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Allegiance

Allegiance

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Game Description

In the mid-22nd century, a massive asteroid mined from the depths of space misses its lunar orbit target and crashes in the Pacific Ocean, resulting in Earth's magma, from the fractured core, vaporizing seawater, releasing steam and heat. After this catastrophe, only three factions of humans remain.

Headed by Brigadier General Derek Fisk, The Iron Coalition, a United Nations space-borne peacekeeping force with the creed "Order, Strength, Unity," dedicates itself to the prospect of restoring and maintaining order for what's left of humanity. Diametrically opposed to this philosophy are Mercedes Kelleher's GigaCorp, a faction with only one goal -- total domination, and Bios, an offshoot of GigaCorp's genetic experiments' physically and mentally advanced, space-ready fanatics devoted to eliminating "stale gene" humanity.

Allegiance, developed by Microsoft, is an online, real-time, multiplayer, squad-based, epic space-combat adventure. Two to six teams, with between 3-15 players, can be accommodated at the MSN Gaming Zone (www.zone.msn.com), or over a LAN.

Multiplayer options include: Deathmatch, where the first team to achieve a specific number of kills wins; Capture the Flag requires retrieval of a specified number of flags and subsequent return to the teams' home sector; Conquest requires ownership of all stations to win; Countdown uses a specified time limit; in Artifacts, the winning team is required to gather numerous items and be the first to return to their base; and victory in Prosperity mode goes to the first team to reach a set monetary goal. Allegiance also provides a series of offline training missions to teach fundamental aspects and elements.

Success in Allegiance depends on team effort with players taking specific roles within squads. You can be any one of a number of pilot-types (scout, stealth, bomber, interceptor, capital ship and fighter), a turret gunner, base defender, or commander who must balance attack forces with team assets. In the investor role, you control the asteroid miners and assume several responsibilities that include looking for asteroids with Helium3 (the only resource in the game), developing the tech tree, and keeping mines in working order to prevent their destruction.

Space travel between sectors is accomplished using Alephs, small but stable wormholes discovered in 2115, which allow for instantaneous movement, and the source of intensive fighting to control. Four other types of asteroids, beyond the Helium3-based rocks, include silicon (used to establish the Tactical Laboratory), uranium (supplies energy for Expansion Centers), carbonaceous rock (building block of the Supremacy Center), and generic (platforms for outposts, shipyards, refineries and teleportation receivers).

Allegiance contains nine maps of varying difficulty, size, and parameters. Other game options include assignment of specific skill levels (to even the playing field), minimum and maximum players per team, number of lives per player, starting money, total money, and density of asteroids. Also included is a foldout reference card highlighting controls and commands (flight, combat, voice and views), as well as specifics on the three factions and various platforms used for expanding and operating your space-based team. ~ Michael L. House, All Game Guide

Roots & Influences

Based on an original concept by Rick Rashid, Allegiance is a persistent online real-time strategy game with continuing additions and enhancements that allow the game to have expanded features when accessed online. ~ Michael L. House, All Game Guide

Review: Enjoyment

Immersion in the Allegiance universe means you'll soon forget that the leather chair underneath you isn't an emergency life support system with a 5-point harness and that you're only viewing the world through a 17" window instead of a vacuum-proof canopy. Wait, that rumbling sound isn't the garbage truck outside in the early AM, right? Nah, that's got to be your lateral thrusters as you evade that bogey on your six. ~ Benjamin Ellison, All Game Guide

Production Credits

Based on an Original Concept by: Rick Rashid

Executive Producer: Joel Dehlin

Lead Game Designer & Art Director: Robert Girling

Lead Developer: Curt Carpenter

Test Manager: Mark Snyder

Training Mission Designers: Bretton Wade, Joel Dehlin

Designers: Robert Girling, David Pugh, Joel Dehlin

UI Graphics Designer: Jonah Hudgins

3D Art Lead: Peter Arisman

Artists: Rick Winter, Gordon Nealy, Jim Deal, Karen Yamigawa, David Choi, Jason Waskey, Irvin Gee

Story Development: Eric Trautmann, Tim O'Brien, James Maliszewski, John Howard

Developers: David Pugh, Mike Kerekes, Kendrick Shaw

Additional Developers: Bretton Wade, Mark Currie, Lee Dicks Clark, Russ Tendrake, Rick Rashid

Testers: Mark Grimm, Slava Makhailiouk, John Tasler, Farris Rashid

Unit Design: Eddie Smith, Todd Downing, Robert Girling, Peter Arisman

Music: Gus Apostol, Josh Helm

Voice Talent: Craig English, Susanna Birney, John Armstrong, Lance Brodie, Dex Manley

Special Thanks to: Don Gilette, Scott Wilson, Jonathan Fricke, James Hendergart, Jeff Fink, John Pella, Seth Rosenthal, Jordan Weisman, Reek Havok, Michael Warch, Hank Mauret, Daniel Robbins, Garret Loporto, David Stiner and all the playtesters and Beta Testers-YOU ROCK!

THE ZONE

Program Manager: Wes Yanagi

Test Lead: Patrick Kennebec

Test: Rich Bonny

Content/Writer: Dave Hasle

Marketing: Eddie Ranchigoda

Planning: Jon Grande

Product Support: Steve Kastner

Beta Coordinator: Jamie Spiezio

Special Thanks to: Matt Wilson, Adam Waalkes, Ed Fries, Stuart Moulder, Chris Di Cesare, Dave Steele, Craig Link, Terry Hostetler, Scott Tomlin, Dean Pachosa, John Smith, Bill Sundberg, David McMurray, Ravi Mehta and all members of ZOTPlay and Team Recon

AAS USER EDUCATION

User Education Lead: Jo Tyo

Editor: Dana Fos

Print Designer: JoAnne Williams

Help Developer: Robbie Booth

Artists: Doug Herring (Lead), Dale Cody, Todd Lubsen, Sandra Garavito

Localization: Laurence Krzemien-Smith

Usability Testing: Michael Medlock

EBU AUDIO

EBU Audio: Jerry Schroeder, Duane Decker ~ Joe Lamb, All Game Guide

Review: Overall

Scenes from old Buck Rogers films and Battlestar Galactica come to mind while playing Allegiance. Space combat has never been this fun -- or this frustrating. Combining elements of flight simulations with components of real-time strategy and squad-based tactical games, this online multiplayer tale creates an intense experience for just about anyone interested in space combat simulators.

If you fancy yourself a hotdog pilot, polish up that blast helmet and get some moleskin for your joystick because you'll be going up against some of the best virtual pilots around. The dogfights are fast, furious and often over before you can scream the first syllable of "Mayday," especially if you're unlucky enough to be in the crosshairs of an elite pilot. And even though finding yourself adrift in a life pod can be oddly comforting, giving you a chance to bond with your character, watching all the action from the sidelines gets old quickly.

Luckily, if you flunked out of Fighter Jock 201, you might still enjoy a slot as a turret gunner on a capital ship where you get a nice big weapon and nothing to distract you but targets -- and that incoming bomber. If you have the urge to fly something a bit different than a space combat fighter, there are many choices available, ranging from several wallop-packing capital ships to bombers and scouts. Bombers are terrific at dealing out serious damage to the larger ships but you need backup firepower to keep enemy interceptors from chewing holes through your fuselage.

Most beginning pilots will likely spend a large portion of their time in scout ships, which are a real asset in the game. It's mandatory for any fledgling pilot to get to know the ropes, learn how to plant minefields and deploy remote sensor platforms to assist his or her commander in tracking enemy ship movements. This type of information can come in quite handy if you have the aptitude to command your own forces.

Armchair admirals will find their hands full organizing various mobile and stationary assets and making critical decisions about what areas of research to develop. If you're more of the command from the front lines type, feel free to jump in a ship and join the fray. However, without access to certain strategic information, you could shortly end up in charge of a flotilla of lifeless wreckage, slowly circling some distant dwarf star. Being a commander is a real fun job, as long as your teammates are patient and forgiving. But, if it were easy, there wouldn't be a rank structure.

Since Allegiance is an online multiplayer game, it would be negligent not to mention how easy it is to find decent competition. You have access to either local network-based games for those all night pizza-fests known as LAN parties or you can choose from the myriad of MSN Zone or free games always available. Membership in the Zone requires a low monthly subscription fee but grants you 24/7 access to other games as well as regularly scheduled large-scale battles of epic proportions. Don't worry about logging into a game full of pilots far exceeding your skill level -- there are usually plenty of new player games to join.

If you're in the mood for action and are either an excellent virtual pilot or a gamer patient enough to wait repeatedly for your life pod to dock or be rescued, free up some hard-drive space and test your space combat skills in Allegiance. ~ Benjamin Ellison, All Game Guide

Review: Graphics

The graphics are spectacular, nearly on a par with Homeworld. Beautiful space backdrops and vivid explosions make you want to keep your eyes on the screen at all times. The user interface is well designed and the HUD is easy to understand. Even blasting hunks off of asteroids is satisfying. ~ Benjamin Ellison, All Game Guide

Review: Sound

Well-integrated sound effects, musical scores and voice-overs unobtrusively blend together in a cohesive aural harmony. The sound becomes annoying and obtrusive while adrift in a life pod or on a long solo scout mission. ~ Benjamin Ellison, All Game Guide

Review: Replay Value

If you're into flying and combat, pledge Allegiance. The teamwork and the ever-present elements of human surprise will keep you coming back for more but non-pilots won't stay interested for long due to the lack of alternative action. ~ Benjamin Ellison, All Game Guide

Review: Documentation

Sparse paper manuals and a poorly organized cheat sheet are only partially offset by a well developed online help system. If you've a decent word-processing program, it's best to prepare your own. ~ Benjamin Ellison, All Game Guide

 
 
Wikipedia: Allegiance (computer game)


Allegiance
Allegiance_Coverart.jpg
Developer(s) Microsoft Research
Publisher(s) Microsoft
Distributor(s) Microsoft
Release date(s) March 16, 2000
Genre(s) Space simulation/Real-time strategy/Action
Mode(s) Multiplayer only
Platform(s) Microsoft Windows
Media Free Download
Input keyboard, mouse and joystick

Allegiance is an MMOG providing a mix of real-time strategy and player piloted space combat. Initially developed by Microsoft Research, the game was later released under a shared source license and is now maintained/developed by volunteers. Gameplay relies heavily on good teamwork and forward thinking. Players can fly a variety of craft, striving to destroy enemy team installations and protecting their own. Resource collection figures significantly in the game, since new technology can be expensive and money is usually scarce.

It was developed as an experiment by a team of programmers who had never worked in game design before. Allegiance was released in March of 2000 , after an extended beta test period. Allegiance is based on Alto Trek (1972), which was also written by Rick Rashid.

Despite its exhilarating fast-paced teamwork-oriented gameplay and sharp 3D graphics, the game never achieved commercial success (perhaps partly due to its reliance on Microsoft's less-than-reliable Microsoft Zone, the lack of advertising or both). It did manage to build a dedicated following, who have stayed with the game and continued its development despite multiple setbacks (Microsoft pulling support, player cheating, etc)

Due to the lack of commercial success, the official servers closed in 2002 . As a consequence of this, the original retail version of the game is largely unfunctional. However, the Allegiance community has been tireless and largely successful in its attempts to make the game free for all to play. The updated version of the game client is downloadable for free from the FreeAllegiance.org web site and many servers are currently hosted by members of the community.

Allegiance received GameSpot's Best Game No One Played award in 2000.

In February, 2004, Allegiance's original development team released the source code for Allegiance, signaling yet another chapter in Allegiance's unique history. Developers have since released two minor updates to the game engine, with the first major one coming in a few weeks, while enthusists develop/refine new mods for gameplay.

Gameplay

The biggest drawcard for Allegiance is its capacity to field 100 players a side. Players can choose between piloting individual fighter, bombers, stealth and scout craft. Players can also choose to fly massive capital ships from carriers to dreadnoughts and missile frigates, all sporting multiple turrets. Several players can man each capital ship, including turret positions.

Games are normally two team matches, though it is common for Deathmatch games to be multi-team affairs. Play starts when a team commander has been chosen or has stepped up, and a team has signed-up. These type of games are called 'pick-up' games due to their 'pick-up and play' nature. An effort is sometimes made to keep the teams even in skill, when a team is vastly more skilled than the opposing side the overskilled team is said to be 'stacked'.

To avoid this, the players can have a 'picked' game, as opposed to a 'pick-up' game. A third team is created as a picking pool, where the commanders then choose players based on skill level. This tries to create an even balance of skills, but unfortunately whether due to bad picking through unfamiliarity with the better players or the skilled players waiting in the lobby to 'stack' the team after play has begun, these games sometimes become unbalanced as well.

Settings for the match, for example the map, the money settings and number of teams can be assigned, after which the game proper starts.

Gameplay consists of regular RTS strategies with the major difference that each individual unit is a player. Each team gathers resources using miners and builds bases in different sectors. Reconnaissance is followed by expansion for more resources to fuel the war machine and then either a decisive showdown or a long, drawn out stalemate.

Strategies are as numerous as any other online game, most based around the technology offered by the three different 'techbases', the main garrison and various special buildings associated with some certain factions.

Supremacy, where technologies for bombers, fighters, and upgrades (maneuverability, sensor range, missile damage, etc.) are researched allowing for a balanced offense and defense.

Tactical, home of technology designed to ruin enemy infrastructure (the ability to destroy miners and base constructors) and perform sneak attacks using stealth fighters and bombers.

Expansion, for technology used primarily for defense (interceptors), but includes infrastructure upgrades and troop transports used in capturing bases.

Each of these buildings can only be built on certain types of asteroids which are fairly limited, which inevitably leads to combat to both secure the asteroids and denying the enemy use of them.

The game itself is arguably quite difficult to learn and appreciate unless a considerable investment of time is made, which turns away many potential players and keeps the community small, with roughly 350-400 active players.

Factions

The following nine factions are featured in the Dark Nebulae (DN) core, version 4.45 alpha. DN is currently the most popular Allegiance core, with 10-40+ players online at any given time.

Each faction's fighter-class ship is depicted below.

Iron Coalition

Order. Strength. Unity - This is the creed of the Iron Coalition. Formed as a space borne United Nations peacekeeping force, the Earth's destruction has transformed the Iron Coalition into one of the dominant powers in space. Led by Brigadier General Derek Fisk, the Iron Coalition Struggles to restore and maintain order to the remaining members of the human race - by any means necessary.

The Iron Coalition was also one of the three original factions created by Microsoft.

The Iron Coalition features a weak economy with few frills, but very strong ships (they carry extra ammo, fuel and energy, and do more damage per shot than most other factions). The Iron Coalition Heavy Interceptor is considered by some to be the best dogfighting ship in the game. Iron Coalition is considered to be a basic faction, though it does have some unique qualities. For instance, IC commanders need not spend money researching tech-path specific ships. As soon as a tech base is built or upgraded, the ship is available. Additionally, IC miners can ripcord which makes defending them slightly easier, and all IC bases are invincible against the galvonic blaster (a special weapon that can destroy small bases).

GigaCorp

Founded by the enigmatic Emmet Longstreet, this massive corporate entity has managed to survive the destruction of Earth. Led by Mercedes Kelleher - a cunning and ruthless businesswoman - GigaCorp has one goal: total domination of humanity's remnants.

Gigacorp was one of the three original factions created by Microsoft.

GigaCorp has the strongest economy of all the factions, but starts with very weak ships. Even when better ships are researched, they tend to be more fragile than those of other factions, unless the commander forks out 500 credits for the purchase of 'Luxury' ships. These Luxury ships are significantly better than the base model, for example Lxy Fighters carry an extra gun, Lxy Interceptors can ripcord (which makes them extremely versatile) and Lxy Stealth Fighters can cloak indefinitely as well as carry an extra missile. Gigacorp ships are also faster than the other factions besides Belters and Dreghklar. Bases are less expensive to build, but small bases are very vulnerable and can be damaged by small arms fire. GigaCorp can supplement its already strong economy by building special mines, which provide income every minute.

BIOS

Originally spawned by Gigacorp genetic engineering projects, the BIOS are physically and mentally advanced, perfectly designed to withstand the rigors of life in space. After the death of their leader - GigaCorp founder Emmet Longstreet - the BIOS have launched a shadowy crusade against "stalegene" humanity, with the goal of dragging the human race into an evolutionary watershed.

Bios were one of the three original factions created by Microsoft.

BIOS ships are stealthy and have excellent sensors, making them very difficult to attack and hard to defend against. Their tech bases are already upgraded once they're built, and research costs half that of other factions. The catch is that research takes 10 minutes per item. BIOS teams tend to take a beating early in the game, but they are very dangerous once time passes and researched items become available. It is not unknown for a BIOS team to be cornered into a single sector, and then fight its way back. Commanding BIOS is considered a test of patience and timing.

Belters

The Belters - a loose collection of independent traders, prospectors, pirates, and privateers - share a common belief: that freedom from tyranny is the right of all humanity. Belters are a rough-hewn, unruly bunch of borderline anarchists. Led by unlikely hero Orion Sholes, the Belters pilot an odd mix of captured and jury-rigged equipment: the "Junkyard Armada.

Belters were one of the bonus factions created by Microsoft, supposedly named after an old squad called 'The Belters' (later renamed to Jihaad and then Shifters).

Belter bases are strong and inexpensive, and while their miners are slow, they can squeeze more money out of a sector than most other factions. Their research is slower than other factions, and many items cost more to research, besides ship types. Their ships are like flying bricks, and many ships can't mount shields. They have better armor and ship mass than other factions (which makes ramming a favourite pastime of Belter pilots), but their real strength lies in their versatility. With some exceptions, all Belter ships can mount equipment normally reserved for a specific type of ship (ex. fighters can mount equipment normally reserved for interceptors). They also retain most of the items they've researched, even if the base providing those items is destroyed. Technology that is stolen or found can immediately be put to use, where other factions can only use captured/found technology after meeting certain prerequisites.

Rixian Unity

First contact with life outside the solar system -- with the Rixian Unity. So far, the Rixian have proven themselves superior scientists, explorers, and, as has now been made clear to mankind, crusaders. They are led by Issa Rix, a being so revered among his people that his very name stands for all Rixians. Little is truly known about this species, certainly not their true goals or intentions.

Rixian Unity were one of the bonus factions created by Microsoft.

The Rixians have no missiles, but mount powerful guns with improved damage and range and can use deployable "combat pods" that function as mini-turrets. They also have increased mobility, as their scouts can mount teleport receivers that allow teammates to quickly move across the map. Scientifically advanced, Rixian technology is researched in seconds and costs the same as most other factions. Their ships have excellent yaw and roll, but poor pitch rates. Rixian economy and base quality lacks any notable features, and is generally on par with most other factions.

Dreghklar Empire

The Dreghklar Empire - the beast of the Apocalypse. This race may be responsible for the destruction of Earth, after tampering with the already poor coordination of the Mass Conveyor System, believing that humanity was lost without its home. For hundreds of years, they have traveled and been a plague to intelligent life.

Dreghklar Empire is a player (Vegeta and Noir) created faction.

The Dreg have a decent economy, but are saddled with increased research and base construction costs. Even with the increased expense, Dreg ships and bases are more fragile than other factions. As their weapon technology is similar to those of other factions, the Dreg's real power is their incredible speed and fast research time. Dreg ships can quickly zip across a sector to meet a threat (or be a threat), and their utility craft can easily outrun attackers who do not conserve fuel. They can supplement their income by building mines on depleted Helium-3 asteroids. These mines generate income every minute, but are expensive to research and build.

Technoflux

Technoflux fighter
Enlarge
Technoflux fighter

Technoflux - AI at its best. Originally created by the Iron Coalition to strike at no cost of men, the Technoflux project was abandoned when risks were judged too high and the public opinion was opposed. Unfortunately, the project managed to survive in remote research areas and eventually attacked any and all factions it encountered, including the Iron Coalition. They pursue no goal. They seek no vengeance. They simply obey their programming. Whether a third party managed to take control of them is not known.

Technoflux is a player (Vegeta) created faction.

Technoflux ships have no missiles and begin with weak guns. They also have a weak starting position, very slow research time and an economy that takes a lot of planning to run properly. While their small ships are harder to hit, they are much slower than the ships of other factions. Like the BIOS, Technoflux's real power becomes apparent as researched items become available. Their advanced ships and weapons are much more powerful than those of other factions. If allowed to live long enough, Technoflux teams usually surpass their opponents and dominate them, unless the other faction has even stronger end-game technology.

Ga'Taraan Federation

The Ga'Taraan Federation - Founded twenty years ago by the uprising of two science colonies under the iron fist command of the Iron Coalition, the Ga'Taraan Federation remained isolated from the war that ensued after the destruction of Earth. Developing different technologies, they felt their involvement was necessary, and recently began assaults in the Solar System.

Ga'Taraan Federation is a player (Orion) created faction.

GT, being descended from science colonies have a very powerful economy and ships. Their research costs less than any other faction besides BIOS and Technoflux, however their mining speed is pathethic but each individual miner is an absolute tank because of GT's naturally stronger hull and shields. Enhanced GT miners are generally seen as 'indestructible' unless attacked with great co-ordiantion and numbers.

In order to access high-level technology, Ga'Taraan commanders must first build an expensive Palisade base that offers few additional benefits. Despite these weaknesses, Ga'Taraan teams start with strong, extra durable ships that only get better as the game progresses. Persistent commanders can also access exotic technologies such as lasers, rescue drones, salvo rockets and the doomsday resonator, a non-tracking missile fired into alephs (the mode of inter-sector transport in the game) that can destroy everything on both sides of the aleph.

Phoenix Order

Phoenix Order fighter
Enlarge
Phoenix Order fighter

The Phoenix Order is made up of Apocalypse survivors from deep underground at Area 51 and various shadow governments. They blame Earth’s destruction on the greed and selfishness of the other “Spacer” factions. For years, hidden under the deadly debris clouds that cover the planet, they have been collecting left over military hardware and modified it with previously captured alien technology. While they still use Earth as a primary base of operations, the Moon has become one of their first lines of defense.

Phoenix Order is a player (Noir) created faction that is unique to the Dark Nebulae (DN) core.

Phoenix ships are very thin and have excellent pitch and roll, but normal yaw rates. Combat ships have very strong shields and can mount extra missiles, which track better than most factions but do slightly less damage. However, they are very vulnerable to anti-shield weaponry, and player-controlled ships (i.e. not miners and constructors) can not be repaired in the field. They have access to many exotic and powerful weapons, like laser turrets and vulcan cannons. These items are very expensive to research, however. Luckily the Transceiver base that houses these technologies is as strong as a normal technology base, requiring quite a dedicated bomb run to destroy it. The Phoenix economy is very strong, with faster mining speeds and greater yield (each miner load brings in a bonus payout), to compensate for the expenses need to access the exotic technologies.

Free Allegiance Zone (FAZ)

The Free Allegiance Zone is the name of the community code project. After Microsoft released the source code it was discovered that the released source was not the source for the client and server software currently in use. The FAZ project's initial aim is to create working client and server software from the source code. From this base it will be possible to enact gameplay changes and upgrade the netcode that Allegiance uses to DirectPlay 8 and remove some major bugs.

FAZ will also allow many more players to play Allegiance, particularly those restricted by the ports they can have open on their routers (this port access is blocked in many universities and colleges). Increasing the player base is a major aim of the FAZ team.

The first release (FAZ R1) of FAZ was completed on March 1, 2006, however the first release was deigned to simply be as similar to the last release from Microsoft rather than fixing bugs. The FAZ releases are faster than the original because of the more advanced development environments used to produce them.

The second release (FAZ R2) of FAZ has been released on August 1, 2006. It did add ranks back into the game, like during the old Microsoft Allegiance Zone and some other game relevant changes.

The third release (FAZ R3) of FAZ went gold on December 14, 2006 and is the current release. It ports the code to Visual C++ 2005 (VC8), adds DirectPlay8 calls to allow players to connect through NAT boundaries (that is, manually configuring routers to allow gameplay is no longer required), upgrades the sound engine to DirectSound8, and adds an automatic balancing feature based on the ranking system. Besides considerable bugfixes, the release also adds support for hi-resolution textures and a new help system.

Squads, Programs and Titles

The administration offer various programs and has a squad program for the game community to participate in.

Squads

Squads are roughly analogous to clans in other online games. These groups of players participate in organized squad games where they compete against opposing squads. Squadies can be identified by tags appended after their callsign (@XYZ, where XYZ represent a specific squad). Squaded players are generally seen as being more experienced and skilled than the tag-less players (aka Mercenaries / Mercs).

Cadet

Allegiance also holds a Cadet Program, where its members are identified by the tag @CDT-X (where X is either A or B). In the Cadet program, new players are taught the game, but old players needing a refreshing course can also participate. Graduation is often followed by squad recruitment.

Cadet will undergo a major revamping later this year to better suit the needs of individuals, and will be split in a basic and advanced course.

Allegiance Command School

This nine week course is aimed at experienced pilots who want to learn more about commanding. It is currently being overseen by Clay_Pigeon, with instruction provided by several experienced Allegiance commanders. After a multi-month sabbatical and a complete rewrite, the program has resumed instruction.


See also

External links


 
 

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