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Aquanaut's Holiday

Aquanaut's Holiday

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  • Platform: PlayStation
  • Release Date: 1996

Review: Enjoyment

Aquanaut's Holiday is a highly relaxing game and lots of fun for exploration buffs. ~ Shawn Sackenheim, All Game Guide

Production Credits

Producer: Joe Brisbois

Marketing Manager: Ami Blaire

Director of Licensing: Shuji Utsumi

License Manager: Etsuko Kobata

Cover Illustration: Jonathan Beard

Lead Tester: Jeffrey Ng

Assistant Lead Tester: Annette Dancel

Testers: Jo Argones, Steve Dreo, Eric Molina, Victor Quimson, Michael Wong

Manual: Neil Hanshaw, Carol Ann Hanshaw

Special Thanks: Peter Dille, Kerry Hopkins, Andrew House, Howard Liebeskind, Moore & Price, Mark Pentek, David Poe, Andy Sells, Bernie Stolar, Nemer Velasquez, Michelle Vercelli

Producer: Katsushige Kasai

Director: Kazutoshi Iida

Hideki Matsuoka, Satoshi Kawabata

Visual & Graphics: Kazutoshi Iida, Takao Kurebayashi

Soundscape: Koshiro Nishida

Coordinator: Hiroki Kagawa

Special Thanks: Yuji Haba, Yukie Hayashi, Adam Mathews, Gang Wu, Masao Nadai ~ Keith Adams, All Game Guide

Review: Overall

Aquanaut's Holiday is one of the most interesting and relaxing games. Honestly, this game isn't for everyone though. It features no weapons, no enemies, and no real objective. There's no puzzle elements and no score.

As you initially set out into the uncharted underworld you'll notice that it's scantily populated. As you begin to set up and build your reef, the sea life will grow until you have virtually tons of species living in your undersea world. The feeling of creating a completely successful reef and watching it grow is completely rewarding.

You've got basic controls for maneuvering your submersible with a few interesting commands on board. Pressing a shoulder button, either alone or in combination with other buttons, will send out an audible sound into the water. Any animal that hears the sound will respond in a different manner. Some sounds will calm the animals and they'll sit in front of you, unafraid, for you to examine. Other sounds will send them running. No harm will come of scaring off the animals, except that it may be hard to catch up with them again.

The game looks beautiful as you scour the sea floors looking for lost structures and alien artifacts. Dive into deep trenches, stumble upon the latest creatures to inhabit your area and communicate with them. All the while the music hums in the background adding a tense but relieving edge to the experience.

If you're a fan of stress relief and a good bit of exploring then you'd do yourself some good to check out Aquanaut's Holiday. ~ Shawn Sackenheim, All Game Guide

Review: Graphics

Enough variety to intrigue, but the colors get a bit bland after long periods of play. ~ Shawn Sackenheim, All Game Guide

Review: Sound

Basically only five sound effects with an interesting and new age sound track. ~ Shawn Sackenheim, All Game Guide

Review: Replay Value

A great stress reliever, delving into this huge world will bring you back again and again. ~ Shawn Sackenheim, All Game Guide

Review: Documentation

Not much to explain here, but helpful. ~ Shawn Sackenheim, All Game Guide

 
 
Wikipedia: Aquanaut's Holiday
Aquanaut's Holiday
Japanese cover
Developer(s) Artdink
Publisher(s) Japan Artdink
United States/Canada SCEA
Europe SCEE
Release date(s)
Japan 30 June 1995
United States/Canada 1995
Europe October ??, 1996
Genre(s) Simulation/Other
Mode(s) Single player
Platform(s) PlayStation
Media CD-ROM

Aquanaut's Holiday is an early PlayStation game by Artdink, in which the player assumes the role of an overworked marine explorer who returns to the water for pleasure after having brought harmony to the world's oceans. Gameplay is in the first person and consists primarily of the player exploring vast stretches of ocean, occasionally discovering underwater ruins or treasure, or fish which can be 'spoken' with. By building up a large reef, the player can attract a wide variety of fish. The game is complete when the player's 'fish meter' is full.

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