- Platform: IBM PC Compatible
- Release Date: September 30, 1997
- Genre: Strategy
- Style: 2D Real-Time Strategy
- Similar Games: The Settlers II (IBM PC Compatible), Lords of the Realm II (IBM PC Compatible), Seven Kingdoms (IBM PC Compatible)
Game Description
The scope of Microsoft's Age of Empires runs the gamut from meager tribes to control of vast empires by beginning in the Stone Age, when mankind takes its first steps toward becoming the dominant species on the face of the Earth, until global warming ends the Ice Age, and hunters and gatherers slowly give way to the beginnings of the great civilizations.There are four major ways to achieve victory in the random map or deathmatch modes of Age of Empires, and all are contingent on being the first player in the game to reach specific milestones. Control of all artifacts or ruins for 2,000 years earns victory, as does building the first Wonder of the World to stand for 2,000 years. Another means to victory lies in conquest of the other players -- total destruction of enemy villagers, military units, war ships, and buildings. A final option allows for setting a time limit, with the team or player with the highest score at game's end declared the winner.
In single-player action, campaigns made up of linked scenarios allow you to select one of 12 civilizations to lead to glory by outscoring all other civilizations (players) in the game. For single and multiplayer participants, more than 40 preset stand-alone scenarios are available, as well as the option to generate random scenarios. Up to eight players can go head-to-head or join cooperative matches via a LAN or the Internet.
This turn-based strategy game, Age of Empires, lets you build your civilization and mold it as you see fit through the use of military might, expansion, diplomacy, economic dominance or technological advance. Civilizations include Assyrian, Babylonian, Ancient Choson, Egyptian, Greek, Hittite, Minoan, Persian, Phoenician, Shang, Sumerian and Yamato, each with unique qualities, attributes, weaponry, and special characteristics.
Age of Empires employs a large variety of game customization options including map size and type, victory conditions, starting age (Stone, Tool, Bronze or Iron), difficulty level, quantity of resources (wood, food, stone, gold), whether to enable cheating or not, fixed starting positions, and terrain visibility. The game supports a point-and-click interface with hotkey commands available in most situations.
Gameplay features empire building from the ground up: gathering resources, creating villagers, military units and boats, constructing buildings and repair facilities, trading, researching technology, advancing through the four specific ages and upgrading units and structures. The mastery of combat and diplomacy, healing, and conversion of enemy units plays a part in the success or failure of your fledgling civilization.
A scenario builder is included in the game to allow for customization of maps, terrain, players, units, diplomacy, global and individual victory conditions, options, messages, and cinematics. The game's manual provides historical perspectives on each of the 12 civilizations and covers information such as location, capital, rise to power, economy, religion, culture, government, architecture, military, decline and fall, and legacy. A glossy foldout contains quick reference to the tech tree, hotkeys, unit and civilization attributes, and the scoring system.
Roots & Influences
Empire building games have been popular since the advent of the computer gaming industry. With the release of Sid Meier's Civilization for the PC in 1991, the benchmark for the strategy empire building genre was established. Age of Empires has many similarities to Meier's game as well as the myriad of follow on titles that have dotted the landscape in the last decade.Review: Overall
Age of Empires combines great graphics, real-time strategy and an intriguing plot (our own history!) to raise a phoenix from the ashes of wayside, ordinary strategy games. Some of the more memorable features that make this game truly enjoyable include hunting and foraging for food, building and upgrading armies, establishing and strengthening a society and, ultimately, fighting war.Food gathering is one part of Age of Empires that is truly impressive. Instead of mining gold to support your society (although you DO have to mine gold), food is a separate issue unto itself. You can build farms, fish, forage for berries or--my favorite--gather a hunting party and seek out prey. Beware, however, that if you choose to take on an elephant, you better have a bunch of hunters or the irate elephant may decide to trample you instead.
One thing that is annoying is the maximum limit on men. When a larger army is needed but your population is maxed you will have to send out workers to be slaughtered in order to make room for more military units. This seems slightly unrealistic when you have city is large enough to accommodate many more people.
The complex features of Age of Empires are engrossing. In addition to having the above choices of gathering food for my people, players also had to chop wood and mine both gold and stone for their needs. As your society progresses through the ages, so does its need for different minerals (e.g., gold and stone). As the ages pass, you'll find the new technology (as it becomes available) allows you to create bigger and better armies.
Going head-to-head with famous war strategists is also interesting. Although it is doubtful a player's soldiers would stand up to the likes of any of history's finest warlords, it is still neat to see names recognizable from history as well as the armies they lead. All things considered, Age of Empires is an enjoyable gaming experience which is enough to quell even the hungriest real-time war strategists among us.





