act as frictionless surfaces. The player disc cannot stop on these blocks and will continue right through to the next block. There are also sloped blocks that act the same way, but will redirect the disc in a specific direction. Finally, there are humped blocks that redirect the disc in a random direction. There are also blocks with holes in the middle, some of which open and close periodically.

Throughout the levels players can also find switches that will change the configuration of blocks in other parts of the level. These switches may allow access to parts of the level that were previously inaccessible. Players can also find free-standing, diamond-shaped blocks and push them along to use as shields against the hunter-killer drones.
~ Kyle Knight, All Game Guide
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Abyss
Abyss box cover

Developer(s) Cases Computer Simulations
Publisher(s) Cases Computer Simulations
Designer(s) J.P.W. Smith
Platform(s) ZX Spectrum, BBC Micro, Acorn Electron
Release date(s) 1984
Genre(s) Adventure
Mode(s) Single player
Rating(s) N/A

Abyss (sometimes known as Journey Across the Abyss) is an adventure computer game released in 1984.

Narrative from magazine advert - "Can you journey across the long-forgotten Abyss and outwit the evil monsters that lurk in the shadows awaiting the foolhardy and careless adventurer. There are many bridges and many monsters. Will you be the one to make the Abyss safe to cross again."

Abyss was originally developed for the Sinclair ZX Spectrum, and submitted speculatively to CCS who requested some changes before agreeing to publish it. The game was subsequently ported to the BBC Micro model B and Acorn systems, although not by the original designer. A Commodore 64 version was begun by the original designer, but never finished.

It was written in ZX Spectrum BASIC, with a small amount of Z80 machine code to provide a colourful display for players completing the game. The game centres on a 2 dimensional maze seen from above. Users move around the maze, and when they reach a node they are presented with a challenge chosen at random.

In the BBC Micro version, one of the challenges was to fool the cyber-minotaur, "Alexisis", into giving you the correct code for one of the final exits of the game. Once all the challenges are completed, the player enters an arena and plays a strikingly good clone of "Tron's Deadly Discs". This refinement was not present in the original ZX Spectrum version.

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Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Abyss (video game)" Read more