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Andy Gavin

 
Wikipedia: Andy Gavin
Andrew M. Gavin

Andy Gavin
Born 1970
USA
Nationality United States
Occupation Chief Technology Officer/Entrepreneur

Andy Gavin (born 1970) is a programmer notable for co-founding the video game company Naughty Dog with childhood friend Jason Rubin in 1986. Naughty Dog's games (most famously, Crash Bandicoot) are known for their combination of exceptional technology, great graphics, and polished gameplay.[1] The sophistication of Naughty Dog technology is often credited to Gavin's background in LISP at the MIT Artificial Intelligence Laboratory.[2]

Contents

Education

Gavin studied for his Ph.D. at M.I.T. where he did research for the Jet Propulsion Laboratory on the Mars Rover Vision Project, under his advisor Rod Brooks. While still a student, Gavin learned the computer programming language LISP. Influences from M.I.T. and his own work lead him to develop a number of custom programming languages that improved the quality of graphics, controls, sounds and artificial intelligence in Naughty Dog video games. He also has a B.S. from Haverford College in Neuro Biological Science.[3]

Career

Together, Gavin and Rubin sold their first video game called Math Jam in 1985. A few games later they sold Keef the Thief[1] in 1989 to Electronic Arts. In the early 90’s, they created a fighting game called Way of the Warrior which eventually led to a multi-title deal with Universal Interactive Studios.[4] It was under the auspices of this Universal deal that they produced the multi-million selling Crash Bandicoot series from 1994 until 1999, and later segueing into the successful Jak and Daxter series of games. At the end of 2000, Rubin and Gavin sold Naughty Dog to Sony Computer Entertainment America (SCEA). All in all, they created 14 Naughty Dog games including Math Jam (1985), Ski Crazed (1986), Dream Zone (1987), Keef the Thief (1989), Rings of Power (1991), Way of the Warrior (1994), Crash Bandicoot (1996), Crash Bandicoot 2: Cortex Strikes Back (1997), Crash Bandicoot: Warped (1998), Crash Team Racing (1999), Jak and Daxter: The Precursor Legacy (2001), Jak 2 (2003), Jak 3 (2004) and Jak X: Combat Racing (2005). Together these games have sold over 35 million units and generated over $1 billion in revenue.[2]

While at Naughty Dog, Gavin developed two LISP dialects for use in game development, GOOL (Game Object Oriented Lisp) and its successor GOAL (Game Oriented Assembly Lisp). These represented a departure from the mainstream in terms of language choice, and featured some innovations in design.[5]

Shortly after leaving Naughty Dog, Gavin co-founded a new Internet startup called Flektor with his former business partner, Jason Rubin, and former HBO executive Jason R. Kay. In May 2007, the company was sold to Fox Interactive Media, which is a division of News Corp.[6] Fox has described the company as: “a next-generation Web site that provides users with a suite of Web-based tools to transform their photos and videos into dynamic slideshows, postcards, live interactive presentations and video mash-ups.” In October 2007, Flektor partnered with its sister company, MySpace, and MTV to provide instant audience feedback via polls for the interactive MySpace / MTV Presidential Dialogues series with then-presidential candidate Senator Barack Obama.[7]

Gavin left Fox Interactive Media in 2008. He recently announced a return to the video game business with his Naughty Dog co-founder Jason Rubin. They have formed a new social game startup called Monkey Gods that is working on a new version of Snood[3] along with a casual word game called MonkWerks[4].[8]

References

  1. ^ http://www.wired.com/wired/archive/9.05/deathmatch.html?pg=2
  2. ^ http://www.franz.com/success/customer_apps/animation_graphics/naughtydog.lhtml
  3. ^ http://www.gamasutra.com/features/19991112/GavinWhite_03.htm
  4. ^ http://www.wired.com/wired/archive/3.02/eword.html?pg=7
  5. ^ http://www.gamasutra.com/view/feature/2985/postmortem_naughty_dogs_jak_and_.php?page=2
  6. ^ http://machinist.salon.com/blog/2007/06/26/flektor/index.html
  7. ^ http://www.mtv.com/news/articles/1572991/20071029/index.jhtml
  8. ^ http://venturebeat.com/2009/05/14/crash-bandicoot-creators-speak-out-on-forming-new-game-company/

Gameography

Game Title Release Platform Role
Math Jam 1985 Apple II Lead Artist
Ski Crazed 1986 Apple II Programmer
Dream Zone 1987 Commodore Amiga, Apple II Programmer
Keef the Thief 1989 Commodore Amiga, Apple II, Sega Mega Drive/Genesis Programmer
Rings of Power 1991 Sega Mega Drive/Genesis Programmer/Game Designer
Way of the Warrior 1995 3DO Producer/Programmer/Game Designer
Crash Bandicoot 1996 PlayStation Lead Programmer
Crash Bandicoot 2: Cortex Strikes Back 1997 PlayStation Lead Programmer
Crash Bandicoot 3: Warped 1998 PlayStation Lead Programmer
Crash Team Racing 1999 PlayStation Chief Technology Officer
Jak & Daxter: The Precursor Legacy 2001 PlayStation 2 Lead Programmer
Jak II 2003 PlayStation 2 Lead Programmer
Jak 3 2004 PlayStation 2 Lead Programmer
Jak X: Combat Racing 2005 PlayStation 2 Extra Special Thanks
Daxter 2006 PlayStation Portable Special Thanks
Uncharted: Drake's Fortune 2007 PlayStation 3 Special Thanks

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