ALF: The First Adventure

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ALF: The First Adventure

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ALF: The First Adventure
ALF: The First Adventure
Commodore 64 title screen
Developer(s) Box Office[1]
Publisher(s) Box Office[1]
Programmer(s) MS-DOS: Frank Haug,[2] Jon Baller[2]
Commodore 64: Rick Hansen,[3] Loren Hansen,[3] Kevin Scoles[3]
Platform(s) Apple II
Atari ST
Commodore 64
MS-DOS
Release date(s) 1987 (Apple II, MS-DOS)
1988 (Commodore 64)
1989 (Atari ST)
Genre(s) Action[4]
Mode(s) Single-player[3]
Media/distribution 5ΒΌ" floppy disk[3]

ALF: The First Adventure is a multiplatform action video game that was released in 1987 for the Apple II, Atari ST, Commodore 64, and MS-DOS personal computers.

Summary

In this screenshot, ALF is trying to evade Willie Tanner.

This video game was based on the television series of the same name.[2] All versions of the video game start off with a basic introduction into the game itself along with some basic instructions on how to control the ALF character.

As ALF, the player has to run around and collect pizzas and parts for his starship while trying not get caught by Willie Tanner.[2][5] Cats also have to be grabbed but ALF must eat a pizza before a cat can be picked up.[5] He will take away all of ALF's possessions that he has collected in the garage; forcing him to start over again.[6] Getting caught by the dog catcher is an alternative form of "punishment" in the game; only the player's nemesis Willie can release him from the pound.[5] Since Willie is unable to rescue ALF after being locked up the third time, the situation eventually becomes an automatic game over.[3][5] All versions of the game have a strict time limit to accomplish everything.[3][5] They also have ALF blaming the player's loss "on the alien." Players who make the high score become members of the Honorary Melmac Skleen Club; which consists of the high score list and an in-joke for fans of the television series.

The game is almost identical to Pac-Man in terms of gameplay.[3] All the maps in the game usually span about an area of either 2x2 or 2x3; for a grand total of four to six screens of action per stage.

 Reception
Review scores
Publication Score
Allgame 2.5/5 stars

References


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