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Axis & Allies

 
Games: Axis & Allies

Game Description

Axis & Allies is a computer adaptation of the Milton Bradley board game released in 1982. The setting is World War II, starting with the United States' entry in 1942. The game displays a world map on a single screen, with each faction alternating turns to attack territories or position units. You can choose to play one of the five major powers from the war, with the remaining four controlled by the computer or human players. The game supports multiplayer action via hot seat, LAN, or Internet. A number of rule variations are available, and players can also edit individual units from each faction.
~ Jason A. Osborne, All Game Guide

Roots & Influences

The game was originally released as a board game by Milton Bradley. This edition captures the original game play but in a much more advanced setting, with enhanced controls and, of course, looks. The game begins in 1942 at a time the Balkans have fallen, Pearl Harbor has been attacked, and the Japanese have taken Wake Island.
~ Michael L. House, All Game Guide

Review: Overall

Axis & Allies is like nothing so much as an extremely advanced and complicated game of Risk. The two games are similar in that both use world domination as their basic theme. Both are turn-based, and use dice rolls to determine the outcome of combat. That's really where the similarities end. Virtually any way that the Risk idea could be made more complex, has been done here. And, where Risk uses simple world domination as its basis, Axis & Allies focuses on World War II.

One of the main differences is that while there are five nations--Russia, Germany, England, Japan, and the United States--there are only two sides, the eponymous Axis and Allies. Controlling one nation allows you access only to that nation's armies. However, you can move your infantry, tanks, and aircraft freely through allied territories.

Each turn, you can attempt to develop special weapons and purchase new units. You can then conduct combat by moving units into enemy countries or sending naval units into areas patrolled by enemy ships. After combat is resolved, an additional movement phase to place units into position for the next turn is allowed. After this, the units purchased at the start of the turn can be placed.

The biggest problem with Axis & Allies is the learning curve. There is a nice series of tutorials included in the game. These also contain example moves for each of the five nations. The tutorials are quite helpful, but don't go nearly far enough to explain the way combat is resolved.

The turns of the other nations are slow, even with the fast AI option. You can wait a good five minutes between turns. With the fast option turned off, you have enough time to eat dinner between your turns.

In short, playing Axis & Allies is sitting around waiting interspersed with short periods of being confused about what is going on. If you have played and enjoyed the board game version, you will find this to be an accurate representation. If you haven't, you'll be confused until you've gone through the game a few dozen times. And when you have done this, all you have to show for your efforts is a very advanced Risk.
~ Steve Honeywell, All Game Guide

Review: Enjoyment

Unfortunately, the learning curve keeps this game from being enjoyable for a very long time.
~ Steve Honeywell, All Game Guide

Review: Graphics

Pretty good. Units are easily distinguishable.
~ Steve Honeywell, All Game Guide

Review: Sound

The music gets a little overbearing, but the sound effects are very good.
~ Steve Honeywell, All Game Guide

Review: Replay Value

It's the same game every time.
~ Steve Honeywell, All Game Guide

Review: Documentation

Woefully inadequate. There's no explanation of how combat is determined.
~ Steve Honeywell, All Game Guide
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Wikipedia: Axis & Allies (2004 video game)
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Axis & Allies (2004 video game)
Axis & Allies (2004) Coverart.jpg
Developer(s) TimeGate Studios
Publisher(s) Atari
Platform(s) Microsoft Windows
Release date(s) November 2, 2004
Genre(s) Real-time strategy
Mode(s) Single player, Multiplayer
Rating(s) ESRB: Teen (T)
Media Compact Disc
System requirements Windows 98/SE/Me/2000/XP operating system, Pentium III 1.5 GHz processor, 256 MB RAM, 1.4 GB free hard disk space, 64 MB compliant SVGA with Hardware T&L video card, DirectX version 9.0c or higher, 56 kbit/s/Cable/DSL Internet connection
Input methods Keyboard, mouse

Axis & Allies (abbreviated to A&A), also called Axis & Allies RTS, is a real-time strategy World War II computer game developed by TimeGate Studios and published by Atari. The game was released on November 2, 2004.[1] It is based on the popular board game Axis & Allies from Milton Bradley and also on TimeGate's Kohan series. It is set in the years just after Japan and the United States had entered into the war.

The game incorporates two gameplay modes: real-time and turn-based modes. However, turn-based gameplay is only present in WWII mode, and thus gameplay is mainly focused on the real-time strategy genre.

Contents

Gameplay

Axis & Allies allows the player to assume the role of a military general of one of the five superpowers of World War II: the United States, Great Britain, Germany, Russia, and Japan.[2][3] The five nations have military units corresponding to that of their nationality, and each general of the five nations have unique special operations, such as carpet bombing, deploying a secret agent, or using propaganda warfare.

The primary objective of gameplay is to destroy the opposing enemy military forces, although some campaigns and maps will require other objectives to be completed first, such as capturing certain cities or defending a specific area, in order to achieve victory. Axis & Allies also has a "City Control" percentage toggle option that can be enabled, in which the winner of the battle goes to the first side/team to capture a set percentage of cities on the map.

Gameplay supports up to eight players in a single battle in both singleplayer and multiplayer.

Resources

Axis & Allies focuses on the production of three major resources: money, ammo, and oil.[4] Money is obtained from a constant flow of revenue received from a Corps HQ', Division HQ's, and cities. Unlike money, both the resources of ammo and oil can be obtained from just about any building. Money is used to purchase units and technologies, while ammo and oil are used for unit upkeep.

If the upkeep of either ammo or oil are not met, a player's monetary income will be reduced. If the upkeep of ammo and oil worsens, a drain of money can occur (a negative income). At this point, if there is no more money to be drained away, unsupplied regiments on the map will slowly receive damage until they are either destroyed or the upkeep is repaired.

Structures

There are various types of structures in the game. Each nation has the same types of structures as each other, but they have their own unique decorations and ability's corresponding to that nation.

Corps HQ

In any battle, the player usually starts out with a Corps HQ building. The Corps HQ is the backbone to the player's military and economy, as it is the only building where all of the player's building trucks will be deployed from. Sometimes however, only battleships and/or carriers will be given to the player at the start of the game. In this situation, the player would first need to launch and unpack a Corps HQ truck from a battleship onto nearby land, and then continue deploying other trucks from the Corps HQ. These trucks can then be unpacked into makeshift buildings and structures to create a military base.

Division HQ s

Division HQ's are perhaps the most important buildings in the game. Almost all military regiments are deployed from Division Hqs, and they are the only buildings that can generate income aside from the Corps HQ and cities. There are four types of Division HQ's: Infantry, Airborne, Mechanized, and Armor.

Support buildings

Support buildings are the buildings that allow further technologies to be researched, aside from the Corps Hq and the Airfield, and one of the three is required to be unpacked before specific regiments are able to be deployed. There are only three support buildings: the Engineer Brigade, the Motor Pool, and the Artillery Brigade.

Airfields

Airfields are structures that produce two types of aircraft: fighters and bombers. They consist of one hangar that can hold up to four fighters and two bombers for deploying bombing runs and air reconnaissance. In order to deploy an Airfield though, the player must first have unpacked an Engineer Brigade, Motor Pool, and Artillery Brigade on the map. The Airfield is also the most expensive structure that can be purchased in the game, costing up to $400 in in-game money.

Depots

Depots are buildings used to boost ammo and oil production as well as to extend supply lines. There are three types of depots: Supply depots, Ammo depots, and Oil depots. Unlike ammo and oil depots, supply depots don't count towards the building limit.

Bunkers

Bunkers are a type of base defense against enemy opposition. They are immobile defensive structures that can only be constructed by Engineer Regiments. There are three types of bunkers: Machine gun bunkers, anti-aircraft bunkers, and artillery bunker. Bunkers play a valuable role in defensive battles.In addition to being able to build bunkers, Engineer Regiments can also repair damaged buildings and structures.

Miscellaneous structures

Some structures can only appear in the campaign battles of the game and in player-made maps. One of these structures include the unique D-Day bunkers that are present in the "Invasion of Normandy" campaign battle and it's counterpart in the axis campaign. These D-Day bunkers have health points but cannot be destroyed; they are like cities and can be captured by a player, but only when its health points are reduced down to 'one'. Other "special structures" in the game include searchlights seen in the "Fall of Berlin" battle and special Japanese anti-aircraft, artillery, and machine gun bunkers seen in the "Battle of Iwo Jima".

Units

All military units in the game are controlled by the player or an AI computer player. There are several categories of military units: regiments, naval units, and aircraft.

Regiments

Regiments are the main fighting forces in Axis & Allies. These regiments are composed of separate individual fighting units, ranging from 4-9 units in one regiment, and are produced from Infantry Hqs, Airborne HQ s, Mechanized HQ s, and Armor HQ s. They require different amounts of ammo and/or oil to maintain. Regiments are categorized into four different categories: Infantry, Airborne, Mechanized, and Armor. The units that make up the regiments can be of various types (e.g. The Mechanized Infantry Regiment is made up of 1 officer/scout truck, 4 infantry units, 1 machine gunner, 1 light tank, and 2 half-tracks). Also, these units are always in formation, whether in assault mode, aggressive mode, or passive mode. The units in each regiment also have different values and characteristics in their attack, defense, and health.

Regiments gain experience points by participating in battles. Accumulation of experience points can earn a regiment field promotions, which is awarded in three stages: Recruit, Veteran, and Elite. Each promotion strengthens the regiment in offense, defense, health, and morale. In addition, experience points gained by regiments also adds up towards a player's Special Operations experience.

In Axis & Allies, there is a unique characteristic that all regiments have, called 'morale'. During a battle, a regiment's morale slowly drains away, and when the regiment runs low on morale, it would rout back to a nearby area that is clear of enemies all on its own. During a rout, the player cannot control the regiment or its movement until the rout has ended. However, if the regiment's morale is totally depleted, the regiment would have the "exhausted" effect on it and would rout to a complete stop. It would halt in that area to regain its morale back before the regiment can move again. However, If the routing unit is unable to return to safe territory and continues until exhaustion, the regiment will keep fighting until the battle is over or they are destroyed, the latter being more frequent.

After experiencing combat, a regiment might be wounded and be low on health. As long as the regiment is not under enemy fire, in a zone of supply, and is attached to a Division Hq, it will automatically replenish and regain back the units that the regiment had lost in the battle and heal any injured units back to 100% health.

The most powerful units are tanks, which have an increased defensive bonus that makes heavy tanks from all countries (except Japan, which has no heavy tank regiment) practically immune to rifle fire from infantry. The most powerful tank unit in the game comes from Germany, which is the King Tiger.

Each nation has at least two units that are unique to them. For example, Germany has the King Tiger tanks and the Goliath tracked mine while Russia has the Katyusha rocket launcher and conscript infantry.

Naval units

The naval units in Axis & Allies include: Battleships, Carriers, and Landing craft. Battleships and carriers are the two main naval units of Axis & Allies that are sometimes given to the player at the start of a campaign if the mission requires the movement of armies across a body of water. Battleships yield heavy gun turrets and anti-aircraft guns for shore bombardment and air defense. Aircraft carriers consist of a hangar of fighters and bombers for initiating air strikes and air reconnaissance on the enemy. Landing craft are boat units deployed from a battleship that can transport infantry regiments or a Corps Hq truck to nearby land. There are also special battleships called "Marine battleships" that deploy Marine regiments instead of regular infantry regiments, which cost more than the normal infantry but do slightly more damage. These special regiments are only available to players using the United States, and appear in the last two campaign battles, "The Battle of Iwo Jima" and "The Invasion of Okinawa", as well as custom maps.

Aircraft

The aircraft of Axis & Allies include: Fighter aircraft, Bombers, and Transport planes. Fighter aircraft and bombers are the two main aircraft of Axis & Allies and are deployed from airfields and carriers. Fighter aircraft are mainly used for reconnaissance flights, air defense, and bomber escorts. Bomber aircraft are mainly used for bombing enemy regiments and structures. Transport planes are used for deploying and carrying paratrooper regiments or supplies purchased from Special Operations. When enemy aircraft pass by an airfield or carrier, the airfield/carrier releases patrol planes to combat the threat even if it is not attacking the structure directly.

An interesting aspect of the aircraft is that they change for each country. The United States has P-51 Mustang as their fighter plane, and the B-17 Flying Fortress as a bomber. A C-47 Skytrain is their transport. Great Britain has Supermarine Spitfire and an Avro Lancaster. Great Britain uses a Douglas DC-3 for transport. Russia has a Yakovlev Yak-7 and a Tupolev SB for bombing. Transport is taken care of by the similar Tupolev SB-2. Germany has a Heinkel He 111 for bombing, Messerschmitt Bf109 for fighting, and a Junkers Ju-52 as transport. Japan has a Mitsubishi A6M Zero fighter and Nakajima G8N bomber. Transport is carried out by a Mitsubishi G4M

Technology

In Axis & Allies, technologies are upgrades that can only be purchased and researched in five buildings: the Corps Hq, the Engineer Brigade, the Motor Pool, the Artillery Brigade, and the Airfield. Technologies can improve and upgrade particular type(s) of units with a better value in attack, defense, health, speed, attack speed, morale, cost, and/or line of sight. Other technologies give a resource or income boost to the economy, while some are required to be researched to enable the deployment of the most advanced regiments in the game, such as the flame tanks from the motor pool.

Special Operations

Each general in Axis & Allies has his own unique set of four Special Operations that the player can use to employ to the battlefield (each general has the Corps Reorganization ability, so they really only have just three unique Special Operations). Special Operations are the special abilities of each general, and they have a tremendous impact on a battle if used correctly. Some Special Operations provide bonuses to the attack, defense, health, and/or speed of specific types of units, i.e. "Assembly Line" increases the health of vehicles by 20%. Other Special Operations help reduce unit costs, while some provide additional resources to the player, i.e. "Economic Aid" provides additional Ammo and Oil resources. Special Operations are purchased with Special Operations experience points, which are accumulated at a constant rate, but the rate temporarily increases when a player's military forces are attacking the enemy.[5]

The most expensive Special Operations to use are called "bombs", which deal splash damage inside an area of effect. There are four unique "bombs" that appear in the game: "Kamikaze", "Carpet Bombing", "V-Weapons", and "Atomic Bomb". The most powerful of these four "bombs" is the "Atomic Bomb", wielded by Admiral Nimitz, as it not only has an immensely destructive blast, it also leaves a health-draining radiation in its wake.

Operations

  • Carpet Bombing - The most common Special Operation, it calls in a massive air raid on a target, causing widespread destruction to the surrounding buildings and regiments alike.
  • Supply Drop - Drops provisions which create a temporary zone of supply.
  • Mechanized Advance - Unique to the American Generals Eisenhower and Patton, it causes a temporary boost in combat effectiveness and movement speed.
  • Propaganda War - Drops leaflets on enemies to lower their morale.
  • Secret Agent - Drops a secret agent into the targeted location that is invisible to enemies, but for some reason, enemy AI regiments seem to follow it around...
  • Lend Lease - Causes a temporary increase in monetary income, usually about 200 dollars worth.
  • Mechanized Resupply - Provides all mechanized units in the range of effect to have temporary supply.
  • Atomic Bomb - Unique to Admiral Nimitz, it causes the most devastating blast that the game can offer+radiation damage to those who are unlucky enough to wander into the fallout.
  • Economic Aid - Summons fuel and ammo to increase your fuel and ammo reserves.
  • Fighting Spirit - Increases the morale of your soldiers and makes them immune to fear.
  • Code Breaker - Breaks enemy codes in one area of the map that allows for temporary visibility in that area.
  • British Sabotage - Unique to Britain (for obvious reasons), it parachutes a saboteur into enemy territory; however, he can be targeted and destroyed by enemy fire.
  • Smoke Barrage - Causes a smokescreen to appear on screen to limit enemy regiments' speed and combat effectiveness.
  • Radar Scan - Reveals the entire minimap for a few seconds.
  • Sandbagging - Increases the defensive value of a certain structure for a few seconds.
  • Infantry Resupply - Similar to Mechanized Resupply, it summons supplies for Infantry to raise their health.
  • Maskirovka - Unique to General Chuikov, this summons fake medium tanks that can confuse the enemy.
  • Communist Zeal - Russian-only Operation that increases combat effectiveness in affected regiments and also gives immunity to fear.
  • Military Gear Up - Also causes zone of supply.
  • Double the Guard - Has the same effects as Sandbagging.
  • Rapid Deployment - Temporarily reduces unit costs.
  • Russian Sabotage - Same thing as British Sabotage (except it is Russian).
  • Communist Purge - Purges Infantry of their commanders so they gain attack.
  • Blitzkrieg - German-only Operation that increases speed and attack effectiveness of all targeted armored units.
  • V-Weapons - German Operation that sends V-1 Rockets at the targeted destination.
  • Espionage - Reports enemy economy and steals a portion of their money.
  • Panzer Hohe - Same effects as Maskirovka
  • Forced March - Operation unique to Field Marshal Rommel that increases regiment speed, but taxes their health.
  • Demoralization - Instills fear on the enemy to send them into rout mode.
  • Banzai Charge - Unique Japanese Operation which frenzies selected units to cause them to speed up and raise their attack values, as well as give them immunity from fear.
  • Kamikaze - Japan's Unique bombing technique-sends a Japanese A6M Zero fighter to crash into a target, causing massive destruction.
  • Industrial Sabotage - Unique to Nagumo, causes one building that generates resources to be destroyed.
  • Corps Reorganization - summons new Corps HQ truck if the first is destroyed.

Generals

Generals

There are 20 playable generals in the game, 4 for each nation:

Singleplayer

There are three modes for singleplayer gameplay: Custom Battle, Campaign, and World War II.[6]

Custom battle

Custom battles are basically normal real-time strategy battles played with the computer. In a custom battle, the player will always start out with a single Corps Hq building, some bunker defenses, and a supply depot truck. In the staging room before the battle, the player can choose what type of map to play on, what and how many land features will be present on the map, how much money and experience points each player will start out with, along with other options.

WWII mode

WWII mode resembles a computer variant of the Axis & Allies board game. It is played mainly as a turn-based game, but it can also incorporate the RTS mode into it.

At the start, the player assumes the role of a nation and general. Once the game launches, there will be a brief video and speech given to the player telling about his/her nation's current status in the war. The player is then taken onto a flat, panoramic map of the world. Here, the player can purchase infantry units, mechanized units, armor units, and air support from their home country and move them across the map in turns to engage enemy armies and territories. In contrast to the Axis & Allies board game, the player can only attack one territory per turn and does not build naval and air support directly on the board, but rather, during an RTS battle resolution.

In attacking or defending from enemy forces, the player receives an option to either go into an RTS game to try and defeat the opposing enemy in real-time, or to let the computer compute the chances of victory for the player. The outcome of a real-time strategy resolution is entirely based on a player's skill, while computerized battle resolution is a random roll based on a direct comparison between the attacker's and the defender's quantity of forces situated in the territory.

If an attacker defeats an opposing army in a territory, the weakest regiment of the defeated army is destroyed and the rest of the army retreats to a nearby allied country. If the opposing army is completely surrounded, unable to retreat to nearby allied territory, then the army is destroyed. However, if the defender is the victor, then the weakest regiment of the attacker's army is destroyed and the rest of the army retreats back to the territory from which they initiated the battle. If a unit moves into a neutral territory or an abandoned enemy territory, it will automatically capture that territory the next turn.[6]

There are only two major aspects of WWII mode: money and researches. Money is obtained by capturing and holding territories and is used to purchase military units and researches. Each territory generates a different amount of money each turn; thus wealthier territories are more important in value. Researches are also an important factor of gameplay. Purchasing researches increases the chance of victory in computerized battle resolutions, and it also allows the player to have the technology already researched in an RTS battle. In addition, each nation gets a specific army for a cheaper cost. For example, Germany gets cheaper tanks while Japan gets cheaper air units.

Campaigns

In Campaign mode, the player is thrust into a series of World War II campaign battles for either the Axis Powers (Germany and Japan) or the Allied Nations (United States, Great Britain, and Russia).[6] There are a total of 24 challenging missions included in Campaign mode: 12 Allied campaigns and 12 Axis campaigns. There are also 8 cinematics shown throughout the campaigns.

List of Axis & Allies Campaigns
Allied Campaigns Axis Campaigns

Cinematic: Moscow Counteroffensive

1. Battle of El Alamein
2. Battle of Guadalcanal
3. Battle of Stalingrad
4. Battle of Kursk
5. Road to Rome

Cinematic: Operation Overlord: D-Day

6. Operation Overlord: D-Day
7. Normandy Breakout
8. Operation Market Garden
9. Battle of the Bulge

Cinematic: Bombing of Berlin

10. Fall of Berlin
11. Battle of Iwo Jima
12. Invasion of Okinawa

Cinematic: Victory in Japan

Cinematic: Invasion of France

1. Airdrop on Crete
2. Battle of El Alamein
3. Battle of Suez Canal
4. Battle of Stalingrad
5. Invasion of Australia
6. Battle of Kursk
7. Defense of Normandy
8. Operation Sealion

Cinematic: Fall of London

9. Invasion of India
10. The Burning of Moscow

Cinematic: Collapse of Russia

11. Assault on Midway
12. Invasion of Hawaii

Cinematic: Cold War in the Pacific

Synopsis

Playing as the Allies, the course of history goes the way it actually did with the Battle of Normandy sealing Germany's fate and the capture of Iwo Jima and Okinawa sealing Japan's. The campaigns interchange between the armies of Great Britain, Russia, and the United States of America as time progresses throughout the years of 1939-1945.

Playing as the Axis incorporates an alternate history, basically with what-if scenarios, which begins with a tactical German victory at Crete. Having driven out British forces in the Mediterranean, Rommel and his Afrika Korps push the British all the way back through the Suez Canal. With the fuel-rich Middle East in German hands, Germany wins the decisive Battle of Stalingrad and the following year, the endlessly supplied Panzer units crush the Russians at Kursk. Meanwhile in the Pacific, Japan manages an invasion of Australia, leaving the Americans without a staging area in the Pacific. The Battle of Normandy still happens; however, the landing beaches have unfavorable terrain and the Germans' counterattack is successful. The failed invasion at Normandy not only prevented the Allies from opening a new front in the war, it also oversaw Germany's plans to invade Great Britain. With Rundstedt invading from the south and Rommel invading from the west, Operation Sealion proved to be a success, forcing the British to surrender.

While Germany deals with partisan resistance, Japan invades India to crush the last of the British forces under the command of Wingate. With Great Britain defeated, Germany is able to turn its attention back to Stalin and the Soviet Union. Japanese advance units under General Kuribayashi and German Panzer divisions under Field Marshal Manstein surround Moscow, but the battle for control of the city turns into a three way brawl with German and Japanese units each vying for control of the city. The battle ends in a German victory. By now, the United States of America is the only Allied nation left to challenge the Axis. With the defeat of British and Australian forces, Japan quickly eliminates the last remaining ships of the American fleet and captures Midway, and later Hawaii. With American naval forces crippled beyond repair, the Allies lose their chances of defeating the Axis Powers and America settles into a new Cold War with Japan in the Pacific and Nazi Germany in Europe.

Multiplayer

Players online either play in custom team battles or on official/player-created maps. A maximum of 12 players is allowed to join a single game, but only a maximum of 8 players is allowed to actually play. A fast computer with a fast Internet connection is greatly recommended for a smooth gameplay experience online. Additionally, players online can observe games, save multiplayer films, host rooms and games, and make friends and add them to their buddy lists.

There is a simple ranking system for Axis & Allies multiplayer gameplay, based on the number of games played:

  1. 0 games - No rank
  2. 1-49 games - Rank of Lieutenant
  3. 50-249 games - Rank of Captain
  4. 250-499 games - Rank of Major
  5. 500-999 games - Rank of Colonel
  6. 1000+ games - Rank of General

Player statistics are recorded and shown in their profiles.

Many online players use more strategic and tactical levels of gameplay than those used only in singleplayer against the AI. Online gameplay can be played through a local area network (LAN) connection or through the Internet.[6] Online gameplay requires an account to be made via GameSpy. Online play is supported by GameSpy.

Map editor

The Axis & Allies map editor lets players create their own maps to play in both singleplayer and multiplayer mode.[4] Players are able to create their own military maps, including choice of scenery, choice of gameplay, cutscenes, storylines, and military objectives.

Reception

According to Gamespot, the average score received from its users comes in at a 7.4, while the average score received from gaming critics is a 6.7.[7] Reviewers were varied in their personal opinions on the game, with some saying that the game was fantastic and exciting, and others saying that the game was not to their expectations.

Demo

There is a free playable demo for Axis & Allies that features the two tutorial missions, the Battle of Stalingrad single-player mission, and the random map generator for single-player and multiplayer games for up to four players.[8]

See also

References and notes

  1. ^ "Axis & Allies for PC - Axis & Allies PC Game - Axis & Allies Computer Game". Axis & Allies description. Gamespot. June 2007. http://www.gamespot.com/pc/strategy/axisalliesrts/index.html. Retrieved 2007-06-10. 
  2. ^ "TimeGate Studios - Axis & Allies". TimeGate Info on Axis & Allies. TimeGate Studios. May 2007. http://www.timegate.com/aa/. Retrieved 2007-05-18. 
  3. ^ "IGN: Axis & Allies Review". Axis & Allies(PC) review. Butts, Steve. May 2007. http://pc.ign.com/articles/563/563069p1.html. Retrieved 2007-05-18. 
  4. ^ a b "Gameplanet - Reviews - Axis & Allies". Axis & Allies game review. Gunn, Mike, staff writer. November 2004. http://www.gameplanet.co.nz/mag.dyn/Reviews/2830.html. Retrieved 2007-05-18. 
  5. ^ Special Operations experience points increase at a constant rate of 1 pt./sec, but the rate booms when military units gain experience participating in skirmishes against the enemy.
  6. ^ a b c d "XGP Gaming: Review". Hadley, David. May 2007. http://www.xgpgaming.com/content.php?category=DeskPC&type=review&id=956. Retrieved 2007-05-18. 
  7. ^ "Axis & Allies for PC Reviews - PC Axis & Allies Reviews". 2004-11-02. http://www.gamespot.com/pc/strategy/axisalliesrts/review.html?mode=web. Retrieved 2007-11-18. 
  8. ^ "Axis & Allies Demo for PC Download at GameSpot". 2004-10-06. http://www.gamespot.com/pc/strategy/axisalliesrts/download_6109779.html?page=1&tag=result;title;0. Retrieved 2007-10-29. 

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