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Armored Core 3

 
Games: Armored Core 3

Game Description

The popular series gets a major update with Armored Core 3 for the PlayStation 2. The game, which combines elements of the popular Armored Core 2 and Armored Core 2: Another Age with new material, has an important new feature: computer-controlled support mechs in single-player missions. Players can now choose to have other units provide backup.

Armored Core 3 provides the classic mech warfare the series is famous for, while expanding the story and available features. Using the "Garage" feature, players can view their options and customize the mech of their dreams. Over ten billion combinations are available -- with all parts newly designed for this release.

Another new feature is the advent of the four-player arena. By connecting multiple consoles with the PS2 i.Link cable, up to four players can duke it out on the same battlefield and other monitors can be linked to showcase the action for spectators. As before, two combatants can also duke it out on a single split-screen.
~ Jeremy Lee, All Game Guide

Roots & Influences

Armored Core 3 is the third proper release in the giant robot simulation series that began on the PlayStation back in 1997. There are some main differences between this release and Armored Core 2, one of the PlayStation 2's launch titles, including an enhanced graphics engine, tighter controls, brand new weapons, an option to drop weapons, and an all-new enhanced versus mode that supports four players.
~ Matthew House, All Game Guide
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Armored Core 3
Armored Core 3.jpg netc cover art for ps2
Developer(s) From Software
Publisher(s) Agetec
Distributor(s) EU Metro 3D
Composer(s) Kota Hoshino
Aspect ratio 480i (SDTV)
Platform(s) PlayStation 2, PlayStation Portable
Release date(s) PlayStation 2
JP April 1, 2002
NA September 10, 2002
EU May 30, 2003
PSP
JP July 30, 2009
NA October 22, 2009
Genre(s) Action, Third-person shooter
Mode(s) Single-player, Multiplayer
Rating(s) ESRB: Teen
Media DVD-ROM
Input methods DualShock 2

Armored Core 3 is a mecha video game in the Armored Core series.

Contents

Description

Storyline

Set in a post-apocalyptic future, Armored Core 3 depicts a world where mankind has begun to live underneath the Earth's surface after a catastrophic global nuclear war broke out on the surface. The human beings who survived formed a subterranean society called "Layered". Layered is ruled by an AI simply known as "The Controller", and it dictates nearly everything that goes on in this world. The two major corporations, Mirage and Crest Industries, and a somewhat smaller one called Kisaragi, all vie for dominance and control over Layered's land and assets. All is not right with The Controller however, and odd events keep happening. With the number and scope of these errors, some might even go so far as to suggest that the logic system is failing...

Background

  • The Controller - An omnipresent artificial intelligence in charge of maintaining all aspects of mankind's underground refuge, Layered. The Controller's influence is so pervasive, so tightly interwoven into even the smallest facets of everyday life, that its existence is rarely given a second thought. The lives of all who dwell in Layered are inextricably tied to it, and all major decisions that they make are decided for them by the Controller. Referred to as 'Dove' in the Japanese release.
  • Mirage - Originally an industrial machine manufacturer, Mirage has matured into one of the era's leading AC development houses. The company hopes to further strengthen its position by gaining access to The Controller and administering its power to benefit Mirage's agenda; given the massive extent of The Controller's ability to manipulate the populace of Layered, this would be an unimaginably useful plan, were it to be implemented and succeed. However, it has yet to be carried out due to fear of The Controller's reprisals should they attempt to act and fail; were they to do so, it would spell total destruction for them.
  • Crest - Mirage's main competitor, Crest initially rose to power as a bioengineering concern before redirecting its efforts into the field of AC part development. Crest is just as eager to expand its interests as Mirage but is reluctant to achieve this end by manipulating The Controller; in Crest's opinion, the current system is the best anyone can hope for. Crest offers unwavering support for The Controller and strives to maintain the control of the AI at all costs. This difference in perception places Crest and Mirage at odds, making them enemies idealistically in addition to practically.
  • Kisaragi - Like any corporate entity, Kisaragi strives to grow both its product line and market share, but given its somewhat small size in comparison to Crest and Mirage, only pushes the envelope when a clear advantage exists. Kisaragi's aspirations for power center mainly on surpassing their corporate rivals, and they take a very middle-of-the-road approach with regards to The Controller. Kisaragi broke into the AC development field after a successful stint as a computer manufacturer, and also seems to be working in the field of bioengineering and research. Kisaragi now bides its time, waiting for opportunities to increase its own resources, size and influence.
  • Union - An underground rebel group whose core members consist of intellectuals vehemently opposed to The Controller's uncontested rule of Layered. Given the occurrences that keep happening, support for the group is growing at the beginning of the game. Because of this radical stance in regards to the Controller, Crest considers Union to be Layered's most serious threat, and has gone out of its way to try to eliminate them. Meanwhile, Union remains convinced that something is amiss in Layered and has gone so far as to claim that The Controller is malfunctioning.
  • Ravens - These are the mercenaries affiliated with the Ravens' Nest. Once one registers as a Raven with the Ravens' Nest, their private computer network is used to dispatch missions, buy or sell AC parts and the like. This affiliation to the Nest, however, places no restrictions on the Ravens.
  • Global Cortex - A unique organization, Global Cortex is the intermediary between corporate clients and mercenaries for hire. These mercenaries, more commonly referred to as Ravens, are pilots who operate the massive mechanized units known as Armored Cores. Though Global Cortex works closely with all of Layered's corporations, it maintains a strict level of neutrality and does not side with any of them.
  • Laine Meyers - Global Cortex liaison manager responsible for the player’s mission assignments and communications support.

Gameplay

Like Armored Core and Armored Core 2, you are given a trial mission to see if you are talented enough to join the mercenary group dubbed Global Cortex. New features within Armored Core 3 include consorts (additional allies that can be obtained to assist you in a mission), detachable weapons (thereby lessening your total weight and increasing speed), and a new Core classification; Exceed Orbit (EO) which sacrifices the power of Overboost and allows you to deploy a built-in, autonomous weapon on your Core.

Setting

Many players were confused with the nature of Armored Core 3's storyline in relation to previous AC games. At the end of Another Age, the AC world appeared to be getting back on its feet after the conflicts of the subterranean era (Armored Core, Project Phantasma, Master of Arena) and the Mars crisis (Armored Core 2). However, when Armored Core 3 begins mankind is back in a subterranean city hiding from the effects of a catastrophic global nuclear war.

Two prominent theories have arisen to explain away this discrepancy. Either the game is set in the same world as the previous games and the world experienced a second "Great Destruction", or Armored Core 3 reboots the series' storyline and starts all over again from a similar starting point as the original Armored Core. The latter appears to be true.

Two different timelines were mentioned in the Armored Core 10 works complete file[1], one of which refers to original Armored Core and continues up to the end of Armored Core 2: Another Age. The other timeline starts with Armored Core 3, ending in Armored Core: Last Raven. The roots of Armored Core 3 began with the humanity taking refuge in underground cities after a large scale disaster occurred on the planet's surface. Centuries after that great destruction, corporations such as Mirage and Crest were established. They paved the way for the development of the first MT prototype, the XMT-01, which soon led to the development of ACs and other MTs.

Armored Core 3 Portable

The game has been released on the Playstation Portable in Japan on July 30, 2009 as Armored Core 3 Portable with new content.[2]. The game was released in North America on October 22, 2009.

Notes and references

  1. ^ Armored Core 10 Works Complete File[1].
  2. ^ PSP version announced[2].

External links


 
 

 

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Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Armored Core 3" Read more