Allegiance

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Game Description

In the mid-22nd century, a massive asteroid mined from the depths of space misses its lunar orbit target and crashes in the Pacific Ocean, resulting in Earth's magma, from the fractured core, vaporizing seawater, releasing steam and heat. After this catastrophe, only three factions of humans remain.

Headed by Brigadier General Derek Fisk, The Iron Coalition, a United Nations space-borne peacekeeping force with the creed "Order, Strength, Unity," dedicates itself to the prospect of restoring and maintaining order for what's left of humanity. Diametrically opposed to this philosophy are Mercedes Kelleher's GigaCorp, a faction with only one goal -- total domination, and Bios, an offshoot of GigaCorp's genetic experiments' physically and mentally advanced, space-ready fanatics devoted to eliminating "stale gene" humanity.

Allegiance, developed by Microsoft, is an online, real-time, multiplayer, squad-based, epic space-combat adventure. Two to six teams, with between 3-15 players, can be accommodated at the MSN Gaming Zone (www.zone.msn.com), or over a LAN.

Multiplayer options include: Deathmatch, where the first team to achieve a specific number of kills wins; Capture the Flag requires retrieval of a specified number of flags and subsequent return to the teams' home sector; Conquest requires ownership of all stations to win; Countdown uses a specified time limit; in Artifacts, the winning team is required to gather numerous items and be the first to return to their base; and victory in Prosperity mode goes to the first team to reach a set monetary goal. Allegiance also provides a series of offline training missions to teach fundamental aspects and elements.

Success in Allegiance depends on team effort with players taking specific roles within squads. You can be any one of a number of pilot-types (scout, stealth, bomber, interceptor, capital ship and fighter), a turret gunner, base defender, or commander who must balance attack forces with team assets. In the investor role, you control the asteroid miners and assume several responsibilities that include looking for asteroids with Helium3 (the only resource in the game), developing the tech tree, and keeping mines in working order to prevent their destruction.

Space travel between sectors is accomplished using Alephs, small but stable wormholes discovered in 2115, which allow for instantaneous movement, and the source of intensive fighting to control. Four other types of asteroids, beyond the Helium3-based rocks, include silicon (used to establish the Tactical Laboratory), uranium (supplies energy for Expansion Centers), carbonaceous rock (building block of the Supremacy Center), and generic (platforms for outposts, shipyards, refineries and teleportation receivers).

Allegiance contains nine maps of varying difficulty, size, and parameters. Other game options include assignment of specific skill levels (to even the playing field), minimum and maximum players per team, number of lives per player, starting money, total money, and density of asteroids. Also included is a foldout reference card highlighting controls and commands (flight, combat, voice and views), as well as specifics on the three factions and various platforms used for expanding and operating your space-based team.
~ Michael L. House, All Game Guide

Roots & Influences

Based on an original concept by Rick Rashid, Allegiance is a persistent online real-time strategy game with continuing additions and enhancements that allow the game to have expanded features when accessed online.
~ Michael L. House, All Game Guide

Review: Overall

Scenes from old Buck Rogers films and Battlestar Galactica come to mind while playing Allegiance. Space combat has never been this fun -- or this frustrating. Combining elements of flight simulations with components of real-time strategy and squad-based tactical games, this online multiplayer tale creates an intense experience for just about anyone interested in space combat simulators.

If you fancy yourself a hotdog pilot, polish up that blast helmet and get some moleskin for your joystick because you'll be going up against some of the best virtual pilots around. The dogfights are fast, furious and often over before you can scream the first syllable of "Mayday," especially if you're unlucky enough to be in the crosshairs of an elite pilot. And even though finding yourself adrift in a life pod can be oddly comforting, giving you a chance to bond with your character, watching all the action from the sidelines gets old quickly.

Luckily, if you flunked out of Fighter Jock 201, you might still enjoy a slot as a turret gunner on a capital ship where you get a nice big weapon and nothing to distract you but targets -- and that incoming bomber. If you have the urge to fly something a bit different than a space combat fighter, there are many choices available, ranging from several wallop-packing capital ships to bombers and scouts. Bombers are terrific at dealing out serious damage to the larger ships but you need backup firepower to keep enemy interceptors from chewing holes through your fuselage.

Most beginning pilots will likely spend a large portion of their time in scout ships, which are a real asset in the game. It's mandatory for any fledgling pilot to get to know the ropes, learn how to plant minefields and deploy remote sensor platforms to assist his or her commander in tracking enemy ship movements. This type of information can come in quite handy if you have the aptitude to command your own forces.

Armchair admirals will find their hands full organizing various mobile and stationary assets and making critical decisions about what areas of research to develop. If you're more of the command from the front lines type, feel free to jump in a ship and join the fray. However, without access to certain strategic information, you could shortly end up in charge of a flotilla of lifeless wreckage, slowly circling some distant dwarf star. Being a commander is a real fun job, as long as your teammates are patient and forgiving. But, if it were easy, there wouldn't be a rank structure.

Since Allegiance is an online multiplayer game, it would be negligent not to mention how easy it is to find decent competition. You have access to either local network-based games for those all night pizza-fests known as LAN parties or you can choose from the myriad of MSN Zone or free games always available. Membership in the Zone requires a low monthly subscription fee but grants you 24/7 access to other games as well as regularly scheduled large-scale battles of epic proportions. Don't worry about logging into a game full of pilots far exceeding your skill level -- there are usually plenty of new player games to join.

If you're in the mood for action and are either an excellent virtual pilot or a gamer patient enough to wait repeatedly for your life pod to dock or be rescued, free up some hard-drive space and test your space combat skills in Allegiance.
~ Benjamin Ellison, All Game Guide

Review: Enjoyment

Immersion in the Allegiance universe means you'll soon forget that the leather chair underneath you isn't an emergency life support system with a 5-point harness and that you're only viewing the world through a 17" window instead of a vacuum-proof canopy. Wait, that rumbling sound isn't the garbage truck outside in the early AM, right? Nah, that's got to be your lateral thrusters as you evade that bogey on your six.
~ Benjamin Ellison, All Game Guide

Review: Graphics

The graphics are spectacular, nearly on a par with Homeworld. Beautiful space backdrops and vivid explosions make you want to keep your eyes on the screen at all times. The user interface is well designed and the HUD is easy to understand. Even blasting hunks off of asteroids is satisfying.
~ Benjamin Ellison, All Game Guide

Review: Sound

Well-integrated sound effects, musical scores and voice-overs unobtrusively blend together in a cohesive aural harmony. The sound becomes annoying and obtrusive while adrift in a life pod or on a long solo scout mission.
~ Benjamin Ellison, All Game Guide

Review: Replay Value

If you're into flying and combat, pledge {*Allegiance}. The teamwork and the ever-present elements of human surprise will keep you coming back for more but non-pilots won't stay interested for long due to the lack of alternative action.
~ Benjamin Ellison, All Game Guide

Review: Documentation

Sparse paper manuals and a poorly organized cheat sheet are only partially offset by a well developed online help system. If you've a decent word-processing program, it's best to prepare your own.
~ Benjamin Ellison, All Game Guide

Production Credits

Based on an Original Concept by: Rick Rashid; Executive Producer: Joel Dehlin; Lead Game Designer & Art Director: Robert Girling; Lead Developer: Curt Carpenter; Test Manager: Mark Snyder; Training Mission Designers: Bretton Wade, Joel Dehlin; Designers: Robert Girling, David Pugh, Joel Dehlin; UI Graphics Designer: Jonah Hudgins; 3D Art Lead: Peter Arisman; Artists: Rick Winter, Gordon Nealy, Jim Deal, Karen Yamigawa, David Choi, Jason Waskey, Irvin Gee; Story Development: Eric Trautmann, Tim O'Brien, James Maliszewski, John Howard; Developers: David Pugh, Mike Kerekes, Kendrick Shaw; Additional Developers: Bretton Wade, Mark Currie, Lee Dicks Clark, Russ Tendrake, Rick Rashid; Testers: Mark Grimm, Slava Makhailiouk, John Tasler, Farris Rashid; Unit Design: Eddie Smith, Todd Downing, Robert Girling, Peter Arisman; Music: Gus Apostol, Josh Helm; Voice Talent: Craig English, Susanna Birney, John Armstrong, Lance Brodie, Dex Manley; Special Thanks to: Don Gilette, Scott Wilson, Jonathan Fricke, James Hendergart, Jeff Fink, John Pella, Seth Rosenthal, Jordan Weisman, Reek Havok, Michael Warch, Hank Mauret, Daniel Robbins, Garret Loporto, David Stiner and all the playtesters and Beta Testers-YOU ROCK!; THE ZONE Program Manager: Wes Yanagi; Test Lead: Patrick Kennebec; Test: Rich Bonny; Content/Writer: Dave Hasle; Marketing: Eddie Ranchigoda; Planning: Jon Grande; Product Support: Steve Kastner; Beta Coordinator: Jamie Spiezio; Special Thanks to: Matt Wilson, Adam Waalkes, Ed Fries, Stuart Moulder, Chris Di Cesare, Dave Steele, Craig Link, Terry Hostetler, Scott Tomlin, Dean Pachosa, John Smith, Bill Sundberg, David McMurray, Ravi Mehta and all members of ZOTPlay and Team Recon; AAS USER EDUCATION User Education Lead: Jo Tyo; Editor: Dana Fos; Print Designer: JoAnne Williams; Help Developer: Robbie Booth; Artists: Doug Herring (Lead), Dale Cody, Todd Lubsen, Sandra Garavito; Localization: Laurence Krzemien-Smith; Usability Testing: Michael Medlock; EBU AUDIO EBU Audio: Jerry Schroeder, Duane Decker
~ Joe Lamb, All Game Guide
Wikipedia on Answers.com:

Allegiance (video game)

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Allegiance
Allegiance Coverart.jpg
Developer(s) Microsoft Research
Publisher(s) Microsoft
Distributor(s) Microsoft
Platform(s) Microsoft Windows
Release date(s) March 16, 2000
Latest release FAZ R6 / May 14, 2012
Genre(s) Space simulation/Real-time strategy/Action
Mode(s) Multiplayer only
Media/distribution Free Download
System requirements

See Development

Allegiance is a multiplayer online game providing a mix of real-time strategy and player piloted space combat gameplay. Initially developed by Microsoft Research, the game was later released under a shared source license in 2004[1] and is now maintained and developed by volunteers.[2]

The story in which the game is set takes place circa 2150, shortly after the destruction of Earth by an asteroid.[3][4] This cataclysm forced the remnants of humanity to the stars in search of new land and resources. Humanity quickly fractures into four main factions:

  • The militaristic Iron Coalition, descendants of a United Nations-sanctioned peacekeeping force.[5]
  • GigaCorp, a transplanetary corporation bent on controlling all natural resources.[6]
  • Belters, a motley collection of traders, freedom fighters and pirates.
  • and the Bios, a mysterious off shoot of genetically engineered humans with their own agenda for "stalegenes".

In the midst of the ensuing civil war, humans discover the alien Rixian Unity. An ancient and advanced race, the Rixians seek to "enlighten" heathen races (such as the human race) and convert them to their religion.[7]

Allegiance was first released for multiplayer on the Microsoft Zone under the name Allegiance Zone[8] . This was a paid subscription service but free play was available on the Free Zone (which had fewer features). The game never achieved commercial success however, selling a mere 29000 units in the first year of release[9] and the official servers closed in 2002. During its brief retail life Allegiance had drawn a dedicated following that continued to play beyond Microsoft's discontinuation of support for Allegiance. Players created their own utilities to enable them to connect to LAN-hosted game servers and continued to play.

Contents

Background storyline

System requirements
Minimum Recommended
Microsoft Windows
Operating system Windows 95, 98 with DirectX 7, Windows NT 4.0 with Service Pack 6.0+, Windows 2000, Windows XP
CPU Pentium 200MHz (with 3D accelerator), Pentium II 266MHz (without 3D accelerator) Pentium II 300MHz
Memory 32 Megabytes 64MB
Hard drive space 270MB (at time of release) 2 GB+
Sound hardware DirectX compatible soundcard
Network 28.8 kbit/s modem 56kbit/s modem

In 2008 Emmet Longstreet founded GigaCorp, allegedly through a series of shady dealings involving the consolidation of many powerful aerospace companies (as well as other technical industries). Their aim was to colonize and exploit the resources of near-Earth space. 25 years later, a subsidiary of GigaCorp begins genetically engineering humans to be better suited for life in space. Legal restrictions kept the experiments secret, and the resulting group of improved humans became known as BIOS.

During 2057 another GigaCorp project discovers Helium-3 deposits in the asteroid belt. Experiments reveal that He3 would be a highly useful fuel for nuclear fusion.[4] Fierce competition for He3 deposits lead to escalating tensions and political destabilization. In 2071, an He3-related dispute called "The Siege of Leonov" precipitates in United Nations peacekeeping involvement. With a surprise strike, the UN forces end the siege with military action and take over the rich He3 deposits in Leonov Crater. In the wake of this incident, attempts to claim He3 deposits become increasingly violent, leading to a series of minor conflicts involving the UN Coalition forces, independent prospectors and GigaCorp.

In 2074, Gigacorp CEO unveiled the Mass Conveyor system, which transports Helium-3 rich asteroids from the Asteroid Belt to Lunar orbit for capture and mining. This technology is wildly successful, and within two years Gigacorp begins licensing it to other corporations. By 2079, scores of asteroids arrive daily in Lunar orbit, but the lack of a central traffic control system causes problems.

Faster-than-light travel had previously been impossible, but in 2125 the first "Aleph" is discovered by the Crimson Group, a rival of Gigacorp. While their origin is unknown, Alephs are stable wormholes that connect far-flung regions of the galaxy. Soon all of humanity learns of the existence of alephs, which are the sole source of FTL travel in the Allegiance universe. Factions begin vying for control over alephs as fiercely as they battled for control over Helium-3 deposits.[4]

In 2140, a malfunction in the Mass Conveyor system ends with a large asteroid colliding with Earth, cracking the mantle, and killing roughly 95 percent of the Earth's population instantaneously. As the remnants of the Earth's population die in the aftermath, the Solar System plunges into chaos. The four strongest factions rise to seize power over the remnants of humanity. These are the Iron Coalition (UN forces), GigaCorp, the Belter Armada and the BIOS.

The game begins in 2150, with BIOS aggression initiating widespread warfare between the factions.

Gameplay

Allegiance is an online multiplayer real time strategy/space simulation game. Players pilot spacecraft (from small one-man vessels to large capital ships), flying in a team with other players and trying to gain victory through various means, such as destroying or capturing all enemy bases, or eliminating the enemy's will to fight. Teams are led by a single Commander who makes tactical decisions and invests in technology and bases. Flight and combat is done in either a first or third person view in a 3D environment, with a real-time, top-down "Command View" of your immediate surroundings also available.[10][11]

Flying a ship is unlike other space sims as Allegiance uses a non-Newtonian flight model.[clarification needed] It is unlike air combat sims too, as drag is diminished and inertia plays a greater role in how ships handle.

A Technoflux Heavy Interceptor destroys an enemy bomber. Bombers are used to destroy bases whereas Interceptors excel at defending them.

Game objective

Gameplay involves expanding from one's starting Garrison in order to secure mining areas, and then either destroying your enemy's bases or destroying his capacity to fight (through economic warfare), much like a conventional Real time strategy game. However, due to Allegiance's combination of RTS and space sim elements, some reviewers classify Allegiance in a genre of its own.[12][13] Like an RTS, there is a commander who builds bases and miners, controls the team's cash and develops the team's plan for victory. On the other hand, individual units are controlled by other human players instead of a computer AI which faithfully carries out the commander's orders.

All teams start (by default) with a single Garrison base, a single miner, a set amount of cash and access to a couple of starting ships. One of those starting ships is always the scout. One of the most important ships in Allegiance, the scout is responsible for finding all of a map's sectors and alephs at the beginning of the game. It is also capable of repairing friendly ships under attack, deploying probes to detect enemy movements, deploying minefields which destroy or delay enemy ships, and assisting more powerful ships by spotting enemy targets.

The three stages of a conquest game

A conquest game splits into three phases, the transition between these stages are smooth.

  • opening - Players will explore the map to plan further tactics. At the same moment the first base constructors will launch and move into the newly discovered sectors. Losing one of the constructors or a miner in this stage can change the outcome of the whole game, so both teams try to defend and/or attack they enemy ones.
  • mid game - At this point the first bases were built and teams economy are more vulnerable than in the beginning. Also the first technology will be researched, so the teams have access to more powerful ships. The goal of this stage is to get money, hurt the enemy economy and claim sectors. Some teams will research technology to kill bases, others just focus on combat ships.
  • end game - One or both teams collected enough money to research advanced technology. Teams will try to destroy or capture the enemy technology bases with their superior technology. Sometimes one teams is unable to destroy or capture the others team last base, so it can end up in a drawn-out battle. These games are over, if the team manages to coordinate their attacks or if they have enough money to spam last enemy sectors with bases and/or capital ships. The game is over, if one team lost all its technology bases, one team resigns or both teams draw the game.

Playable factions

There are currently eight playable factions in the game of allegiance: GigaCorp, a conglomerate that keeps costs down through lowered quality, which although has the weakest ships, has a powerful economy to allow them to upgrade their ships.

The Iron Coalition, remnants of the UN space force that struggle to maintain a semblance of order among the stars; their strategy is one of brute force, having the strongest ships overall and the sturdiest bases.

The Belters are motley collection of freelance traders, pirates and anarchists originating in the asteroid belt that specialize in the theft of other factions' technology and having the most versatile ships, being able to equip more types of technology onto their ships than other factions' equivalents.

The BIOS are characterized as stealthy super-soldiers, and have the lowest signature, making them hard to detect, to counter their comparatively weak hull.

The Rixian unity were the last faction to be developed by Microsoft. They are a race of short grey aliens that do not use missiles on their ships, but have the strongest ballistic weapons.

In addition to these five factions developed by Microsoft, since official support for the game was dropped three other factions have been developed:

The Ga'taraan Federation, a faction finding its roots with the Iron Coalition, were formed by the uprising of two Coalition science colonies. They were isolated for many years, and as such have developed vastly different technologies to the rest of the factions.

The Dreghklar Empire, a group of sentient reptile-like creatures with exceptionally fast ships and highly developed missile technologies.

The Technoflux, another faction branching off from the Iron Coalition, formed of advanced robots controlled by "The Mastermind", they, like the Rixian Unity, employ only ballistic weapons and very rarely mount missiles on their ships.

In addition to the eight currently playable factions there are also several more in development, such as the Omicron Hive, a civilization of sentient arachnids that specialize in the use of turrets, the BioLumen, a secretive alien race formed of living metal that are particularly proficient in the use of energy weapons, and the Archangel Empire, a faction branching off from GigaCorp that specialize in defensive technologies.

The faction, Effix, a mysterious alien race that specializes in the use of missiles, was completed but withheld from the main servers meaning it is rarely played.

Economy

Teams earn money in Allegiance through the use of miners, drone craft which harvest Helium-3 from special asteroids. As miners are a team's principal source of income, commanders frequently buy as many miners as possible, and gameplay frequently revolves around defending friendly miners and destroying enemy ones.

When the funds are available, Commanders can build new bases by purchasing a constructor drone. Once the constructor is ready, the commander orders it to a specific asteroid in a specific sector. It travels from sector to sector using Alephs, wormhole like structures floating in space. Once it arrives at the target sector, it travels to the designated asteroid and builds the base. Constructors are vulnerable until the base is built, so teams frequently focus on protecting their constructors and destroying hostile ones. The bases created by constructors range from simple outposts, used for offensive strikes and territory control, to advanced Technology Bases which allow development of new ships, weapons, and upgrades.

Tech paths

There are three principle technology paths in Allegiance, each relying on a specialized base. The Tactical path allows the team to fly stealth fighters, which excel at destroying drones such as miners and constructors. The Expansion path creates interceptors: tough, maneuverable craft specializing in defense and short-range dogfights. With a Supremacy Center, the commander can research fighters: versatile ships capable of teleporting to special bases around the map.

Most games in Allegiance end with the destruction or capture of all one team's major bases, and each techpath has tools to accomplish that goal. Both the Supremacy and Tactical techpath rely on some variation of the Bomber, a base destroying ship originally researched at the team's Garrison. The Expansion techpath uses a special Heavy Troop Transport which captures bases. Additionally, teams can build a special Shipyard base, capable of producing expensive, base-destroying capital ships or capital ships with advanced missile systems that can destroy enemy fighters from long ranges.

A typical game lasts between thirty and forty-five minutes, although games of more than two hours in length are not uncommon.

Allegiance has a reputation for not being an easy game to learn,[9][11] even with its simplified flight model. It has a complex control scheme[14] and a heavy focus on teamwork, tactics and player co-ordination.

Development

A screenshot from early development showing the command view and the Commander investing credits into a new base.

Reception

 Reception
Review scores
Publication Score
GameSpot 8.7[11]
IGN 8.2[14]
Awards
Gamespot: Best Game No One Played[9]

Allegiance was well received when it was released, even claiming Gamespot's award for "Best Game No One Played",[9] but evidently it did not sell as well as Microsoft had hoped. Even with good reviews and a loyal playerbase, the game's steep learning curve[14] made it unattractive to the average gamer.

After Microsoft dropped support for Allegiance, the game has continued to be developed and the game has received additional praise and recognition,[8][10] but the playerbase has not substantially increased.

See also

References

  1. ^ "Microsoft Research Allegiance Source Code". MSR. 2004. http://www.microsoft.com/games/allegiance/home.htm. Retrieved 2010-03-02. 
  2. ^ Colayco, Bob (2004-02-06). "Microsoft pledges Allegiance to its fanbase". Gamespot. http://au.gamespot.com/pc/sim/allegiance/news.html?sid=6087574&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;1. Retrieved 2008-12-12. 
  3. ^ http://www.youtube.com/watch?v=pW9e7lgjBFY Allegiance Intro Video
  4. ^ a b c http://www.freeallegiance.org/FAW/index.php/Original_storyline DataNet Timeline
  5. ^ http://www.microsoft.com/games/allegiance/iron.htm
  6. ^ http://www.microsoft.com/games/allegiance/gigacorp.htm
  7. ^ http://www.microsoft.com/games/allegiance/rixian.htm
  8. ^ a b Pirocanac, Nick (2008-04-23). "Allegiance". The Escapist. http://www.escapistmagazine.com/articles/view/issues/issue_146/4815-Allegiance. Retrieved 2008-12-12. 
  9. ^ a b c d "Best and Worst of 2000". Gamespot. 2000. http://au.gamespot.com/gamespot/features/pc/bestof_2000/p2_15.html. Retrieved 2008-12-12. 
  10. ^ a b VanOrd, Kevin (2008-11-19). "Cheaper By The Dozen: Free Action Games". Gamespot. http://au.gamespot.com/pc/sim/allegiance/video/6201308/cheaper-by-the-dozen-free-action-games. Retrieved 2008-12-12. 
  11. ^ a b c Kasavin, Greg (2000-02-06). "Allegiance Review". Gamespot. http://au.gamespot.com/pc/sim/allegiance/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review. Retrieved 2008-12-12. 
  12. ^ Wojnarowicz, Jakub (2000-06-01). "Allegiance Review". FiringSquad. http://www.firingsquad.com/games/allegiance/. Retrieved 2008-12-12. 
  13. ^ Bracken, Justin (2000-04-17). "Allegiance Review". Neoseeker. http://www.neoseeker.com/Articles/Games/Reviews/Allegiance/. Retrieved 2008-12-12. 
  14. ^ a b c "Allegiance". IGN. 2008-05-03. http://au.pc.ign.com/articles/161/161589p1.html. Retrieved 2008-12-12. 

External links

  • FreeAllegiance.org - Official site: Downloads, forums, news and more.
  • Download - Official site: Quick Download (Rotating Mirrors).

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