This game is a sequel to the 1999 first-person shooter that featured two of the most frightening movie monsters in recent history. As in the original, gamers are able to play as a human marine, an alien, or the predator in three separate storylines. Full featured multiplayer games are also supported. Many of the weapons and abilities from the original Alien vs. Predator return in this title, though some have been dropped and others added. Developed by Monolith, the game runs on the 3.0 version of the LithTech engine and is designed to provide state-of-the-art lighting and texture effects for immersing, spooky environments.
~ T.J. Deci, All Game Guide
Review: Overall
In Aliens Versus Predator 2, you play three overlapping scenarios as a Colonial Marine, the Predator, and the ultimate horrific killing monstrosity from Alien. Although the scenarios are separate, you visit the same locations and see much of the same environments in each, seeing the other characters from unique perspectives. It's a nice piece of continuity that adds up to immersive and exciting gameplay.
The Marine's storyline is the most complete of the three, but all campaigns are very satisfying, and the cinematic aspect makes you feel like an actor in a big budget movie. As in a film, the intense atmosphere provides a series of startling events designed to make you jump out of your seat. For example, playing as the Marine, your team members become quickly separated in true horror style, and the sounds and images leave you feeling totally alone and vulnerable. While the other campaigns are similar in intensity, the natural affinity is for the human character rather than a beast with two mouths and acid for blood.
The overlapping storylines play very differently. The Marine relies on guns, goggles, special tech equipment, and a hacking device to get through doors. Without the strength of the Predator or the armor of an Alien, hit and run tactics and stealth are key ingredients to survival. As the Predator, you can use its cloaking device to hide and set up some serious in-your-face close quarter combat with the Marines and Aliens.
The Alien campaign is truly unique and innovative in that you use both stealth and hand-to-hand fighting as you progress from a face hugger to a chest-burster to a full-grown drone, with the type of alien dictated by whose face you hug! The Predator seems to have the best of it, though, since unlike the other two characters, it has the full run of the floors, walls and ceilings. It's a bit tricky to handle at first, though the main objectives for each campaign are fairly clear and easy to follow.
The AI seems fairly typical for a shooter, with no one really taking cover or backing each other up. Instead, enemies come right at you, guns, claws or spear guns blazing. Although there are instances when your opponent will run away and look for help if pinned down or injured, for the most part it's just run and gun mentality.
Beyond the standard AI, a few other issues detract from this otherwise solid title. At times you get "stuck," requiring the occasional reload, which can be annoying due to the long load times for the cinema-like events. Another problem is that each time the game loads a new area, you begin with your weakest weapon in hand, guaranteed to catch you off guard at times. Generally these situations don't begin with immediate attacks, but it can be disconcerting if you forget to change weapons.
Although the game is geared toward the three single-player scenarios, six multiplayer modes offer additional gameplay. Death Match, Team Death Match, and Hunt are fairly self-explanatory. Survivor is simply the last man standing scenario, Overrun features two races vying for supremacy through total annihilation, and Evacuation centers on one character trying to reach an extraction point prior to being killed.
In multiplayer action, races have unique weaknesses and strengths as well as a number of variants from which to choose that slightly change gameplay. Examples include the super-agile, yet weak, Runner Alien, the powerful Assault Predator and a bunch of Marine specialists such as the demolitions expert and sniper. Although play can become redundant over the long term, game life can be extended through this media.
Despite the minor flaws, Aliens Versus Predator 2 is a solid shooter, certain to entertain any gamer looking for immersive gameplay, interesting characters and fluid action.
~ Jason White, All Game Guide
Review: Enjoyment
Being able to play as all three entities with different styles and perspectives makes the game exciting and keeps it from getting stale.
~ Jason White, All Game Guide
Review: Graphics
The dark and dank environments are of movie-like quality with appropriate scary atmospheres.
~ Jason White, All Game Guide
Review: Sound
Some sound effects seem to be taken directly from the movies, such as the Marines' pulse rifles, Alien clicks and the Predator's roar. The music enhances gameplay by adding tension and making the experience seem more "alive." Voice acting is fairly good. Ambient noise is quite stunning, especially clicks and claws of creatures coming for you across walls, floors and ceilings.
~ Jason White, All Game Guide
Review: Replay Value
Playing as three different races, and with the {%Alien}'s game changing depending on who you hug, replay value is extremely high. Multiplayer options add even more game life.
~ Jason White, All Game Guide
Review: Documentation
The guide clearly and fully explains gameplay, controls and character abilities.
~ Jason White, All Game Guide
Production Credits
Company 1: Fox Interactive; Producer: Dave Stalker; Associate Producer: Paul Pawlicki; Director of Technology: Michael Heilemann; Q.A. Manager: Don Sexton; Assistant Q.A. Manager: Igor Krinitskiy; Project Leader: Glenn Dphrepaulezz; Tester: Ken Anderson, Geoff Bent, Terrance Brant, Joe Castellano, Franis Choi, Matt Dell, David Farkas, Anant Jiemjitpolchai, Javier Lagos, Joseph Lamas, Cris Lee, Kerry Marshall, Aaron Minjares, Billy Pamier, Jen Redding, Gabe Slater, Jeff Spierer, David Taylor, Luke Thai, Jason Weitzner, Chris Wilson, Hal Zabie; Special Thanks: Eric Asevo, Steven Bersch, Aaron Blean, Kristian Davila, Lindsey Fischer, Tom Gastall, Ivo Gerscovich, Luke Letizia, Blake Mccallister, Dan Mackechnie, Kimberlee Macmullan, John Mechior, Chris Miller, Megan O'Brian, Michael Pole, Harish Rao, Victor Rodriguez, Jamie Samson, Kirk Scott, Dave Shaw, Gary Sheinwald, Kristin Sutter, Rozita Tolouey, Tim Tran, Jack Van Leer, Mark Vu, Karly Young, Andrea Barringer, Wayne Burns, Patti Kail, Gary Kussman, Spencer Maiers, Kristin Mclellan, Jim Totaro, Jim Wallingford, Sandra Watanabe, Kiyotaka Yaguchi; Company 2: Monolith Productions; Lead Sound Designer: James Akley; Level Designer: Rhett Baldwin, Mark Brown, Courtney Evans, Dan Miller, Kevin Deadrick, Crista Forest, Jay Fuller; 3D Artist: Brice Broaddus, Andy Grant, Seiko Kobayashi; Lead Q.A.: Ben Chamberlain; Level Deswigner: Nathan Cheever; Senior Level Designer: Ben Cvoleman, Dan Thibadeau, Bill Vandervoort; Music Designer: Nathan Grigg; World Artist: Ben Harrison, Geoff Kaimmer; Lead Level Designer: Nathan Hedrickson; Director of Development: Chris Hewett; Game Programmer: Peter Higley, Andy Kaplan, Mark Spadoni, Israel Evans, Brian Long; Creative Director: Craig Hubbard; Lead 2d and 3d Artist: Kevin Kilstrom; Art Directoreric Kohler: Kevin Kilstrom; Lead Programmer: Andy Mattingly; Sound Designer: Brian Pamintuan, Cassano Thruston; Game Porgrammer: Brad Pendleton; 3D Animator: Brian Waite; Game Deisng: William Westwater; Game Producer: William Westwater; Motion Capture Artist: Simon Wong; Lithtech Programmer: Bryan Bouwman, Terry Franguiadakis, Miguel Gomez, John O'Rorke, Matt Scott, Ewen Vowels; Sierra Programmer: Bill Dewey; Engine Programmer: Mike Dussault, Kevin Francis; Interface Programmer: Jim Geldmacher; Quality Assurance: Bob Givnin, Jonathan Gramlich; Launcher Programmer: Kevin Lambert; 32d and 3d Artist: Curtis Salsman; Product Manager: Jonathon Stein; Director of Engineering: Kevin Stephens; Additional Special Thanks: Kyle Peschel, Ben Bradbury, Christoffer Lundberg, Lonnie Wilson
An expansion pack titled Aliens versus Predator 2: Primal Hunt was released in 2002. A "Gold Edition" of Aliens versus Predator 2 followed, combining both the original game and the expansion pack into a single package.
Like its predecessor, Aliens versus Predator 2 allows the player to choose one of three characters: an Alien, Predator, or a human Colonial Marine. Each character has different objectives, abilities, and weapons at their disposal. The single-player campaigns present the player with conventional series of levels to progress through that are designed around the abilities of each character.
As the Colonial Marine, the player uses a number of weapons to combat Aliens and Predators. The Marine wears armor for protection, and uses an image intensifier, a flashlight and flares to improve visibility in dark areas.
When playing as the Predator, the player uses a variety of weapons from the Predator films such as wrist blades, a throwing disc, and shoulder-mounted energy weapons. The Predator is more durable than the human or the Alien and can survive falls from greater heights than the human. It can use a cloaking device to become invisible and several different modes of vision to help in the detection of enemies, including infrared vision and a mode sensitive to electrical systems. Unlike in the previous game, the Predator in Aliens versus Predator 2 recharges its energy supply using a personal item.
As an Alien the player can explore most of the game's environments freely, even climbing across walls and ceilings. However, the Alien has no weapons and must use its claws, tail, and jaws to attack enemies. The player can also use a form of echolocation in dark areas and can detect pheromones to discern human or Predator enemies. The Alien can drop from any height without injury and is the fastest of the three player characters.
Story
Unlike the preceding game, in which the storylines of the three player characters are independent and do not affect one another, the three story lines in Aliens versus Predator 2 intersect each other. The events of each storyline trigger events in the others. The events of the game are set fifty years after the events of the film Alien 3. Following the flight telemetry of the derelict spacecraft found on LV-426 where the Nostromo crew first encountered the Alien eggs in Alien, the Weyland-Yutani Corporation has discovered a planet with the ruins of an extraterrestrial civilization infested with Aliens. The planet, called LV-1201, and the Weyland-Yutani research station established there are the primary settings of the game. The facility is supervised by Dr. Eisenberg and consists of a Primary Operations Complex and a network of five Forward Observation Pods suspended over a canyon. When the game begins Pod 5 has been destroyed; the cause of its destruction is revealed in the expansion packAliens versus Predator 2: Primal Hunt.
When playing as the human character the player assumes the role of Corporal Andrew "Frosty" Harrison of the Colonial Marines, stationed aboard the spaceship USS Verloc en route to LV-1201. There has been no contact with the research facility there for six weeks and the marines are sent in to investigate. The landing goes awry and the player must battle Aliens, explore the research facility, and rescue the surviving marines. In the process the player causes a security breach which allows the Alien character access to the Forward Observation Pods, becomes temporarily imprisoned, unwittingly releases the Predator character from its cell, and battles an Alien/Predator hybrid creature. The player must then retrieve a data disk containing records of all the illegal activities taking place on the planet, regroup with his squad, battle the Alien queen, and escape the planet.
When playing as the Predator the player arrives on LV-1201 with two other Predators, and all three are soon captured by the human researchers. A former marine turned mercenary general named Rykov recognizes the player Predator as one which injured him twenty years earlier. The Predator is imprisoned for six weeks until being released through the actions of Corporal Harrison. The player must then recover the Predator's weapons and battle humans and Aliens through the research facility in pursuit of Rykov. After a climactic battle with Rykov in the Alien hive the Predator is recovered by others of his species and they pursue the Verloc into space.
As the Alien character the player first takes control of a facehugger, stalking a guard through the Primary Operations Complex and implanting an Alien embryo in him. The player then controls the resulting chestburster, finding food until it grows into an adult Alien. As the Alien the player battles through the complex, releasing other Aliens which infest the facility and cause it to lose contact with Earth. The game then shifts forward six weeks, when a security failure caused by Corporal Harrison allows the Alien to access the Forward Observation Pods. The player battles through the pods killing guards and scientists, releases an Alien/Predator hybrid, and liberates a captive Alien hive. The player must disable several explosives planted throughout the hive and then pursue Dr. Eisenberg, who is bent on capturing the Alien queen. The player catches up to Eisenberg and the queen, while sabotaging Eisenberg's extraction by dropship and defeating the scientist. Eisenberg is then cocooned in the hive and revealed to be an android.
Multiplayer
Aliens versus Predator 2 has several multiplayer modes which can be played through an internet or Local Area Network connection. In each game the player chooses one of four teams to play as: The Aliens, Predators, Marines, or corporate mercenaries (called "Iron Bears" in the game's storyline). Each team has unique abilities, advantages, and disadvantages. The Aliens are able to scale walls and ceilings and the Predators can become invisible, while the two human teams have a large array of heavy weapons as well as motion trackers.
There are six different multiplayer "modes" played on a number of "maps". "Deathmatch" mode is a free-for-all match in which the player's goal is to accumulate the highest number of kills. "Team Deathmatch" has the same goal except that the player is teamed with other players. In "Hunt" there are two teams, one designated as the "hunter" and the other as the "prey"; the hunters accumulate points by killing the prey, while the prey can themselves become hunters by killing members of the hunter team. "Survivor" mode designates all players as "defenders" at the start; if a player is killed they become a "mutant" and can then earn points by killing defenders. Defenders gain points by staying alive without becoming mutants. "Overrun" is a timed match between two teams that is similar to "Survivor" except that each player has a finite number of lives; at the end of the round points are awarded based on the number of surviving members on each team. "Evacuation" is another two-team match with a finite number of lives, in which one team is designated as the "attackers" and the other as "defenders". The attacking team wins by killing all of the defenders, while the defending team wins by locating the map's evacuation point and having at least one member survive within it for ten seconds.
Reception
Please help improve this article by expanding it. Further information might be found on the talk page. (February 2008)
Aliens versus Predator 2 received a score of 8.7 in GameSpot's PC review.[1]
Aliens versus Predator 2: Primal Hunt
Aliens versus Predator 2: Primal Hunt
The cover of Aliens versus Predator 2: Primal Hunt
An expansion pack to Aliens versus Predator 2, titled Aliens versus Predator 2: Primal Hunt, was developed by Third Law Entertainment, published by Sierra Entertainment, and released through Fox Interactive in 2002. It was also included in the "Gold Edition" of Aliens versus Predator 2 released the same year, which bundled the original game and the expansion pack into a single package. Primal Hunt adds new weapons and multiplayer maps to the original game, as well as a single-player campaign which serves as a prequel to the storyline of Aliens versus Predator 2.
Gameplay
The player is once again able to play as either a human, Predator, or Alien character, each with its own campaign and abilities. The plot lines of the three characters intersect and set up the events of the original game.
Story
The events of Primal Hunt are set on LV-1201, the same setting as the main game, but take place in earlier time periods. The stories of the Alien and Predator characters begin five hundred years before the events of Aliens versus Predator 2 and continue in the year 2230, approximately five weeks before the events of the main game, which is also the time period of the human character's story. Primal Hunt revisits the Forward Observation Pods of the research facility and explains the destruction of Pod 5.
When playing as the human character the player assumes the role of Major Dunya, a female member of the Weyland-Yutani mercenary group known as the "Iron Bears" who are stationed on LV-1201. She is ordered by her superior officer General Rykov to retrieve an artifact from an area known as "Zeta Site" which houses part of an Alien hive as well as technology from an alien race (the race of the "space jockey" found by the Nostromo crew in Alien). The player battles Aliens through Zeta Site, retrieves the artifact, and returns to find that Aliens have infiltrated Pod 5. A Predator steals the artifact and the player defends the cargo area from Aliens until the pod is evacuated. Rykov then destroys the pod's supports, sending it crashing to the valley floor below.
When playing as the Predator the story begins five hundred years before the events of Aliens versus Predator 2. A Predator spacecraft encounters the planet LV-1201 for the first time and the player Predator is sent there to hunt. The player battles numerous creatures before discovering that Aliens also inhabit the planet. The player tracks the Aliens to their hive and activates an artifact which has the power to repel the Aliens. The game then shifts forward eight months, by which time the Predators have established a camp around the artifact. The player Predator descends into the hive in search of the Alien queen, but the artifact is deactivated and the camp is overrun by Aliens. While repairing a stasis field around a group of Alien eggs the Predator is attacked by a facehugger and the two are caught in the field and trapped in stasis for five hundred years. The Predator awakens when Dunya deactivates the artifact, and the player tracks her to the research facility's Forward Observation Pods and breaks into Pod 5, inadvertently allowing the Aliens into the pod. The player retrieves the artifact and sends a signal to other Predators who are nine weeks' distance away. The Predator is then killed by the Alien embryo bursting through his ribcage.
The Alien character's story also begins five hundred years before the events of Aliens versus Predator 2. The player begins by controlling a facehugger, exploring the Alien hive and Predator camp in search of a host. The facehugger attacks the Predator, but both become trapped in the stasis field. The game then shifts forward five hundred years to the chestburster emerging from the Predator inside Pod 5. The creature is an Alien/Predator hybrid, called the "Predalien" in the game, and the player controls it and searches for food until it grows into an adult. The player then battles human guards in search of the artifact, but is interrupted when Rykov destroys the pod's supports. The player must then battle several android guards in armored exosuits in order to escape the pod with other Aliens before it falls into the valley below.
Reception
The game was received poorly. According to the Gamespot review, "The original Aliens Versus Predator 2 was a much better game, and you'd be better off going back and playing it again instead." It was given a 5.5 out of 10, citing "being boring," "repetitive," and "giving no sense of direction as the face-hugger."[2] Also the multiplayer added nothing new or spectacular. "Gameplay is rudimentary, frustrating, and incredibly dry to say the least. Unlike the original AvP 2, Primal Hunt is all about leading players through claustrophobic caves, canyons and corridors, and then spawning no-gooders from behind," is what IGN's reviewer had to say about the game giving it 6 stars.[3]