Alundra 2: A New Legend Begins

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Game Description

Within a treacherous climate of ambition and greed, Varuna's semi-deposed princess seeks the services of a warrior. The king's been replaced by a wooden puppet, and now the only way to set things right is to hack-and-slash your way though hordes of clockwork enemies, pirates, and other nasty creatures dreamed up by the dastardly Mephisto. Players switch off between the ex-pirate hunter, Flint, and the princess Alexia as they hack through multiple 3D dungeons and levels, to square off against bosses in a side-scrolling combat mode reminiscent of the major battles in Sword of Vermilion.

Exploration rewards you with special items and ultimately the ability to invoke special elemental powers, like the ability to float in the air, freeze enemies, drop rocks on their heads, or light up the lives of those around you with the fire elemental ring. Other items will heal you, tell which way to go, and boost your attack strength.

Told through frequent real-time cinema sequences, Alundra 2 focuses on a lighter storyline than Alundra did, so expect a few double takes, sight gags, and other humorous moments. The graphics are consistent across the cut-scene sequences and in the game itself, with an intentionally simplistic cartoon look that allows the game to move quickly as you explore the dungeons. So, when the time comes to make your point, stick it to your enemies with the giant sword! Alundra 2 offers adventure for fans of overhead-action role-playing.
~ Joe Ottoson, All Game Guide

Roots & Influences

The overhead-action RPG genre has been around for a while now, starting with early PC gems like SSI's Gemstone Warrior. Nintendo's Zelda brought even more attention to the genre as its success led to the spawning of the two blatant clones, Golden Axe Warrior and Neutopia. These games all focused on quick action and reflexes, with equal demands on your noggin by making you solve mind-bending puzzles before working your way to a boss. Alundra kept to that formula in a big way, and Alundra 2 carries the tradition to the third dimension.
~ Joe Ottoson, All Game Guide

Review: Overall

Alundra was known for two things: mind bending puzzles and a storyline weighted down with pathos. But this time around, since Activision did the port rather than Working Designs, Alundra 2 relies more on humor, a cartoonish cast, and less complex puzzles to fit well into the rather small action role-playing genre on the PlayStation.

Assume the role of an errant swordsman Flint as he battles the pirates he's been hunting for years. However, the government suddenly allied with the pirates, declared him a wanted criminal, and placed a large bounty on his head. Flint attracts the attention of the realm's princess after the king is replaced with a wooden puppet, and the two set about restoring the throne, freeing a legendary warrior, and performing other tasks (like scouting the toilets of the realm). For a story not far removed from a Saturday morning cartoon, it is rather entertaining.

Explore a polygonal world with a free camera like in Grandia. And while easy to use, you will find yourself frequently shifting the camera to keep your character in view in such cramped quarters. Since things obstructing the camera aren't removed from view, you'll find yourself staring at close-ups of background elements like grassy knolls, bricks, and metal. On the other hoof, the graphics are rendered in a clean anime style. The characters all look smooth and animate nicely, although talking animations are reminiscent of South Park. The in-game graphics are also used in the cut-scenes and Contrail managed some rather impressive transparency and lighting effects with minimum interruption. Things speed along nicely giving Alundra 2 some of the most cohesive and detailed building and land textures I've seen on a PlayStation game.

Adventure by exploring a variety of areas from the main overhead map, the first few acting more like tutorials than strict dungeons by dropping you navigation clues with all the subtly of an atomic bomb. Areas are packed with secrets you will be able to see but won't be able to access until later, so after you've obtained new powers and items, revisiting areas is a given. The enemy population tends to be on the sparse side, but given how hard they hit you, even on medium difficulty level, less is a blessing. Your character has a large arsenal of moves to help him though these areas so the action is rarely dull. Battles require you to tackle a variety of switch throwing, jumping, and visual puzzles.

The game also likes to challenge you with a rather unique boss every few levels or so. While the first forces you to hop fireballs and his large posterior, a cat creature employs a completely different combat perspective, along with vastly different patterns. And boss fights can be brutal until you get the patterns down, so players need to stay alert or they'll be continuing from their last save points, which are few and far between. Thankfully, the programmers must have realized that reliving numerous cut-scenes isn't desirable to most, so you can cancel cut-scenes by pressing start.

But what's a role-playing game without the proper musical score? Alundra 2 manages to keep its music well paced and in step with the theme of a given area. For example, inside a mechanical beast, you will hear a clockwork beat, and in a forest, you'll hear a soothing spring anthem. However, great sound doesn't stop with the music. Most of the cut scenes feature surprisingly well-acted voice acting, and while run of the mill offerings for an action RPG, the sound effects get the job done.

So, if you're feeling a little dashing, a little daring, and possibly courageous and caring, look to Alundra 2 for some stories to share with your faithful and friendly. But if you're a devout fan of Alundra however, you may want to tread lightly as Alundra 2 shares little in common.
~ Joe Ottoson, All Game Guide

Review: Enjoyment

Depending on your patience threshold, Alundra 2 may either be very rewarding or very irritating, because boss fights are stacked against you, even on the standard difficulty setting. Nevertheless, if you can tough out the pattern learning, you will find an enjoyable game.
~ Joe Ottoson, All Game Guide

Review: Graphics

Alundra 2 employs some very nice texture mapping to dress up the polygonal world, with characters intentionally simplistic to fit in well with the overall artistic style.
~ Joe Ottoson, All Game Guide

Review: Sound

How many games can you remember that offer good voice acting? Give Activision credit for casting some decent actors here. Even if the musical scores aren't terribly memorable, they do fit the mood well.
~ Joe Ottoson, All Game Guide

Review: Replay Value

There's a lot of exploration to do as you uncover new abilities so "completionists" will probably want to give the game at least one more play through.
~ Joe Ottoson, All Game Guide

Review: Documentation

The manual fills you in on the background story, offers translation notes, and explains how to play the game.
~ Joe Ottoson, All Game Guide

Production Credits

ACTIVISION, INC; Executive Producer: Mika Hayashi; Associate Producer: Tad Horie; Translator: Jeremy Blaustein; Script Editors: Tad Horie, T. Colin Mack; QA Managers: Marilena Morini, Sam Nouriani, Marietta Pashayan; QA Senior Lead: Joe Favazza; QA Project Lead: Adam Hartsfield; QA Floor Leads: Peter Muravez, Jeremy Gage; Testers: Sean C. Heffron, Jeff Moxley, Frank So, David Moore, Eric Zimmerman; Senior Vice President: Bill Swartz; Acquisitions Manager: Bill Swartz; Acquisitions Executive: Takehisa Abe; Executive VP of Worldwide Studios: Mitch Lasky; VP of Business and Legal Affairs: George Rose; Sr. Business and LEgal Affair Manager: Michael Hand; Global Brand Management Director: Will Kassoy; Associate Brand Managers: Serene Chan, Brad Carraway; VOICE ACTORS Zeppo, Mini Game Male: Earl Boen; Ruby, Naomi, Rusty, Royal Girl B: Jennifer Hale; Albert, Messenger B, Pirate E: Scott Menville; Mephisto, Ratcliffe/Belgar, Mutox, Pirate D: Dee Baker; Lilly, Audrey, Dart Girl: Nancy Linari; Alexia, Royal Boy A, Royal Girl D, Dart Lady: B.J. Ward; Diaz, High Priest C, Tirion: Neil Ross; Pierre, Pirate 1, Madd Flower, Pirate F: Cam Clarke; Narrator, High Priest A, Pirate A: Paul Lukather; Pirate B, Kings Messanger A: Jason Marsden; Nunugi, Villager A, Pirate C: Peter Lurie; Prunewell, High Priest B, Store Owner, Villager B: Paul Eiding; Milena, Natasha, Royal Boy C: Mark Kay Bergman; Casting and Voice Recording Director: Kris Zimmerman; Special Thanks: Ignited Minds, LLP, Jim Summers, Jason Wong, Eric Zala, Aaron King, Indra Gunawan, Tanya Langston, Ani and Kevin, Matt Morton; JAPAN STAFF Director: Yasuhiro Orori; Co-Director: Masumi Takimoto; Story: Hiroshi Miyaoka; Game Design: Yasuhiro Ohori, Takahiro Kondo; PROGRAM Main Program: Shinya Ito; System Program: Masayasu Yamamoto; Sub Program: Munehiro Tani; Enemy Action Program: Tomohiro Ishikuro; 3D MOTION CHARACTER EDITING; Main Artist: Koji Sakamoto; Artists: Yoshiyuki Yanagisawa, Junichi Morita, Masaru Sugayama; 3D MAP EDITING; Main Artist: Ryushiro Miyazaki; Artists: Teruyo Ochiai, Hiroyuki Sasaki, YukikoSuzuki, Yuka Miyami, Yoshiharu Tobe; 2D Graphic Artists: Kunihiko Taniguchi, Takaki Iwata, Makoto Yamaki, Hideyuki Takehana, Seiji Sano, Teruyo Ochiai, Teruyo, Ochiai, Takahiro Kondo; Character Design: Shuuji Imai; OBJECT CHARACTER CODING Event: Takeshi Ohshima; Trap: Yasuhiro Matsumoto, Kenji Ohmori; Map Design: Osamu Kasai, Kenji Orimo, Yasuoo Futatsugi; MOVIES Movies Director: Ryushiro Miyazaki; Coding Staff: Masateru Inagaki, Takahiro Suzuki, Hironori Hoshino, Kotarou Ota; IN GAMAR ISLE GAMES Mini Game Design: Masayasu Yamamoto, Kotarou Ota; Mini Game Program: Masaru Imaoka; Mini Game Graphic Artists: Takaki Iwata, Kunihiko Taniguchi; SOUND Sound Producers: Akihiko Shimizu, Kohei Tanaka, Yuji Saito; Sound Assistant Producers: Jouji Asahi, Hajime Touma, Yasutetsu Mori; Sound Directors: Masamichi Seki, Kaori Ohshima; Sound Effect: Kaori Ohshima, Daiki Kasho, Shingo Okumura; Sound Program: Naoki Matsuya; Sound Driver Program: Youichi Ueda, Tomoyuki Hoshi, Music: Kohei Tanaka; QA: Hisao Kawarai, Takahiro Matsumoto; Special Thanks: Takafumi Fujisawa, Yukinori Takada, Masao Kimura, Yasuaki Yabuta, Kentarou Nakagoshi, Kazumi Nanaumi, Naoko Tateuchi, Yoshiko Furusawa, Maya Nakamura, Hiroko Yagisawa, Hiroko Wakunaga, Yu Takadera; Producer: Takahiro Kaneko; Co-Producer: Masahiro Nii; Supervisors: Toshiyuki Miyata, Yukio Nagasaki; Executive Producer: Akira Sato; International Version Sound Director: Kaori Ohshima; International Version Coordinators: Mikiko Okai, Masaaki Doi; International Version Directors: Satoshi Tsuihiji, Takahiro Kondo; Game Development: Matrix Software; Production: Contrail; Publisher: Activision, Inc.; Support Companies: Crea-Tech Corporation, Soytzer Music, Imagine, Space Craft Entertainment, Techno.Sound
~ Joe Lamb, All Game Guide
Wikipedia on Answers.com:

Alundra 2: A New Legend Begins

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Alundra 2: A New Legend Begins
Alundra 2.jpg
Developer(s) Matrix Software
Publisher(s)
Distributor(s) Contrail
Composer(s) Kōhei Tanaka
Platform(s) PlayStation
Release date(s)
  • JP November 18, 1999
  • NA February 29, 2000
  • EU June, 2000
  • AUS 2000
Genre(s) Action role-playing
Mode(s) Single-player
Rating(s)
Media/distribution 1 CD-ROM

Alundra 2: A New Legend Begins (アランドラ2 魔進化の謎 Arandora 2 Ma Shinka no Nazo?, Alundra 2: The Mystery of Magic Evolution), is an action role-playing game developed by Matrix Software for the Sony PlayStation. It was published by Sony in Japan in 1999 and by Activision in North America and Europe in 2000. Unlike its predecessor, Alundra, Alundra 2 features a 3D look which opens up a new world of puzzles. Also, despite its title, Alundra 2 has no ties with the original, prompting an unfavourable response from many fans of the original. It has a whole new story with a different set of characters, including the main character, Flint.

Contents

Gameplay

Alundra 2 is an action role-playing game that has the environment in 3D, the character can be moved in all directions, and the camera can be manually rotated 360 degrees. Gameplay consists of fighting enemies, interacting with character NPCs, puzzle solving, platforming, and exploration. The story is presented through text and voiced cutscenes.

The player controls Flint, a young swordsman and silent protagonist. Flint uses a sword to fight enemies and he carries a shield which gives passive damage reduction; stronger versions of both are obtainable throughout the game. Flint can also learn additional successive strikes for his sword, known as combos, by collecting items called Puzzle Pieces and exchanging them with the character Lord Jeehan. The game also features unique magical ring items which grant Flint special powers such as the abilities to float in place or traverse over harmful lava.

Story

Alundra 2's story is set in the kingdom of Varuna. Mephisto, a powerful sorcerer is using magical wind-up keys to control humans and turn animals into mindless, violent machines. Flint is a pirate hunter wanted for treason, and he is after the pirates that caused his parents' death.

The game begins with Flint infiltrating a flying airship. Inside, he finds the ship is staffed by humanoid robots; there are conspicuous keys protruding from their backs and their speech is unintelligible. Also on board is a family of three pirates: Zeppo, Albert, and Ruby. Flint eavesdrops on their conversation and it is mentioned that Mephisto can create "mechanical men" through a technology that only he understands. Baron Diaz, untrusting of Mephisto, tasks the pirates with keeping an eye on him.

Flint is discovered and attacked by Zeppo. The resulting battle damages the interior of the ship and causes it to crash. Flint falls into the sea and washes onto a shore where he is found by a villager and taken in. After recovering, he meets Princess Alexia and joins forces with her. Alexia explains that her father is missing and she knows that Baron Diaz used the pirates to get rid of him.

In their search for incriminating proof, Flint and Alexia encounter Mephisto, battle with his mechanical abominations, and investigate the suspicious "Church of the Key". They are eventually detained by Mephisto and taken by sea to Varuna. Flint is thrown overboard, but he survives and reaches the capital to confront Baron Diaz. The Baron threatens Alexia's life and tasks Flint with retrieving three relics in exchange for her safety. Flint is told to enlist the help of the three pirates he had met before: Zeppo, Albert, and Ruby. They assist him in entering the ruins. Flint goes through the ruins and does battle with their ancient guardians to obtain the three relics.

Flint returns to Baron Diaz and delivers the relics, and the Baron uses them to enter a tower in search of the lost treasure of Varuna. Mephisto follows the Baron inside and reads a mural on a wall. He explains that there are a set of instructions on the mural and that yet another relic is required before the instructions can be completed. Flint is ordered to retrieve a fourth relic and he battles through more dungeons in search of the relic. Along the way, he meets an enslaved dragon named Tirion. Flint frees him and the dragon flies him back to Varuna.

After Flint returns the final relic, it is set in place and the machinery of the tower is activated. Mephisto reveals that there isn't a lost treasure of Varuna and that he had built the tower two thousand years ago in order to calculate the coordinates of the nerve-center of the planet. A wizard named Lumiere, however, prevented Mephisto from entering by sealing the tower. Mephisto then inserts a key into the Baron, turning him into a mechanical monster. After Flint defeats the monster, Baron Diaz returns to normal. Outside of the capital, Mephisto raises his Star Key, a giant key-shaped structure, out of the sea. His intention is to use its power to mutate the planet and take control.

Tirion flies Flint, Alexia, Zeppo, Albert, and Ruby to the Star Key to confront Mephisto. Flint makes his way through the dungeon and he finds that Zeppo has been captured. Mephisto appears and inserts a key into Zeppo, also turning him into a mechanical monster. Flint defeats the monster, returning Zeppo to his former state, and then faces Mephisto in battle. Flint kills Mephisto and the Star Key collapses into the sea. The group escapes on the back of Tirion; Flint and Alexia share an embrace as they fly away.

Characters

  • Flint: His family was killed by a group of pirates, and he's been hunting them ever since. He's also a wanted man in the Kingdom of Varuna.
  • Alexia: Princess of Varuna. She's searching for her father, the King of Varuna.
  • Lord Prunewell: The old servant of Alexia, appears near the start of the game. He has spies that are watching Flint for him.
  • Zeppo: The leader of the pirate family. Mileena's husband.
  • Ruby: Daughter of Zeppo. Extremely bossy and hot-tempered. Mileena's daughter.
  • Albert: Son of Zeppo. Quiet and calm. Mileena's son.
  • Mephisto: The master of the magic screw. His screws, when attached to a living organism, turn them into killing machines.
  • Baron Diaz: He's taken over the throne after the disappearance of the King of Varuna; is secretly collaborating with Mephisto. Desperately wants to marry Princess Alexia.
  • Nunugi: Assistant/bodyguard to Baron Diaz.
  • Miyagi: Nunugi's brother, Can be seen at the Ending.
  • Natasha: The Baron's well-meaning daughter.
  • Mileena: The pirate queen, and also the mother of Ruby and Albert. Has a deal with Mephisto.
  • Belgar: Mileena's assistant/bodyguard. Flint's father.
  • King Varuna: The ruler of Varuna Kingdom who gets kidnapped and replaced by a wooden doll. Alexia is traveling the land looking for him.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 70.12%[1]
Review scores
Publication Score

The game received an average score of 70.12% at Game Rankings, based on an aggregate of 24 reviews,[1] and was much less successful than its predecessor.

References

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