| Aion: The Tower of Eternity | |
|---|---|
| Developer(s) | Aion Team Development Dept |
| Publisher(s) | |
| Distributor(s) | PlayNC under NCsoft and Shanda (China) |
| Engine | CryEngine |
| Version | |
| Platform(s) | Microsoft Windows |
| Release date(s) |
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| Genre(s) | MMORPG |
| Mode(s) | Multiplayer |
| Rating(s) | GRB: 15+ |
| Media/distribution | Download/DVD |
| System requirements
Minimum:
Recommended (High Quality Engine):
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This article's factual accuracy may be compromised due to out-of-date information. Please help improve the article by updating it. There may be additional information on the talk page. (March 2012) |
Aion: The Tower of Eternity (Korean: 아이온: 영원의 탑), known also as The Tower of AION (タワー オブ アイオン) in Japan, is a massively multiplayer online role-playing game (MMORPG) released by NCsoft, a major Korean game developer. The game combines PvP and PvE (a concept the developers call PvPvE) in a fantasy game environment. As of May 20, 2009, Aion has 3.5 million subscribers in Asia.[8] AION's first major expansion was released to North America and Europe on September 7, 2010 under the name AION: Assault on Balaurea. On February 29, 2012 AION became Free-to-play on Europe [9] with a limited set of options regarding gathering, trade and chat.[10]
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Contents
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Many of the skills acquired as characters progress may only be performed in a certain order, or chain. Generally the skills located farther along in the chain are more powerful than those at the beginning, or those that have no prerequisite.
The PvPvE gameplay of Aion revolves around battles within the Abyss (PvP zone). Within the Abyss are fortresses which can be controlled by individual Legions (the Aion equivalent of Factions). Battle to control these castles involves combat against players of the opposing faction and computer controlled NPCs at the same time, using siege weapons obtained from PvE raid content. Legions in control of a castle are entitled to funding from taxes and players within the faction get specials from NPCs and discounts for travel and vendor items.[11] The game currently does not allow factions to fight against those of their own race, except for casual duels or practice in the Arena.
The participation in PvP is rewarded with Abyss Points in the game. The game ranks players as battles are won against fellow players based on their participation in the Abyss. At higher ranks the character's wings will change in appearance to show the character's elevated status. Also certain items can be purchased with these points such as high-end armor and weapons. This is referred to as the Abyss Rank system, and there can only be a limited number of high ranking players per server. The highest ranking players compete for the relatively few rank positions available.[12] Abyss points are gained by killing other players in combat, and points are lost by being killed by another player. Higher points are awarded for a kill of a much higher ranked player than for killing an equal or lower ranked player.
There are four primary classes, and eight specialized classes in the game. Players start the game by choosing one of the four primary classes: Warrior, Mage, Scout, or Priest. After attaining level 10, the player must choose from two specialized classes associated with their chosen class. Warriors may become a Templar or a Gladiator; Mages may become a Sorcerer or Spiritmaster; Scouts choose from Assassin or Ranger; and Priests from Cleric or a Chanter.
Up to six players may form a group, to assist one another in battle, and share the benefits of victory. Certain areas are designed for group play and a group is required to enter some areas in the game. Up to four groups may form an Alliance for situations that call for greater force of numbers. Being a member of an Alliance restricts you the rewards received when a quest designed for single or group play is completed.[citation needed]
The base process involves learning a particular form of crafting, of which there are six in Aion: weaponsmithing, armorsmithing, handicrafting, tailoring, alchemy, and cooking. Players can learn all six crafting professions, but can be an Expert in only two.
Any item that can be crafted is actually composed of several individual components, or materials. The player can either learn which materials are needed for a particular item automatically or via purchase of the design. Generally these materials must be purchased from vendors or from other players, gathered out in the wild (via collection or extraction), crafted already, or morphed. Not everything can be crafted, however.[13]
There are many different aspects to flight in Aion, which plays a vital role in Travel, Combat, Quests, and Crafting. Flying is only permitted in certain areas, known as flight zones. Flight is limited to 60 seconds but can be increased with various armor, titles, and other items in-game.[14] A player may also use potions during flight which add to his or her remaining flight time. However, these potions do not change the maximum amount of flight time.
There are three type of quests in Aion: ordinary quests, campaign quests and Work Orders. Ordinary quests require the player to complete a task to receive a reward. Campaign quests are focused on story, and are crucial for player progression. Work Orders are used to increase skill in a chosen profession. Some quests are repeatable. Some quests, especially campaign quests, cannot be shared or abandoned.[15]
Mounts are a new feature that is being released in the patch 3.0. These mounts can be obtained through world boss drops, quests, and crafting. You can only use a mount when you are out of combat and you can remain on your mount as long as you aren't attacked by a player or a mob. The crafting version of the mount can be obtain with level 500 handicrafting. The design is purchasable through the NPC and the mats required for it are eternal gatherables and other miscellaneous materials that can be crafted.
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This section needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (May 2012) |
When the god Aion created the world of Atreia, he created the draken—powerful dragon-like beasts tasked with safeguarding the humans; performing Aion's will on the planet; and protecting the Tower of Eternity, Aion's physical presence on Atreia. For a time, the draken obeyed Aion; but over time, they began to enjoy their power, ignoring their duties and abusing the humans. Aion took notice, creating the twelve Empyrean Lords in response.[16] Angelic in appearance, the Empyrean Lords were demigods who walked amongst humans, and used a force called "Aether" to create a powerful barrier around the Tower of Eternity, protecting all of those within. While the outside world continued to be ravaged by the draken, who had become the more ferocious Balaur; the humans within the barrier managed to tap into the Aether, gaining their own powers. In time, they would become known as the Daeva.[17][18]
As time went on, the Lords decided that they had to be more aggressive in stopping the Balaur. With the number of Daeva growing in size, the Lords decided to form an army, with ten of the Empyrean Lords leading the Daeva into battle; while the remaining two, Siel and Israphel, protected the Tower of Eternity (thus earning the title "Tower Lords"). This conflict between the Balaur and the Empyrean Lords would come to be known as the Millennium War, which led to no real progress by any side.[19] As the war progressed, a faction of Lords began to view the war as unwinnable, and Lord Israphel proposed a discussion of peace with the Balaur. This surprise proposal drew criticism from within the faction; after a lengthy and heated debate, seven of the twelve Lords became the winning majority to move forward with the plan.[20]
However, for reasons unclear, the negotiation failed. When the Balaur arrived at the Tower of Eternity, a commotion broke out, killing a Balaurian captain; they remaining Balaur, enraged, marched upon and destroyed the Tower, which set off a chain reaction that threatened to destroy the planet. However, Israphel and Siel made the ultimate sacrifice and gave their own lives to protect Atreia. The world was shattered into two "hemi-shells", with a dark Abyss laying between it; but was held together by the aetheric field created from the Tower Lords' sacrifice.[21]
While the Balaur were banished to the Abyss, the Empyrean Lords found themselves in conflict with each other. Two groups were formed, each with five Lords; the Seraphim, who had proposed the peace solution and blamed the others for sabotaging the peace negotiations by failing to agree to them; and the Shedim, who blamed the Seraphim, believing that their weakness and their proposing of the peace talk allowed the Balaur to gain the upper hand. From that day on, the two sides became bitter enemies.[22]
The Shedim were exiled to Asmodae, the dark and harsh top half of the planet; while the Seraphim Lords settled in Elysea, the light and beautiful bottom half. They both took their humans and Daeva with them, and over time, they adapted to their new world and declared the opposing side to become their mortal enemies. Those in Asmodae became the Asmodians, gaining dark features and hostility towards outsiders (though they are generous and supportive to their own kind).[clarification needed] Those in Elysea became the Elyos, growing even more beautiful and believing themselves to be Aion's chosen people (although they have grown arrogant). From that day on, they would wage war for centuries as bloody enemies.[23]
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This section needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (May 2012) |
Aion was first announced and previewed at the May 2006 E3 Expo.[24] It was developed at NCsoft's software design studio in South Korea. The Korean closed beta test began in late 2007,[25] followed by an open beta test in November 2008. A localized Chinese version began closed beta testing in December 2008, with open testing beginning on April 8, 2009.
The game was then localized for Western markets, including North America, Europe, and Australia. NCsoft held six weekend long closed beta tests for North American and European players beginning in June, 2009. An open beta began in September 2009. During the course of this open beta, the anti-cheat program GameGuard was removed. GameGuard is used in many Asian-market games to stop botting and cheating, but was abandoned for Western markets due to a range of issues experienced during the open beta. GameGuard is still used in the Asian markets.[citation needed]
After the release of patch 1.5, NCsoft began opening up Public Testing Servers (PTS) for NA and EU users. Korean players had this ability at launch. Players can experience the new patches with slight increase of exp and drop rates before they're sent off to the live servers. NCsoft offers no in-game support for PTS.
Released on September 7, 2010, this expansion evolves the game’s story and terrain as it expands the game world of Atreia far beyond the traditional territories of Asmodae and Elysea. In this expansion, both sides take the fight against the invading Balaur to their homeland of Balaurea. Players will receive new challenges; novel and updated instances and zones; an increased level capacity from 50 to 55; and fresh weapons, items, skills, and flight mechanics. The expansion also introduces functional pets equipped with in-game benefits that will rapidly become constant character companions.[26] While Assault on Balaurea is a free expansion for NA and EU players, NCsoft released a retail box version with bonus content such as an in-game pet, which varies depending on retailer.[27]
Released on October 19, 2011, The Promised Lands (Ascension in NA) takes Aion further into Balaurea, including areas where opposing factions must work together with the Reians[who?] to drive the Balaur back into Tiamaranta, where players face Dragon Lord Tiamat in his fortress. With new quests, instances and game mechanics (including a new level cap. to 60), players will encounter a wide array of new PvP and PvE armor sets and weapons with a wider level of customization than before.
The newest game mechanics include ground and flying mounts; player housing and additions to the crafting system; and PvPvE sieges and skills.[28]
While The Promised Lands was released in Korea on October 19, 2011; and Ascension in North America on April 11; European players have yet to receive a release date.
The official "Aion: The Tower of Eternity" Original Soundtrack was released as a single CD featuring 22 tracks written by composer Yang Bang-Ean (Also known as Kunihiko Ryo in Japan). The soundtrack was released in Japan and Korea on October 21, 2008, and in North America and Europe as part of the Collector's Edition. The soundtrack was also released on iTunes on October 20, 2009.[29]
| AION ~ The Tower Of Eternity ~ tracklist | ||||||||||
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| No. | Title | Length | ||||||||
| 1. | "The Tower of Eternity" | 4:01 | ||||||||
| 2. | "The Wings of Knight (Original Version)" | 2:54 | ||||||||
| 3. | "A Fairy of The Peace" | 4:30 | ||||||||
| 4. | "Kingdom of Light" | 4:30 | ||||||||
| 5. | "Song of Moonlight" | 3:24 | ||||||||
| 6. | "Solid State Battle" | 3:06 | ||||||||
| 7. | "Death Waltz" | 2:44 | ||||||||
| 8. | "Magma & Beast" | 3:14 | ||||||||
| 9. | "Blue Forest" | 3:13 | ||||||||
| 10. | "Forgotten Sorrow (English Version)" | 4:02 | ||||||||
| 11. | "Step to The Next World" | 3:20 | ||||||||
| 12. | "Darkness in Your Heart" | 3:28 | ||||||||
| 13. | "Voices from The Ruins" | 4:35 | ||||||||
| 14. | "Attack The Unsion" | 2:17 | ||||||||
| 15. | "Arabesque" | 2:12 | ||||||||
| 16. | "Dream of The Shepherd" | 2:59 | ||||||||
| 17. | "Red Land" | 3:40 | ||||||||
| 18. | "Dark's Innocence" | 3:30 | ||||||||
| 19. | "Raging Strings" | 3:23 | ||||||||
| 20. | "Flying Dragon" | 3:20 | ||||||||
| 21. | "Heaven's Gate" | 3:21 | ||||||||
| 22. | "Forgotten Sorrow (Korean Version)" | 3:55 | ||||||||
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Total length:
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72 Minutes | |||||||||
The Second official album called "AION - Annales of Atreia" was released on May 10, 2010 via the iTunes Store for $9.99 USD. Composers Inro Joo and Wonki Kim created the Original Soundtrack with the Czech National Symphony Orchestra.[30]
| Aion - Annales of Atreia ~ tracklist | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| No. | Title | Length | ||||||||
| 1. | "Prologue - Birth" | 1:39 | ||||||||
| 2. | "Chapter 1 - Dawn" | 1:19 | ||||||||
| 3. | "Chapter 2 - Becoming" | 3:36 | ||||||||
| 4. | "Chapter 3 - Conspiracy" | 3:28 | ||||||||
| 5. | "Chapter 4 - Collapse" | 2:12 | ||||||||
| 6. | "Chapter 5 - Disruption" | 1:17 | ||||||||
| 7. | "Chapter 6 - Deva's Marcia" | 2:53 | ||||||||
| 8. | "Chapter 7 - Blessed Land" | 2:57 | ||||||||
| 9. | "Chapter 8 - Darkened Land" | 2:23 | ||||||||
| 10. | "Chapter 9 - Abyss" | 1:56 | ||||||||
| 11. | "Chapter 10 - Banned Reunion" | 1:31 | ||||||||
| 12. | "Chapter 11 - Chaos" | 2:36 | ||||||||
| 13. | "Chapter 12 - Irreversible 1000 Years: Tchaikovsky Homage" | 2:32 | ||||||||
| 14. | "Chapter 13 - Aion, Chapter 14 - Quietude" | 2:41 | ||||||||
| 15. | "Chapter 15 - Annales of Atreia: Main Theme" | 5:44 | ||||||||
| 16. | "Chapter 16 - Epilogue - Deva's Oratorio" | 3:28 | ||||||||
| 17. | "Shugo Medley (Bonus Track)" | 5:36 | ||||||||
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Total length:
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47.7 Minutes | |||||||||
Aion was the biggest MMO release in recent years according to NCsoft, with 400,000 pre-orders in the US. The game generated 40.6 billion won ($32.7 million) in the fiscal quarter in South Korea, Taiwan, China, and Japan.[36] In China, over 1 million players logged in within the first four days of release.[37]
On its western release, Aion became the best-selling PC game of September 2009.[38] It also managed to remain at No. 1 on both the Steam and Direct2Drive charts for several weeks.[39][40] By 9 November 2009, the game had sold nearly 1 million copies in the west, with 500,000 units sold in the US and 470,000 units in Europe. The success of Aion resulted in NCsoft's quarterly revenues to rise 112% for a total of $142 million.[41]
| This section requires expansion. |
| Reception | |
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| Aggregate scores | |
| Aggregator | Score |
| GameRankings | 79.34%[42] |
| Metacritic | 76% (PC)[43] |
| Review scores | |
| Publication | Score |
| Eurogamer | 7/10[44] |
| G4 | |
| GameSpot | 6.5/10[46] |
| GameSpy | |
| GameZone | 8/10[48] |
| IGN | 8.5/10[49] |
| PC Gamer US | 70/100[50] |
| PC Zone | 80/100[50] |
| X-Play | |
| GamePlanet | 9.0/10[52] |
Aion has received generally positive responses from professional reviewers. Review aggregator Metacritic lists an average review score of 76%.[43] Positive reviews have cited that Aion provides a "refreshing look" from an artistic perspective and a "great first impression", with a lot of polish and balance.[51] IGN states that Aion "tries to offer something for everyone and succeeds at it, albeit in varying degrees and at different stages".[49]
Negative reviews focus on the game's tendency towards "grinding" and its lack of innovative features. GameSpot's review noted that the first levels of the game were "fast-paced and intuitive", but that grinding "quickly became obtrusive".[46] X-Play reviewed that "after a few hours it'll become apparent that there isn't much radically different here". GameSpot also noted that the servers appeared to be unable to handle the number of players involved in large-scale PVP.
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