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Alien Trilogy

 
Games: Alien Trilogy

Game Description

Alien Trilogy is a first-person shooter that combines all three Alien movies into one quest broken into three chapters. Each chapter focuses on a different aspect of its respective movie, but does not follow the order in which they were released.

You begin on LV426 -- the setting of the sequel, Aliens. The game then flows into the prison colony of Alien 3 and finally comes to a close aboard the derelict spacecraft from the original Alien. Regardless of their order, each quest requires the completion of missions loosely based on those of the movies. They range from going from point A to point B to destroying the Queen's nest. Each one intertwines with the overall storyline, which is told via cinema sequences rendered and inspired by the movies.

Also lifted from the movies are the way the three sections are presented in atmosphere, mood, and level design. Most corridors are dark and ominous and attempt to embrace the player with a feeling of suspense and fear. All of the creatures seen in the movies have been included, such as the face-hugger and regular aliens. If it's not killed fast enough, the former will jump up on your face/screen and begin sucking your life away.

Alien Trilogy is for one player only.
~ Shawn Sackenheim, All Game Guide

Review: Overall

If there is one thing Alien Trilogy has in spades, it is atmosphere. For example, pretend you're walking through the dark corridors of the LV426 (the ship from Aliens) when all of a sudden your motion tracker begins to beep excitedly. The dot appears to be 10 feet in front of you and you can barely see a foot ahead. Your heart begins to race and your hands begin to sweat as you take a gulp in hesitation and step forward. With your finger on the trigger, the alien leaps at you. From the moment you sense its movement, you begin to blast into the darkness with only your gun to light up the hallway.

Moments like these are commonplace in Alien Trilogy. You will fear this game. Wanton blasting is futile because you must conserve all the ammunition possible--sometimes more is very hard to find. You will more than likely always be in desperate need of it and you'll have to go exploring for health and ammo packs. All the while, you have a main objective hanging over your head and a motion detector that won't stop beeping. Needless to say, this is a tense and thrilling adventure.

The level design (over 30 missions in all) and the detail within is truly staggering. Unlike a lot of first-person shooters, you never feel that you're running down the same corridor over and over again or doing the same thing repeatedly. Each location is well textured with plenty of darkness and lighting effects to go around. The enemies (face-huggers, aliens, and queens) are usually placed in such a way as to scare the living daylights out of you.

The most important factor of game play is the way a game controls. Alien Trilogy does not disappoint. Your control pad is completely configurable with everything you could want in the world of Aliens at your fingertips. These well-placed controls are very useful when trying to blast a whole nest or swarm of aliens. The frame rate is adequate and smooth throughout the entire game and allows you to maneuver around your foes comfortably.

In conclusion, if you are a big fan of the Alien films or of scary, first-person shooter games, you owe it to yourself to pick up Alien Trilogy. It is crammed with enough darkness, mood, atmosphere, and alien monsters to keep you on the edge of your seat throughout. Be warned that it is a pretty challenging game filled with long, complex levels, but people willing to overlook this will relish its world for weeks.
~ Shawn Sackenheim, All Game Guide

Review: Enjoyment

If you enjoy being scared out of your seat and walking through alien-infested corridors while trying to preserve ammunition and not get killed, Alien Trilogy is a very scary, enjoyable, and traumatic experience. It is not for the squeamish.
~ Shawn Sackenheim, All Game Guide

Review: Graphics

Though the sprite-based enemies detract a little from the believability, the atmosphere and mood is great. Everything has a dark and creepy theme that makes for a truly suspenseful journey.
~ Shawn Sackenheim, All Game Guide

Review: Sound

The sound track is both upbeat and stirring and the sound effects (aliens and weaponry) are dead-on perfect and horrifying.
~ Shawn Sackenheim, All Game Guide

Review: Replay Value

There are over 30 long missions that will keep even the most seasoned veteran busy for a long time. Each level is filled with secrets that give you minimal incentive to replay. A two-player option would have been nice, but the strong single player experience makes up for it.
~ Shawn Sackenheim, All Game Guide

Review: Documentation

The manual is standard and offers advice as to how to set up your controls and play the game effectively.
~ Shawn Sackenheim, All Game Guide

Production Credits

Game Programmers: Greg Michael, David Shea; Alien Editor: Tony Monckton; Viewports: John Croudy; Game Designer: Matt Nagy; ACCLAIM ADVANCED TECHNOLOGY GROUP (ATG); VP Engineering and Advanced Technology: Wes Trager; ATG Studio Services Director: Jeremy Schwartz; Motion Capture Studio Manager: Larry Kelley; Motion Capture: Andy Acquillino, Sharon Dougherty, John Farve, Cynthia; Graham, Phil Grunfelder, Joe Gibbons, Chuck Mongelli, Rich Nelson, Danielle; Popsidero, Mike Passuello, Nicole Scharff, Brian Windsor; Digital Production Group: Mark Chavez, Scott Douglas, Patrick Kenny,; Annmarie Koenig, Mark Neumann, Patrick Runyon, Jason Yanofsky; Post Processing: Howard Schwartz (Senior Manager), Rob Huzer, Peter Klimek; ATG Director of Research and Development: Mark Schafer; Facial Animation: Don Hunt; Motion Capture Cast: Gregory Caccia, Larry Kelley, Brad Martin, Daryl Meyer,; Steve Rein, Brian Smyj, Jenny Way; Stunt Coordinator: Jeff Gibson; FMV Composition: Bob Scumaci; Head Scans: Tracy Lopez, Tyrone Miller, Michael Passuello; Technical Support: Harry Reimer, Howard Perlman, Rob Coffey; Lead 3D World Modeler: Charlie Jackson; 3D World Modelers: Errol Gale, Dave Kite; GAME CREATION CREW Artists: Steve Middleton, Mark Frazer, Guy Mills, Ben McGrath, Lloyd Murphy,; Kevin McMahon; Texture Mappers: Ben O'Reilly, Vicky Cheale, Paul Collingwood; Gameplay and World Mappers: Andy Squirrell, Kevin Watts, Jon Gibson; Music: Stephen Root; In-Game Sound Effects: Dow McKeever; Voice: Carter Inskeep, Michael Margotta, Pat Weber Sones; Additional Sound Effects: Andy Brock; QA Managers: Clifford Ramsey, Mike Weiner; QA Lead Tester: Tom Falzone; PRODUCT DEVELOPMENT LICENSING Assistant Manager: Nina Skalka; Licensing Assistant: Erin Maloney; 20th Century Fox Licensing: Tim Logan; Interactive Director: Fiona Milburn; ACCLAIM WHITE TEAM Team: Phil Alne, Brett Gow, Seth Rosenfield, Mark Thievanich, Linda Spellman; Analysts: Pete Wanet, Nathaniel Gunter, Shawn Rosen; Producers: Clifford Falls, Peter Jones; Executive Producers: Joe Banar, Dan Feinstein
~ Matthew House, All Game Guide
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