Alien Carnage

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AMG AllGame Guide:

Alien Carnage

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Game Description

In true Duke Nukem style, Subzero Software's Alien Carnage has at its core a fierce fighting, world-saving, superhero: Halloween Harry. He is the only man on Earth with the skills, desire, and firepower to defeat the alien invaders and save the human race from being subjugated as zombie slaves.

The action takes place in New York City where the aliens have already begun to wreak block-to-block havoc. Harry receives his orders from Space Station Liberty and, with guns and flame-throwers blazing, attempts to track the insidious vermin to their underground lair, a spaceship buried under a NY high rise. The full version of Alien Carnage (known as Halloween Harry in its shareware days) can be played at the easy, medium, or hard skill level. In easy mode, weapon costs are cheaper and enemies die more quickly while the hard level is just the opposite. An Infoboy, the game's main menu screen, is used to gain access to various game options and select missions.

The game keeps track of high scores as well as other in-game information including an ammunition meter, time bonuses, accumulated credits (for buying more weapons), score, and the lives/health meter. Harry has access to several weapons and tools to help him track and exterminate the aliens. Included in his impressive arsenal is a radar scanner, jetpack, power-ups (vending machines), and a communications device. Alien Carnage features 20 levels, six lean and mean weapons (flame-thrower, photon cannon, missiles, grenades, micro-nukes, and Omega bombs) and a great many aliens to fight.
~ Michael L. House, All Game Guide

Roots & Influences

Alien Carnage was originally a shareware title released under the name Halloween Harry; this is the official commercial release.
~ Matthew House, All Game Guide

Production Credits

Programming: Robert Crane ; Art: Steven Stamatiadis ; Level Design: John Passfield ; Music: Steven Baker, George Stamatiadis ; Graphic Technology: Tony Ball ; Sound Technology: Darren Baker ; Cover Illustration: Robert G. Depew ; Manual Design: Robert M. Atkins ; Tester: Apogee Beta Testers
~ Matthew House, All Game Guide
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Halloween Harry
Alien Carnage title screen
Alien Carnage Title
Developer(s) Interactive Binary Illusions/SubZero Software
Publisher(s) Apogee Software
Designer(s) John Passfield, Robert Crane
Series Halloween Harry
Platform(s) MS-DOS
Release date(s) 10 October 1993 (HH)
2 November 1994 (AC)
1996 (ZW)
Genre(s) Side-scrolling platform game
Mode(s) Single player
Rating(s) OFLC: G8+
Media/distribution Floppy disk (1) (shareware)
Download (freeware)
System requirements

286 Computer (386 or higher recommended), 550k of conventional memory

Alien Carnage, originally called Halloween Harry, is a side-scrolling platform game written by SubZero Software and distributed by Apogee Software. The game features 256 colour VGA graphics and background music in MOD format. Alien Carnage is composed of four episodes. The first episode was released as shareware, and the rest were distributed commercially.

In May 2007, John Passfield and 3D Realms released Alien Carnage as freeware.[1]

Contents

Story

The cartoon-style game features agent Halloween Harry, who has to save the world from aliens that want to take over control of Earth by turning its population into green-skinned zombies. Some of the enemies reference Aliens, Gremlins, and Elvis Presley. Harry is helped by controller Diane, who gives him information via a video link.

Gameplay

Halloween Harry screenshot

In the game, the player has to shoot zombies and aliens with his flamethrower and other weapons, rescuing hostages along the way. Instead of jumping, Harry uses a jetpack to reach higher platforms. His jetpack shares ammo with his flamethrower, which means it is best for the player to use both sparingly.

Harry can eat and drink junk food to gain health (rescuing hostages also restores Harry to full health), and upgrade to different kinds of ammo by using ammo dispensers. The player needs to collect coins dropped by killed enemies to buy this ammo. They can also pick up other power-ups with various effects, including a wrapped gift (additional ammo for Harry's current weapon), a money bag (30 additional credits; coins dropped by enemies are worth 5 credits each), and a 1-up icon (an extra life, plus full health).

The game progress can be saved through the use of computer terminals scattered across the levels. To advance to the next level, Harry needs to rescue all the hostages, then use the elevator.

The name

Halloween Harry title screen

The game was originally titled Halloween Harry, and it was released under this title for the first two versions. After v1.2, Apogee suggested to the developers that the title should be changed because it might be viewed as a seasonal Halloween-themed game, limiting sales during the rest of the year.[2] They renamed it to Alien Carnage, and it was re-released as "Alien Carnage v1.0" in 1994. Along with the name change, episodes one and three were switched, and with Apogee's shareware model, this meant that half of the game could be played for free.

Halloween Harry was originally written and released commercially in 1985 by John Passfield as a game for the Australian Microbee computer system.[3]

Zombie Wars

In 1996 a sequel called Zombie Wars was released. In this game, which takes place three years after the original story, the aliens return to Earth to try to enslave its population. Harry and Diane, who has been promoted to field agent and is now also a playable character, have to save the world again. A number of other friendly characters have been added as NPCs.

Cartoon

Gee-Whiz Entertainment (formerly Interactive Binary Illusions) made plans for an animated cartoon based on the third, future Alien Carnage game. The cartoon was to include Harry and Diane, the NPCs, as well as probably recurring alien and zombies characters. The script was roughly based on the script for Zombie Wars, but both the game and the cartoon were never made.[4]

External links

References


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