Aion: The Tower of Eternity

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Game Description

Aion is a persistent world online RPG set in an ethereal environment where players can join either side of the antagonistic battle between angelic and demonic creatures. In addition to a classic struggle between good ("The Elyos") and evil ("The Asmodians"), gamers on both sides must also deal with a drangonlike server-controlled NPC faction known as The Balaur, which the developers included as a balance in the event one side becomes too powerful.

Aion runs on Crytek Studios' proprietary game engine, which allows the game to employ dynamic temperature and weather effects (including special weather-based attacks) and realistic environmental characteristics. As in most MMOs, characters can be drawn from a variety of different classes, and players grow and level up through combat, economic advances, and social interaction. Griefers beware though, as Aion servers record and track all player stats and actions, and the choices gamers make will impact the effectiveness of parties and guilds.
~ Christopher Brown, All Game Guide

Production Credits

Company 1: NCsoft Korea; Production Director: Taekjin Kin; Senior Executive Producer: Taekjin Kim; Executive Producer: James Bae; Producer: Wonsik Woo; Project Manager: Jaebok Lee; Project Managing Team: Jeongil Kim, Minyoung O, Youngwook Heo; Art Director: Hyungjun Kim; Background Art Director: Minyoung Kwon; Character Art Director: Hyunsook Kwon; Senior Artist: Yongyoub Roh; Background World Rebuilder: Gibok Kim, Suneun Kim, Sunghun Kim, Eunyoung Kim, Taeho Kim, Hodong Ra, Kuyseok Seo, Seungchul Lee, Wonsik Jung, Jihee Jung, Kyoungae Hwang; Senior Artist: Yusuk Kim; Background Modeling: Aria Kim, Gijung Lee, Myonghee Lee, Suyeon Lee, Jeonga Lee, Kwangchoon Yim, Yeonsim Tak; Senior Artist: Jongjin Yun; Background Concept: Soyoung Kwak, Youngsang Kim, Myoungsub Yang, Jihoon Oh, Keunyong Lim, Jonghoon Jung; Senior Artist: Hunyong Ryu; Character Concept: Sungyoon Go, Jibae Park, Jungmi Park, Jiyoung Lee, Youngchea Jeung; Senior Artist: Changsoon Park; PC Modeling: Misoon Kim, Yujin Kim, Jaeseung Ahn, Sunghyun Ahn, Youngsoo Yang, Manyoung Lee, Jinyoung Lim, Eunmee Choi, Hyunchul Han, Yongjue Ham; Character Animation: Jungsoo Kim, Yongju Park, Hyojin Park, Jpphyun An, Jongho Lee, Sangyeong Jeong, Jaeik Joo, Jongwoo Chuan; Senior Artist: Yeonsu Seo; NPC Modeling: Sangho Kim, Doobong Baek, Inkul Sung, Jonghi Lee; Senior Artist: Jinhwan Kim; FX: Heesub Shin, Seokhwan Lee, Minwood Choi; Artist: Jungho Seo; Assistant Artist: Kiok Kim, Doehyoung Kim, Sungduk Kim, Jieun Kim, Taewan Kim, Hanhee Kim, YoungMin Park, Jinsuk Bae, Hyemin Baek, Changhee Lee, Hansu Jeong, Jungeun Her; Programming Director: Maro Shim; Lead Programmer: Hyungsuk Kang; Programmer: Myunguk Hyun; Client: Hyundng Lee, Junghoon Lee, Sangwoon Park, Jaemin Shim; Senior Programmer: Jintae Kim; Engine: Jaewook Lee, Taeha Lee, Jeongwoo Kim, DaeHyun Lee; Senior Programmer: Seunguk Baek; Server: Taehyoung Ahn, Yunsung Eom, Geonmin Lee, Dongchan Lee, Taesung Hahn, Kijeon Hyun; Director/Lead Designer: Yongchan Jee; Assistant Lead Designer: Shinjin Kang; Game Design Team: Jiho Lee; Assistant: Haeryun Kim; Senior Designer: Jiliang Kim; Combat Design: Hyukjun Choi, Minho Kim, Jiyoung Min, Sungjae Park, Jangwon Park, Shinkyu Lee, Jungwan Lee, Junehee Lee, Youngha Jeon; Senior Designer: Jieun Gwak; Social Design: Heonno Choi, Namjoon Kim, Insung Cho; Senior Designer: Myunseok Sohn; World Design: Sujin Kim, Eugene Kim, Sungrae Park, Jiyoun Park, Seyon Byon, Minwoo Aum; Senior Designer: Nayoung Kim; World Build: Seonho Lee, Kyungtae Kim, Sangman Kim, Jungmin Kim, Kilwoo Nam, Hyunzoo Park; Assistant Designer: Seohye Kim, Shinja Yang, Hoonseok Yang, Jongmin Lee, Jiwoong Han; Sound Producer: Oat Byun; Music Composer: InRoo Joo; Sound Designer: JooEun Hwang; Game Sound Team: YongKi Lee; Composition & Arrangement/Music Producer: Ryo Kunihiko; Orchestra Director: Kuwano Hijiri; Female Voice/Scat: Origa; Erfu: Jia PengFang; Irish Whistle: Yokoo Takashi; Recording Studio: Abbey Road Studio, Hitokuchizaka Studio, Astro Studio; Mixing Studio: Atom Heart The Mother Studio; Mastering Studio: Wonder Station Mastering Room; Dubbing Artist: HyukSoo Kwon, SeungJun Kim, Jang Kim, YoungSun Eun, MyungSun Lee, YoungJun Si, JungHwa Yang, MinJung Yeo, YeoJin Yoon, JiYoung Lee, YoungWoong Jung, YouMi Jung, SungTae Park, TaeYoung Kim, DohHyung Nam, MinHyuk Jang, SeungHwa Jeon, KyuJun Cho, MokYong Kim, SeokHwan Kim, SeungChul Baek, MoonHee Lee, ByungYong Lee, HyungSeok Jung, JiHoon Choi, SeJung Myung, YoungAl Kim, JiYoung Kim, YoonHee Maeng, JiHye Lee, WonJung Choi, JuYeon Han, SuYeon Hwang; Recording/Editing Studio: BlueSound Studio; UI Manager: Youngsuk Kang; UI Design: Sangjin Park; UI Team: Miae Myoung, Hyunjung Chun; UI PM: Eunyoung Kang; Business Manager: Victor Um; Aion Marketing Team: Hyojeong Kang, Min Kim, Youngmin Park, Eunyoung Son, Myungchan Ahn, Elaine Ahn; QA Manager: Jinseop Kim; QA Lead: Yiunghee Hong; Test Lead: Jungmoo Lee; Quality Assurance Team: Seyong Kim; Game Test Engineer: SangKwun Kim; Quality Assurance Team: Hayan Kim, Hyewon Kim, Ingyu Oark, Philrip Bak, Jihoi Sohn, Soohan Song, Sungje Ahn, Jeongmin Lee, Changjung Oh, Kyoungah Jeon, Gitaek Hwang, Yeontaek Hwang, Junil Hwang; Team Manager: Hyekyung Ahn; Service Planning: Hoon Park; Assistant Manager: Yongduk Yun; Service Planning: Yongjun Choi, Seungheon Ko, Jongik Kim, Minhwan Kim, Misun Kang, Myungsik Seo, Kangbi Shin, Sangwan Woo, Yongtae Yu, Moyoung Lee, Miyoung Chung, Jaemin Ju, Junyoung Cheon, Younghoon Choi, Jima Choi, Jeayoun Hwang; Team Manager: Sungtae Jung; Service Management: Hyungihn Yoon, Youjung Ki; Assistant Manager: Jinsook Han; Service Management: Seongyong Park, Yongo Kim, Donghuyn Kim, Junghan Rho, Hayoung Park, Suhyun Lee, Jaewon Lee, Jehun Yoo; General Manager: EungSoo Youk; Manager: EunChan Oh; System Operation: KongSu Lee, YH Yang, HoTae Jung, EunSook Kim, SuhKo Lim, YuJoin Cho, KyungNam Kim, HyoJung Kim, HwanYong Kim, MinGyu Sung; Manager: Gilbert Park; System Operation: MyeongWon Bang, HyunChul Oh, GukJin Kim, BongKyun Kim, JinSu Park, JaeHoon Jang, JoonHee Choi; Manager: Don Woo Byun; Information Service: Sung Hoon Jung; Manager: Byungjun Jeon; Service Launching: Taeseung Hwang; Service Develop Support: Yongbae Kim, Kwangjin Park, Sangmin Lee; Communication: Dogyeon Kim; Service Develop Support: Youngun Kim, Hyunuk Kim, Sewon Park; Planner: Jiahn Eo; Auth/Billing System Manager: Hyunseok Kim; Lead Programmer: Jaewon Ryu; Auth Billing System: YoungMin Noh, Haewon Kong, MinAe Kim, Seunghoon Park; Manager: Kyoungwon Choi; GD Team (Game Design Support): Hyungmin Lee, Hyunmin Shin, Dongwoon Lee; Manager: Young Joon Kim; GT Team (Game Technical Support): Seungwon Oh, Jong Jin Kim; Business Manager: Jin Hoo Park; Publishing Manager: TaeHoon Kim; International Business: JeongHeon Kim; Publishing Assistant Manager: Wonki Lim; Localization Manager: Eunjung Kim, June Kim; LMP: Jisun Lee; International Business: Paul Lee; Localization Engineer: Myungwa Choi; System Manager: Soon S. Kim; Overseas System Operation: Connor Lee; Network Engineer: Bruce Park; System Engineer: Clark Kim; Overseas System Operation: Arthur Kim, Tommy Ahn; DBA: Brian Kim; Overseas System Operation: Roy Kim, Gon-Soo Moon, Harry Park, ChangGyu Sung, Anthony Choi, WonWoo Choi; Technical Support: Hyoungguen Kim; Overseas Technical Support: Shingon Kim, Sanggeun Kim; QA Manager: Sangman Lee; General Manager: SungRyong Kim; Manager: Yongook Kim; Web Service Develop: Joohee Kang; Manager: Yunjung Yi, Heejung Kim; Web Service Planning: Paeksu Choi; Manager: Miyoung Kim; Web Service Planning: Jeongho Park, Heeju Lee, Jeahun Jung; Web Service Operation: Jihye Kim, Hyunsil Lee; Company 2: NCsoft West; Executive Team: Jaeho Lee, Kathryn Bates, Dong-il Kim, David Reid, Jeff Strain, Patrick Wyatt; Corporate Planning: Boram Chung; Aion Production: Brian Knox, Lani Blazier, Chris Hager; Aion Quality Assurance: Stefan Ramirez, Ilan Adair, Jeff Daily, Max Gaullier, Allan Israels, Felicia Johnson, Patrick Johnson, Sascha Schon, Chris Tilton; Aion Customer Service: Charle Porter III, Mitch Burton, Jeremy Henry, Bryon Lloyd, Jennifer Randall, Emmanuel Servais; Aion Community: Kelly Knox, Martin Rabl, Sebastian Streiffert; Aion Writing Staff: Marti McKenna, Erik Bear, Brannon Boren, Shelly Rae Clift, Jess Downs, Alan Dunkin, Stacey Janssen, Stacie Magelssen, Scott James Magner, Daneen McDermott, Bridget McKenna, David Noonan, Stacie Oelze, Janna Silverstein, Conor Sheehy, Fram Stewart; Game Production Studio: Lance Stiles, Ricky Ahn, Hyun-Ah Chun, Nicolas Coutant, Eric Duffer, Lauren Duncan, Sam Han, Jae Hwan Kim, Marissa McWaters, Young Park, Yongki Yoon; Localization: Tomasz Ankudowicz, Sean Neil, Marco Simon; Billing Development: Charlie Hills, Bryan Cook, Jason Dunn, Matthew Gramlich, Dana Huyler, Tomoko Iwata, Tim Johnson, Michael McDonnell, Loren Peace, Jonathan Shelus, Andrew Stevens, Jonathan W. Taylor, Alaric Weigle; Facilities: Jeff Hillhouse, Michelle Caddel, Luisa Donovan; Finance: Gary Christianson, Paul Bone, Shawn Carlson, Carol Cates, Laura Craig, Laura Hill, Laurie Hoffer, Seung Hoon Song, Tammy Moter, Jason Rotan; Global Brand Management: Chris Lee, Cameron Payne, Brian Porter; Human Resources: Mark Alkhazov, Nathan Guajardo, Kathy Hayden-Matthys, Natasha Mitchell, Jean Orrison, Jeff Tattersall, Clark Westerman, Thomasin Wright; Information Services: John Gehring-Liker, Eric Arnold, Bethany Baldwin, Ben Furtado, Stephanie Harris, Gon-Soo Moon, Carl Perry, Robert Walsh; IT & Operations: Rob Cordero, Won Woo Choi, James Hegarty V; Desktop Support: Noah Lee, Tony Cabrera, Martin Knapick, Gordon Maaß; Game Operations: Juwon Lee, Brian Kim, Eun Sook Kim, Wan Geun Kim, Changsu Lee, David Seo; Live Operations: Matthew Tobin, Jeff Angus, Joel Comeaux, Russ Lavoie, Sam Mark, Ed Schwartz, Matthew Thornhill, Greg Williams; Network Operations Center: John Bishop, James Ash, Nick Bellamy, Sean Finch, Gary Hallmark, Michael McDonnell, Mohamed Moukhtar, Warren Sheets, Ben Shumway; Network Engineering: Jonathan Pace, Eric Basham, Joe Fite, Aaron Wendel; Security Operations: Gabriel Friedmann, David Marcoux; Systems Engineering: Jeff Stamp, BJ Golding, Greg Hayward, Dan Lepine, Jason Lifsey, TJ Walker, Todd Warburton, Brian York; Legal: Matt Esber, Mark Heath; Marketing: Dirk Metzger, Marc Berekoven, Leah Bowers, Loïc Claveau, Chrostopher Domogalla, Ryan Faillace, Hoss Fatemi, Mirko Gozzo, Christian-Peter Heimbach, Trevor Hennington, Andy Hunter, Julia Martin, Karen Reynoso, Angela Sewell, Vlastimil Vasak, Amanda Walton; Public Relations: Genevieve Waldman, Janna Bureson, Sabine Berekoven, Lincoln Davis, Ryan James, Christian Vestol, Halcyone Wise; Publishing: Vladimir Cole, Véronique Lallier, Steve Levy, Neal Buckmaster, Duane Colbert, Matthew Doherty, Stephen Hutchins; Sales: Lisa Bell, Yong Taek Bae, Teresa Bailie, Kwok-Chee Cheung, Amanda Douglass, Mitch Kampf, Billy Mayhaw, David Robinson, Sarah Rogers, Keri Taylor, Mandy Van Ackeren; Studio Services: John Erskine, Julie Engleking, Chris Freeman, Markus Fried, Hope Green, Jean-Marc Rouchouse; Account Support: Lance Schibi, Ray Anderson, Michael Augustine, Matt Chernicky, Zachary Clark, Nick Dekay, Vivienne Gao, John Garcia Jr., Michael Handy, Leslie Lomeli, Aleksandra Nastovic, John Rabon, Tim Saxon, Margaret Sheehan, Steve Short, Patrick Wagner, De'Andre Whittley; Game Support: Chris Allen, Wesley Bellanca, Daniel Betsinger II, Evan Blewett, Heather Warner, Jaouen Dusausoit, Ávaro Fernandez, Jennifer Grass, John Henderson, William Jen, Jeff Lewis, Dylan Servantes, Rob Simpson, Stephen Tong, Charles Way, Chris Wilbur; Tech Support: Trollis Crider, Michael Chirieleison, Donovan Kennedy, Michael Lafond, Hayden Linder, Christopher Miller; Quality Assurance: Dan Campbell, Kari Bowen, Heidi Dozier, Tad Pantaleoni, Stefan Trefil, Cody Russell, Mike Wilhm, Philip Wood; Hardware Compatibility Lab: Steve Tonkin, Michael O'Keefe, Joseph Riley, Brian Giebelhaus, Kevin Ringelstetter; Web Development: Pete Arden, Erik Friend, Michael Graves, Kris Hedstrom, Jonathan McLaughlin, James O'Neal, Chad Ort; Audio and Sound (English): Blindlight; Audio and Sound (French): Dunesound; Audio and Sound (German): Studio Mühl
Wikipedia on Answers.com:

Aion: The Tower of Eternity

Top
Aion: The Tower of Eternity
AionTTE.jpg
Developer(s) Aion Team Development Dept
Publisher(s)
Distributor(s) PlayNC under NCsoft and Shanda (China)
Engine CryEngine
Version South Korea: 3.2
United States: 3.0
Europe: 2.7
Russia: 3.0[2]
Japan: 2.7
TaiwanHong KongMacau: 3.1
China: 3.2
Platform(s) Microsoft Windows
Release date(s)
  • SK November 25, 2008
  • NA September 22, 2009[3]
  • JP July 17, 2009
  • RU December 27, 2009[7]
Genre(s) MMORPG
Mode(s) Multiplayer
Rating(s) GRB: 15+
Media/distribution Download/DVD
System requirements

Minimum:

  • Pentium 4 2.8GHz, AMD Athlon 2800+;
  • 1 GB RAM;
  • GeForce 6600, Radeon X1550;
  • Hard Drive 30GB;
  • DirectX 9.0c (2008.6)

Recommended (High Quality Engine):

  • Intel Pentium Dual-Core E6700 or AMD AthlonII X3 CPU;
  • 4 GB RAM;
  • GeForce 9800, Radeon HD 4850;
  • Hard Drive 30GB;
  • DirectX 9.0c (2008.6)

Aion: The Tower of Eternity (Korean: 아이온: 영원의 탑), known also as The Tower of AION (タワー オブ アイオン?) in Japan, is a massively multiplayer online role-playing game (MMORPG) released by NCsoft, a major Korean game developer. The game combines PvP and PvE (a concept the developers call PvPvE) in a fantasy game environment. As of May 20, 2009, Aion has 3.5 million subscribers in Asia.[8] AION's first major expansion was released to North America and Europe on September 7, 2010 under the name AION: Assault on Balaurea. On February 29, 2012 AION became Free-to-play on Europe [9] with a limited set of options regarding gathering, trade and chat.[10]

Contents

Gameplay

A screenshot of two Elysians. Taken in version 2.7

Skill chains

Many of the skills acquired as characters progress may only be performed in a certain order, or chain. Generally the skills located farther along in the chain are more powerful than those at the beginning, or those that have no prerequisite.

PvPvE system

The PvPvE gameplay of Aion revolves around battles within the Abyss (PvP zone). Within the Abyss are fortresses which can be controlled by individual Legions (the Aion equivalent of Factions). Battle to control these castles involves combat against players of the opposing faction and computer controlled NPCs at the same time, using siege weapons obtained from PvE raid content. Legions in control of a castle are entitled to funding from taxes and players within the faction get specials from NPCs and discounts for travel and vendor items.[11] The game currently does not allow factions to fight against those of their own race, except for casual duels or practice in the Arena.

The participation in PvP is rewarded with Abyss Points in the game. The game ranks players as battles are won against fellow players based on their participation in the Abyss. At higher ranks the character's wings will change in appearance to show the character's elevated status. Also certain items can be purchased with these points such as high-end armor and weapons. This is referred to as the Abyss Rank system, and there can only be a limited number of high ranking players per server. The highest ranking players compete for the relatively few rank positions available.[12] Abyss points are gained by killing other players in combat, and points are lost by being killed by another player. Higher points are awarded for a kill of a much higher ranked player than for killing an equal or lower ranked player.

Classes

Character customization in Aion

There are four primary classes, and eight specialized classes in the game. Players start the game by choosing one of the four primary classes: Warrior, Mage, Scout, or Priest. After attaining level 10, the player must choose from two specialized classes associated with their chosen class. Warriors may become a Templar or a Gladiator; Mages may become a Sorcerer or Spiritmaster; Scouts choose from Assassin or Ranger; and Priests from Cleric or a Chanter.

Grouping

Up to six players may form a group, to assist one another in battle, and share the benefits of victory. Certain areas are designed for group play and a group is required to enter some areas in the game. Up to four groups may form an Alliance for situations that call for greater force of numbers. Being a member of an Alliance restricts you the rewards received when a quest designed for single or group play is completed.[citation needed]

Crafting

The base process involves learning a particular form of crafting, of which there are six in Aion: weaponsmithing, armorsmithing, handicrafting, tailoring, alchemy, and cooking. Players can learn all six crafting professions, but can be an Expert in only two.

Any item that can be crafted is actually composed of several individual components, or materials. The player can either learn which materials are needed for a particular item automatically or via purchase of the design. Generally these materials must be purchased from vendors or from other players, gathered out in the wild (via collection or extraction), crafted already, or morphed. Not everything can be crafted, however.[13]

Flight

There are many different aspects to flight in Aion, which plays a vital role in Travel, Combat, Quests, and Crafting. Flying is only permitted in certain areas, known as flight zones. Flight is limited to 60 seconds but can be increased with various armor, titles, and other items in-game.[14] A player may also use potions during flight which add to his or her remaining flight time. However, these potions do not change the maximum amount of flight time.

Quests

There are three type of quests in Aion: ordinary quests, campaign quests and Work Orders. Ordinary quests require the player to complete a task to receive a reward. Campaign quests are focused on story, and are crucial for player progression. Work Orders are used to increase skill in a chosen profession. Some quests are repeatable. Some quests, especially campaign quests, cannot be shared or abandoned.[15]

Mounts

Mounts are a new feature that is being released in the patch 3.0. These mounts can be obtained through world boss drops, quests, and crafting. You can only use a mount when you are out of combat and you can remain on your mount as long as you aren't attacked by a player or a mob. The crafting version of the mount can be obtain with level 500 handicrafting. The design is purchasable through the NPC and the mats required for it are eternal gatherables and other miscellaneous materials that can be crafted.

Synopsis

Backstory

When the god Aion created the world of Atreia, he created the draken—powerful dragon-like beasts tasked with safeguarding the humans; performing Aion's will on the planet; and protecting the Tower of Eternity, Aion's physical presence on Atreia. For a time, the draken obeyed Aion; but over time, they began to enjoy their power, ignoring their duties and abusing the humans. Aion took notice, creating the twelve Empyrean Lords in response.[16] Angelic in appearance, the Empyrean Lords were demigods who walked amongst humans, and used a force called "Aether" to create a powerful barrier around the Tower of Eternity, protecting all of those within. While the outside world continued to be ravaged by the draken, who had become the more ferocious Balaur; the humans within the barrier managed to tap into the Aether, gaining their own powers. In time, they would become known as the Daeva.[17][18]

As time went on, the Lords decided that they had to be more aggressive in stopping the Balaur. With the number of Daeva growing in size, the Lords decided to form an army, with ten of the Empyrean Lords leading the Daeva into battle; while the remaining two, Siel and Israphel, protected the Tower of Eternity (thus earning the title "Tower Lords"). This conflict between the Balaur and the Empyrean Lords would come to be known as the Millennium War, which led to no real progress by any side.[19] As the war progressed, a faction of Lords began to view the war as unwinnable, and Lord Israphel proposed a discussion of peace with the Balaur. This surprise proposal drew criticism from within the faction; after a lengthy and heated debate, seven of the twelve Lords became the winning majority to move forward with the plan.[20]

However, for reasons unclear, the negotiation failed. When the Balaur arrived at the Tower of Eternity, a commotion broke out, killing a Balaurian captain; they remaining Balaur, enraged, marched upon and destroyed the Tower, which set off a chain reaction that threatened to destroy the planet. However, Israphel and Siel made the ultimate sacrifice and gave their own lives to protect Atreia. The world was shattered into two "hemi-shells", with a dark Abyss laying between it; but was held together by the aetheric field created from the Tower Lords' sacrifice.[21]

While the Balaur were banished to the Abyss, the Empyrean Lords found themselves in conflict with each other. Two groups were formed, each with five Lords; the Seraphim, who had proposed the peace solution and blamed the others for sabotaging the peace negotiations by failing to agree to them; and the Shedim, who blamed the Seraphim, believing that their weakness and their proposing of the peace talk allowed the Balaur to gain the upper hand. From that day on, the two sides became bitter enemies.[22]

The Shedim were exiled to Asmodae, the dark and harsh top half of the planet; while the Seraphim Lords settled in Elysea, the light and beautiful bottom half. They both took their humans and Daeva with them, and over time, they adapted to their new world and declared the opposing side to become their mortal enemies. Those in Asmodae became the Asmodians, gaining dark features and hostility towards outsiders (though they are generous and supportive to their own kind).[clarification needed] Those in Elysea became the Elyos, growing even more beautiful and believing themselves to be Aion's chosen people (although they have grown arrogant). From that day on, they would wage war for centuries as bloody enemies.[23]

Development

Aion was first announced and previewed at the May 2006 E3 Expo.[24] It was developed at NCsoft's software design studio in South Korea. The Korean closed beta test began in late 2007,[25] followed by an open beta test in November 2008. A localized Chinese version began closed beta testing in December 2008, with open testing beginning on April 8, 2009.

The game was then localized for Western markets, including North America, Europe, and Australia. NCsoft held six weekend long closed beta tests for North American and European players beginning in June, 2009. An open beta began in September 2009. During the course of this open beta, the anti-cheat program GameGuard was removed. GameGuard is used in many Asian-market games to stop botting and cheating, but was abandoned for Western markets due to a range of issues experienced during the open beta. GameGuard is still used in the Asian markets.[citation needed]

After the release of patch 1.5, NCsoft began opening up Public Testing Servers (PTS) for NA and EU users. Korean players had this ability at launch. Players can experience the new patches with slight increase of exp and drop rates before they're sent off to the live servers. NCsoft offers no in-game support for PTS.

Expansions

Aion: Assault on Balaurea

Released on September 7, 2010, this expansion evolves the game’s story and terrain as it expands the game world of Atreia far beyond the traditional territories of Asmodae and Elysea. In this expansion, both sides take the fight against the invading Balaur to their homeland of Balaurea. Players will receive new challenges; novel and updated instances and zones; an increased level capacity from 50 to 55; and fresh weapons, items, skills, and flight mechanics. The expansion also introduces functional pets equipped with in-game benefits that will rapidly become constant character companions.[26] While Assault on Balaurea is a free expansion for NA and EU players, NCsoft released a retail box version with bonus content such as an in-game pet, which varies depending on retailer.[27]

Aion: The Promised Lands / Ascension

Released on October 19, 2011, The Promised Lands (Ascension in NA) takes Aion further into Balaurea, including areas where opposing factions must work together with the Reians[who?] to drive the Balaur back into Tiamaranta, where players face Dragon Lord Tiamat in his fortress. With new quests, instances and game mechanics (including a new level cap. to 60), players will encounter a wide array of new PvP and PvE armor sets and weapons with a wider level of customization than before.

The newest game mechanics include ground and flying mounts; player housing and additions to the crafting system; and PvPvE sieges and skills.[28]

While The Promised Lands was released in Korea on October 19, 2011; and Ascension in North America on April 11; European players have yet to receive a release date.

Music

The official "Aion: The Tower of Eternity" Original Soundtrack was released as a single CD featuring 22 tracks written by composer Yang Bang-Ean (Also known as Kunihiko Ryo in Japan). The soundtrack was released in Japan and Korea on October 21, 2008, and in North America and Europe as part of the Collector's Edition. The soundtrack was also released on iTunes on October 20, 2009.[29]

The Second official album called "AION - Annales of Atreia" was released on May 10, 2010 via the iTunes Store for $9.99 USD. Composers Inro Joo and Wonki Kim created the Original Soundtrack with the Czech National Symphony Orchestra.[30]

Release

  • South Korea: Aion was released in South Korea on November 25, 2008, making this the first country to get a final release of the game. Given the success of NCsoft's previous games, Lineage and Lineage II, Aion had been a highly anticipated game in South Korea ever since its announcement.
  • China: The game was released in China on April 16, 2009 and operated by Shanda Interactive Entertainment.
  • Japan: NCsoft released the game on July 17, 2009 in Japan under NCsoft Japan. As of February 2, 2010, Pixiv collaborated with NCsoft for a special fan art contest.[31]
  • Australia: NCsoft is distributing Aion in Australia through QV Software, and was released on September 22, 2009. In Australia, 3 editions were released: Collectors Edition, Limited Edition, and the Standard Edition.[32] The game is also being distributed via Valve Software's digital distribution platform, Steam, within this region.
  • Taiwan: NCsoft began an open beta of Aion in Taiwan on June 7, 2009, and was released on July 21, 2009. v1.5 was released on October 21, 2009. v2.0 was released on October 13, 2010. And v2.1 was released on November 24, 2010.
  • Europe: NCsoft released the final version of Aion in Europe on September 25, 2009.[33] In Europe, Aion was available in two editions: Standard Edition and Collectors Edition. The latter includes many in-game items, figurines, posters, and the Official Aion Soundtrack CD by composer Yang Bang-Ean (known as Ryo Kunihiko in Japan).
  • North America: Aion was released in North America on September 22, 2009. The release was accompanied by a free comic book from Wildstorm, Aiva's Story by writers David Noonan and Ricardo Sanchez, with art by Neil Googe[34] for those who preordered. Also for those who preordered gained a 3 day head start before launch. Aion was in available in two editions: Standard Edition and Collectors Edition. The latter includes many in-game items, figurines, posters, and the Official Aion Soundtrack CD by composer Yang Bang-Ean (known as Ryo Kunihiko in Japan). The Game was made available through Retailers for DVD purchase, and Via download from NCsoft, Steam, Gamestop's website, File Planet and Direct2Drive.
  • Russia: Aion open beta running since December 8, 2009.[35] In Russia, Aion is supposed to use a mixed payment model with monthly subscription and additional payments for in-game items and benefits.[1]

Sales and revenue

Aion was the biggest MMO release in recent years according to NCsoft, with 400,000 pre-orders in the US. The game generated 40.6 billion won ($32.7 million) in the fiscal quarter in South Korea, Taiwan, China, and Japan.[36] In China, over 1 million players logged in within the first four days of release.[37]

On its western release, Aion became the best-selling PC game of September 2009.[38] It also managed to remain at No. 1 on both the Steam and Direct2Drive charts for several weeks.[39][40] By 9 November 2009, the game had sold nearly 1 million copies in the west, with 500,000 units sold in the US and 470,000 units in Europe. The success of Aion resulted in NCsoft's quarterly revenues to rise 112% for a total of $142 million.[41]

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 79.34%[42]
Metacritic 76% (PC)[43]
Review scores
Publication Score
Eurogamer 7/10[44]
G4 4/5 stars[45]
GameSpot 6.5/10[46]
GameSpy 3.5/5 stars[47]
GameZone 8/10[48]
IGN 8.5/10[49]
PC Gamer US 70/100[50]
PC Zone 80/100[50]
X-Play 4/5 stars[51]
GamePlanet 9.0/10[52]

Aion has received generally positive responses from professional reviewers. Review aggregator Metacritic lists an average review score of 76%.[43] Positive reviews have cited that Aion provides a "refreshing look" from an artistic perspective and a "great first impression", with a lot of polish and balance.[51] IGN states that Aion "tries to offer something for everyone and succeeds at it, albeit in varying degrees and at different stages".[49]

Negative reviews focus on the game's tendency towards "grinding" and its lack of innovative features. GameSpot's review noted that the first levels of the game were "fast-paced and intuitive", but that grinding "quickly became obtrusive".[46] X-Play reviewed that "after a few hours it'll become apparent that there isn't much radically different here". GameSpot also noted that the servers appeared to be unable to handle the number of players involved in large-scale PVP.

Awards

  • Best MMORPG, 2009 RPGLand.com RPGs of the Year 2009[53]
  • Best New Game, 2009 MMORPG.com 2009 Awards[54]
  • Best Online Game, 2009 Gamescom Awards[55]
  • Best MMO, 2009 Inside Gaming’s Best MMO of PAX[56]
  • Best Korean Game of the Year, 2008 Korean Game Awards[57]

References

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  2. ^ "Клиент-предвестник "Новой эры"" (in Russian). March 2, 2012. http://aion.ru/news/865-predvestie_3.0.html. Retrieved 13 March 2012. 
  3. ^ [1] Aiononline.com, June 23, 2009
  4. ^ [2] aion.qvsoftware.com.au, June 24, 2009
  5. ^ [3] Findlay Marketing Ltd., July 21, 2009
  6. ^ [4] Eu.Aiononline.com, June 23, 2009
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  8. ^ http://uk.pc.ign.com/articles/985/985368p1.html
  9. ^ Free-to-play announcement
  10. ^ Account types
  11. ^ GC 2007 In-Game Presentation GameTrailers.com
  12. ^ "Aion Online: The Official Aion Fantasy MMORPG Website - PowerWiki". Aiononline.com. http://powerwiki.uk.aiononline.com/aion/Abyss+Points. Retrieved 20 November 2009. 
  13. ^ "Aion Online: The Official Aion Fantasy MMORPG Website - PowerWiki". Aiononline.com. http://powerwiki.na.aiononline.com/aion/Crafting. Retrieved 11 March 2010. 
  14. ^ "Aion Online: The Official Aion Fantasy MMORPG Website - PowerWiki". Aiononline.com. http://powerwiki.na.aiononline.com/aion/Flight. Retrieved 11 March 2010. 
  15. ^ "Aion Online: The Official Aion Fantasy MMORPG Website - PowerWiki". Aiononline.com. http://powerwiki.uk.aiononline.com/aion/Quests#hd53227. Retrieved 10 October 2009. 
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  24. ^ CGOnline, Aion Announced by Josh Williams, GCOnline, May 3, 2006
  25. ^ "NCsoft Announces 2007 Second Quarter Financial Results" Business Wire, August 7, 2007
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  27. ^ http://forums.aiononline.com/na/showthread.php?t=18031
  28. ^ http://gameguide.na.aiononline.com/aion/Korean+PTS%3A+Initial+3.0+Patch+Notes
  29. ^ http://itunes.apple.com/us/album/aion-original-sound-track/id326637458
  30. ^ http://itunes.apple.com/us/album/aion-annales-of-atreia/id389013162
  31. ^ "完成型MMORPG 「The Tower of AION」公式サイト :: ニュース:". NC Japan. http://aion.plaync.jp/board/notice/view?articleID=306&page=. Retrieved 2 February 2010. 
  32. ^ "Aion - Australian Home Page". QV Software. http://aion.qvsoftware.com.au/. Retrieved 10 October 2009. 
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  34. ^ NCsoft and DC Comics Unveil "Aiva's Story" (press release), Comic Book Resources, September 2, 2009
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  36. ^ http://www.gamasutra.com/view/news/25303/Aion_Preorders_Reach_400000.php
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  40. ^ http://kotaku.com/5370618/pc-sales-charts-aion-aion
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  47. ^ http://uk.pc.gamespy.com/pc/aion/1046013p1.html
  48. ^ http://pc.gamezone.com/reviews/item/aion_pc_review/
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  50. ^ a b http://uk.gamespot.com/pc/rpg/aion/review.html?mode=web&tag=scoresummary%3Bcritic-score
  51. ^ a b "X-Play Aion Review". G4TV. http://g4tv.com/games/pc/62664/aion/review/. Retrieved 2009-12-17. 
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  53. ^ "RPGLand.com RPGs of the Year 2009". RPGLand.com. http://rpgland.com/nis-america/rpgs-of-the-year-2009/. Retrieved 2010-01-17. 
  54. ^ "MMORPG Best New Game of 2009". MMORPG.com. http://www.mmorpg.com/gamelist.cfm/game/253/feature/3892. Retrieved 2010-01-05. 
  55. ^ http://aion.ign.com/articles/news/3959/Aion-claims-gamescom-Best-Online-Game-prize
  56. ^ http://blog.me0w.co.uk/aion/2009/09/14/aion-wins-inside-gamings-best-mmo-of-pax-2/
  57. ^ http://www.tentonhammer.com/node/51791

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