| Animal Crossing: City Folk Animal Crossing: Let's Go to the City |
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North American box art |
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| Developer(s) | Nintendo EAD |
| Publisher(s) | Nintendo |
| Engine | Modified Animal Crossing: Wild World Engine |
| Platform(s) | Wii |
| Release date(s) | NA November 16, 2008 JP November 20, 2008 AUS December 4, 2008 EU December 5, 2008 |
| Genre(s) | Life simulation |
| Rating(s) | ESRB: Everyone (E) CERO: A PEGI: 3+ OFLC: G |
| Media | Wii Optical Disc |
| Input methods | Wii Remote, Nunchuk, Wii Speak, USB keyboard, Nintendo DS |
Animal Crossing: City Folk (街へ行こうよ どうぶつの森 Machi e ikō yo: Dōbutsu no mori, Let's Go to the City: Animal Forest), known in European and Australian markets as Animal Crossing: Let's Go to the City, is a life simulation video game for the Wii video game console, released on November 16, 2008 in the United States, November 17, 2008 in Canada, November 20, 2008 in Japan, December 4, 2008 in Australia and December 5, 2008 in Europe. It is part of the Animal Crossing series.
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Contents
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Gameplay
Animal Crossing: City Folk's gameplay is built upon the gameplay of previous Animal Crossing games. The Wii Remote pointer and motion controls (including the Nunchuk) can be used for handling tools, such as axes, slingshots, fishing rods and bug-catching nets.[1] Also, players live in individual houses spread apart from each other, unlike Animal Crossing, in which all four houses are located in a central plaza, and Animal Crossing: Wild World, in which all players share one house. Each town begins with six animal residents, and can grow to a maximum of ten. In previous iterations of Animal Crossing, custom clothing involves a single image that is repeated on the front, back and sleeves; in City Folk, the player can make separate images for each, which is called a "Pro" design.
The player will be able to celebrate as time progresses several real world holidays, such as Christmas Eve, Christmas Day, Thanksgiving, Easter, Father's Day, Mother's Day and Halloween, although they are named differently in the game itself.[2] Holiday-associated characters from previous games return, as well as new additions such as Zipper T. the Easter Bunny, Pavé (a peacock who celebrates "Festivale"), and Nat (a chameleon who hosts the "Bug-off").
The city is a new area added to the game. The player can go there by taking a bus from town, driven by Kapp'n, and once at the city, players can buy clothes, get their hair done, and go to a theatre. Also, characters may appear in the city such as Phineas (who hands out prizes) and Kicks (who polishes shoes)
Online connectivity
Animal Crossing: City Folk is the first Wii game to use Wii Speak, a new microphone option for the Wii that enables voice communication over Nintendo Wi-Fi Connection (WFC). With Wii Speak, all people in a room can communicate with those in another room also containing the device, and can also have live text chat using a USB Keyboard.[3] Players can communicate with other players by sending messages to their town, Wii Message Board, mobile phone or personal computer.
An auction house run by Lloid, a Gyroid, is available in the city and is where players can auction items to other players via Nintendo WFC. There is also an office for the Happy Room Academy run by Lyle, where players can see how other players' towns are progressing.[1]
The game supports Nintendo DS connectivity functionality. Instead of creating a new character, players can import characters from Wild World. Only the character's face, hair (including color and style) and catalog (the items purchasable from Tom Nook) are imported; bells and items owned by the character (including items in the character's inventory, house, town or dressers) are not transferred. The data in Wild World is not modified when a character is copied to City Folk, so the character can continue to be played on the DS as well. Items from the character's catalog can be repurchased with bells from City Folk.[4] A system error occurred with the Australian version of Let's Go to the City when connecting with the Nintendo DS claiming that it was "the wrong game card". Nintendo Australia allowed gamers to send back their game discs to fix the error to allow compatibility.[citation needed] Additionally, the Nintendo DS can be used to transfer characters between Wii consoles as a means of visiting other player's towns via DS Download Play.
Downloadable Content (DLC)
Using WiiConnect24, Nintendo periodically sends out downloadable content, DLC for short, to online players. These range from items to celeberate particular holidays or to commerate the release of new games. The first item released from Nintendo was the "Red Pikmin Hat". Other items given to players include a "Girl's Day updo" and "Top", Saint Patrick's Day hat, DSi chair (White for EU, Black for US), a bag of bells for Tax Day, and a bus model for teacher appreciation week. After summer '09 began, Nintendo sent to North American players a hot dog hat, the dolphin model from Pikmin, ladder shades, a hopscotch flooring, a dresser in the shape of a Nintendo GameCube, a pile of leaves, an election poster, an anniversary cake and a Wii locker.[5] And for Black Friday you get a shopping cart.[citation needed] These items can be ordered from Nook's catalogue, price varying on the item. In the case of patterns given by Wendell, if they were originally Japanese only then they will keep their Japanese name if used in a European or American version of the game, whilst regular items will have English names.
External links
- Official Animal Crossing: City Folk website (North America)
- Official Animal Crossing: Let's Go To The City website (Europe)
- Animal Crossing: City Folk at Nintendo.com
- Animal Crossing: City Folk E3 2008 page
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