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Arena Wars

 
Games: Arena Wars
 
  • Platform: IBM PC Compatible
  • Release Date: September 22, 2004
  • Genre: Strategy
  • Style: 3D Real-Time Strategy

Game Description

This game from Germany's ASCARON Entertainment uses the action of an online shooter to emphasize the sporting side of real-time strategy gaming. Instead of the pastoral territories of a medieval fantasy realm, or the unclaimed wilderness of a distant planet, opponents battle in large arenas where their efforts entertain an enthusiastic public.

Unlike most RTS games, opponents don't set out to simply destroy one another's bases or units; players compete to be first to accomplish certain goals in each match. These objectives vary by game type and the three different modes, "Capture the Flag," "Bombing Run," and "Double Domination," should be familiar to most online first-person shooter fans.

Much like the fast-paced games that inspired these modes of play, Arena Wars is designed with online multiplayer gaming in mind. Two-on-two matches can be played over a local network or the Internet, and up to eight players can compete on the game's dedicated servers, with room for four additional observers. Single-player gaming is also supported, with six different tournament campaigns and more than 60 individual scenarios.
~ T.J. Deci, All Game Guide
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Wikipedia: Arena Wars
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Arena Wars is an action and real-time strategy game released by Tri Synergy and Ascaron Entertainment in 2004, notable for combining strategy and shooter elements in gameplay. The limited unit choices (6) and specials (one for each unit) make the game extremely balanced. There are no resources needed to build units, as every player has exactly 1000 credits. Building units uses credits, but a player that loses a unit regains the money instantly and can rebuild it (or another unit), penalized only by the time taken to rebuild. Players also do not construct buildings, but use buildings located at fixed positions on the map. Players win the game by completing one of three objectives, depending on the game type:

  • Capture the Flag - stealing the flag from an opposing base
  • Bombing Run - carrying a bomb into an opposing base
  • Double Domination - controlling "domination zones" for a period of time

As opposing players have equal options, high-level strategy, fast decision making, and precise micromanagement are key factors for success.

Arena Wars was the first commercial game to utilize the .Net Framework.[1]

References

  1. ^ Nitschke, Benjamin. Professional XNA Game Programming For Xbox 360 and Windows

External links


 
 

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Arena Wars" Read more