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Ambush!

 
Album Review: Ambush!

  • Artist: DJ Scud
  • Rating: StarStarStarHalf Star
  • Release Date: April 08, 2003
  • Type: Compilation (best of)
  • Genre: Electronica

Review

Although his Ambush label may have all the look and feel of an imprint that specializes only in simplistic, pummeling breakbeat/hardcore, DJ Scud's productions are as innovative and nuanced as any experimental-techno artist. Ambush!, a collection of material that actually spans seven different labels, finds him in good company with cohorts like Panacea or Shizuo. As industrial and chaotic as those, but with more ideas as well as remnants of jungle's pre-history in the Jamaican dancehall, Scud's tracks are studded with split-second changes that barely register before disappearing. Even his reworking of Asian Dub Foundation's "Witness" replaces the hook with dozens of distorted sirens, whistles, breaks, and dancehall chants. Versions of his classics "Kill or Be Killed" and "Deliver Me" are more cleanly produced, but still have all the energy of the originals. Rephlex deserves much credit for exposing the work of post-hardcore innovators like Scud and Sound Murderer to the electronic-listening public. ~ John Bush, All Music Guide

Tracks

Track TitleComposersPerformersTime
V.I.P. Pressure, Pt. 1 DJ Scud (3:53)
Kill or Be Killed [Version] DJ Scud (2:24)
Deliver Me [Version] DJ Scud (2:40)
Witness [DJ Scud Remix] Delbert Tailor, Steve Chandra Savale Asian Dub Foundation, DJ Scud (3:37)
Coldharbour Lane 2002 DJ Scud (4:33)
Jungle Warrior DJ Scud (3:44)
You Know the Score DJ Scud (5:12)
New World DJ Scud (5:00)
Something Violent DJ Scud (4:01)

Credits

Aphasic (Producer), I-Sound (Producer), DJ Scud (Producer)
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Wikipedia: Ambush!
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Ambush! Boxtop

Ambush! is a man-to-man wargame developed by Avalon Hill. It was released under Avalon's Victory Games label and was developed by Eric Lee Smith and John Butterfield. In 1984, Ambush! won the Origins Award for Best 20th Century Boardgame of 1983. It has been out of print since Avalon Hill was disbanded in 1998.

Ambush! was innovative when it was released in 1983 since it was exclusively designed for single player play. Up to that point, wargames generally required at least two players. This was necessary since a player always had to play and control the opponent. Ambush! solved this problem by having the game scenario itself control the opponent. It accomplished this via tables, charts and a "paragraph book" which the player referred to see how the opponent was reacting.

Having the scenario dictate the actions of the opponent had another advantage: perfectly hiding the enemy. In all previous board based wargames, chits or markers had to be placed on the board representing enemy units. Some chits contained question marks or otherwise hid what was actually on the space, but the opposing player knew where likely areas for the enemy were. With Ambush!, the enemy had no markers on the board at all until they became visible (usually by attacking the player).

One drawback of Ambush!'s design was that it was difficult for players to create their own scenarios. Since each scenario had its own complex set of charts and tables, each cross-referenced to sections in the paragraph book, creating a scenario for the game from scratch could be a daunting undertaking. Players, then, were usually required to purchase Avalon Hill's expansion modules in order to play additional scenarios.

Ambush! could also be played with more than one player, with players playing in different squads or controlling different soldiers.

Contents

Expansions

Ambush! spawned several expansion modules:

  • Move Out (1984)
  • Purple Heart (1985)
  • Silver Star (1987)

There was also a Japanese theatre version of Ambush! called Battle Hymn, which had one expansion module called Leatherneck.

Additionally, a solitaire game based on Ambush! called Open Fire! was released by Victory Games, which put the player in command of US tanks in WW II; it was less successful and had a less elegant design.

There was, finally, a two-player version of Ambush called Shell Shock released in 1990.

Screenshot of the VASSAL computerized version.

Computer versions

There have been a number of literal translations of Ambush! to the computer, including a cyberbox module[1] as well as at least one version for the VASSAL game engine.[2]

Legacy

While not the first boxed solitaire board wargame to be produced (Avalon Hill's B-17, Queen of the Skies had preceded it in 1983), Ambush! was probably the most successful. While the additional modules are testament to this successful design, the concept also appears to have been validated by Ambush!, as a fair number of other purpose-designed solitaire games (as opposed to two player games that "could" be played solitaire) followed it shortly after. These include:

  • Tokyo Express (Victory Games, 1988)
  • Open Fire (Victory Games, 1988)
  • London's Burning (Avalon Hill) - a solitaire game of the Battle of Britain
  • Solitaire Advanced Squad Leader (Avalon Hill, 1995)

Notes

  1. ^ download of cyberbox module
  2. ^ download of VASSAL module

External links


 
 

 

Copyrights:

Album Review. Copyright © 2009 All Media Guide, LLC. Content provided by All Music Guide ®, a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Ambush!" Read more