Airfix Dogfighter

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AMG AllGame Guide:

Airfix Dogfighter

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Game Description

Based on the popular brand of models, Airfix Dogfighter lets you pilot detailed, miniature versions of World War II aircraft through a large, 3D-rendered house. Fly for the Allies or the Axis, each with a home base in a different room of the house. Dogfights take place in the yard or throughout a house full of curios, knick-knacks, canisters, and decorations, many of which can be destroyed or contain special power-ups.
~ T.J. Deci, All Game Guide

Production Credits

PARADOX ENTERTAINMENT President: Nils Gulliksson; Producer: Christofer Sundberg; Graphic Design: Daniel Nygren; Webmaster: Patric Backlund; UDS Project Manager: Karl Magnus Troedsson; Lead Programmer: Mattias Olsson; Lead Artist: Peter Andersson; Programmers: Tomas Eriksson, Max Bennedich, Mikael Berglund, Patrik Hedmalm; Artists: Karl Magnus Troedsson, Leonard Krylov; 3D Engine: Alexander Boczar, Daniel Strandgren; Music & SFX Creator: Christian Björklund; Additional Programmers: Erik Hemming, Carl Lundqvist; Additional Artist: Gabriel Odgren; Intro Animator: Torbjörn Olsson; Hardware Support: Adam Frankel; Internal Production: Thomas Löfblad, Alan Bunker, Peter Zetterberg; Office Administrator: Petra Karlsson; EON DIGITAL ENTERTAINMENT Development Partners Director: Graeme Boxall; Development Assistant: Alys Robinson; Product Manager: Sara-Louise Pelton; Localization and Testing: Epicentre
~ Keith Adams, All Game Guide
Wikipedia on Answers.com:

Airfix Dogfighter

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Airfix Dogfighter
Airfix Dogfighter Cover.jpeg
Front Cover (U. S.)
Developer(s) Unique Development Studios

Paradox Entertainment

Publisher(s) EON Digital Entertainment
Designer(s) Daniel Nygren [1]
Artist(s) Peter R. Andersson
Platform(s) Microsoft Windows
Release date(s)
  • NA January 14, 2000
  • EU January 14, 2000
Genre(s) Action, Combat flight simulator
Mode(s) Single-player, multiplayer
Rating(s)
Media/distribution CD

Airfix Dogfighter is a 2000 flight-combat video game for the personal computer; developed by Unique Development Studios and Paradox Entertainment,[2] published by EON Digital Entertainment,[3] it was released on January 14[4][5] in North America and Europe.[6] 15 planes are at the players' disposal to reenact World War Two in a 1950s home.

The game is based on the popular Airfix brand of plastic models. Airfix Dogfighter lets you pilot detailed, miniature versions of World War II aircraft through a large, 3D-rendered house. Fly for the Allies or the Axis powers, each with a home base in a different room of the house. Dogfights take place in the yard or throughout a house full of curios, knick-knacks, canisters, and decorations, many of which can be destroyed and which contain special power-ups.

Contents

Weaponry

The Airfix Dogfighter engine supported 9 different weapons, 4 of which could become stronger as the player unlocked tech bonuses. The machinegun, cannon, rocket, and bomb weapons are available to both sides and can be upgraded through 5 different tech levels. Each side has two unique weapons in the singleplayer campaign; the Axis can use homing rockets and a "particle beam" laser. However, the Allied forces use floating "paramines" and a Tesla coil capable of shocking multiple units. Last, both forces unlock an atomic bomb in the last campaign mission for their side. All the specialty weapons start at the highest tech level and are unaffected by bonuses.

Bonuses

You have 4 tech levels. You start with the first one, which is the simplest. You can, however, acquire stars or crosses (stars for allies, crosses for axis), which are found in destroyed enemies or breakables(items in the 3d house that you can destroy). 10 stars upgrade you to the next level, 11 stars to the next, and 10 more to get to the final level, which makes destruction of most enemies insanely easy.

Enemy Units

In the campaign, you fight some of the most popular tank designs in WWII, including the Churchill, Tiger Tank, and Sherman.

Territory

For most rooms, you must have a key to get in, which will be revealed depending on the mission. Unless otherwise specified, you cannot go upstaris in axis or downstairs in allies, or your airplane will eventually catch fire and crash. At the end of the allied campaign, you can go wherever you want in the house.

Storyline

This game is based on the invasion of Britain.

Multiplayer

In multiplayer, you can have your own insignia and aircraft. You also can choose a game created map or a map in the editor. You even can make special practice maps for yourself and even create some pretty creative buildings.

Editor

The editor is where you make your own maps form a variaty of rooms.

References

Ref Z8: Personal gameplay experiances by professional.

External links



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