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Astro Invader

 
AMG AllGame Guide:

Astro Invader

Game Description

Astro Invader is a 1980 space shooter from Stern Electronics, the same folks who developed classic arcade shooters like Berzerk and Frenzy. In this one, you pilot a ship capable of side-to-side movement while under attack from a hostile group of aliens. A mother ship drops 200 alien ships into ten columns at the top of the screen. A column is at its capacity when clogged with four alien ships. Therefore, any additional aliens dropped into that column forces the bottom ship to hurl toward earth. Use a laser cannon to destroy these alien ships before they hit the ground, or, at the very least, get far enough away from their impact point to avoid their explosion. Occasionally, large ships will drop from the right, left, or center of the screen, so be sure to shoot these larger ships before they hit the ground or they destroy your ship. Once you have destroyed (or evaded) all 200 alien ships, the mother ship returns with 200 more aliens and the game's speed increases. Players get three ships to begin and when all three are destroyed, the game is over. Astro Invader features a three-color layout: red at the top, white in the middle, and green on the bottom. Two players can play Astro Invader in alternating turns.
~ Anthony Baize, All Game Guide

Roots & Influences

A glut of space shooters hit the market in the tide of Space Invaders' success, and Astro Invader was one of them.
~ Anthony Baize, All Game Guide

Review: Overall

Astro Invader, a slight revamping of the arcade classic Space Invaders, features enough similar premise and graphics to make Astro Invader a clone of the original space shooter, even if it does have some of its own features.

The developers at Stern made limited use of color in Astro Invader, which, like many early arcade games, uses bands of green and red to give the illusion that gamers aren't playing with black and white graphics. The graphics themselves are decent for 1980, but are the same boxy shapes that fill the screen in games like Space Invaders. The developers apparently spent most of their time designing the mother ship featuring the company name since it's the only graphic in the game with any real detail or originality. Sound in Astro Invader is typical for its day with scratchy effects, and music that is a repetitive hum of some vaguely familiar tune.

As to the meat of the game, Astro Invader is only somewhat enjoyable. Its twists on the space shooter genre are good experiments, but don't take space shooters to a higher level. For example, you don't have to destroy all of the aliens to advance to the next battle. If you simply avoid them, you can continue to advance. Your point total may be low, but points are secondary to actual advancement in a game. To me, allowing the alien ships to plop on the ground simply to advance is almost like cheating. Still, you may be lulled into doing just that, because shooting the aliens is a lot harder than letting them commit suicide. Sure, the larger ships that occasionally float to the ground give you some reason to move, because they will destroy your ship no matter where they land. If it weren't for these guys, there would be no reason to move at all.

And the sheer volume of aliens concerns me. Two hundred of these things come at you without a break. It seems like too much to me. You may need an occasional break to breathe and rest your trigger finger but you don't get one in Astro Invader. So, while Astro Invader is a decent shooter that tried to cash in on the Space Invaders craze, it doesn't work as well as the aforementioned classic. But, it still might be worth a play.
~ Anthony Baize, All Game Guide

Review: Enjoyment

Hit or miss, depending on your love of shooters.
~ Anthony Baize, All Game Guide

Review: Graphics

Limited use of color, but on par with other 1980 releases.
~ Anthony Baize, All Game Guide

Review: Sound

Again, no new ground covered.
~ Anthony Baize, All Game Guide

Review: Replay Value

Fairly weak because this game can become quite tedious.
~ Anthony Baize, All Game Guide

Review: Documentation

Decent documentation, but demo screens could have offered a lot more help.
~ Anthony Baize, All Game Guide
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Wikipedia on Answers.com:

Astro Invader

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Astro Invader
Astroinvader-arcadegame.jpg
Promotional flyer for Astro Invader
Developer(s) Konami (Kamikaze)
Stern (Astro Invader)
Publisher(s) Konami (Japan)
Stern Electronics (U.S.)
Platform(s) Arcade, Arcadia 2001, ColecoVision
Release date(s)
Genre(s) Retro, Fixed Shooter
Mode(s) Up to 2 players, alternating turns
Cabinet Standard and cocktail
Arcade system CPU: Z80 2 MHz
Display Raster, Resolution 224 x 256 (vertical), 8 Colors

Astro Invader was the first arcade game ever released by Stern Electronics. It debuted in the summer of 1980. It was an American adaptation of Konami's Kamikaze, released in Japan in 1979. The difference between the two versions was that Astro Invader had a more balanced difficulty, in contrast to the high "unfair" difficulty of Kamikaze.[1]

Contents

Description

Astro Invader screenshot

The player controls a small spaceship is at the bottom of the screen. Like most Space Invaders-type games of the period, the ship can move left and right (but not up or down), and can fire one bullet at a time. The ship may not fire again until its previous shot has detonated.

The playfield above the player's ship contains 13 columns. Three of them, on the far left, far right, and in the center, are wide columns. The other 10, five on either side of the center, are much narrower. At the beginning of each wave, a flying saucer enters at the top of the screen and begins dropping small aliens into the ten narrow columns. The columns are open on the bottom, allowing the player to shoot the aliens as they descend. Each column holds a maximum of four aliens. If a column is full, the next alien dropped into it will release the bottommost alien, which falls straight down. If the alien reaches the bottom of the screen without being shot by the player, it explodes - the explosion extends slightly to each side of the alien. Collision with a falling alien or its explosion destroys the player's ship. The small aliens are worth 20 points when moving (falling into or out of a column), and 10 points at rest. Aliens remain in their columns until shot or released; any aliens at rest in a column, either at the end of a wave or when the player's ship is destroyed, are still there when play resumes.

At regular intervals, a small flying saucer descends from one of the three wide columns. Unlike the small aliens, the saucer absolutely must be killed - if it is allowed to reach the bottom of the screen, the player's ship is immediately destroyed. Saucers are worth anywhere from 100-400 points.

A counter on the large saucer tells the player how many aliens it has left to drop for that wave. When the counter reaches 000 the wave is over. Everything freezes at this point, including the player's ship and bullets and all descending saucers and aliens, and the large saucer flies away. A new large saucer carrying more aliens then flies in to take its place and begin the next wave. When the new saucer reaches the top-center, the game unfreezes and everything resumes exactly as it was before play was interrupted, with the new saucer continuing the job of dropping aliens.

Due in part to the limited technology of its time, Astro Invader is programmed to follow very predictable patterns, which an experienced player can exploit for maximum points. The small aliens are dropped in one of two patterns, depending on whether it is an odd or even-numbered wave. The saucers also descend from the three wide columns in a fixed pattern: center, far left, far right, center, far right, center, and so on. This pattern goes back to the beginning after 16 saucers have descended or when the player's ship is destroyed. Even the point value of the saucers can be exploited if the player has the patience to count his/her shots; the player obtains the maximum 400 points by shooting a saucer with his 15th shot fired, and with every 16th shot fired thereafter. Like the saucer pattern, the shot count also resets when the player's ship is destroyed.

Legacy

An Astro Invader machine appears in the music video for the Tom Petty and the Heartbreakers song You Got Lucky. The band finds a working one buried under some junk in an old barn, and eventually Petty knocks the machine over. Although not commented on at the time, this has retroactively caused some lament among arcade fans because Astro Invader machines were not produced in large numbers to begin with, and intact, working specimens are now fairly rare.

Astro Invader was ported to the Emerson Arcadia 2001 in 1982.

Scott Huggins ported Astro Invader to the ColecoVision in 2005.

References

External links


 
 

 

Copyrights:

AMG AllGame Guide. Copyright © 2012 All Media Guide, LLC. Content provided by All Game Guide ®, a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia on Answers.com. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article Astro Invader Read more

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