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Airport Tycoon

 
Games:

Airport Tycoon

Game Description

Airport Tycoon offers players the chance to create an airport from the ground up while taking a hands-on approach to building structures, managing projects, and experiencing the problems and rewards of having your own airport. The main objective in Airport Tycoon is to build and manage a top airport with all the basic elements in place. These core requirements include building a terminal or cargo building (depending on what type of airport you want), a passenger parking lot, runways, control tower, fire station and airplane facility. As owner and manager, it's up to you to deal with the bomb threats, refueling operations, bad weather, delays and baggage snafus.

Many other options are available in the design phase of your airport. More than 75 cities are offered as possible locales, each with unique traffic and weather considerations. Negotiate contracts with over 200 airlines and 200 contractors to establish the facilities and operations pertaining to flight and cargo carriers (and retailers) you want as the backbone of your facility. Create and maintain security for your terminal and airplanes, control taxi, road and rail connections for your passengers and cargo, manage potential disasters involving aircraft, delays and airspace congestion, and monitor restaurants and other daily aspects of airport management.

The game features a tutorial as well as multiple camera views and supports (but does not require) 3D acceleration. Gameplay is handled through a series of on-screen menus, reports and a comprehensive set of action icons. Airport Tycoon was originally released under the title Airport Inc. in Europe.
~ Michael L. House, All Game Guide

Roots & Influences

The game was originally released in Europe under the title Airport Inc. and simulates the operations of a major airport.
~ Michael L. House, All Game Guide

Review: Overall

The idea behind Airport Tycoon is similar to many other simulations. You build, from scratch, your very own product and attempt to maintain a viable base of operations. Here, you must create an airport. To do so, you create runways, taxis (transport system), a terminal, control towers, and so forth. You sign contracts with vendors to take part in your retail areas, you accept deals with airlines to keep your airport busy, and you must keep customers happy--not such an easy task.

Getting through the initial phase of Airport Tycoon is the most difficult. Herein, you make decisions and create the various sections of your airport. You design where to put the plane stands and where to place the long- and short-stay parking areas. Doing all of this while restricted to a fairly tight budget makes starting your airport somewhat painful. You can, however, go into debt. This option lets you make important improvements to your airport and allows you to pay for them at a later date.

The difficulty in creating your airport is due in no small part to the controls of Airport Tycoon. Unlike SimCity, I found the control of different aspects of Airport Tycoon to be no simple matter. Icons are confusing and, even if you go through the tutorial, you will no doubt have difficulty figuring out how to do everything. Retiring an icon after use is apparently something Global Star Software's designers decided not to implement. For example, after building a road or control tower, the icon remains active and if you accidentally press the left mouse button again, you place a second, unwanted tower. This is troublesome in that there is no way to drop the build icon unless you choose another one; in other words, the cursor doesn't change to a simple arrow you can use to move around the screen.

Another problem I had was in understanding the contracts. Although the tutorial and manual both recommend signing the contracts yourself (as opposed to computer control), I found the process confusing. Once you access the contract screen, you are presented with side-by-side cost comparisons of incoming and outgoing funds. What I didn't understand was why the outgoing amount is always less than the incoming. Even after renegotiations, this still held true. There is no explanation and I disliked the way I was forced to guess at which contract to accept.

The variety in Airport Tycoon is one thing that I can't knock. From taxis to train service to tie stores, the game has them all and there are more than 200 different airlines to work with. You can even set up security to protect yourself from disaster. Although Airport Tycoon certainly is not perfect, it gives you the chance to take on the role of an owner of a huge corporation. Make your decisions wisely; otherwise you will be another smudge on the runway.
~ Mark Kanarick, All Game Guide

Review: Enjoyment

The distracting controls affect the overall entertainment of the game. Getting through the initial building of your airport can try your patience but once through it, the rest isn't that tough.
~ Mark Kanarick, All Game Guide

Review: Graphics

The different views available are decent although some are unnecessary (takeoff, control tower, passenger). The general view gives a good overview of your airport but the graphics are a little too simplistic.
~ Mark Kanarick, All Game Guide

Review: Sound

The sound effects from plane landings and takeoffs are nicely done as are the sounds inside the terminal. There's not any background music worthy of note.
~ Mark Kanarick, All Game Guide

Review: Replay Value

Although there are scenarios to add to the variety, there aren't enough differences to warrant playing through this game multiple times.
~ Mark Kanarick, All Game Guide

Review: Documentation

Good screen shots accompany the text explanations and there is ample description of the various icons.
~ Mark Kanarick, All Game Guide

Production Credits

KRISALIS SOFTWARE Programming: Mark Incley, Ray Tredoux; Additional Code: Pete Harrap; Graphics: Mark Edwards, Mark Potente, Darren Hebden; Quality Assurance: Steve Sumner, Daniel Greene; Project Manager: Tim James; KLIB: Richard Teather, Damian McKenna, Kevin Thacker; Music: firQ; TAKE 2 INTERACTIVE; Producer: Luke Vernon; Associate Producer: Phil Rodkoff; Brand Manager: Allie West; Localization Manager: Frazer Nash; Group Production Manager: Jon Broadbridge; TAKE 2 INTERACTIVE; Producer: Ken Megill; Graphic Artist: Pete Muench; President and Chief Creative Officer: Jim Rose; VP of Business Development: Jamie Leece; General Manager: Chris Mate; Executive Producer: Anthony Farmer; Product Manager: Melissa Farmer; Director of Marketing: Greg Bauman; Marketing Manager: Mark Moon; Public Relations Director: Mike Gathagan; Administration: Linda Wratchford; Admin. Assistant: Mona Wratchford; Webmaster: Ashton Fletcher; Technical Support: Phil Santiago, Matthew Kreager, Lisa Nawrot, Frank Runge; TARANTULA STUDIOS Lead Tester: Tim Bates; Testers: James Collins, Julian Turner, Lee Johnson, Rob Dunkin, Mark Lloyd, Jim Thompson, Kit Brown, Paul Byers, Charlie Kinloch, Andy Mason, Kevin Hobson, Will Kirton, Denby Grace, Matt Hewitt, Jim Cree; TELSTAR ELECTRONIC STUDIOS QA Testers: Richard Allen, Alexis Holmes, Luke Justice, Karl Frazer
~ Joe Lamb, All Game Guide
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Wikipedia:

Airport Tycoon

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Airport Tycoon
25opx
Developer(s) Krisalis Software
Publisher(s) TalonSoft and Global Star Software
Platform(s) PC (Windows)
Release date(s) NA April 25, 2000
Genre(s) Business simulation game
Mode(s) Single-player
Rating(s) ESRB: E (Everyone))
Media CD-ROM
System requirements Direct3D

Airport Tycoon is an business simulation game, released for Windows 95/98 in 2000. It was developed in the United Kingdom by Krisalis Software (now defunct). In Airport Tycoon, the player must successfully manage an airport, without going bankrupt. There have been two sequels created for Airport Tycoon: Airport Tycoon 2 and Airport Tycoon 3.

History

Airport Tycoon was originally called Airport Inc. and Air Mogul. A week before publishing, Krisalis Software changed the name to Airport Tycoon in some markets, a more catchy title. However, the game calls itself Air Mogul because of inadequate time to change the software, and is sold in PAL as Airport Inc.'. Krisalis became defunct shortly after publishing Airport Tycoon.

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Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Airport Tycoon" Read more