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Anachronox

 
Games: Anachronox

Game Description

Anachronox is a science-fiction role-playing game with a heavy emphasis on action and combat. Players have a third-person view of the 3D-rendered main characters Sylvester "Sly" Boots and his partner Stiletto. The two are on a quest to discover the fate of a long-dead alien race, in hopes that the futuristic technology these aliens may have left behind might help prevent an imminent danger that threatens to destroy the entire universe as we know it.

Players can control up to three characters at a time and the game features hundreds of creatures and NPCs with which the heroes can interact. The game runs in "real-time" but is easily paused at any point so that players can plan combat strategies and absorb important plot points and story details. Anachronox offers a "KidInstall" feature, which installs the game with preteen appropriate settings, leaving out some of the more mature content while keeping the story intact and the game play fully functional.
~ T.J. Deci, All Game Guide

Roots & Influences

Anachronox mixes adventure, action and RPG elements together, taking various aspects from each genre. John Romero, former id Software map-maker, had a hand in the game's level design.
~ Matthew House, All Game Guide

Review: Overall

Anachronox's subtitle, "An Epic Sci-Fi RPG Adventure," is a bold claim, as epic typically invokes images of a James Michener novel or the English poem " Beowulf" rather than a videogame. Yet Anachronox shoulders the mantle of epic adventure easily with vast and detailed locales, interesting characters that mature throughout the game, and a storyline that is literally the size of the universe.

The story begins with a money collecting thug showing detective Sly Boots (your alter ego) the nearest exit, which happens to be the second story window of the sleuth's office. Scooping himself off the pavement, Boots strolls up to the local bar looking for a drink to kill the pain and a job to pay off the goon. The job involves helping track down Mysteria, unique alien artifacts imbued with magical powers when activated. Soon Boots and company are trekking to distant planets, hoping to unlock the secrets of Mysteria and ward off a threat to collapse the universe.

Anachronox is powered by a heavily modified, though admittedly outdated, Quake II engine, which is fine for landscapes but not for items. The end result is imaginative worlds filled with flatly textured gear. The original ideas are somewhat tarnished by aging technology, but levels are still well designed.

In addition to solid levels, the cut-scenes take advantage of the engine by making even the simplest scene changes, such as boarding an elevator, a joy to watch due to cinematic styling. The camera pans across cityscapes, plunges through space, and creeps in caves with Hitchcock-like grace, sometimes inducing vertigo and minor nausea. Unfortunately, the game is too enamored with its own style to allow bored players to skip the animations and get back to the action.

The heart of any good RPG revolves around the storyline and characters, and on this level, Anachronox delivers. The storyline is a larger-than-life tale that draws you in -- after all, who isn't ready to save the universe, discover new powers, and possibly find true love? All the elements of a great legend are present, including a worthy cast of principal characters. Sly Boots is accompanied by his pal robot, an ex-partner/love interest, a superhero, a scientist, a planet (with the ability to shrink or grow), and a grumpy Mysteria expert.

The seven heroes (and heroines) are as three-dimensional in personality as they are graphically rendered, each varied and complex. The sub-stories provide an extra facet to the already gigantic gem of a story, as the characters' histories, loves, hates, and ambitions are all inviting trails worth following to their satisfying ends. Be forewarned, though, it takes a while for the real story to emerge, but patience will be rewarded.

Combat takes place ala Final Fantasy VII in a turn-based and real-time format, with each character taking a turn after a few moments, during which faster enemies can attack. Unlike the random combat encounters in Final Fantasy VII, Anachronox has set battle areas, making for easy power leveling. This is especially true in the easy mode, where players do more damage and take less. Experienced players will want to immediately jump to the hardest setting for a tougher challenge.

In addition to poking fun at itself and other RPGs, Anachronox skewers Star Wars, democracy, comic books, collecting fads, strip clubs, road trips, religions, cults, business conventions, and much more. The recommended system requirements wisely suggest having a sense of humor installed before playing the game, and indeed, the gang's antics while drifting in space waiting to be rescued are especially well done. The mature themes push the game to a teen rating and those offended by roaming through a fully clothed red light district with risqué humor should probably avoid the game.

It's impossible to discuss the sound quality without praising the music. The instrumentals are appropriately moody or jaunty, depending on the event and setting. Especially well done is the simple piano music that plays while you're exploring tunnels. The return to organic and quality tunes is music to the gamer's ears.

Single player games with a set storyline usually have little replay value, but anyone expecting to waltz through Anachronox and find all of its secrets in a single play session is in for a rude awakening. There are simply too many collectible items to find and weapons to discover. Dedicated players can also unlock Master Level skills to assist the team. The game reacts differently to which three of the seven characters are in the group at any given time, making back tracking a necessity over the virtual miles of landscape to discover some secrets. These side-quests somewhat help break up the linear storyline.

There are times where gamers will be loath to march back to find a vital clue or item, but the game is fairly adept at giving hints on what needs to be found before advancing. The constant revisiting of fully explored areas to find an updated wrinkle in the storyline gets a tad old, considering cut-scenes can't be avoided. The game has more walking than a Roger Corman movie, but perseverance pays dividends in both character and story development.

Anachronox also has a nasty habit of crashing when loading from area to area. The game auto-saves after loading a new territory, so it isn't too devastating to have to reboot the game, just annoying. The load times for these areas are only 10-15 seconds, but it adds up when running back and forth so often. Again, expect the game to soak up a large chunk of your time; it is most sobering to notice the time elapsed display in the menu change from merely hours to days and hours.

Players with even a passing interest in science fiction or role-playing games should consider adding this title to their library. Those that do will be taken on a galactic journey that evokes the full gamut of emotions from anger to laughter to sadness. The game is reminiscent of a well-written novel that is funny, suspenseful, and, yes, epic in scope.
~ Christopher Allen, All Game Guide

Review: Enjoyment

Anachronox is an enjoyable game that helps revive a struggling genre. The mandatory requirement to constantly revisit explored areas can detract from discovering the storyline, but also indicates a changing environment and highlights the attributes of the different characters.
~ Christopher Allen, All Game Guide

Review: Graphics

Aging engine mars excellent ideas. Some textures look flat, but the architecture and character designs make such complaints trivial.
~ Christopher Allen, All Game Guide

Review: Sound

The game features exceptional music. The voiceover actors don't sound stupid or overact. Ambient sounds are rich and varied as well.
~ Christopher Allen, All Game Guide

Review: Replay Value

Will take a few times and a walk-through guide to find all the secrets. Players will want to explore different party member combinations to see the game's varying responses and actions.
~ Christopher Allen, All Game Guide

Review: Documentation

Manual preps the player but doesn't give away too much. More information on how to use the complex "Elementor" system would have been helpful.
~ Christopher Allen, All Game Guide

Production Credits

Project Leader: Tom Hall; Game Designer: Tom Hall; Producer: Jake Striker Hughes; Cinematic Director: Jake Strider Hughes; Lead Programmer: Brian Eiserloh ; Programmer: Joey Liaw, Josh Martel, Henrik Jonsson, Ralph Barbagallo ; Lead Artist: Don Martinez, Lee Perry III ; Art Design: Seneca Menard, Lee Dotson, Jay Hosfelt, Mike Jackson, Travis Dogget, Matt Sophos, Josh Jay, John Sheffield, Brian Patenaude; Level Design: Seneca Menard, Lee Dotson, Jay Hosfelt, Mike Jackson, Travis Dogget, Matt Sophos, Josh Jay, John Sheffield, Brian Patenaude; Screenwriter: Richard Zangrande Gaubert ; APE Programmer: Lucas Davis ; Music and Sound: Will Nevins, Darren Walsh ; Additional Art: Chris Bruce, Jim Daly III, Ben Herrera, Russ Hughes, Rick Kohler, Chris Perna ; Additional Level Design Clean Up: Stevie Case, Chris Cummings, Larry Herring, John Romero ; Additional Programming: Robert Chambers, Patrick Deupree, Robert Duffy, Shawn Green, Jeff Lander, Charles Kostick, Andrew Megowan, Noel Stephens, Tim Wright, Corrinne Yu; Additional Music and Sound: Soundelux, The Late Drunken Monkey, Tony Diaz, Jr., Matthew Hembree, Kevin Geist, Jim Palmer; Horns: Ron Jones and his horn buds; Additional Music: Will Loconto; Production Coordination: Kelly Hoerner, Andrew Thomas ; CEO: John Kavanagh ; Development Help: Rich Carlson, Jorge Gonzalez, Iikka Keranen, Chris Johnson, Deanna Molinaro, Doug Myres, Stan Neuvo, Jeremiah O'Flaherty, Steve Rescoe, Niqui Wright ; ION STORM Lead Tester: Billy Browning; Tester: Joe Forsythe, Christopher Fowler, Dominik Pierce, Doug Swearingen ; MIS: Mark Fletcher, Robert Anderson, Jason Nall ; PR: Chad Barron ; Business: Stan Herndon, Heather Bybee, Maricela Morales, Suzanna Finnegan, Wendy Batterton ; Special Thanks: Melissa Moo, Marci, An-Li, Katherine/Alexa, Kelly, Maggie, Suzanne, Erin, Pam, Jessica, Shantá, Shannon, Patricia, Jean-Paul, Eva; EIDOS INTERACTIVE Producer: Michael McHale ; Executive Producer: James Poole, Ed Bainbridge ; UK Producer: Andrew Wensley ; VP Product Development: Nick Earl ; QA Manager: Brian King, Chris Rowley, Billy Mitchell ; Assistant QA Manager: Colby McCracken, Mike Orenich, Neall Jones ; Lead QA: Erik Kennedy, Phil Maskell, Chris Bruno ; Assistant Lead QA: Daniel Franklin ; Quality Assurance: Alex Diaz, Alex Hood, Andrew Tully, Benny Ventura, Brian Falls, Carlo Delallana, Dave Pettit, David Babajee, Eruch Adams, Fernando Robles, Franklin Vasquez, Henry Perez, Jacob Rohrer, James Cabot, Jeff Lowe, Jesse Andrews, Joe Quadara, John Wagland, Keir Edmonds, Kelly Smith, Mark Medeiros, Matt Ranalli, Michael Owusu, Nick Wilson, Ralph Ortiz, Rob Heatherly, Ron Lauron, Ryan Natale, Tony Chan ; Compatibility Testing: Chris Loveguth, Jason Walker ; Marketing Director: Sean Amann ; Product Manager: Renee Pletka, Matt Gorman, Helen Lawson, Benoit Bohet, Lars Wittkuhn ; VP Marketing: Paul Baldwin ; Marketing Coordinator: Randy Stukes ; Web Manager: Kim Pendleton ; PR Manager: Michelle Seebach, Eva Whitlow, Priscille Demoly, Karine Levy, Steve Odic, Theodossios Theodoridis ; PR Specialist: Bryan Davies ; Group Localization Manager: Flavia Timiani ; Localization Manager: Paul Motion ; Localization Coordinator: Jacqui Ralston ; Director of Operations: Michael Minson ; Production Manager: Greg Wu ; Customer Support Manager: Michael R. Kelly ; Special Thanks: Dave Cox, Kevin Weston, Christian Chaterjee, David Rose, Rob Dyer, Mike McGarvey ; INCAN MONKEY GOD STUDIOS Documentation Writer: Melissa Tyler ; Documentation Editor: David Ladyman ; Documentation Design and Layout: Raini Madden
~ Matthew House, All Game Guide
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Wikipedia: Anachronox
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Anachronox
North American box art
North American box art
Developer(s) Ion Storm Inc.
Publisher(s)
Designer(s) Tom Hall
Engine Modified Quake II engine
Platform(s) Microsoft Windows
Release date(s) NA June 27, 2001
EU June 29, 2001
AUS June 30, 2001
Genre(s) Role-playing game
Mode(s) Single player
Rating(s) ESRB: T (Teen)
USK: 12+
ELSPA: 15+
OFLC: MA15+
Media 2 CD-ROMs
System requirements 266 MHz CPU, 64 MB RAM, 8 MB video card RAM, 4X CD-ROM drive, OpenGL, Windows 95
Input methods Keyboard, mouse

Anachronox (pronounced /əˈnækrənɒks/) is a 3-D, third person computer role-playing game produced by Tom Hall and the Ion Storm games studio and released in 2001. The game is built on a heavily modified version of the Quake II engine, considerably rewritten to add improvements such as a wider color palette and more complex character animations (including facial expressions).

Gameplay was notably influenced by console RPGs such as Chrono Trigger, one of Tom Hall's favorite video games[1], although character statistics and item collection have been simplified and the emphasis is on exploration and story-telling rather than RPG-style character building. The player plays the part of Sylvester "Sly Boots" Bucelli, a down-and-out detective in the slums of an alien world called Anachronox. This world sits inside a giant, hollow sphere called Sender One, which is the center of the galaxy's network of space-lanes. Recruited against his will to investigate a mystery concerning the very nature of the universe, Sly travels throughout the galaxy, meeting many characters along the way, some of whom can join the player's party.

Development took roughly three and a half years, and the development team was able to finish only about half of the game, which ends on a major cliffhanger. The story was to be completed in the sequel, tentatively titled Anachronox Prime [1], but the sequel was never made. However, the game nonetheless developed a cult following, largely due to its off-beat, humorous storyline, and was notable for the quality of its music and is considered by fans to have one of the best game soundtracks. In response to favorable input about the game's story, Jake Strider Hughes (the game's cinematic director and producer) independently spliced together the game's cutscenes into an award-winning machinima movie.

Contents

Background

Approximately three hundred years before the game takes place a number of strange artifacts had been found. Named Mysterium Technology, or MysTech, they were believed by some to have been weapons left by a long dead alien race and believed by others to be an alien artform.

A small planetoid-sized reflective sphere, called a Sender, was discovered in space. Long spikes could be seen protruding from its outer shell at regular intervals. A star pilot approaching the Sender noticed a signal being transmitted by one of the spikes. He found himself accelerating toward the Sender and was then transported to another part of space via a hyperspace tunnel. Once ships had been equipped with inertial dampeners, these Senders were regularly used to travel instantaneously from one place to another. Senders became the hubs of lucrative trade and galactic civilization. In the centre of the universe lay the largest Sender, Sender One, which contained Anachronox.

It is believed that Anachronox was home to millions of quarantined aliens many years ago. These aliens are thought to have died from a horrible plague. Anachronox is now largely in ruins and has become the centre of nefarious dealings in the galaxy.

Sly Boots lives in a cheap apartment above Rowdy's, a seedy bar on the seediest street in a section of South Anachronox, called the Bricks. After surviving attacks from a number of mysterious henchmen, Boots is enlisted by a renegade scientist and begins a perilous journey which pits him against some of the most dangerous beings in the universe.

Planets

Anachronox

Anachronox is a long abandoned alien planet, that floats inside a huge sphere known as Sender One. Its cyberpunk theme[citation needed] is the result of huge buildings, complicated architecture, and futuristic undergrounds. Its many inhabitants are from different worlds, and while Northern Anachronox is considered far cleaner and first-class, Southern Anachronox, where the game takes place, is a more gritty experience. Run down streets, homeless junkies, defective machinery, slums, bars, junkyards and small casinos are rampant in Southern Anachronox.

Sylvester Boots owns a detective agency here in Anachronox, inside a seedy bar with bouncers and thugs. It is from here that Boots must recover whatever respect he still has, and begin his long adventure. Although the player definitely leaves Anachronox eventually, it can later be revisited.

Sender Station

Operating outside Sender One, Sender Station is a gateway to the many different worlds in the universe. A small floating space station, Sender Station is far more clean than Anachronox. Its white floors and large green trees contrast vividly against the stars of space. The station acts as somewhat of a hub for the rest of the inactive party, who reside in the Lounge of Commerce.

The ground level of Sender Station is only a small portion of the whole area. One can travel underground to reach the Red Light District, which is as every bit as seedy as Anachronox. Notable areas in the Red Light District are Slutopia, the Orange Navel, and the Cold Sweat Sex Machine.

Sunder

A bright and glowing planet, where the greatest minds of the universe gather to discuss the future, Sunder is a peaceful world full of intellect and brains. Boots travels here with Grumpos to speak with Rho Bowman, a scientist studying the interests of Mystech. The world stands on huge bright buildings, overlooking a bright sun.

The planet meets its early demise when it suddenly explodes due a strange phenomenon the player must investigate. According to Rho, after the explosion, science is "set back one hundred years."

Hephaestus

Hephaestus is a volcanic planet where religious beliefs and novelty rides are everyday life for the inhabitants. Before the awakening of Mystech the place was considered an uninteresting monastery ran tourist trap, but by the time the player gets there after the activation of Mystech the place is flooded with tourists and business is booming. Where Mystech was first discovered and used, Boots travels here to seek an audience with the Grand Mysterium, who is inside the tower. Within the tower is both the Levant and the Sluice Gates, underground areas which are both dangerous and hot.

The only way to reach the Tower of the Grand Mysterium is to first traverse the Entertainment District, which is home to many children, monks, and clowns. Here, one can play minigames, trade Mystech, order drinks and get rest at hotels.

Democratus

Democratus is an odd world with an incredible array of different environments, inhabitants, an order. The planet has a huge mechanical ring around it which serves as a town, called "Votowne" to the democrats of Democratus. Up here, the inhabitants are in the shape of tall, thin, pale coloured aliens, who run and live their lives in a political case. Votowne, and Democratus itself is governed by the High Council of Democratus, great leaders who decide how the planet shall run, where it will go, and what size the planet should be reduced to.

The surface of Democratus is different all over. One area, is a cold and mountainous region, similar to that of Norway. Another, is a dry and barren wasteland, where soldiers walk and battle. Another is on the highest peak of rocky mountains, overlooking beautiful sunsets, inside an indigenous tribal village, where strange aliens find magic through leaves. Another area is a toxic wasteland, occupied by radiated beings. The final area is a great forrest inhabited by tree-dwelling creatures.

Limbus

A dry and desolate planet, where clever warriors who simply want to live normal lives, are under constant attack from another universe. Limbus is not a bright planet, nor is it dark, but instead a dry and bland wasteland, where little but small monsters walk the dusty plains. The small village the inhabitants live in is inside, and incredibly safe, but all have weaknesses.

Boots and his party travel here out of desperation for answers. Before finding them however, they must fight with the very thing they were looking for.

Characters

Boots (foreground), PAL-18, and Grumpos arrive on the planet Sunder III disguised as scientists.

Sylvester "Sly Boots" Bucelli

Once a hotshot detective living in North Anachronox, Sly has since fallen upon hard times. Having sold his detective agency and fallen into debt to a mobster named Detta, Sly now works out of a bar storage room in the Bricks, the seediest part of Anachronox. Though he thinks everyone likes him, Sly only has three friends: Rowdy, the bartender who rents him the storeroom, PAL-18, a Personal Android Lackey which he has owned since childhood (who he hasn't been able to afford batteries for the past year), and his secretary, Fatima Doohan (who has been dead for even longer, now existing only as a digital simulation on his PDA-analogue lifecursor).

Grumpos Matavastros

Former curator of the MysTech museum, Grumpos joins the journey to save the universe quite early on in the game. His knowledge of MysTech and its uses are unsurpassed. He is a worthy addition to the team due to his special heal abilities and to break people's wills by yammering at them.

PAL-18

A Personal Android Lackey robot Boots received on his 9th birthday, PAL-18 has recently been collecting dust in the corner of Boots' office. Once new batteries have been found, PAL is brought back to life and adds his wacky personality and potent hacking skill to the team. Though really just a toy, Boots has modified him with armor and weapons systems, making him a potent fighter.

Doctor Rho Bowman

The team meets Rho on Sunder, the science-center of the universe, to ask her to analyse some MysTech they have discovered. Having observed the sheer power that a piece of MysTech contains, Rho joins the team on their quest to discover how and why MysTech exists.

The Planet Democratus

Once the team escape from Sunder, they find themselves at the planet Democratus, a world with incredibly advanced technology, but almost no common sense. Although this world's inhabitants have developed a sufficiently advanced technology, the planet has now fallen under the control of an endlessly arguing committee. So, when team appears and singlehandedly saves this bureaucratic nightmare from an attack by the Verilent Hive, the planet's leaders are sufficiently impressed that they offer to assist the team on their quest (actually, they're trying to hide from the Hive). Thus, the most annoying civilization in the universe shrinks their planet to five feet in diameter and begins following the team around.

Stiletto Anyway

Stiletto, also known as Serenata Iniwa, was once Boots' employee, but is now a freelance assassin. After seeing Boots again at the red light district, they can both see that many things have changed since they last met. Stiletto reluctantly joins Boots in his quest to save the universe.

Paco "El Puño" Estrella

A former super hero from Krapton, the planet of super heroes. Paco lost his job, was captured and imprisoned onboard a supervillain's ship and turned to alcohol. He has lost all confidence in himself and has given up trying to be a hero.

Fatima Doohan

Boots' former secretary. She died when she was thrown from (and then hit by) Boots' skycar when it crashed during a chase. Fatima has since been digitized and helps Boots keep track of the numerous stats in the game. She frequently seems sad but is very loyal to Boots. Fatima is not a playable character, but helps Boots in battles through his lifecursor.

Reception

Despite coming from the same Ion Storm as the ill-received Daikatana and suffering delays for longer, Anachronox was well-received by critics, garnering an average review score of 80%, as calculated by Game Rankings.[2] Critics praised its well-written plot and sense of humor, but warned against a slow start to the game.[3]

Since its release, three unofficial patches have been released - two by Joey Liaw (one of the game's programmers) which provide such improvements as taxi-cabs between distant points, greater stability and enhanced save game functionality - and one by fans, which fixes most of the remaining bugs.

Machinima film

Jake Hughes independently combined the game's cut-scenes into a feature-length film, which won three awards at the 2002 Machinima Film Festival. Machinima.com had to say about the film: "Anachronox: The Movie is a tour-de-force, one of the finest Machinima films produced to date, and probably the most accomplished Machinima feature to date. Hell, it managed to hold two over-worked jury members in a room for two and a half hours before the MFF 2002 - what more can we say?". Machinima.com is planning on releasing the film as a high-resolution DVD version, with extra footage and artwork.

References

  1. ^ See Shacknews review of Anachronox, reviewer mentions it from an interview he red. "Anachronox Review". Shacknews. 2001-11-30. http://www.shacknews.com/reviews/review.x/155. Retrieved 2008-08-05. 
  2. ^ Anachronox at Game Rankings
  3. ^ Wolpaw, Erik (2001-06-16). "Anachronox for PC Review". GameSpot. http://www.gamespot.com/pc/rpg/anachronox/review.html. Retrieved 2007-01-14. 

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