Players choose from a dozen All-Terrain Vehicles and three motorbikes, all from real-world names like Honda, Yamaha, and Kawasaki. Once the vehicle selection is made a trip to the garage is in order, where ATV's and bikes can be tweaked and customized to better match specific driving styles. Then it's time to crank up the alternative rock soundtrack, grab a few friends, and hit the off-road course for stunts and speed. Up to four players can compete at once on a split-screen with the help of a PS2 multi-tap.
All vehicles and environments in ATV Offroad Fury are rendered in full 3D. Vehicles need not stay "on track" at all times and players can steer their bikes and ATV's anywhere on the course. To scale, environments can be over two square miles and the game provides 20 different area for racing. A track editor is also included to allow players to design their own courses. The game features six different types of competition, including Enduro races and freestyle stunt contests. ATV Offroad Fury was developed by Rainbow Studios, which is also responsible for the successful PC titles Motocross Madness and Motocross Madness 2.
~ T.J. Deci, All Game Guide
Review: Overall
It's not uncommon to see the latest alternative sports brought into the world of videogames, even though these titles have had a varied degree of quality and success. From the development team at Rainbow Studios, makers of Motocross Madness for the PC, comes ATV Offroad Fury, one of the first of its type for the PlayStation 2.
Motocross Madness was a fun title, but Offroad Fury's quality didn't have to be as good, since it wasn't running against any stiff competition on the platform. Thankfully, however, the game turns out to be an enjoyable racing title that grabs hold of its unique vehicles and does a good job of thrusting you into their dirt-eating world.
Games such as this live or die by their control, and ATV's control is a definite plus. Does it offer "incredible realism" as the documentation suggests? That's hard to qualify, but the game certainly won't have you throwing your controller in disgust. While the vehicles do occasionally feel a touch floaty or bouncy, the control is, on the whole, quite tight and functional, even during the close turns and when you're trying to pass opponents.
You'll have to master turning as well as the way to properly jump to succeed in this game. Jumping has a bit of a twist, as holding down the jump button gets your suspension ready even though you can't turn while doing it. Holding the button down longer gives you bigger air, similar to the wind-up feature in SSX. It's a nice addition to an already competent control scheme.
The tracks themselves sport a nice variety of features and styles. The outdoor levels are wide and expansive, while the supercross tracks feature tight and rough corners that give players a different feel rather than more difficult gameplay. The sand, dirt, and snow tracks all feel distinct in the traction area, as well.
The controls respond well on those tracks, depending on how adept you are at them, and catching air is relatively simple to do, although it might be tough to master. The air feels almost a little too big at points, so it's fairly unrealistic. But this is a game, after all, and it doesn't hurt gameplay.
The game does boast a number of tricks to perform, but they really aren't useful for anything beyond the stunt mode. They end up being a nice addition that doesn't manage to affect actual gameplay. What does affect gameplay, in a decidedly negative way, is the computer AI.
Not only is the computer unforgiving in its abilities, even on the easier modes, but it is set up in that familiar "arcade" style, where it will allow you to catch up when you're way behind, and be right on your tail no matter how well you're doing when you're ahead. It keeps things intense, but ultimately it cheapens the experience.
Fortunately, the game runs at a smooth frame rate despite the number of simultaneous on-screen racers and the complexity of the course in front of you. The machines and their riders are decently modeled, and look fine while you're bursting along at high speeds. There are also some nice lighting effects, and the few special effects, like dust and snow trails, add to the realism.
The music selection, like most games of this type, includes a number of authentic bands playing some of their hit songs. Yet in this game, the songs are all at least four or five years old, perhaps speaking of the budget constraints the developers were working with in selecting these titles. Still, they're mostly good songs that fit the game's rather laidback tempo.
ATV Offroad Fury is not only a great PlayStation 2 game, it's a great game for any console, with fun control and a variety of options that will keep players coming back for more. Its few foibles won't be enough to turn off fans of the genre, and even casual gamers will enjoy Offroad Fury's racing action.
~ Jon Thompson, All Game Guide
Review: Enjoyment
With plenty of modes, a fun control scheme, and great track design, this game is a joy to play. It might not be terribly realistic, but it certainly does give you a good sense of speed without being too jarring and touchy.
~ Jon Thompson, All Game Guide
Review: Graphics
The tracks and environments look great, and the riders and bikes aren't bad either. The special effects and lighting help flesh out the visual nature of the game.
~ Jon Thompson, All Game Guide
Review: Sound
While it's curious to hear songs from the '90s featured prominently in the soundtrack, the tunes aren't bad, and the effects are above average.
~ Jon Thompson, All Game Guide
Review: Replay Value
With an assortment of race modes and a stunt mode that lets you show off your best tricks, plus a fun little multiplayer component, you probably won't tire of {*ATV Offroad Fury} any time soon.
~ Jon Thompson, All Game Guide
Review: Documentation
The instruction manual does a fine job of explaining the game, and looks fairly nice to boot.
~ Jon Thompson, All Game Guide
Production Credits
SONY COMPUTER ENTERTAINMENT AMERICA Vice President of Product Development: Shuhei Yoshida; Director of Product Development: Jonathan Beard; Producer: Felice Standifer; SCEA Business & Technology: Brian Dawson; Director of Audio: Buzz Burrows; Music Director: Chuck Doud; Video Production: Don Lacy, Aaron McFarland; Test Manager: Ritchard Markelz; Technical Coordinator: Kevin Simmons; Lead QA Analyst: Kyle Zundel; QA Analysts: Jason Calvin, David Curington, Daniel Guerrero, Rick Kane, Jude Liberty, Vince Lougheny, Greg Nichols, Conrad Noche, Veicent Pange, David Paymard, Ryan Ream, Jared Ringwood; Jabari Sims, Matt Swain, Greg Taylor, Gary Valois, Richard Yates, Ron Zabala, Travis Zander; MARKETING CREDITS Senior Vice-President of Marketing: Andrew House; Director of Marketing: Ami Matsumura-Blaire; Product Manager: John Koller; Product Marketing Specialist: Maggie Rojas; Director of Public Relations: Molly Smith; Relations: Ryan Bowling, Tina Casalino, Charlotte Panther; Director of Promotions: Sharon Shapiro; Promotions: Janeen Anderson, Donna Armetor, Ami Brown, Aimee Duell; Director of Creative Services: Marilyn Weyant; Creative Services: Josh Bingham, John Diamonon, Peggy Gallagher, Ted Jalbert, Quinn Pham Le, Marie Macaspac, Jack Siler; Legal and Business Affairs: Kirsten Costello, Brian Fujuki, Kerry Hopkins, Julie Iverson, Lisa Lunger, Michelle Manahan, Ninalei Morrison, Susan O'Driscoll, Riley Russell; Package Design: Axiom Interactive Design, SLC; Documentation: Hanshaw Ink & Image; Special Thanks: Bruce Adams, Shelley Ashitomi, Mitch Billeaud, Connie Booth, Liz Boucher, Joe Bribois, Jesse Caid, Claudette Castillo, Sherri Chambers, Lori Chase-Nardi, Bruce Cochrane, Ed DeMasi, Brian Dimick, Kelly Flock, Butch Freedhoff, Keith Friedly, Byron Groggin, Brian Hale, Heather Hampton, Kaz Harai, Jeff Hutchinson, Stephanie Iwamasa, Ian Jackson, Jennifer Jones, Grace Kao, Rich LaRocca, Johanna Legarda, Colin MacLean, Dan Muller, Alex Neff, Tim Neveu, Frank O'Malley, Michael Person, George Richard, Jonathan Ries, Rick Rooney, Mike Rose, Rob Segal, Sarai Sequeira, Noel Silvia, Tammy Schwinegruber, Jack Tretton, Joe Ward, Michele Wessner, Kim Yuen, Rapp-Collins; ATV VIDEO FOOTAGE ATV Racing Footage Provided by: Wes Miller, H-Bomb Films
Basic gameplay is very simple, with three main sections of gameplay changing through the game.
Events
In the game, the player may choose between 12 different types of all-terrain vehicle and race on 20 different tracks in a variety of types, including Training, Freestyle, Cross Country Endurance, MAXXIS Nationals, Stadium Supercross and Pro Career, as well as various multiplayer modes. Each of the different game types have different objectives the player must accomplish in order to succeed.
For example, in Freestyle, the player must get as many points as possible by performing stunts off ramps, but in Pro Career, the player must win different races to advance in the game and unlock new tracks.
Race modes
There are three different race modes that can be accessed through the track selection screen. These cannot be selected during Pro Career mode, and not all modes are available during certain Events.
Practice
Race in this mode to practice on any of tracks the player has unlocked. Practice races have an unlimited number of laps.
Lap attack
Lap Attack is available for 1-player only. This mode allows the player to improve his lap time by racing against a "ghost" of his own ATV driver. As with Practice mode, Lap Attack mode has an unlimited number of laps.
Wikipedia on Answers.com
This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article ATV Offroad Fury.
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