- Platform: IBM PC Compatible
- Release Date: September 30, 2003
- Genre: Strategy
- Style: 3D Real-Time Strategy
- Similar Games: StarCraft (IBM PC Compatible), Age of Empires II: The Age of Kings (IBM PC Compatible), WarCraft III: Reign of Chaos (Hybrid PC/Mac)
Game Description
Age of Mythology: The Titans is an expansion pack for Ensemble Studio's Age of Mythology real-time strategy game. A fourth culture, the Atlanteans, with three new gods -- Gaia, Cronos, and Oranos -- is available, and the existing cultures have been modified with new god powers, human units, and mythological units. As the title suggests, however, the fearsome Titans are available as well. Players must build a pricey underworld portal -- much like the expensive wonders -- to summon the 7000-hit-point monstrosities.The Atlantean civilization offers some gameplay twists; players will be able to use god powers multiple times, as opposed to the one-time powers of the Greeks, Norse, and Egyptians. All Atlantean human units can be converted to heroes, for a price, which can be invaluable in beating back attacks from mythological units. As Gaia, players can utilize an undergrowth that grows around all of Gaia's buildings, granting them defensive advantages. Kronos allows users to move buildings anywhere on the map, at minimal cost. Oranos gives his vassals sky passages, which can be constructed all over the map, allowing players to rapidly deploy their armies in far-flung locations. All Atlantean villagers have mules, allowing them to work much more efficiently, but they also cost considerably more.
New maps, a new campaign, and an additional multiplayer mode are also included. Players can participate in multiplayer games through Ensemble's included matchmaking service, accessible from Age of Mythology's main menu screen.
~ Mark Hoogland, All Game Guide
Production Credits
Lead Design: Ian M. Fischer; Design: Jeff Brown, Joseph D. Gillum, Jerome K. Jones, Mike Kidd, David Leary, Karen Sparks, Greg Street, Karen Swanson; Music - Lead: Kevin McMullan; Music: Stephen Rippy; Programming Lead: Robert Fermier; Programming: Dusty Monk, Marcin Szymanski; ESO Programming Lead: Richard Gyger; ESO Programming: Paul Bettner, Byron Wade Goodman, Shawn Lohstroh; Art Manager: Lance Hoke; Art Lead: Paul Slusser; Art: David A. Cherry, Herb Ellwood, Don Gagen, Bryan Hehman, Thonny Namuonglo, Chea O'Neill, Nathan Stefan, Chris Van Doren, Sean Wolff, Andy Cotnam, Brad Crow, Dave Kubalak, Duncan McKissick, Pete Parist, Duane Santos, Mark Sinclair, Zeus Brian Sousa, Bart Tiongson, Scott Winsett; Studio Manager: Tony Goodman; Business Planner: Patrick Hudson; Community Relations Manager: Michael McCart; Director of Technology: Dave Pottinger; Executive Producer: Dave Rippy, Harter Ryan; Producer: Bruce C. Shelley, Wallace H. Wachi Jr.; Test Manager and Lead: Brian Lemon; Multiplayer Test Lead: Timothy Ruessler; Test: Robert Anderson, David Bettner, Mike Brown, Andy Coats, Nicolas Currie, Brian Dellinger, Ben Donges, Brian Edgin, Peter Ferriola, Bolaji Harris, Matthew Hemby; Test Balance Lead: Kevin Holme; Test: David Lewis, Mehran Makki, Alex Quintana, Susan Randell, Justin Rouse, Matty Scadding, Randy Carnell, Eric Wollf; Test - SDET: Randall Woodman; Additional Playtesting & Help: Michael Bean, Timothy Deen, Paul Jaquays, Dave Kubalak, Sany Petersen, Chris Rippy, Mike Coker, John Evanson, Gage R. Galinger, Bill Jackson, Bellal Khan, Angelo Laudon, Matt Pritchard, Jeff Reudiger, Stephane Duguay; IT Manager: Roy Rabey; Network Management: Jake Dotson, Dwayne Gravitt; Administration: Jordan Biefeld, Alicia Bishop, Lizette Minor; Web and UI Support: Vance Hampton; Multiplayer Test Lead: TJ Duez; PC Test Lead: Mehdi Slaoui Andaloussi; Multiplayer Testing: Chris Robinson; Localization: Warren Wright; PC Configuration Test Lead: Jason Mangold; PC Configuration Team Lead: Patrick Ascolese; PC Configuration Test Team: Jeff Felker, Yaqub Bandey, Dustin Stroh; User Experience Manager: Alan Theurer; UX Lead: John Hoffmeister; Ecitor: Brent Metcalfe; Print Design Lead: Jeannie Voirin; Print Design: Doug Startzel; Sr Dev Management: Robbie Booth; Sr Dev Anti-Priacy: Dan Walace, Chris Guthrie; Sr Dev Setup Development: Sean Stroud, Mark Morgan; Marketing and Public Relations: Rick Mehler, Michelle Jacob, Kristen McEntire; MS Management: Stuart Moulder; UX Group Manager: Matt Whiting; MGS Shared Resources Director: Jo Tyo; MS Management: Matt Gradwohl, Andy Glaister; the Zone/Stats/SAS: Matt Esget, David Andrews, Michael Swink, Jason Kelmig, Adam Millard, Mat Vaughn, Matt Golz, Jason Graf, Baelson Duque
~ Keith Adams, All Game Guide
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