| Alien Swarm | |
|---|---|
![]() |
|
| Developer(s) | Valve Corporation |
| Publisher(s) | Valve Corporation |
| Engine | Source (Build 4314, 4 August 2010) |
| Version | 7.1.0.9 (6 August 2010[1]) |
| Platform(s) | Microsoft Windows[2] |
| Release date(s) | July 19, 2010[2] |
| Genre(s) | Shoot-em-up, Top-down, 3-D |
| Mode(s) | Single Player, Four player co-op |
| Media/distribution | Steam |
| System requirements | |
Alien Swarm is a freeware top-down shoot-em-up video game by Valve Corporation. It is a remake of the Alien Swarm mod for Unreal Tournament 2004, and it was developed by the original team, who were hired by Valve during the course of the development process.[2][3]
|
Contents
|
Alien Swarm is a top-down shoot-em-up set at a 60-degree angle. Four players can join a single co-operative game, the aim of which is to progress through science fiction-themed levels while eliminating waves of aliens. Players can choose from 40 different pieces of equipment. The game includes persistent statistics, unlockable equipment, and achievements.[2]
In Jacob's Rest, the only official campaign, a swarm of invasive aliens have taken over a colonized planet in December 2052. Marines deployed by a drop ship named "The Bloodhound" arrive to search for survivors and if need be, to destroy the colony to prevent the spread of the aliens. The task force kills a large number of not only 'normal' aliens, but alien eggs, large tumor-like growths, parasites and other creatures. They soon find out that the colonists have all been killed by the alien infestation. The marines then guide a thermonuclear bomb (originally meant for excavation purposes) through the complex and activate its timer. They return to the drop ship before the bomb detonates.
The game is class-based, with players choosing from the roles of Officer, Special Weapons, Medic, and Tech. Each class has two selectable characters, with differences in abilities.
| System requirements | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
||||||||||||||||||||||||
Alien Swarm was announced in 2005, under the title of Alien Swarm: Infested, as a Source engine sequel to the original Unreal Tournament 2004 mod. However by late 2007 the development blog had stopped updating, leaving its status uncertain. In July 2010 with the announcement of Alien Swarm it was revealed that Valve had hired the team behind Alien Swarm, who had finished the mod between working on other Valve products such as Left 4 Dead and Portal 2.[4]
An Alien Swarm software development kit including buildable source code was released alongside the game.[5] It is free to all users of Steam, rather than only to owners of existing Source games (as is the case with the 'mainline' Source SDK). This allows total conversion mods, which do not rely on content from other Valve games, to be free to all as well - a significant business decision that echoes the strategy of the Unreal Development Kit.
The SDK tools include a tile-based level designing tool called TileGen, which allows level designers to prefabricate rooms and hallways that can be either arranged in a certain way or randomly arranged based on generation rules. The tool does not replace the Valve Hammer Editor, the use of which is still required before a map can be distributed.[6]
|
|||||||||||||||||||||||
|
|||||||||||||
This entry is from Wikipedia, the leading user-contributed encyclopedia. It may not have been reviewed by professional editors (see full disclaimer)