| Advanced Dungeons & Dragons: Treasure of Tarmin | |
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| Developer(s) | APh Technological Consulting |
| Publisher(s) | Mattel Electronics |
| Series | Advanced Dungeons & Dragons |
| Platform(s) | Intellivision |
| Release date(s) |
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| Genre(s) | Role-playing game |
| Mode(s) | Single-player |
| Media/distribution | ROM cartridge |
Advanced Dungeons & Dragons: Treasure of Tarmin is a video game for the Intellivision video game console and the Mattel Aquarius computer system. The game was written by Tom Loughry in 1981 and was published by Mattel in 1983. In this licensed Dungeons & Dragons adaptation, the player wanders through a multi-tiered dungeon, each level consisting of an 11x11 maze and its surrounding hallway. The objective is to slay the Minotaur who guards the Treasure of Tarmin and take his treasure chest.
The game's catalog gives the following description of Advanced Dungeons & Dragons: Treasure of Tarmin:
While the battles were turn-based,[2] Advanced Dungeons & Dragons: Treasure of Tarmin is different from most games of its era, as it involved a first-person view, giving it a three-dimensional feel. Treasure of Tarmin was the second AD&D game for the Intellivision, being created after Advanced Dungeons & Dragons: Cloudy Mountain. The player begins the game with only the lowest level bow, a small supply of food, and arrows (amount dependent on the selected difficulty level), and minimal "Spiritual" and "War" health. Randomly placed throughout the maze are new weapons, armor, magical items, and treasure.[3] The treasure in the maze (aside from the Treasure of Tarmin the Minotaur holds) can either boost the player's score (visible from the map screen), contain a potion (blue, pink, or purple in large and small varieties), or a bomb reducing the player's war/spiritual score. The bomb can cause a game over depending on the strength of the player at the time of the bomb trigger.
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Note: As well, each enemy (aside from the Minotaur) comes in three colors of difficulty. [1]
In 1983, Mattel Electronics, commissioned an Atari 2600 version of Treasure of Tarmin. This was developed by Synth Corporation in Chicago. Two Synth software developers, Michael Bengtson and Neal Reynolds, wrote the game to conform to the play of the Intellivision version. While the game was completed, it was not released before Mattel Electronics closed their doors.
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