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B-17 Flying Fortress

 
Games:

B-17 Flying Fortress

  • Platform: IBM PC Compatible
  • Release Date: 1993
  • Genre: Simulation
  • Style: Flight Combat Sim

Game Description

B-17 Flying Fortress puts you in command of a B-17 Flying Fortress for a 25 sortie campaign during World War II. In this campaign, you'll fly both low and high profile missions into enemy territory. You'll have a chance to name your plane, as well as give it custom nose art. You'll also have a chance to name and train your crew.

B-17 Flying Fortress models several sections of the B-17 Flying Fortress, so that you may control whichever aspects you wish. If you wish to fly, take over the pilot's position. If you simply wish to drop bombs, take over the bombardier's position. If you just want to shoot at enemy planes, take one of several gunner positions. The game's AI will take over whichever stations you are not in direct command of at the time.

Beyond flight modeling and aircraft usage, B-17 Flying Fortress also puts you into the role of personnel manager. Within the bomber itself, different crew members will need to be moved around in case another is injured and cannot perform his duties. Protection of crew members is vital to the success of your missions, as they will become better trained and more experienced over time.

If you think you have what it takes not only to accomplish missions successfully, but manage a crew also, then B-17 Flying Fortress might be right up your alley. If you do succeed, you'll be sure to be bombing Berlin with the best of them.
~ Brian Rubin, All Game Guide

Roots & Influences

Microprose was a one-time leader in the air-combat simulation market. This was their attempt to give players something different than the typical fighter simulation.
~ Brian Rubin, All Game Guide

Review: Overall

B-17 Flying Fortress has the distinction of being the only game of its kind. While there are scores of other sims allowing us to fly nimble fighter aircraft, B-17 Flying Fortress gives us the chance to fly one of the most famous bombers of World War II, the B-17 Flying Fortress, famous for its stamina, strength, and fortitude.

Microprose gives us the opportunity not only to fly this legendary beast, but to take part in other tasks, such as bombing, navigating, and gunnery. B-17 Flying Fortress gives you the opportunity to manage and control the whole crew of the B-17 Flying Fortress. This might seem a bit daunting to the usual flight sim enthusiast, who only has to worry about himself and his plane. There's no need to worry, however, because the game can handle itself quite nicely while you're not directly in control of any one station. Let's look at this in detail, shall we?

B-17 Flying Fortress models ten stations for your use, including the bombardier, navigator, engineer, radio operator, both pilots, and four gunners. This allows you to intervene personally when you think that your more experienced hand is needed. The game begins with you selecting your bomber's name and nose art, which are both quite important. Once those are selected, it's off to your first mission, which is described for you in the briefing.

In typical Microprose style, the mission briefings are presented in a virtual briefing room with a picture of your commander giving them to you. You might notice that, each time you begin a game, the missions might be a bit different. This is because the missions are randomly generated with each game, ensuring tons of replayability. Once you've read your briefing, it's off to the plane.

When you first get to your plane, you're greeted with the crew management screen. This gives you a cut-away layout of your bomber with each crew member in his station. It is from here that all of your crew management takes place, hence the name of the screen. You can jump to any of the ten positions from here, and you can move personnel around to cover for others who have been injured.

A word of warning: If you move a crew member away from a position, such as the top turret, you won't be able to access that station until it is manned again. The manual details your first mission and helps you through it in a tutorial. The manual, overall, is excellent, with great writing and lots of informative stuff.

The missions, of course, are where you'll spend the bulk of your time in the game. B-17 Flying Fortress challenges you to fly through a full twenty-five sortie campaign, which is what the actual bomber flyers from World War II had to go through. The missions start off simply but get harder and harder as the campaign goes on.

The final missions (supposing you're lucky/good enough to make it that far) take you right into the center of the German heartland, Berlin. These missions are some of the most tense and tough missions I've ever flown, with tons of flak, as well as several enemy aircraft, tying to prevent you from succeeding. It's the level of detail and fun Microprose put into these missions that make them a blast.

The graphics and sound effects for this game aren't too bad, given the time frame. Polygons and sprites rule the day, as this game was made when 3D acceleration was a pipe dream, at best. The game does have enough graphical and aural charm to lure one in, though, and the great game play will keep players there throughout their campaign, assuming they survive.

Overall, for being what most would consider a dry subject compared to its fighter cousins, this reviewer would have to say that B-17 Flying Fortress does exactly what it sets out to do. It gives us a detailed bomber simulation with enough spice, tension, and fun to keep us playing for a long time to come.

If you have any interest at all in this subject, or maybe you liked the movie Memphis Belle, then you'd be doing yourself a favor by finding a copy of this game.
~ Brian Rubin, All Game Guide

Review: Enjoyment

If air combat is your thing, this game is a refreshing change from the norm.
~ Brian Rubin, All Game Guide

Review: Graphics

Great graphics for its day really draw the player into the period.
~ Brian Rubin, All Game Guide

Review: Sound

Decent music and sound effects.
~ Brian Rubin, All Game Guide

Review: Replay Value

Each twenty-five sortie campaign is different.
~ Brian Rubin, All Game Guide

Review: Documentation

A beautiful manual with great historical information, game play hints, photographs, and whatnot, rounds out the package.
~ Brian Rubin, All Game Guide

Production Credits

Product Manager: Andy Craven; Software by: Dominic Robinson, Ian Martin, Graeme Baird, Terry Spencer; Shapes: Derrick Austin; Maps: Derrick Austin, Mark Griffiths; Artwork: Mark Griffiths, Dean Betton; Music: Andrew Parton, John Broomhall; Sound Effects: Graeme Baird; Game Designer: Mike Brunton; Project Manager: Tim Roberts
~ Brian Rubin, All Game Guide
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Wikipedia:

B-17 Flying Fortress (video game)

Top
B-17 Flying Fortress
Developer(s) Vektor Grafix
Publisher(s) MicroProse
Platform(s) DOS, Atari ST, Amiga
Release date(s) 1992
Genre(s) Flight simulation
Mode(s) Single Player
Rating(s) N/A
System requirements For PC Minimum 286 IBM compatible at 16 MHz
Input methods Keyboard, Joystick and Mouse

B-17 Flying Fortress or B-17 Flying Fortress World War II Bombers in Action is a flight simulation/role play video game released in 1992 for DOS on the IBM PC compatible personal computer by MicroProse. Commodore Amiga and Atari ST versions were released a year later. The game simulates training, combat missions and sorties in a tour of duty in the Eighth Air Force of the United States Army Air Forces in the European Theater of Operations aboard a Boeing B-17 Flying Fortress bomber during World War II.

Contents

The game

Some aspects that the player has control over are inflight crew management (a crewman might become injured during combat and temporary medical aid inflight given to him whilst another aircrewmen tends another crew position), manning an onboard .50 caliber M2 Browning machine gun against enemy fighters, and releasing the B-17 Flying Fortress's ordnance on the target as well as piloting or copiloting the B-17 bomber. All 10 aircrew positions could be controlled either manually or under AI control, however the main character and captain is the primary pilot. His successes, failures, capture, injury or death affects the direction and conclusion of the campaign.

The simulation player could pick out his chosen bomber with its particular nose art and was shown target briefing information and briefing films in the simulation before entering on any mission with his crew. A map of the flight path and waypoints were also shown in the simulation. Although a mission is assigned to the crew before every sortie, the player may break formation and roam freely around Europe if desired, looking for and attacking targets of opportunity. The success of this decision relies on the skill of the crew, particularly if the navigator is skilled enough to navigate Europe on his own and the crew is able to withstand stronger Luftwaffe and Flak attacks due to being alone. The most difficult but prestigious targets were the Nazi strongholds in and around Berlin.

If the player's Fortress is severely damaged, the player may drop out of the formation and continue the mission on one's own or attempt to return to England, in which one can land on any Allied runway and be taken back to the home base at Alconbury. In terms of the artillery, the player is unable to damage his or her own plane using the guns, however, dropping bombs at a low altitude would destroy the plane. The player is also able to shoot down ally Flying Fortresses as a result of friendly fire. An ill-timed shooting of a Luftwaffe fighter may cause the enemy to lose control and collide with one's Fortress or others in the formation.

Screenshot of player manning a machine gun turret

The game's graphics are very simple (MCGA and VGA) and the requirements are meager when running on an antiquated IBM PC compatible Personal Computer; a Intel 80286 microprocessor based (or comparable AMD) based PC is required at 16 MHz with DOS 5.0 (a soundcard is desirable). However a 80386 or better microprocessor is recommended for this software with at least 640k of RAM. The PC version came out in several floppy disk media types (5- 5.25" high density disks), compact floppy disks, 4-3.5" high density disks) and CD-ROM versions.

Graphics are crude by today's standards, but different targets could easily be discerned from the bombsight, whether a factory or a U-boat pen. Terrain graphics though were very minimal. Luftwaffe forces are also easily seen through the eyes of the gunner. B-17 Flying Fortress came with a 230 page manual which details how to play the simulation, in addition to an in-depth historical section with numerous illustrations and photographs. The simulation also included a keyboard overlay so that the function of keys on the players computer keyboard wouldn't be so confusing during gameplay. For a while B-17 Flying Fortress (DOS version only) was released with permission as freeware by MicroProse on the Internet website http://bombs-away.net.

The simulation is so complex that the player has to have some of the same knowledge (yet only partial and simplified) as the aircrews performed as Pilots, Copilots, Bombardiers, Navigators, Flight Engineers, Radio Operators and Aerial Gunners during that historical time frame. As an interesting sideline note one of the technical advisors to the development of the simulation was Major Joseph N. Worsley (USAAF, Retired) one of the top bombardiers in the USAAF trained in the use of the Norden as well as Sperry bombsights on Boeing B-29's. Dominic Robinson, Technical Director for B-17 Flying Fortress The Mighty 8th also was listed in the software credits for the original title and Andrew Walrond was the Managing Director in the sequel. The sequel B-17 Flying Fortress: The Mighty 8th was eventually acquired by Atari.

Its sequel came out in the year 2000 and B-17 Flying Fortress as freeware was made into a Microsoft Windows 9x running application from the DOS based version for the PC platform. Shockwave Productions has since bought the rights to the code. It can sometimes be found at different abandonware websites on the Internet although the legality of downloading from these sources is questionable.

Sequel

See also

External links


 
 

 

Copyrights:

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