Results for Age of Empires
On this page:
 
Games:

Age of Empires

Age of Empires

Buy Now

Game Description

The scope of Microsoft's Age of Empires runs the gamut from meager tribes to control of vast empires by beginning in the Stone Age, when mankind takes its first steps toward becoming the dominant species on the face of the Earth, until global warming ends the Ice Age, and hunters and gatherers slowly give way to the beginnings of the great civilizations.

There are four major ways to achieve victory in the random map or deathmatch modes of Age of Empires, and all are contingent on being the first player in the game to reach specific milestones. Control of all artifacts or ruins for 2,000 years earns victory, as does building the first Wonder of the World to stand for 2,000 years. Another means to victory lies in conquest of the other players -- total destruction of enemy villagers, military units, war ships, and buildings. A final option allows for setting a time limit, with the team or player with the highest score at game's end declared the winner.

In single-player action, campaigns made up of linked scenarios allow you to select one of 12 civilizations to lead to glory by outscoring all other civilizations (players) in the game. For single and multiplayer participants, more than 40 preset stand-alone scenarios are available, as well as the option to generate random scenarios. Up to eight players can go head-to-head or join cooperative matches via a LAN or the Internet.

This turn-based strategy game, Age of Empires, lets you build your civilization and mold it as you see fit through the use of military might, expansion, diplomacy, economic dominance or technological advance. Civilizations include Assyrian, Babylonian, Ancient Choson, Egyptian, Greek, Hittite, Minoan, Persian, Phoenician, Shang, Sumerian and Yamato, each with unique qualities, attributes, weaponry, and special characteristics.

Age of Empires employs a large variety of game customization options including map size and type, victory conditions, starting age (Stone, Tool, Bronze or Iron), difficulty level, quantity of resources (wood, food, stone, gold), whether to enable cheating or not, fixed starting positions, and terrain visibility. The game supports a point-and-click interface with hotkey commands available in most situations.

Gameplay features empire building from the ground up: gathering resources, creating villagers, military units and boats, constructing buildings and repair facilities, trading, researching technology, advancing through the four specific ages and upgrading units and structures. The mastery of combat and diplomacy, healing, and conversion of enemy units plays a part in the success or failure of your fledgling civilization.

A scenario builder is included in the game to allow for customization of maps, terrain, players, units, diplomacy, global and individual victory conditions, options, messages, and cinematics. The game's manual provides historical perspectives on each of the 12 civilizations and covers information such as location, capital, rise to power, economy, religion, culture, government, architecture, military, decline and fall, and legacy. A glossy foldout contains quick reference to the tech tree, hotkeys, unit and civilization attributes, and the scoring system. ~ Michael L. House, All Game Guide

Roots & Influences

Empire building games have been popular since the advent of the computer gaming industry. With the release of Sid Meier's Civilization for the PC in 1991, the benchmark for the strategy empire building genre was established. Age of Empires has many similarities to Meier's game as well as the myriad of follow on titles that have dotted the landscape in the last decade. ~ Jim Muntone, All Game Guide

Review: Enjoyment

Although the building at the beginning of a mission is slightly repetitive at times, the game is still extremely enjoyable. ~ Chris Couper, All Game Guide

Production Credits

ENSEMBLE STUDIOS

Design: Rick Goodman (lead), Bruce Shelley, Brian Sullivan

Programming: Angelo Laudon (lead), Tim Deen, Mark Terrano, Dave Pottinger, Matt Pritchard, David Lewis, Mickey Kawick, Bill Schofield

Art: Brad Crow (lead), Scott Winsett, Thonny Namuonglo, Sean Wolff, Duncan McKissick, Don Gagen, Herb Ellwood, Duane Santos, David Deen

Music: David Rippy, Stephan Rippy

Sound: Chris Rippy

Scenarios & QA: Ian Fischer, John Evanson, Sandy Petersen

Administration: Nellie Sherman

PR: Jackie Chapman

Production: Tony Goodman

MICROSOFT

Program Manager: Tim Znamenacek

Product Planner: Edward Ventura

Product Manager: Chris Di Cesare

Technical Support Lead: Steve Kastner

Test Lead: Chris Haddan

Testers: James Evans, Scott Gerlach, Mark Thomas, Christopher Liu, Sean Kellog, Shelina Gowani

Hardware Configuration Testers: Harold Ryan, Paul Gradwohl

Beta Coordinator: Andy Wood

User Education Writer: Kelly Bell

Historical Text Writer: Bruce Shelley

Editor: Amy Robison

Print Designer: JoAnne Williams

Digital Artist: Connie Braat

Content Coordinator: Kathleen Billington

Help Developer: Tom Simmons

User Education Art Director: Jennifer Epps

User Education Manager: Jo Tyo

Localization Managers: Laurence K. Smith, Peter Connelly, Paul Delany

Japanese Functionality Tester: Chris Ganje

Setup Developer: Rich Eizenhoefer

Setup Art Director: Douglas Herring

Setup Design and Art: Leigh Kellogg

Product Unit Manager: Stuart Moulder

Test Manager: Brian Bennink

Development Manager: Craig Henry ~ Keith Adams, All Game Guide

Review: Overall

Age of Empires combines great graphics, real-time strategy and an intriguing plot (our own history!) to raise a phoenix from the ashes of wayside, ordinary strategy games. Some of the more memorable features that make this game truly enjoyable include hunting and foraging for food, building and upgrading armies, establishing and strengthening a society and, ultimately, fighting war.

Food gathering is one part of Age of Empires that is truly impressive. Instead of mining gold to support your society (although you DO have to mine gold), food is a separate issue unto itself. You can build farms, fish, forage for berries or--my favorite--gather a hunting party and seek out prey. Beware, however, that if you choose to take on an elephant, you better have a bunch of hunters or the irate elephant may decide to trample you instead.

One thing that is annoying is the maximum limit on men. When a larger army is needed but your population is maxed you will have to send out workers to be slaughtered in order to make room for more military units. This seems slightly unrealistic when you have city is large enough to accommodate many more people.

The complex features of Age of Empires are engrossing. In addition to having the above choices of gathering food for my people, players also had to chop wood and mine both gold and stone for their needs. As your society progresses through the ages, so does its need for different minerals (e.g., gold and stone). As the ages pass, you'll find the new technology (as it becomes available) allows you to create bigger and better armies.

Going head-to-head with famous war strategists is also interesting. Although it is doubtful a player's soldiers would stand up to the likes of any of history's finest warlords, it is still neat to see names recognizable from history as well as the armies they lead. All things considered, Age of Empires is an enjoyable gaming experience which is enough to quell even the hungriest real-time war strategists among us. ~ Chris Couper, All Game Guide

Review: Graphics

Intricate detail and bright, beautiful backgrounds. ~ Chris Couper, All Game Guide

Review: Sound

Great ambient sounds, music, and battle sounds. ~ Chris Couper, All Game Guide

Review: Replay Value

Real-time strategy games are always replayable. ~ Chris Couper, All Game Guide

Review: Documentation

Great in-game tutorial! ~ Chris Couper, All Game Guide

 
 
Wikipedia: Age of Empires


The official logo of the Age of Empires series
Enlarge
The official logo of the Age of Empires series

Age of Empires is a series of real-time strategy video games. It was started in 1997, developed by Ensemble Studios, and published by Microsoft Game Studios. There are seven titles in the series (four of which are expansions) and a spin-off titled Age of Mythology.

The Age of Empires games have sold over 25 million copies[citation needed], making it one of the most popular and well-known PC games of all time. The remaining online multiplayer community now plays on Age of Empires IGZones and some play on GameSpy Arcade.

Games

Official Series

Age of Empires and Age of Empires: The Rise of Rome

Age of Empires.
Expansion.

Age of Empires was one of the first games in the genre to use "historically accurate" units and settings - RTS games often use fantasy settings, such as Warcraft, or science-fiction like Dune 2 or Total Annihilation. Faithfulness to historical details was more present in turn-based strategy games like Colonization or The Great Battles series. It was also one of the first to use an isometric view, while most contemporary games used a top-down view or other variants.

Age of Empires is set in a 3000 year time frame, from the early Stone Age to the late Iron Age. There are a total of 16 civilizations available to play as, mainly peoples who lived around the Mediterranean or in Asia.

Age of Empires is popular today as a multiplayer game, mainly because of its intense, high speed gameplay, and because it is very different from any other RTS game that is still popular. The scenario editor is also popular, thanks to many modifications made to it by various AoE fans (see custom scenarios).

Age of Empires II: The Age of Kings and The Conquerors

Age of Empires II.
Expansion.

Released in 1999, Age of Empires II: The Age of Kings introduced several new features such as gates for walls and a Rock, Paper, Scissors battle system. The game time goes from the Dark Ages until the early Renaissance, the expansion including the Spanish conquest of Mexico, with a total of 13 civilizations, plus five new civilizations with the expansion.

It had new and improved battle types in addition to the previously available conquest and winning by building a wonder (A wonder is a famous building or structure that a civilization, for example the Franks (French) build one of their famous Cathedrals.) The player was offered choices of new game types like Regicide, where instead of destroying the opponent, only the king must be killed. The Expansion also introduced more game types such as one in which the players do not fight, but win by being the first to build a wonder.

It uses the same engine as the first game, but with larger and more detailed sprites for buildings and other objects and more varied settings. The game was also released on the Nintendo DS as Age of Empires: The Age of Kings. It is a turn-based game opposed to the original which was a RTS game. However, the RTS version was released on Playstation 2 An RTS version was also released for mobile phones, with both the original and the conquerors (called "Deluxe") being made available.

Age of Empires III, The War Chiefs and The Asian Dynasties

Age of Empires III.
Expansion
2nd Expansion

Released on October 18, 2005 in the U.S., Age of Empires III (AoE3) is the third title in the series; it covers the European colonization of the Americas from the first explorations of Columbus (around 1500) until the dawn of the Industrial age in 1850. The single-player campaign follows three generations of the Black family with a fictional story, but also includes historical happenings. There are eight European civilizations and twelve non-playable native civilizations, which can be allied with to gain upgrades and special soldiers. It is the first game of the series and the second from Ensemble Studios, to feature a 3D graphics engine. Age of Empires III is the first game in the series to use the Havok physics simulation middleware engine. The expansion pack was released on October 17, 2006 and is called The War Chiefs; it includes three playable native civilizations. On May 19 2007 Ensemble Studios and Big Huge Games announced a second expansion pack: The Asian Dynasties, which now include Asia.

Age of Empires IV and V

Those who purchased the Collector's Edition of Age of Empires III were treated to a hardcover artbook. Of note is the very last page, which displays art in columns from each game in the series with its corresponding roman numeral. [1] The two images on the end are denoted by IV and V, suggesting future Age of Empires releases. The Age of Empires IV image shows what appears to be a soldier from the Vietnam War, hinting at a mid-twentieth century setting. Age of Empires V depicts a futuristic soldier not dissimilar to a character from the Halo series.[2] It should be noted that the upcoming RTS game in the Halo series, Halo Wars, is also being developed by Ensemble Studios. This leaves the possibility that they were hinting towards it before it actually was announced.

Offshoots

Age of Mythology and The Titans

Age of Mythology.
The Titans

Released in 2002, Age of Mythology is not formally part of the Age of Empires series, and could be considered an offshoot of the series. This is reflected in the release of Age of Empires III not being named Age of Empires IV. It was developed by the same studio and producer as the Age of Empires series (Ensemble Studios and Microsoft, respectively).

Age of Mythology's campaign tells the story of Arkantos, an Atlantean who goes on a quest to find why the gods, especially Poseidon, are disfavoring his people.

The campaign in The Titans is a shorter one in which Kastor, son of Arkantos, is tricked into unleashing several titans from Erebus.

Unlike its predecessors, Age of Mythology, as its title suggests, includes mythological elements. For instance, divine powers such as meteors and earthquakes can be cast by players. Though Age of Mythology has less of a focus on historical accuracy, it explores very deeply into the Greek, Egyptian, Norse, and (in the expansion) Atlantean mythologies. In 2003, an expansion pack called The Titans was released. The game, by its general concept, should take place at the time of the original Age of Empires.

Other Consoles

Age of Empires: The Age of Kings

Cover Art

This game is a turn-based adaptation of Age of Empires II designed for the Nintendo DS. It contains 5 civilizations from the original game, the Franks, Japanese, Mongols, Saracens and Britons, each with their own unique unit and hero. Each hero (Joan of Arc - Franks; Saladin - Saracens; Genghis Khan - Mongols; Richard the Lionheart - Britons; Minamoto Yoshitsune - Japanese) has unique powers that can be employed once per turn in battle. For example, Richard the Lionheart can use a power to extend the range of the British archers.

The game includes a multiplayer mode for up to four players, and human players may be substituted by AI bots with 3 difficulty settings.

Notes

Related titles

External links



 
 

Join the WikiAnswers Q&A community. Post a question or answer questions about "Age of Empires" at WikiAnswers.

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Age of Empires" Read more

Search for answers directly from your browser with the FREE Answers.com Toolbar!  
Click here to download now. 

Get Answers your way! Check out all our free tools and products.

On this page:   E-mail   print Print  Link  

 

Keep Reading

Mentioned In: