Ace Combat Zero: The Belkan War

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Ace Combat Zero: The Belkan War

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Game Description

Namco's signature flight combat series returns to PlayStation 2 in Ace Combat Zero: The Belkan War. Set 15 years before the events found in 2005's Ace Combat 5, the game has players slipping into the flight suit of a mercenary pilot working for the fictitious country of Ustio. Ustio is engaged in a bitter war with its neighbor, Belka, with the conflict being decided in the air. New to the series is the addition of skilled rivals and their specially decorated planes. These squadron leaders will employ new tactics in dogfights, requiring more skill to shoot down than typical enemies.

Ace Combat Zero also features a number of gameplay tweaks from its predecessor. Players can now assign weapon payloads for their computer-controlled wingmen, and a gallery option shows exactly what requirements are needed to unlock an assortment of bonus features. The main game mode follows a multi-mission campaign that offers a documentary film approach to the cinematic cut-scenes. After taking out enemy structures and planes in the single-player game, pilots can challenge a friend in split-screen versus play in a choice of modes, from straightforward dogfights to more elaborate capture-the-flag variants.
~ Scott Alan Marriott, All Game Guide

Production Credits

Producer: Hiroyuki Ichiyanagi; Director: Naoto Maeda; Lead Game Designer: Ryosuke Waki; Lead Level Designer: Satoshi Kawase; Level Designer: Kouji Inokuchi, Takeshi Inoue, Nobuyasu Mabuchi, Tadahiro Katsuta, Takahiro Nozawa, Toshiyuki Ishii, Sanshiro Hidaka; Lead Radio Script Editor: Takeshi Oi; Radio Script Editor: Sachie Yamaguchi, Kenichi Fujiwara; Radio Script Writer: Kazuma Nishiwaki; Interface Management: Toshiyuki Ishii; Level Editor Management: Kikuo Shinomiya; World Setting Advisor: Natsuki Isaki; Process Manager: Atsushi Ogata; Lead Programmer: Hiroki Odagaki, Yoichi Murakoshi; Programmer: Takahiro Fukuda, Yasuhiro Shimono, Masaki Iwabuchi, Tsuyoshi Okui, Tadashi Katayangi, Satoshi Suzuki; 2D Library Engineer: Kazuki Sakamoto; Tools & Technical Support: Yoshimi Kurihara, Masanori Shima; Nu Sound Library Sound Engineer: Tetsukazu Nakanishi, Shogo Nakamura, Narumi Aoyama, Tsuyoshi Fukutomi; Art Director: Kosuke Itomi; Map Director & Lead Designer: Hiroki Nagaoka; Map Designer & Management: Chigusa Hosoda; Map Designer & Technical Support: Eiji Senke; Map Designer: Yasuhiro Kawai, Ayako Noguchi, Mariko Yoshino, Kaori Namikoshi, Akiko Matsunaga; Original Weapon Designer: Hiroki Nagaoka; Technical Support & Advisor: Masato Kanno; Aircraft Modeling Director: Isshin Yabuki; Lead Cockpit Artist: Masanori Ninomiya; Cockpit Artist: Shinya Koyama; Lead Aircraft Modeling Artist: Takaharu Tanaka; Aircraft Modeling Artist: Masatoshi Ohno; Lead Aircraft Texture Artist: Takanori Ikezawa; Aircraft Texture Artist: Yuichi Nakamura, Osamu Koumura; Original Aircraft Designer: Isshin Yabuki, Masato Kanno; Cinematics Director: Keiko Harada; Technical Supervisor & Lead Background Artist: Tatsuya Ikarashi; Lead Background Artist: Natsuko Shimizu; Background Artist: Yuri Hakozaki, Takashi Kamiyasuhira, Masako Nakanishi, Akiko Matsue; Aircraft Camera Animation: Tatsuya Ikarashi; Animal Modeling & Animation: Isao Kato; Color Setting & 2D Compositor: Keiko Harada, Tatsuya Ikarashi; Motion Graphics Designer: Kosuke Itomi; 3D VFX Artist: Keichi Fujii; Editor: Keiko Harada; Technical Support & Advisor: Kosuke Itomi, Hiroyasu Hosoya; Live Action Cinematics: Imagica Corp.; Producer: Kiyoshi Inoue; Production Director: Tetsuaki Yachi; Director of Photography: Akio Nomura ; Photography Assistant: Hironari Yamazaki; Video Engineer: Nobuyuki Kato; Editor: Hirohumi Nagayoshi; Interpreter: Hisashi Nakano; Studio Crew: Ryuzo Chuda; Lighting: Morimasa Onda; Lighting Assistant: Hisami Kawai, Mitsuyo Watanabe; Production Assistant: Masaru Oi; Casting Management: Takako Haraki; Make-Up Artist: Yoshiko Yamato; Stylist: Mami Kawakami; Choreographer: Mitsue Yasuda; Director of Photography: Koki Nishida; Support: Koichi Miura, Hiyori Miura; Studio Cooperation: Yasutaka Ueno; Cinematics Director & Lead Animator: Naoki Kawata; Lead Animator & Management: Koki Nishida; Aircraft & Camera Animator: Kazuhiro Takimoto; Real-Time VFX Artist: Takafumi Sagata; Lead Visual Effects Artist: Keichii Fuji; Visual Effects Artist: Takafumi Sagata; Lead GUI Designer: Shji Inamura; GUI Designer: Masayoshi Yoshimoto; Graphic Designer: Shoji Imamura, Masayoshi Yoshimoto, Kasuke Itomi, Kazutoki Kono; Hi-Res Image Artist: Kaori Namakoshi, Natsuko Shimizu, Yuri Hakozaki, Masako Nakanishi; Aircraft Rendering Staff: Osamu Koumura, Takanori Ikezawa; "JAS-39C" Aircraft Modeling Team: Masatoshi Ohno, Yuichi Nakamura, Takanori Ikezawa; "F-15C" Aircraft Modeling Team: Digital Frontier Inc.; CG Producer: Yusaku Toyoshima; Production Manager: Naomi Ikoma; CG Director: Hideaki Maegawa; Chief Designer: Genichi Honma; Designer: Kazuki Kuno, Takahiro Matsui; Trailer Production Unit Director & Editor: Kosuke Itomi; Sound Director: Tetsukazu Nakanishi; Composer: Keiki Kobayashi; Sound Effects: Ryo Watanabe; Mixing: Ryuichi Takada; Demo Player: Naoki Kawata, Koki Nishida, Hiroyasu Hosoya, Ryuji Kamakura, Kei Okumura, Sanshiro Hidaka, Mitsunori Nagashima; "Aces Web" Designer: Kei Okumura; Sound Director: Tetsukazu Nakanishi; Assistant Sound Director: Keiki Kobayashi; Composer: Keiki Kobayashi, Tetsukazu Nakanishi, Hiroshi Okubo, Junichi Nakatsuru; Sound Effects: Tetsukazu Nakanishi, Ryuichi Takada, Ryo Watanabe; Voice Effects: Ryuchi Takada, Ryo Watanabe; Chorus Recording Coordination: Faith Inc.; English VO Produced By: ZRO Limit Productions; ADR Director: Mary Elizabeth McGlynn; Recording Facility: Magnitude 8 Post; Sound Engineer: Collin McQueen; Script Translation By: Translat4me Inc.; Localization Producer: Michael Murray; Localization Specialist: James Vance; Marketing Management: Markerow Kawaguchi, Jun Omata, Jun Imamiya; Publicity Manager: Masahiro Onda; Senior Manager International Marketing Support: Shinsuke Mori; Product Manager: Tatsuya Kubota; Satallite Imagery Provided By: Hitachi Software Engineering Co. Ltd., DigitalGlobe Inc.; Japan Space Imaging Corporation: Space Imaging LLC; Artwork Cooperation: SmartNet ICB; Fonts Provided By: Fontworks International Limited, Bitstream Inc.; Licensing Manager: Hiroaki Ochiai; Project Aces Support: Wakako Onoda; Project Aces Planning Committee: Hiroyuki Ichiyanagi, Mackerow Kawaguchi; Product Group Director: Yoshi Niki; Localization Manager: Hiroshi Tanaka; Localization Producer: Taiki Homma; Localization Staff: Minako Takahashi, Junko A. Nakamura, John Kenzo Hickey; Marketing Director: Yoko Nakao; Associate Product Marketing Manager: Wayne Shiu; Marketing Translator: Thomas Huston; Public Relations Manager: Melody Pfeiffer, Kristin Calcagno; Director of Product Services: Glen A. Cureton; Quality Assurance Manager: Chuck McFadden; Quality Assurance Supervisor: Daryle Tumacder; Lead Tester: Gene Bang; QA Tester: Gene Duenas, Alex Freeman, Alex Gannaway, Mario Gonzalez, Scott Hartz, Sang Lee, David Miller, Scott Pendleton, Y Pham, Todd Shimizu, Michael Stevens, Mark Walker; National Sales Manager: Brian Schorr; Channel Marketing Manager: Jae Chang
~ Keith Adams, All Game Guide
Wikipedia on Answers.com:

Ace Combat Zero: The Belkan War

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Ace Combat Zero: The Belkan War
USAbox-acz.jpg
North American boxart
Developer(s) Project Aces
Publisher(s) Namco Bandai
Director(s) Naoto Maeda
Kosuke Itomi
Series Ace Combat series
Platform(s) PlayStation 2
Release date(s)
  • JP March 23, 2006
  • NA April 25, 2006
  • EU September 15, 2006
  • AUS September 14, 2006
Genre(s) Arcade, combat flight simulator
Mode(s) Single-player, multiplayer
Rating(s)
Media/distribution DVD

Ace Combat Zero: The Belkan War (エースコンバット・ゼロ ザ・ベルカン・ウォー Ēsu Konbatto Zero Za Berukan Wō?) is a semi-realistic flight simulator developed by Namco for the PlayStation 2 video game console. It is part of the Ace Combat series of games. In Europe the game was released under the title Ace Combat: The Belkan War.

Contents

Introduction

The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces; a multinational military alliance with forces from the nations of Osea, Yuktobania, Ustio, and Sapin among others. Several characters from Ace Combat 5 make an appearance in Ace Combat Zero, but they appear in tertiary roles. The player plays as a mercenary pilot, callsign "Cipher", hired by the country of Ustio, which was invaded by Belka.

The game features primarily older versions of fighter aircraft seen in its predecessor game, such as F-15C Eagle, F/A-18C Hornet, and several second and third generation fighters like the Saab 35 Draken. The player will go up against enemy ace squadrons who feature enhanced weaponry and combat prowess. Players who destroy everything without regard to hostility will receive the Mercenary rank, players who instead spare neutral targets will receive the Knight rank, and those that strike a balance between the two will earn the Soldier rank. These ranks will affect which enemy ace squadrons a player will face throughout the campaign. A split-screen versus mode is included with the game, but no online feature exists. A notable, if unfortunate, difference with previous and following game of the series is that the player does not have the ability to choose the aircraft his wingman will be flying, but is able to choose his SP weapon.

The game contains many references to the Arthurian legend, in the form of aircraft, weapons, structures and locations.

Story

The Principality of Belka has launched an invasion on the nearby Republic of Ustio, which had recently seceded from Belka, in an attempt to seize the newly discovered natural resources required to boost its struggling economy. Ustio and the nations of Osea, Sapin, and Yuktobania form a coalition to fight off the advancing Belkans. Most of Ustio is overrun by the powerful Belkan military, and as a last hope, the Ustians hire mercenary pilots to serve in their air force. Two of the mercenaries know by the callsigns Cipher and his wingman Pixy (nicknamed "Solo Wing" due to an historical accident involving the loss of one of his aircraft's wings). Cipher soon earns enough notoriety and respect that he is given the nickname "Demon Lord of the Round Table" after eliminating most of the enemy aircraft guarding area B7R almost single-handedly.

Cipher and Pixy join forces with other Allied air forces, and together with ground and naval forces, they launch a counteroffensive which succeeds in driving the Belkans from Ustio. The Allied forces then push into Belka, conquering and demilitarizing much of the country and knocking out its industrial capabilities. Meanwhile, Pixy starts to question the validity of the invasion, especially after participating in a mission where Allied planes indiscriminately bombed civilian targets. In a last-ditch attempt to save itself from total defeat, Belka detonates several nuclear weapons on its own soil to fend off the advancing coalition forces. In the confusion of the nuclear blasts, Pixy commits an act of treachery by firing upon Cipher's aircraft. He then flees, and Cipher is ordered to pull back into friendly territory. Pixy is then replaced as Cipher's wingman by fellow pilot PJ.

The nuclear blasts fail to drive off the invading Allied forces. A short time later, the Belkan government falls and is replaced by an interim government, which orders all Belkan forces to cease-fire. Some Belkan forces, however, continue to resist. As Cipher and PJ finish off the final Belkan resistance, a cease-fire treaty is signed, which reduces the size of the Belkan military and requires Belka to cede much of its resource-rich territory, which is to be divided up between the Allied countries. As the Allied countries argue over the newly-gained territory, a coalition of disillusioned pilots and soldiers from all five superpowers openly defy the treaty; they form a terrorist organization called A World With No Boundaries (AWWNB), that seeks to erase the concept of borders between countries and create a unified world. The rest of the game is spent fighting these terrorists. The first battle with the terrorists is when PJ and Cipher engage the XB-0 Hresvelgr, a superplane that was stolen by AWWNB. During the engagement, the Galm team encounters the XB-0 and destroys it with its defenders, the renegade Espada squadron consisting of a J35J Draken (Espada 1) and a Rafale M (Espada 2). After this engagement, Cipher and PJ are sent to destroy Avalon Dam, which houses an experimental V2 superweapon which a "A World With No Boundaries" plans to use to erase all borders in the world. On the way to Avalon, Cipher and PJ are intercepted by an ace squadron over Area B7R (either Sorcerer Squadron's 8 F-15S/MTDs, Gault Squadron's 8 Su-47s, or Wizard Squadron's 4 F-16XLs and 4 YF-23As). After destroying the squadron, Cipher and PJ proceed to Avalon through a canyon narrowly escaping enemy SAMs and proceeds with the destruction of the V2 control systems, preventing the missile's launch.

The final battle in the game is fought over the Avalon Dam, where PJ is shot down by Pixy, who had defected to AWWNB, with his newly-acquired ADFX-02 Morgan's laser weapon. Cipher engages in a battle with his former wingman, he is victorious and succeeds in putting an end to A World With No Boundaries.

The entire story is told through a documentary made several years after the war, centered around Cipher, who disappeared shortly after the end of the war. Many of the enemy aces Cipher fought managed to eject from their planes and survive the war, either being sent to prison or going on to lead normal lives. The narrator manages to track them all down and interviews them about their battles with Cipher from their own perspectives. The final person he interviews is revealed to be Pixy, who survived the dogfight with Cipher. He is disillusioned with his ideals, but continues to try to find meaning in them. He also thanks Cipher, in hopes that he may be watching the interview. Pixy's last words to Cipher are his catchphrase, "Yo buddy you still alive?" The narrator concludes that there's not enough information to find out who Cipher really was, but the fact that all of Cipher's former enemies smile when they recall him is enough for him.

Characters

Reception

Ace Combat Zero: The Belkan War receives generally favorable reviews. IGN gives the game 8.8 out of 10, praising the game to be polished and refined successor of a former game in every way.

 Reception
Aggregate scores
Aggregator Score
GameRankings 75.38%[1]
Metacritic 75/100[2]
Review scores
Publication Score
GameSpot 7.9/10[3]
IGN 8.8/10[4]

References

External links


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