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| Assault Rigs | |
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| Developer(s) | Psygnosis (PS1, PC) Perfect Entertainment (Saturn) |
| Publisher(s) | Psygnosis |
| Composer(s) | Matt Furniss |
| Platform(s) | Windows, PlayStation, Sega Saturn |
| Release date(s) | 1996 (PS1, PC) 1997 (Saturn) |
| Genre(s) | Action |
| Mode(s) | Single-player, Two-player (PS1 version) |
Assault Rigs is an Action game by Psygnosis, released in 1995 for PC, PlayStation and Sega Saturn. The game is based in the future, where real sport has been overtaken in favour of virtual sport. And everyone's favourite is Assault Rigs. The game runs through like a tank simulator, set inside a 3D virtual environment.
The goal of the single player game is to collect all of the gems in a level, while destroying or avoiding enemies, ultimately reaching the end exit. There are 42 Levels (Plus 15 levels for Playstation two player) featuring jump ramps, elevators, sky ways, trenches, movable blocks and push rods. There are also 20 weapon power-ups, viruses and Dolby Surround sound.
Assault Rigs also has the capability to utilize the Playstation Link Cable, enabling two players with two playstations to play head-to-head with full screens. A unique feature of the Serial link cable usage is that there are 15 additional levels that are only available for play using the cable.
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Contents
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Wel come, Nextgen, This Way, Joy Joy, Noddy, Wastelands, Vertigo, Gem Tower, Bridge, Obliterate, Arena, P B M, Ramps, Oasis, Halls, Coaster, Mine, Look Up, Deadline, Fort, Stairway, Park A Lot, Zamcam, Shoot Me, Wild, Oil Rig, Right Way, Waste Two, Dodge, Air, Jump, Room 101, Firepower, Wave, Push Off, Perimeter, Spiral, Bounce, Castle, Fortress, Lifts Ahoy, Push Me.
In the Saturn version of Assault Rigs, all of the levels were the same as the Playstation 1 and PC versions physically but they were given different names. For example, the 1st level is called Practice and the 2nd is called Four Rooms on the Sega Saturn version.
Weapons appear in floating blue cubes. They are opened by shooting them once. These cubes might also contain Power-ups. Here is a list of weapons:
Power-ups appear in floating blue cubes. They are opened by shooting them once. These cubes might also contain Weapons. Here is a list of Power-ups:
In every level you'll find enemies. They can be either mobile or static defenses. Each have a variety of weapons that you'll need different approaches too.
These are stationary and scan based on their sight. They'll only attack once you enter their sights.
Mobile enemies look similar to your rig. They can pursue you as long as they can see you. Their weapons are variable. They make a strange noise when they attack you.
These aren't invited into the Net. They appear as robotic, flying heads which unfortunally makes advantage over your lack of y-axis. Missiles are best against them, even from turrets or Mobile Launchers, there are 3 types. They can chase you much longer than Mobile enemies. Virus enemies greaten your current score.
You'll find numourous things apart from those that shoot.
Hazards are toxic to your tank and can do damage if you move into them.
Electric Gate: A zapping pair of red emitters display a sizzling, blue line across the hallway. They turn off and on sequently. Bypassing the electricity firing through to the other side can harm your shields. Bypass when the emitters are off.
Mines: Not dropped by your rig or Mine Layers but part of the arena. But they follow the same rule: These explode into four fragments and harm your rig if you touch them. Avoid these yellow and black sneakers.
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