Airport Tycoon 2

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AMG AllGame Guide:

Airport Tycoon 2

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  • Platform: IBM PC Compatible
  • Release Date: February 14, 2003
  • Genre: Simulation
  • Style: Business Sim
  • Similar Games: Airline Tycoon Evolution (IBM PC Compatible), Airlines Two (IBM PC Compatible)

Game Description

Coming nearly three years after Krisalis Software Ltd.'s original game, Airport Tycoon 2, by developer Sunstorm Interactive, gives players a full 3D management simulation in which they control every facet of building, maintaining, and operating an international airport. Industrious managers must start at ground zero by buying an appropriate location in one of more than 25 major cities around the world, negotiatiing contracts for airlines, flights, businesses, hotels and fuel, and providing facilities ranging from storage and public services to transportation and emergency services.

Airport Tycoon 2 offers two major game types -- scenarios and free play. Players looking for extra challenges can play a wide range of scenarios that usually provide a limited time frame in which to meet objectives such as earning a profit, establishing a minimum number of airlines, and managing natural disasters (earthquakes, blizzards, tornadoes, and so forth). More than 60 buildings are available for construction with literally dozens of objects ranging from lounge chairs to metal detectors. Dynamic weather changes, security concerns, adjustable speed of play, realistic passage of night and day, and more await airport managers looking to move both passengers and cargo.
~ Michael L. House, All Game Guide

Roots & Influences

Developer Krisalis Software Ltd.'s Airport Tycoon was released nearly three years prior to this sequel, Airport Tycoon 2, developed by Sunstorm Interactive, a company known primarily for their hunting and fishing titles.
~ Michael L. House, All Game Guide

Production Credits

Company 1: Sunstorm Interactive; Producer: Gary McNickle; Lead Programmer: Rob Underwood; AI Programmer: Pepper Miller; Programmer: Mike Kraack, Dustin Russell, William Wetherill, Chris Brooks; Company 2: Take Two Interactive; Vice President of Publishing: Chris Mate; Producer: Tim Beggs; Artist: Michael Yeiser, Steve Estes, Shawn Sullivan; Scenarios: Scott Vail; Lead Tester: Scott Vail; Production Assistant: Scott Vail; Quality Assurance Manager: Phil Santiago; Quality Assurance Supervisor: Frank Kirchner; Tester: Josh Noll, Chuck Franklin, Lisa Nawrot, Tom McConologue, Greg Peeler, Josh Rose; Tech Support: Patty Saneman, Kathy Young, Pete Stewart, Dave Thomas, Dan Karp, John Martinez, Ryan Oogle, Mykel Ranere, Judy Pentz; Company 3: Global Star Software; President: Damian Cristiani; Product Development Director: Jeff Quinn; Producer: Heidi Amsler; Production Manager: Heidi Amsler; Associate Producer: Ray Baun; Marketing: Matthew Wood; Art Director: Derrick Wilson; Graphic Artist: Kimm Stewart
~ Keith Adams, All Game Guide
Wikipedia on Answers.com:

Airport Tycoon 2

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Airport Tycoon 2
Airport Tycoon 2 Coverart.jpg
Developer(s) Sunstorm Interactive
Publisher(s) Global Star Software
Platform(s) Windows
Release date(s) February 26, 2003
Genre(s) Business simulation game
Mode(s) 1 Player
Rating(s) ESRB: E (Everyone)
Media/distribution CD-ROM
System requirements

Windows 98-XP, DirectX

Airport Tycoon 2 is the sequel to Airport Tycoon in which the player builds and manages an airport. Airport Tycoon 2 adds new features like time to build, and disables custom terminals. The game was released on February 26, 2003 for the PC and is followed by Airport Tycoon 3.

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